Goryia Templates - Orithan - 07-01-2016
- Power: 0 (+0)
- Courage: 0 (+0)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d10
- Attack Dice: 4
- Defense Dice: 2
- Armor: 4
- Stat Points: 70
- Stat Points (Used): 5
- Heart Containers: 0
- Rupees: 200
Affinities: None
- Once per battle, you can counterattack anyone who attacks you using a non-charge attack.
- Once per battle, you can dash to gain 4 Dice on any attack or defense.
Race: Goryia
“Want someone who is talented with a Boomerang? I’m your guy.”
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: When it comes to copying movements, Goriyas are by far the best. Attempt to mimic someone’s movements:
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: You successfully copy the target’s movements!
- You gain Attack Dice & Defense Dice equal to the target’s Bonus Attack Dice & Defense Dice (respectively).
- DURATION: This lasts until you target someone else with an attack or use an Action that affects multiple targets.
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: Goriyas are also very good at focusing on specific targets to fight, improving their combat capabilities against them. Attempt to focus onto someone:
- Roll your Wisdom +6 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: You successfully focus on someone!
- You gain 6 Dice when attacking and defending against the target.
- You lose 3 Dice when defending against other targets
- DURATION: This lasts until you target someone else with an attack or use an attack that hits multiple targets.
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- CHARGE: 1 Action
- Charge by concentrating your focus into your arms and confidence
DESCRIPTION: Once charged, fire a single-target attack at a wall close to a target; causing it to rebound to them:
EFFECT: This attack bypasses Cover.
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: Goriyas have a remarkable ability to relentlessly attack their target, giving them a huge bonus to their offense.
- Attack Dice: +4
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: Goriyas are able to track others with the taste of their blood… silently.
- EFFECT 1: Once you've tasted someone's blood, you know what direction you need to go in order to track that person down.
- You can only track one target at a time.
EFFECT 2: Additionally, when you’re stalking someone, your movements become completely silent.
You gain 5 Dice when using Sneak-Up on the target.
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: On addition to excelling in hunting, Goriyas are resistant to being hunted themselves.
- EFFECT 1: If you enter a room with one or more enemies Camouflaged, you become aware that there are Camouflaged enemies in the room.
- EFFECT 2: Additionally, you have a heightened level of awareness of your surroundings; making it easier to catch someone who tries to sneak up behind you.
- You gain 5 Dice when defending against Sneak-Up.
- SELL VALUE: 75 Rupees
- REQUIREMENTS: A free hand
- DESCRIPTION: Select a target to steal from. Hopefully it's not considered illegal.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
Roll your Power dice vs. targets' Wisdom dice
Damage: None
Roll your Wisdom dice vs. targets' Wisdom dice
Damage: None
EFFECT: If at least two of the three attacks are successful, steal an item that's equipped by the target.
Then, either store it in your inventory or, if you meet the REQUIREMENTS, you can immediately equip it.
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- RESTRICTION 1: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
- RESTRICTION 2: This can only be activated once per battle.
- DESCRIPTION: After being attacked, you are capable of projecting a mirror image of yourself behind the target.
- CONDITION: After someone attacks you with an attack (regardless if it was successful or not), you can Counterattack by using any non-charge attack.
- SELL VALUE: 75 Rupees
- DESCRIPTION: A nice, metal boomerang, duct tape'd to the brim with spikes. It's a wonder you can even hold it, much less throw it. You can hit a target with Throw or use Golden Throw.
- Throw:
- Roll your Power dice vs. targets' Power dice
- Damage: -3
- EFFECT: If it hits, the Spiked Boomerang bounces off and directs itself towards one more target at the same success rate.
- This effect does not proc itself again.
Golden Throw:
CHARGE: 3 Turns
Begin charging by forgetting your Spiked Boomerang exists... wait what?
DESCRIPTION: Once charged, your boomerang disappears, and when you want to hit something with it, it will reappear and remember itself, teleporting directly behind a target.
EFFECT: This attack bypasses Cover and ignores the target’s Bonus Defense Dice.
Roll your Power +6 dice vs. targets' Wisdom dice
Damage: +0
- SELL VALUE: 75 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A large sword easily capable of slicing through any foe in your path. Can Power Slash or Cleave a target.
- Power Slash:
- Roll your Power dice vs. targets' Courage dice
- Damage: +7
Cleave:
Roll your Power -5 dice vs. targets' Courage dice
Damage: +7
EFFECT: If the target dies, cleave through them and hit another target at the same success rate, dealing half the damage.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A shield made entirely of bone which taps into your own bone structure, allowing you to amplify your movements.
