Lead Dev, DM, Hal
(Template) Red Goryia
Red Goryia
- Power: 0 (+0)
- Courage: 0 (+0)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d10
- Attack Dice: 4
- Defense Dice: 2
- Armor: 4
- Stat Points: 70
- Stat Points (Used): 5
- Heart Containers: 0
- Rupees: 200
Affinities: None
Other Bonuses
- Once per battle, you can counterattack anyone who attacks you using a non-charge attack.
- Once per battle, you can dash to gain 4 Dice on any attack or defense.
Race: Goryia
“Want someone who is talented with a Boomerang? I’m your guy.”
“Want someone who is talented with a Boomerang? I’m your guy.”
Signature
Basic
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Innate
Mimic
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: When it comes to copying movements, Goriyas are by far the best. Attempt to mimic someone’s movements:
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: You successfully copy the target’s movements!
- You gain Attack Dice & Defense Dice equal to the target’s Bonus Attack Dice & Defense Dice (respectively).
- DURATION: This lasts until you target someone else with an attack or use an Action that affects multiple targets.
Focus
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: Goriyas are also very good at focusing on specific targets to fight, improving their combat capabilities against them. Attempt to focus onto someone:
- Roll your Wisdom +6 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: You successfully focus on someone!
- You gain 6 Dice when attacking and defending against the target.
- You lose 3 Dice when defending against other targets
- DURATION: This lasts until you target someone else with an attack or use an attack that hits multiple targets.
Rebound Strike
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- CHARGE: 1 Action
- Charge by concentrating your focus into your arms and confidence
Relentless
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: Goriyas have a remarkable ability to relentlessly attack their target, giving them a huge bonus to their offense.
- Attack Dice: +4
On the Silent Hunt
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: Goriyas are able to track others with the taste of their blood… silently.
- EFFECT 1: Once you've tasted someone's blood, you know what direction you need to go in order to track that person down.
- You can only track one target at a time.
Sixth Sense
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: On addition to excelling in hunting, Goriyas are resistant to being hunted themselves.
- EFFECT 1: If you enter a room with one or more enemies Camouflaged, you become aware that there are Camouflaged enemies in the room.
- EFFECT 2: Additionally, you have a heightened level of awareness of your surroundings; making it easier to catch someone who tries to sneak up behind you.
- You gain 5 Dice when defending against Sneak-Up.
Active
Steal
- SELL VALUE: 75 Rupees
- REQUIREMENTS: A free hand
- DESCRIPTION: Select a target to steal from. Hopefully it's not considered illegal.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
Passive
(4) Single Retaliate
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- RESTRICTION 1: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
- RESTRICTION 2: This can only be activated once per battle.
- DESCRIPTION: After being attacked, you are capable of projecting a mirror image of yourself behind the target.
- CONDITION: After someone attacks you with an attack (regardless if it was successful or not), you can Counterattack by using any non-charge attack.
Offensive
Support
Weapons
Spiked Boomerang
- SELL VALUE: 75 Rupees
- DESCRIPTION: A nice, metal boomerang, duct tape'd to the brim with spikes. It's a wonder you can even hold it, much less throw it. You can hit a target with Throw or use Golden Throw.
- Throw:
- Roll your Power dice vs. targets' Power dice
- Damage: -3
- EFFECT: If it hits, the Spiked Boomerang bounces off and directs itself towards one more target at the same success rate.
- This effect does not proc itself again.
Claymore
- SELL VALUE: 75 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A large sword easily capable of slicing through any foe in your path. Can Power Slash or Cleave a target.
- Power Slash:
- Roll your Power dice vs. targets' Courage dice
- Damage: +7
Shields
Skeletal Shield
- SELL VALUE: 100 Rupees
- DESCRIPTION: A shield made entirely of bone which taps into your own bone structure, allowing you to amplify your movements.
- Defense Dice: +2
- Rapid Dash:
- RESTRICTIONS: This can only be used once per battle
- EFFECT: When attacking or defending, you can get a one-time boost of 4 Dice.
