Dev, DM
Active (31)
Combat (19)
Steal
Costs 150 Rupees to buy.Roll your Courage dice vs. targets' Courage dice
Damage: None
Roll your Wisdom dice vs. targets' Wisdom dice
Damage: None
EFFECT: If at least two of the three attacks are successful, steal an item that's equipped by the target.
Then, either store it in your inventory or, if you meet the REQUIREMENTS, you can immediately equip it.
- SELL VALUE: 75 Rupees
- REQUIREMENTS: A free hand
- DESCRIPTION: Select a target to steal from. Hopefully it's not considered illegal.
- Roll your Power dice vs. targets' Power dice
- Damage: None
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[box=Steal][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: A free hand
[*][b]DESCRIPTION[/b]: Select a target to steal from. Hopefully it's not considered illegal.[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: None[/list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: None[/list]
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If at least two of the three attacks are successful, steal an item that's equipped by the target.[list]
[*]Then, either store it in your inventory or, if you meet the [b]REQUIREMENTS[/b], you can immediately equip it.
[/list][/list][/list][/list][/box]
Cross Slash
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- REQUIREMENTS: Two swords
- DESCRIPTION: Slash your opponent with your swords in a cross pattern. X marks the death!
- EFFECT: Slash a target with the Slash attacks of both of your swords.
- The Dice & Damage Modifiers use the averages of both swords’ Slash attacks, respectively.
- If the attack succeeds, any EFFECTS from both swords' Slash attacks are applied to the target.
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[box=Cross Slash][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: Two swords
[*][b]DESCRIPTION[/b]: Slash your opponent with your swords in a cross pattern. X marks the death![list]
[*][b]EFFECT[/b]: Slash a target with the [b]Slash[/b] attacks of both of your swords.[list]
[*]The [b]Dice & Damage Modifiers[/b] use the averages of both swords’ [b]Slash[/b] attacks, respectively.
[*]If the attack succeeds, any [b]EFFECTS[/b] from both swords' [b]Slash[/b] attacks are applied to the target.
[/list][/list][/list][/box]
Swordbeam
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- REQUIREMENTS: A melee weapon
- COSTS: 3 Magic
- DESCRIPTION: Swing your weapon in the direction of a target, firing a magical Swordbeam variant of a selected attack as a ranged attack.
- EFFECT: The attack also gains 3 Dice.
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[box=Swordbeam][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: A melee weapon
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: Swing your weapon in the direction of a target, firing a magical [b]Swordbeam[/b] variant of a selected attack as a ranged attack.[list]
[*][b]EFFECT[/b]: The attack also gains [b]5 Dice[/b].
[/list][/list][/box]
PSI Concentrate
Costs 50 Rupees to buy.
- SELL VALUE: 25 Rupees
- REQUIREMENTS: A PSI Spell
- DESCRIPTION: Amp up the power of your PSI Spell at the cost of accuracy.
- ATTACK: Choose any PSI Spell you have and fire it at a target like normal
- The attack loses 5 Dice, but gains 4 Damage.
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[box=PSI Concentrate]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]REQUIREMENTS[/b]: A [b]PSI Spell[/b]
[*][b]DESCRIPTION[/b]: Amp up the power of your [b]PSI Spell[/b] at the cost of accuracy.[list]
[*][b]ATTACK[/b]: Choose any [b]PSI Spell[/b] you have and fire it at a target like normal[list]
[*]The attack loses [b]5 Dice[/b], but gains [b]4 Damage[/b].
[/list][/list][/list][/box]
PSI Disperse
Costs 50 Rupees to buy.
- SELL VALUE: 25 Rupees
- REQUIREMENTS: A PSI Spell
- DESCRIPTION: Amp up the accuracy of your PSI Spell at the cost of power.
- ATTACK: Choose any PSI Spell you have and fire it at a target like normal
- The attack gains 5 Dice, but loses 4 Damage
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[box=PSI Disperse][list]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]REQUIREMENTS[/b]: A [b]PSI Spell[/b]
[*][b]DESCRIPTION[/b]: Amp up the accuracy of your [b]PSI Spell[/b] at the cost of power.[list]
[*][b]ATTACK[/b]: Choose any [b]PSI Spell[/b] you have and fire it at a target like normal[list]
[*]The attack gains [b]5 Dice[/b], but loses [b]4 Damage[/b]
[/list][/list][/list][/box]
Bomb Arrow
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- REQUIREMENTS: A Bow and the Bombs item
- DESCRIPTION: Load a Bomb into your Bow and suddenly the Bomb turns into an Arrow against the laws of logic. You can then fire it using one of the Bomb’s attacks.