- Defense Dice: +2
- Rapid Dash:
- RESTRICTIONS: This can only be used once per battle
- EFFECT: When attacking or defending, you can get a one-time boost of 4 Dice.
- SELL VALUE: 75 Rupees
- DESCRIPTION: A steadfast, durable plate of armor that protects you well against attacks.
- Armor: +4
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
[stats name=Red Goryia power=0 (+0) courage=0 (+0) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d10 attack-dice=4 defense-dice=2 armor=4 stat-points=70/5 heart-containers=0 rupees=200]None[/stats]
[box=Other Bonuses][list]
[*]Once per battle, you can counterattack anyone who attacks you using a non-charge attack.
[*]Once per battle, you can dash to gain [b]4 Dice[/b] on any attack or defense.
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Goryia
“Want someone who is talented with a Boomerang? I’m your guy.”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[Skills type=Innate]
[tabs]
[tab=Active Skills]
[box=Mimic][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: When it comes to copying movements, [b]Goriyas[/b] are by far the best. Attempt to mimic someone’s movements:[list]
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: You successfully copy the target’s movements![list]
[*]You gain [b][Attack Dice] & [Defense Dice][/b] equal to the target’s [b]Bonus [Attack Dice] & [Defense Dice][/b] (respectively).
[*][b]DURATION[/b]: This lasts until you target someone else with an attack or use an [b]Action[/b] that affects multiple targets.
[/list][/list][/list][/list][/box]
[box=Focus][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Goriyas[/b] are also very good at focusing on specific targets to fight, improving their combat capabilities against them. Attempt to focus onto someone:[list]
[*][dice type-a=Wisdom amount-a=+6 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: You successfully focus on someone![list]
[*]You gain [b]6 Dice[/b] when attacking and defending against the target.
[*]You lose [b]3 Dice[/b] when defending against other targets
[*][b]DURATION[/b]: This lasts until you target someone else with an attack or use an attack that hits multiple targets.
[/list][/list][/list][/list][/box]
[box=Rebound Strike][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]CHARGE[/b]: [b]1 Action[/b]
[list]
[*]Charge by concentrating your focus into your arms and confidence[/list]
[*][b]DESCRIPTION[/b]: Once charged, fire a single-target attack at a wall close to a target; causing it to rebound to them:[list]
[*][b]EFFECT[/b]: This attack bypasses [b]Cover[/b].
[/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Relentless][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Goriyas[/b] have a remarkable ability to relentlessly attack their target, giving them a huge bonus to their offense.[list]
[*][b][Attack Dice][/b]: +4
[/list][/list][/box]
[box=On the Silent Hunt][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Goriyas[/b] are able to track others with the taste of their blood… silently.[list]
[*][b]EFFECT 1[/b]: Once you've tasted someone's blood, you know what direction you need to go in order to track that person down.[list]
[*]You can only track one target at a time.
[/list]
[*][b]EFFECT 2[/b]: Additionally, when you’re stalking someone, your movements become completely silent.[list]
[*]You gain [b]5 Dice[/b] when using [b]Sneak-Up[/b] on the target.
[/list][/list][/list][/box]
[box=Sixth Sense][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: On addition to excelling in hunting, [b]Goriyas[/b] are resistant to being hunted themselves.[list]
[*][b]EFFECT 1[/b]: If you enter a room with one or more enemies [b]Camouflaged[/b], you become aware that there are [b]Camouflaged[/b] enemies in the room.
[*][b]EFFECT 2[/b]: Additionally, you have a heightened level of awareness of your surroundings; making it easier to catch someone who tries to sneak up behind you.[list]
[*]You gain [b]5 Dice[/b] when defending against [b]Sneak-Up[/b].
[/list][/list][/list][/box]
[/tab]
[/tabs]
[/Skills]
[Skills type=Active]
[box=Steal][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: A free hand
[*][b]DESCRIPTION[/b]: Select a target to steal from. Hopefully it's not considered illegal.[list]
[*][dice type-a=Courage type-b=Wisdom][list]
[*][b]Damage[/b]: None[/list]
[*][dice type-a=Power type-b=Wisdom][list]
[*][b]Damage[/b]: None[/list]
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If at least two of the three attacks are successful, steal an item that's equipped by the target.[list]
[*]Then, either store it in your inventory or, if you meet the [b]REQUIREMENTS[/b], you can immediately equip it.
