Don't mind this over here, just testin' some stuff out.
Stab:
/me uses Stab with Steel Sword on [Target]! ($[diceroll]d10 vs. Courage), +3 Damage | IF FAIL, target can counterattack
Roll your Courage dice vs. targets' Courage dice
Damage: +3
IF FAIL: Target automatically gets to counterattack you.
Passive
(1) Courage Booster x1
- Point Cost: 2
- DESCRIPTION: Increases your speed.
- Courage: +2 per stack
(2) Power Booster x2
- Point Cost: 2
- DESCRIPTION: Increases your strength.
- Power: +2 per stack
(5) Wisdom Booster x5
- Point Cost: 2
- DESCRIPTION: Increases your spell power.
- Wisdom: +2 per stack
(5) Affinity Booster x1
- Point Cost: 5
- DESCRIPTION: Increases your proficiency bonus in a given school of spells.
- EFFECT: You gain 1 Affinity Level in [Affinity].
(10) Darknut Strength
- Point Cost: 10
- DESCRIPTION: Gives you the strength of a Darknut, enabling you to carry larger items with one hand.
- EFFECT: Two-Handed items are considered One-Handed items for you.
(10) Phasing
- Point Cost: 10
- DESCRIPTION: Causes you to be partially phased out of the physical dimension, similar to Wizzrobes.
- EFFECT: You take half damage from non-Magic-based attacks
- Light-based attacks will always deal full damage against you.
Offensive
Burn
- AFFINITY: Fire
- COSTS: 3 Magic
- DESCRIPTION: Rapidly heat the air surrounding a target, burning his armor.
- /me uses Burn on [Target]! ($[diceroll + 3]d10 vs. Wisdom), 3 Neutral Damage | Target loses [3] Armor
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Neutral Damage: 3
- EFFECT: If it hits, target loses 3 Armor.
- Fire (Level: 1) BONUS: Target instead loses 6 Armor.
- Fire (Level: 2) BONUS: Target instead loses 9 Armor.
Weapons
Steel Sword
- DESCRIPTION: A basic, steel sword that can Slash or Stab one target.
- Slash:
- /me uses Slash with Steel Sword on [Target]! ($[diceroll + 3]d10 vs. Courage), +0 Damage
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: +0