Armor
Soldier Platemail
- SELL VALUE: 75 Rupees
- DESCRIPTION: A steadfast, durable plate of armor that protects you well against attacks.
- Armor: +4
Robes
Tools
Boomerang
- SELL VALUE: 50 Rupees
- DESCRIPTION: A sturdy piece of wood, banded with duct strong tape. It can be thrown at a target.
- Roll your Power dice vs. targets' Courage dice
- Damage: None
- EFFECT: If it hits, target becomes Immobilized:
- Target cannot move or use any melee attacks.
- DURATION: One round.
Consumables
Restoration Heart
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
Magic Jar
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
Reroll Points
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
Fairy
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
Masks
Misc
Select this template
Code:Select All
[stats name=Red Goryia power=0 (+0) courage=0 (+0) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d10 attack-dice=4 defense-dice=2 armor=4 stat-points=70/5 heart-containers=0 rupees=200]None[/stats]
[box=Other Bonuses][list]
[*]Once per battle, you can counterattack anyone who attacks you using a non-charge attack.
[*]Once per battle, you can dash to gain [b]4 Dice[/b] on any attack or defense.
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Goryia
“Want someone who is talented with a Boomerang? I’m your guy.”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[Skills type=Innate]
[tabs]
[tab=Active Skills]
[box=Mimic][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: When it comes to copying movements, [b]Goriyas[/b] are by far the best. Attempt to mimic someone’s movements:[list]
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: You successfully copy the target’s movements![list]
[*]You gain [b][Attack Dice] & [Defense Dice][/b] equal to the target’s [b]Bonus [Attack Dice] & [Defense Dice][/b] (respectively).
[*][b]DURATION[/b]: This lasts until you target someone else with an attack or use an [b]Action[/b] that affects multiple targets.
[/list][/list][/list][/list][/box]
[box=Focus][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Goriyas[/b] are also very good at focusing on specific targets to fight, improving their combat capabilities against them. Attempt to focus onto someone:[list]
[*][dice type-a=Wisdom amount-a=+6 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: You successfully focus on someone![list]
[*]You gain [b]6 Dice[/b] when attacking and defending against the target.
[*]You lose [b]3 Dice[/b] when defending against other targets
[*][b]DURATION[/b]: This lasts until you target someone else with an attack or use an attack that hits multiple targets.
[/list][/list][/list][/list][/box]
[box=Rebound Strike][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]CHARGE[/b]: [b]1 Action[/b]
[list]
[*]Charge by concentrating your focus into your arms and confidence[/list]
[*][b]DESCRIPTION[/b]: Once charged, fire a single-target attack at a wall close to a target; causing it to rebound to them:[list]
[*][b]EFFECT[/b]: This attack bypasses [b]Cover[/b].
[/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Relentless][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Goriyas[/b] have a remarkable ability to relentlessly attack their target, giving them a huge bonus to their offense.[list]
[*][b][Attack Dice][/b]: +4
[/list][/list][/box]
[box=On the Silent Hunt][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Goriyas[/b] are able to track others with the taste of their blood… silently.[list]
[*][b]EFFECT 1[/b]: Once you've tasted someone's blood, you know what direction you need to go in order to track that person down.[list]
[*]You can only track one target at a time.
[/list]
[*][b]EFFECT 2[/b]: Additionally, when you’re stalking someone, your movements become completely silent.[list]
[*]You gain [b]5 Dice[/b] when using [b]Sneak-Up[/b] on the target.
[/list][/list][/list][/box]
[box=Sixth Sense][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: On addition to excelling in hunting, [b]Goriyas[/b] are resistant to being hunted themselves.[list]
[*][b]EFFECT 1[/b]: If you enter a room with one or more enemies [b]Camouflaged[/b], you become aware that there are [b]Camouflaged[/b] enemies in the room.
[*][b]EFFECT 2[/b]: Additionally, you have a heightened level of awareness of your surroundings; making it easier to catch someone who tries to sneak up behind you.[list]
[*]You gain [b]5 Dice[/b] when defending against [b]Sneak-Up[/b].