- EFFECT: Select an attack that the Bomb has and fire the arrow at the target.
- The Dice Modifier is equal to the combined Dice Modifiers of the bow and the bomb’s attack.
- The Damage Modifier uses the bomb’s attack.
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[box=Bomb Arrow][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: A [b]Bow[/b] and the [b]Bombs[/b] item
[*][b]DESCRIPTION[/b]: Load a [b]Bomb[/b] into your [b]Bow[/b] and suddenly the [b]Bomb[/b] turns into an [b]Arrow[/b] against the laws of logic. You can then fire it using one of the [b]Bomb’s[/b] attacks.[list]
[*][b]EFFECT[/b]: Select an attack that the [b]Bomb[/b] has and fire the arrow at the target.[list]
[*]The [b]Dice Modifier[/b] is equal to the combined [b]Dice Modifiers[/b] of the bow and the bomb’s attack.
[*]The [b]Damage Modifier[/b] uses the bomb’s attack.
[/list][/list][/list][/box]
Overpower Song
Costs 150 Rupees to buy.
- REQUIREMENTS: A musical instrument and a song
- SELL VALUE: 75 Rupees
- DESCRIPTION: Enables you to cancel out another player's song with your own song. Yo dawg, we heard you like songs! First, select a song to play. Then roll against the player of the the current song in play.
- EFFECT: This bypasses Cover, but it doesn’t break Cover.
- Roll your instrument's stats vs the enemy's Power stat
- Damage: None
- EFFECT: Your song plays instead, cancelling the target’s song out.
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[box=Overpower Song][list]
[*][b]REQUIREMENTS[/b]: A musical instrument and a song
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: Enables you to cancel out another player's song with your own song. Yo dawg, we heard you like songs! First, select a song to play. Then roll against the player of the the current song in play.[list]
[*][b]EFFECT[/b]: This bypasses [b]Cover[/b], but it doesn’t break [b]Cover[/b].
[*]Roll your instrument's stats vs the enemy's [Power] stat[list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: Your song plays instead, cancelling the target’s song out.
[/box]
Double Bash
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- REQUIREMENTS: Two shields equipped.
- DESCRIPTION: Attack a target twice in one turn with two small bashes. You roll it two times, the defender only rolls once.
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- EFFECT: If both bashes hit, target gets Delayed.
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[box=Double Bash][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: Two [b]shields[/b] equipped.
[*][b]DESCRIPTION[/b]: Attack a target twice in one turn with two small bashes. You roll it two times, the defender only rolls once.[list]
[*][dice type-a=Power amount-a=+5 type-b=Power][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If both bashes hit, target gets [b]Delayed[/b].
[/list][/list][/list][/box]
Skull Bash
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: A Shield equipped
- DESCRIPTION: Rush towards a target, bashing their skull in with your shield.
- Roll your Power -2 dice vs. targets' Power dice
- Damage: +2
- EFFECT: If it hits, target loses 2 Wisdom.
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[box=Skull Bash][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: A [b]Shield[/b] equipped.
[*][b]DESCRIPTION[/b]: Rush towards a target, bashing their skull in with your shield.[list]
[*][dice type-a=Power amount-a=-2 type-b=Power][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If it hits, target loses [b]2 [Wisdom][/b].
[/list][/list][/list][/box]
Parry Bash
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: A Shield equipped.
- DESCRIPTION: Rush towards a target, bashing their arms or whatever they use to attack with a shield in hand.
- Roll your Power +2 dice vs. targets' Power dice
- Damage: +0
- EFFECT: If it hits, target loses 3 Dice on their next attack.
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[box=Parry Bash][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: A [b]Shield[/b] equipped.
[*][b]DESCRIPTION[/b]: Rush towards a target, bashing their arms or whatever they use to attack with a shield in hand.[list]
[*][dice type-a=Power amount-a=+2 type-b=Power][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target loses [b]3 Dice[/b] on their next attack.
[/list][/list][/list][/box]
Absorb
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- REQUIREMENTS: Two free hands
- DESCRIPTION: Grab a target and hug him, squeezing out some Magic from them in the process.
- Roll your Power +6 dice vs. targets' Courage dice
- Damage: Halved
- EFFECT: Siphon Magic from the target equal to half the difference in successes.
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[box=Absorb][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: Two free hands
[*][b]DESCRIPTION[/b]: Grab a target and hug him, squeezing out some [Magic] from them in the process.[list]
[*][dice type-a=Power amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Siphon [Magic] from the target equal to half the difference in successes.