[/list][/list][/list][/list][/box]
[/Skills]
[Skills type=Passive]
[box=(4) Single Retaliate][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]RESTRICTION 1[/b]: This is a [b]Counterattack Skill[/b]. You may only have one [b]Counterattack Skill[/b] enabled at a time. All others must be set to (Disabled).
[*][b]RESTRICTION 2[/b]: This can only be activated once per battle.
[*][b]DESCRIPTION[/b]: After being attacked, you are capable of projecting a mirror image of yourself behind the target.[list]
[*][b]CONDITION[/b]: After someone attacks you with an attack (regardless if it was successful or not), you can [b]Counterattack[/b] by using any non-charge attack.
[/list][/list][/box]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[/Spells]
[Spells type=Support]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[box=Spiked Boomerang][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A nice, metal boomerang, duct tape'd to the brim with spikes. It's a wonder you can even hold it, much less throw it. You can hit a target with [b]Throw[/b] or use [b]Golden Throw[/b].[list]
[*][b]Throw[/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: -3
[*][b]EFFECT[/b]: If it hits, the [b]Spiked Boomerang[/b] bounces off and directs itself towards one more target at the same success rate.[list]
[*]This effect does not proc itself again.
[/list][/list][/list]
[*][b]Golden Throw:[/b][list]
[*][b]CHARGE[/b]: 3 Turns[list]
[*]Begin charging by forgetting your [b]Spiked Boomerang[/b] exists... wait what?
[/list]
[*][b]DESCRIPTION[/b]: Once charged, your boomerang disappears, and when you want to hit something with it, it will reappear and remember itself, teleporting directly behind a target.[list]
[*][b]EFFECT[/b]: This attack bypasses [b]Cover[/b] and ignores the target’s [b]Bonus [Defense Dice][/b].
[*][dice type-a=Power amount-a=+6 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/list][/list][/box]
[box=Claymore][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A large sword easily capable of slicing through any foe in your path. Can [b][Power] Slash[/b] or [b]Cleave[/b] a target.[list]
[*][b][Power] Slash[/b]:[list]
[*][dice type-a=Power type-b=Courage][list]
[*][b]Damage[/b]: +7
[/list][/list]
[*][b]Cleave[/b]:[list]
[*][dice type-a=Power amount-a=-5 type-b=Courage][list]
[*][b]Damage[/b]: +7
[*][b]EFFECT[/b]: If the target dies, cleave through them and hit another target at the same success rate, dealing half the damage.
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Shields]
[box=Skeletal Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A shield made entirely of bone which taps into your own bone structure, allowing you to amplify your movements.[list]
[*][b][Defense Dice][/b]: +2
[*][b]Rapid Dash[/b]:[list]
[*][b]RESTRICTIONS[/b]: This can only be used once per battle
[*][b]EFFECT[/b]: When attacking or defending, you can get a one-time boost of [b]4 Dice[/b].
[/list][/list][/list][/box]
[/Items]
[Items type=Armor]
[box=Soldier Platemail][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A steadfast, durable plate of armor that protects you well against attacks.[list]
[*][b][Armor][/b]: +4
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[box=Boomerang][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A sturdy piece of wood, banded with [s]duct[/s] strong tape. It can be thrown at a target.[list]
[*][dice type-a=Power type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target becomes [color=yellow][b]Immobilized[/b][/color]:[list]
[*]Target cannot move or use any melee attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]
RE: Goryia Templates - Orithan - 07-01-2016
- Power: 0 (+0)
- Courage: 0 (+0)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d10
- Attack Dice: 4
- Defense Dice: 1
- Armor: 4
- Stat Points: 67
- Stat Points (Used): 8
- Heart Containers: 0
- Rupees: 200
Affinities: Nature
- You start the battle with Regen x5
Race: Goryia
“Tough and bulky, you can hide behind me and I will ensure that I will not go down without a fight.”
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: When it comes to copying movements, Goriyas are by far the best. Attempt to mimic someone’s movements:
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: You successfully copy the target’s movements!
- You gain Attack Dice & Defense Dice equal to the target’s Bonus Attack Dice & Defense Dice (respectively).
- DURATION: This lasts until you target someone else with an attack or use an Action that affects multiple targets.
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: Goriyas are also very good at focusing on specific targets to fight, improving their combat capabilities against them. Attempt to focus onto someone:
- Roll your Wisdom +6 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: You successfully focus on someone!
- You gain 6 Dice when attacking and defending against the target.
- You lose 3 Dice when defending against other targets
- DURATION: This lasts until you target someone else with an attack or use an attack that hits multiple targets.