[/list][/list][/list][/box]
[/tab]
[/tabs]
[/Skills]
[Skills type=Active]
[box=Steal][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: A free hand
[*][b]DESCRIPTION[/b]: Select a target to steal from. Hopefully it's not considered illegal.[list]
[*][dice type-a=Courage type-b=Wisdom][list]
[*][b]Damage[/b]: None[/list]
[*][dice type-a=Power type-b=Wisdom][list]
[*][b]Damage[/b]: None[/list]
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If at least two of the three attacks are successful, steal an item that's equipped by the target.[list]
[*]Then, either store it in your inventory or, if you meet the [b]REQUIREMENTS[/b], you can immediately equip it.
[/list][/list][/list][/list][/box]
[/Skills]
[Skills type=Passive]
[box=(4) Single Retaliate][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]RESTRICTION 1[/b]: This is a [b]Counterattack Skill[/b]. You may only have one [b]Counterattack Skill[/b] enabled at a time. All others must be set to (Disabled).
[*][b]RESTRICTION 2[/b]: This can only be activated once per battle.
[*][b]DESCRIPTION[/b]: After being attacked, you are capable of projecting a mirror image of yourself behind the target.[list]
[*][b]CONDITION[/b]: After someone attacks you with an attack (regardless if it was successful or not), you can [b]Counterattack[/b] by using any non-charge attack.
[/list][/list][/box]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[/Spells]
[Spells type=Support]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[box=Spiked Boomerang][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A nice, metal boomerang, duct tape'd to the brim with spikes. It's a wonder you can even hold it, much less throw it. You can hit a target with [b]Throw[/b] or use [b]Golden Throw[/b].[list]
[*][b]Throw[/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: -3
[*][b]EFFECT[/b]: If it hits, the [b]Spiked Boomerang[/b] bounces off and directs itself towards one more target at the same success rate.[list]
[*]This effect does not proc itself again.
[/list][/list][/list]
[*][b]Golden Throw:[/b][list]
[*][b]CHARGE[/b]: 3 Turns[list]
[*]Begin charging by forgetting your [b]Spiked Boomerang[/b] exists... wait what?
[/list]
[*][b]DESCRIPTION[/b]: Once charged, your boomerang disappears, and when you want to hit something with it, it will reappear and remember itself, teleporting directly behind a target.[list]
[*][b]EFFECT[/b]: This attack bypasses [b]Cover[/b] and ignores the target’s [b]Bonus [Defense Dice][/b].
[*][dice type-a=Power amount-a=+6 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/list][/list][/box]
[box=Claymore][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A large sword easily capable of slicing through any foe in your path. Can [b][Power] Slash[/b] or [b]Cleave[/b] a target.[list]
[*][b][Power] Slash[/b]:[list]
[*][dice type-a=Power type-b=Courage][list]
[*][b]Damage[/b]: +7
[/list][/list]
[*][b]Cleave[/b]:[list]
[*][dice type-a=Power amount-a=-5 type-b=Courage][list]
[*][b]Damage[/b]: +7
[*][b]EFFECT[/b]: If the target dies, cleave through them and hit another target at the same success rate, dealing half the damage.
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Shields]
[box=Skeletal Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A shield made entirely of bone which taps into your own bone structure, allowing you to amplify your movements.[list]
[*][b][Defense Dice][/b]: +2
[*][b]Rapid Dash[/b]:[list]
[*][b]RESTRICTIONS[/b]: This can only be used once per battle
[*][b]EFFECT[/b]: When attacking or defending, you can get a one-time boost of [b]4 Dice[/b].
[/list][/list][/list][/box]
[/Items]
[Items type=Armor]
[box=Soldier Platemail][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A steadfast, durable plate of armor that protects you well against attacks.[list]
[*][b][Armor][/b]: +4
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[box=Boomerang][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A sturdy piece of wood, banded with [s]duct[/s] strong tape. It can be thrown at a target.[list]
[*][dice type-a=Power type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target becomes [color=yellow][b]Immobilized[/b][/color]:[list]
[*]Target cannot move or use any melee attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]