[/list][/list][/list][/box]
Command
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: With the Power of your voice and will, command a target to do whatever it is you wish! Well, sort of.
- Roll your Power +5 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: Choose what the next target’s Non-Basic Combat Action is and who they target.
- The target must be one of the target’s enemies.
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[box=Command][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: With the [Power] of your voice and will, command a target to do whatever it is you wish! Well, sort of.[list]
[*][dice type-a=Power amount-a=+5 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: Choose what the next target’s [b]Non-Basic Combat Action[/b] is and who they target.[list]
[*]The target must be one of the target’s enemies.
[/list][/list][/list][/list][/box]
Rapid Punches
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- REQUIREMENTS: Two free hands
- DESCRIPTION: Punch a target with a series of three light, rapid punches. You roll it three times, the defender only rolls once.
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- EFFECT: If you hit the target with all three hits successfully, the third punch will do full damage.
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[box=Rapid Punches][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: Two free hands
[*][b]DESCRIPTION[/b]: Punch a target with a series of three light, rapid punches. You roll it three times, the defender only rolls once.[list]
[*][dice type-a=Courage amount-a=+5 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If you hit the target with all three hits successfully, the third punch will do full damage.
[/list][/list][/list][/box]
Leap Attack
Costs 150 Rupees to buy.DESCRIPTION: Once charged, you can leap and attack a target using the melee attack.
EFFECT: If it succeeds, multiply the difference in successes by x1.5.
- SELL VALUE: 75 Rupees
- REQUIREMENTS: A melee attack
- CHARGE: 1 Action
- Charge by readying your attack, and preparing to leap at the target.
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[box=Leap Attack][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: A melee attack
[*][b]CHARGE[/b]: 1 Action[list]
[*]Charge by readying your attack, and preparing to leap at the target.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can leap and attack a target using the melee attack.[list]
[*][b]EFFECT[/b]: If it succeeds, multiply the difference in successes by x1.5.
[/list][/list][/box]
Down Thrust
Costs 200 Rupees to buy.DESCRIPTION: Once charged, you can leap over the target and stab their head along the way. Why? Because that's how things work.
Jump first by rolling your Courage stat. Add half of the result as Dice to your attack roll as you fall on your target from above, hitting them with a melee attack from your weapon.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: A melee weapon
- CHARGE: 1 Action
- Charge by preparing yourself for a large leap.
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[box=Down Thrust][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: A melee weapon
[*][b]CHARGE[/b]: 1 Action[list]
[*]Charge by preparing yourself for a large leap.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can leap over the target and stab their head along the way. Why? Because that's how things work.[list]
[*]Jump first by rolling your [Courage] stat. Add half of the result as [b]Dice[/b] to your attack roll as you fall on your target from above, hitting them with a melee attack from your weapon.
[/list][/list][/box]
Snipe
Costs 150 Rupees to buy.DESCRIPTION: Once charged, shoot the arrow at the target.
Attack Dice: +8 for this attack only
- SELL VALUE: 75 Rupees
- REQUIREMENTS: A Bow & Arrow attack
- CHARGE: 1 Action
- Charge by readying your arrow and focus on the target, preparing to take a shot at them.
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[box=Snipe][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: A [b]Bow & Arrow[/b] attack
[*][b]CHARGE[/b]: 1 Action[list]
[*]Charge by readying your arrow and focus on the target, preparing to take a shot at them.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, shoot the arrow at the target.[list]
[*][b][Attack Dice][/b]: +8 for this attack only
[/list][/list][/box]
Spin Attack
Costs 200 Rupees to buy.DESCRIPTION: Once charged, you can spin rapidly with the weapon, causing a wave of energy to hit all enemies.
This uses your weapon’s standard attack roll + 6 dice
Damage: Halved
- SELL VALUE: 100 Rupees
- REQUIREMENTS: A melee weapon
- CHARGE: 1 Action
- Charge by pouring your energy into your weapon, which emits a blue glow.
- If you have two melee weapons equipped, you can bypass the Charge time entirely.
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[box=Spin Attack][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: A melee weapon
[*][b]CHARGE[/b]: 1 Action[list]
[*]Charge by pouring your energy into your weapon, which emits a blue glow.
[*]If you have two melee weapons equipped, you can bypass the [b]Charge[/b] time entirely.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can spin rapidly with the weapon, causing a wave of energy to hit all enemies.[list]
[*]This uses your weapon’s standard attack roll + 6 dice[list]
[*][b]Damage[/b]: Halved
[/list][/list][/list][/box]
Super Spin Attack
Costs 300 Rupees to buy.DESCRIPTION: Once charged, you can spin rapidly with both of your weapons, causing a tidal wave of energy to hit all enemies.