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- CHARGE: 1 Action
- Charge by concentrating your focus into your arms and confidence
DESCRIPTION: Once charged, fire a single-target attack at a wall close to a target; causing it to rebound to them:
EFFECT: This attack bypasses Cover.
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: Goriyas have a remarkable ability to relentlessly attack their target, giving them a huge bonus to their offense.
- Attack Dice: +4
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: Goriyas are able to track others with the taste of their blood… silently.
- EFFECT 1: Once you've tasted someone's blood, you know what direction you need to go in order to track that person down.
- You can only track one target at a time.
EFFECT 2: Additionally, when you’re stalking someone, your movements become completely silent.
You gain 5 Dice when using Sneak-Up on the target.
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: On addition to excelling in hunting, Goriyas are resistant to being hunted themselves.
- EFFECT 1: If you enter a room with one or more enemies Camouflaged, you become aware that there are Camouflaged enemies in the room.
- EFFECT 2: Additionally, you have a heightened level of awareness of your surroundings; making it easier to catch someone who tries to sneak up behind you.
- You gain 5 Dice when defending against Sneak-Up.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: A shield
- DESCRIPTION: Rush towards a target, bashing their skull in with your shield.
- Roll your Power -2 dice vs. targets' Power dice
- Damage: +2
- EFFECT: If it hits, target loses 2 Wisdom.
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- DESCRIPTION: You naturally recover Hearts over time.
- EFFECT: You gain Regen x3.
- SELL VALUE: 50 Rupees
- REQUIREMENTS: Nature
- COSTS: 1 Magic
- DESCRIPTION: A basic Nature spell that sends a rumble of Magic through the ground, hitting a target.
- EFFECT: This bypasses Cover.
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: +2
- SELL VALUE: 75 Rupees
- DESCRIPTION: A nice, metal boomerang, duct tape'd to the brim with spikes. It's a wonder you can even hold it, much less throw it. You can hit a target with Throw or use Golden Throw.
- Throw:
- Roll your Power dice vs. targets' Power dice
- Damage: -3
- EFFECT: If it hits, the Spiked Boomerang bounces off and directs itself towards one more target at the same success rate.
- This effect does not proc itself again.
Golden Throw:
CHARGE: 3 Turns
Begin charging by forgetting your Spiked Boomerang exists... wait what?
DESCRIPTION: Once charged, your boomerang disappears, and when you want to hit something with it, it will reappear and remember itself, teleporting directly behind a target.
EFFECT: This attack bypasses Cover and ignores the target’s Bonus Defense Dice.
Roll your Power +6 dice vs. targets' Wisdom dice
Damage: +0
- SELL VALUE: 100 Rupees
- DESCRIPTION: A kite shield that provides minor defense, but causes you to recover over time.
- Defense Dice: +1
- Regen: +2
- SELL VALUE: 75 Rupees
- DESCRIPTION: A steadfast, durable plate of armor that protects you well against attacks.
- Armor: +4
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
[stats name=Blue Goryia power=0 (+0) courage=0 (+0) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d10 attack-dice=4 defense-dice=1 armor=4 stat-points=67/8 heart-containers=0 rupees=200][Nature][/stats]
[box=Other Bonuses][list]
[*]You start the battle with [b]Regen x5[/b]
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Goryia
“Tough and bulky, you can hide behind me and I will ensure that I will not go down without a fight.”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[Skills type=Innate]
[tabs]
[tab=Active Skills]
[box=Mimic][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: When it comes to copying movements, [b]Goriyas[/b] are by far the best. Attempt to mimic someone’s movements:[list]
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: You successfully copy the target’s movements![list]
[*]You gain [b][Attack Dice] & [Defense Dice][/b] equal to the target’s [b]Bonus [Attack Dice] & [Defense Dice][/b] (respectively).
[*][b]DURATION[/b]: This lasts until you target someone else with an attack or use an [b]Action[/b] that affects multiple targets.
[/list][/list][/list][/list][/box]
[box=Focus][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Goriyas[/b] are also very good at focusing on specific targets to fight, improving their combat capabilities against them. Attempt to focus onto someone:[list]
[*][dice type-a=Wisdom amount-a=+6 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: You successfully focus on someone![list]
[*]You gain [b]6 Dice[/b] when attacking and defending against the target.
[*]You lose [b]3 Dice[/b] when defending against other targets
[*][b]DURATION[/b]: This lasts until you target someone else with an attack or use an attack that hits multiple targets.
