Zelda Universe RPG

Changelogs - Printable Version

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RE: 2.0 WIP Changelogs - WindStrike - 02-18-2016

Version 0.2.8:
  • To everyone using the skill Subjugate: you can still use it... if you decide to be a Follower of Wisdom. They have been added as a Faction, which you can see here.
  • The only ones that have the option of joining the Followers of Wisdom are people that have the skill Subjugate. Everyone else, should you want to join, you'll need to wait for a quest.



RE: 2.0 WIP Changelogs - Orithan - 02-23-2016

Version 0.2.9:
  • Black Wizzrobes no longer carry a Wizzrobe Wand by default for it potentially wiping out entire parties with it. Instead they carry a new wand that can only hit one target.
  • Filter Armor has been introduced into the Global Shop. It reduces any negative numerical values from EFFECTS on attacks that hit the wearer by 1, to make tanking easier.
  • Butterfly Tunic has also been introduced into the Global Shop. It allows you to negate a negative EFFECT that would be applied to you from enemy attacks once per round.



RE: 2.0 WIP Changelogs - Orithan - 02-26-2016

Version 0.2.10:
  • All Monster Drops have been added to the Compendium. The vast majority of them are listed under Item Drops, but a few like Frost Seeds and the Wizzrobe Robes have been added to the Global Shop
  • All Robes have their Augmented Protection maintenance costs reduced from 5 Magic to 4 Magic. Go to the Global Shop and update your Robes there.



RE: 2.0 WIP Changelogs - WindStrike - 03-05-2016

Version 0.2.11:
  • Camouflage has gotten a nerfbat. It no longer makes absolutely invulnerable against most enemies, the Dice Bonus grows over time and can't instantly be used as a +6 bonus, and you straight up can't do any Actions anymore without breaking Camouflage. On the flipside, it is capable of being stronger than before, provided you can stay hidden long enough.



Camouflage



RE: 2.0 WIP Changelogs - Orithan - 03-08-2016

Version 0.2.12:
  • Added a note in Rules and Knowledge to clarify that you can not charge up an attack and then use it on the same turn, making 1 Turn charge attacks no longer superior to Flare Up (unless you get bashed or something).
  • Fixed a couple of errors in the Compendium
  • Spirit Link has been added to the Compendium under Spirit Support Spells. In a nutshell, you spend 3 Magic to target an ally; causing them to lose 3 Magic as well, to restore up to 5 Hearts on both you and the ally.
  • Cloudy Flask has been added to the Compendium under Consumables. Charge it up and throw it down to dispel a Field Effect, yay. This is the only non-Magic means of getting rid of Field Effects that is available to everybody, and it should remain this way.

Balance Changes
  • Super Cover has been nerfed due to its broken nature (really tanky enemy w/ Super Cover + Glass Cannon = Rip other party). Instead of stopping your Cover from breaking at all, your Cover instead only breaks if you are hit by an attack that does 6 or more damage after Armor is factored in. Also, its Point Cost has been reduced to 4. Everyone who brought Super Cover previously gets refunded 200 Rupees
Super Cover



RE: 2.0 WIP Changelogs - Orithan - 03-09-2016

Whoo, two updates in 1 day.

Version 0.2.13:
  • Musical Instruments and Songs are now in the Compendium under Tools and Misc respectively. Songs, the vast majority of which are channeled moves, must be played with Musical Instruments, which are Two-Handed Tools that provide bonuses while playing songs. Musical Instruments can be found here, Songs in the post below and the Active Skill Overpower Song here.
    Anyone who currently have Musical Instruments and Songs in their profile will need to update them. If anyone has any Songs that don't exist in the Compendium, refund them for Rupees equal to their Level Requirements * 10 (ones that have no Level Requirements are refunded for 50 Rupees.



RE: 2.0 WIP Changelogs - Sephiroth - 03-13-2016

Version 0.2.14:
  • Basic Skills have been overhauled. Basic Counterattack is now baseline and makes much more sense now for things that allow the target to automatically counterattack on fail. It has also been tabbed, and a few other balance changes applied. The [Basic Skills] bbcode has been automatically updated and migrated out to all posts using it.



RE: 2.0 WIP Changelogs - WindStrike - 03-13-2016

Version 0.2.1.5.NUMBERS?:
  • Moar details on dat Basic Skills overhaul:
    • Basic Counter has been added, so everyone (enemies included) now have it by default.
    • Reverse Cover is now implemented into Cover. If you had it in your profile, nuke it and get refunded 50 Rupees.
    • Bash no longer has an effect; however, its damage has been rescaled from 'Halved' to '-2'.
    • Taunt has +3 dice and now applies an Affliction with a two round DURATION.
    • Sneak-Up has been split into two moves.
      • Sneak-Up, aka Courage-based version.
      • Stealth Strike, aka Wisdom-based version.
      • Also, Hide now accounts for both versions.
  • Camouflage can be activated with either your Courage or Wisdom stat.
  • Shrink reworked a bit. Now only affects Attack Dice & Defense Dice, and it can be canceled on your turn. Numbers are also scaled down.
  • Taunt Armor's Taunt now has the same DURATION as the actual Taunt move.
  • Anything that causes Immobilize is gonna get a one-round DURATION applied to it. I haven't updated this yet cause I don't remember what applies that, as I recall it's multiple things.



RE: 2.0 WIP Changelogs - WindStrike - 03-13-2016

Version ARGLREAGREHDGKREAUIGFRE:
  • I mean, follow-up patch thingy.
  • Specific Counter & All Counter Windows dropped in point cost by 1, so if you had any of those, refund yourself 100 Rupees.
  • That said, Specific Counter is indeed a 0 point cost.
  • Didn't touch Single Retaliate though.



RE: 2.0 WIP Changelogs - WindStrike - 03-13-2016

Version Tiny Mode:
  • Shrink changed back and then some.