This uses your weapon’s standard attack roll + 15 dice
Damage: Halved
- SELL VALUE: 150 Rupees
- REQUIREMENTS: A melee weapon
- CHARGE: 2 Actions
- Charge by pouring your energy into both of your weapons, each of which emits a blue glow.
- If you have two melee weapons equipped, you can Charge for 1 Action instead.
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[box=Super Spin Attack][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]REQUIREMENTS[/b]: A melee weapon
[*][b]CHARGE[/b]: 2 Actions[list]
[*]Charge by pouring your energy into both of your weapons, each of which emits a blue glow.
[*]If you have two melee weapons equipped, you can [b]Charge[/b] for [b]1 Action[/b] instead.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can spin rapidly with both of your weapons, causing a tidal wave of energy to hit all enemies.[list]
[*]This uses your weapon’s standard attack roll + 15 dice[list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Select an attack from one of the weapons, and add both its [b]Dice & Damage Modifiers[/b] to the attack.
[/list][/list][/list][/box]
Ground Slam
Costs 300 Rupees to buy.DESCRIPTION: Once charged, slam the ground with a rumbling quake, hitting all enemies!
EFFECT: This bypasses Cover.
Roll your Power +8 dice vs. targets' Power dice
Damage: Halved
EFFECT: Target(s) hit cannot use Cover or Reverse Cover.
DURATION: One round
- SELL VALUE: 150 Rupees
- REQUIREMENTS: A Two-Handed weapon
- CHARGE: 1 Action
- Charge by preparing to strike the ground with everything you got!
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[box=Ground Slam][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]REQUIREMENTS[/b]: A [i]Two-Handed[/i] weapon
[*][b]CHARGE[/b]: 1 Action[list]
[*]Charge by preparing to strike the ground with everything you got!
[/list]
[*][b]DESCRIPTION[/b]: Once charged, slam the ground with a rumbling quake, hitting all enemies![list]
[*][b]EFFECT[/b]: This bypasses [b]Cover[/b].
[*][dice type-a=Power amount-a=+8 type-b=Power][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Target(s) hit cannot use [b]Cover[/b] or [b]Reverse Cover[/b].[list]
[*][b]DURATION[/b]: One round
[/list][/list][/list][/list][/box]
Support (9)
Poke
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- DESCRIPTION: Poke someone. For the lulz. This is automatic and counts as a Support Action, by the way.
- Neutral Damage: 1
- FYI: This does not break Cover.
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[box=Poke][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: Poke someone. For the lulz. This is automatic and counts as a [b]Support Action[/b], by the way.[list]
[*][b]Neutral Damage[/b]: 1
[*][b]FYI[/b]: This does not break [b]Cover[/b].
[/list][/list][/box]
Deep Breath
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Breathe deeply for a few moments, recovering some fortitude.
- EFFECT: If you are in combat; you recover 2 Hearts.
- You can use this skill outside of combat, but whether you get the Heart recovery or not is up to the DM's Discretion.
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[box=Deep Breath][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: Breathe deeply for a few moments, recovering some fortitude.[list]
[*][b]EFFECT[/b]: If you are in combat; you recover [hearts]2[/hearts].[list]
[*]You can use this skill outside of combat, but whether you get the [Heart] recovery or not is up to the [b]DM's Discretion[/b].[/list]
[/list][/list][/box]
Focus Mana
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Focus on your Magic pool for a few moments, scavenging scraps of Magic from it.
- EFFECT: If you are in combat; you recover 1 Magic.
- You can use this skill outside of combat, but whether you get the Magic recovery or not is up to the DM's Discretion.
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[box=Focus Mana][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: Focus on your [Magic] pool for a few moments, scavenging scraps of [Magic] from it.[list]
[*][b]EFFECT[/b]: If you are in combat; you recover [magic]1[/magic].[list]
[*]You can use this skill outside of combat, but whether you get the [Magic] recovery or not is up to the [b]DM's Discretion[/b].[/list]
[/list][/list][/box]
Bribe
Costs 50 Rupees to buy.
- SELL VALUE: 25 Rupees
- RESTRICTIONS: Cannot use on players or NPCs.
- DESCRIPTION: Don't want to fight your way through this battle? Why not pay them?
- EFFECT: Pay the enemies Rupees equal to the (Total Rupee Drops of all enemies) * 2.
- As a result, you and your party can escape the battle automatically.
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[box=Bribe][list]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]RESTRICTIONS[/b]: Cannot use on players or NPCs.