[/list][/list][/list][/list][/box]
[box=Rebound Strike][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]CHARGE[/b]: [b]1 Action[/b]
[list]
[*]Charge by concentrating your focus into your arms and confidence[/list]
[*][b]DESCRIPTION[/b]: Once charged, fire a single-target attack at a wall close to a target; causing it to rebound to them:[list]
[*][b]EFFECT[/b]: This attack bypasses [b]Cover[/b].
[/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Relentless][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Goriyas[/b] have a remarkable ability to relentlessly attack their target, giving them a huge bonus to their offense.[list]
[*][b][Attack Dice][/b]: +4
[/list][/list][/box]
[box=On the Silent Hunt][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Goriyas[/b] are able to track others with the taste of their blood… silently.[list]
[*][b]EFFECT 1[/b]: Once you've tasted someone's blood, you know what direction you need to go in order to track that person down.[list]
[*]You can only track one target at a time.
[/list]
[*][b]EFFECT 2[/b]: Additionally, when you’re stalking someone, your movements become completely silent.[list]
[*]You gain [b]5 Dice[/b] when using [b]Sneak-Up[/b] on the target.
[/list][/list][/list][/box]
[box=Sixth Sense][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: On addition to excelling in hunting, [b]Goriyas[/b] are resistant to being hunted themselves.[list]
[*][b]EFFECT 1[/b]: If you enter a room with one or more enemies [b]Camouflaged[/b], you become aware that there are [b]Camouflaged[/b] enemies in the room.
[*][b]EFFECT 2[/b]: Additionally, you have a heightened level of awareness of your surroundings; making it easier to catch someone who tries to sneak up behind you.[list]
[*]You gain [b]5 Dice[/b] when defending against [b]Sneak-Up[/b].
[/list][/list][/list][/box]
[/tab]
[/tabs]
[/Skills]
[Skills type=Active]
[box=Skull Bash][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: A shield
[*][b]DESCRIPTION[/b]: Rush towards a target, bashing their skull in with your shield.[list]
[*][dice type-a=Power amount-a=-2 type-b=Power][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If it hits, target loses [b]2 [Wisdom][/b].
[/list][/list][/list][/box]
[/Skills]
[Skills type=Passive]
[box=(4) Regeneration][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: You naturally recover [Hearts] over time.[list]
[*][b]EFFECT[/b]: You gain [b]Regen x3[/b].
[/list][/list][/box]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[box=PSI Quake][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: A basic [Nature] spell that sends a rumble of [Magic] through the ground, hitting a target.[list]
[*][b]EFFECT[/b]: This bypasses [b]Cover[/b].
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +2
[/list][/list][/list][/box]
[/Spells]
[Spells type=Support]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[box=Spiked Boomerang][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A nice, metal boomerang, duct tape'd to the brim with spikes. It's a wonder you can even hold it, much less throw it. You can hit a target with [b]Throw[/b] or use [b]Golden Throw[/b].[list]
[*][b]Throw[/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: -3
[*][b]EFFECT[/b]: If it hits, the [b]Spiked Boomerang[/b] bounces off and directs itself towards one more target at the same success rate.[list]
[*]This effect does not proc itself again.
[/list][/list][/list]
[*][b]Golden Throw:[/b][list]
[*][b]CHARGE[/b]: 3 Turns[list]
[*]Begin charging by forgetting your [b]Spiked Boomerang[/b] exists... wait what?
[/list]
[*][b]DESCRIPTION[/b]: Once charged, your boomerang disappears, and when you want to hit something with it, it will reappear and remember itself, teleporting directly behind a target.[list]
[*][b]EFFECT[/b]: This attack bypasses [b]Cover[/b] and ignores the target’s [b]Bonus [Defense Dice][/b].
[*][dice type-a=Power amount-a=+6 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/list][/list][/box]
[/Items]
[Items type=Shields]
[box=Regeneration Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A kite shield that provides minor defense, but causes you to recover over time.[list]
[*][b][Defense Dice][/b]: +1
[*][b]Regen[/b]: +2
[/list][/list][/box]
[/Items]
[Items type=Armor]
[box=Soldier Platemail][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A steadfast, durable plate of armor that protects you well against attacks.[list]
[*][b][Armor][/b]: +4
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[box=Boomerang][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A sturdy piece of wood, banded with [s]duct[/s] strong tape. It can be thrown at a target.[list]
[*][dice type-a=Power type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target becomes [color=yellow][b]Immobilized[/b][/color]:[list]
[*]Target cannot move or use any melee attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]
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