[*][b]DESCRIPTION[/b]: Don't want to fight your way through this battle? Why not pay them?[list]
[*][b]EFFECT[/b]: Pay the enemies [Rupees] equal to the ([b]Total [Rupee] Drops[/b] of all enemies) * 2.[list]
[*]As a result, you and your party can escape the battle automatically.
[/list][/list][/list][/box]
Back Strike
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Prepare yourself to retaliate against an oncoming attack by placing yourself into a Counter Stance.
- EFFECT: If you successfully defend the next attack that hits you, you can Counterattack the attacker by rolling behind them:
- Roll your Courage +5 dice vs. targets' Courage dice
- EFFECT: If it succeeds, follow-up with an attack from an equipped weapon, gaining Dice equal to the difference in successes.
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[box=Back Strike][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: Prepare yourself to retaliate against an oncoming attack by placing yourself into a [b]Counter Stance[/b].[list]
[*][b]EFFECT[/b]: If you successfully defend the next attack that hits you, you can [b]Counterattack[/b] the attacker by rolling behind them:[list]
[*][dice type-a=Courage amount-a=+5 type-b=Courage][list]
[*][b]EFFECT[/b]: If it succeeds, follow-up with an attack from an equipped weapon, gaining [b]Dice[/b] equal to the difference in successes.
[/list][/list][/list][/list][/box]
Camouflage
Costs 250 Rupees to buy.COSTS: 3 Magic
DESCRIPTION: Shh! I'm being sneaky. Go away! Magically camouflage in with something nearby to go sneaky.
You cannot be targeted by anything Single-Target.
If you take any damage or do anything other than moving around, Camouflage ends.
- SELL VALUE: 125 Rupees
- REQUIREMENTS: Specify what you're camouflaging with
- If you say "the darkness" or "the shadows", be aware that it has no effect against anyone with Dark Vision
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[box=Camouflage][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]REQUIREMENTS[/b]: Specify what you're camouflaging with[list]
[*]If you say "the darkness" or "the shadows", be aware that it has no effect against anyone with [b]Dark Vision[/b]
[/list]
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: [i]Shh! I'm being sneaky. Go away![/i] Magically camouflage in with something nearby to go sneaky.[list]
[*]You cannot be targeted by anything [b]Single-Target[/b].
[*]If you take any damage or do anything other than moving around, [b]Camouflage[/b] ends.
[/list][/list][/box]
Guard
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: A Shield equipped.
- DESCRIPTION: Take a sturdy position on the ground and guard, temporarly increasing your defense.
- EFFECT: You gain 2 Defense Dice.
- DURATION: Until the start of your next turn.
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[box=Guard][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: A [b]Shield[/b] equipped.
[*][b]DESCRIPTION[/b]: Take a sturdy position on the ground and guard, temporarly increasing your defense.[list]
[*][b]EFFECT[/b]: You gain [b]2 [Defense Dice][/b].[list]
[*][b]DURATION[/b]: Until the start of your next turn.[/list]
[/list][/list][/box]
Rally
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: You must be Covering someone.
- DESCRIPTION: Invigorate both yourself and who you are covering, granting transient defensive bonuses.
- EFFECT: You gain 1 Defense Dice, anyone you are covering gains 2 Defense Dice.
- Neither bonus stacks with repeated uses or usage by multiple people Covering the same person or in a Cover Train or Cover Loop.
- DURATION: These bonuses last until your Cover ends.
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[box=Rally][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: You must be [b]Covering[/b] someone.
[*][b]DESCRIPTION[/b]: Invigorate both yourself and who you are covering, granting transient defensive bonuses.[list]
[*][b]EFFECT[/b]: You gain [b]1 [Defense Dice][/b], anyone you are covering gains [b]2 [Defense Dice][/b].[list]
[*]Neither bonus stacks with repeated uses or usage by multiple people [b]Covering[/b] the same person or in a [b]Cover Train[/b] or [b]Cover Loop[/b].
[*][b]DURATION[/b]: These bonuses last until your [b]Cover[/b] ends.[/list]
[/list][/list][/box]
Enrage
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- COSTS: 3 Hearts
- DESCRIPTION: With a series of grizzly adrenaline rushes, your next attack gains a boost.
- EFFECT: Your next attack gains 5 Dice.
Buy this Active Skill
Code:Select All
[box=Enrage][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]COSTS[/b]: [Hearts]3[/Hearts]
[*][b]DESCRIPTION[/b]: With a series of grizzly adrenaline rushes, your next attack gains a boost.[list]
[*][b]EFFECT[/b]: Your next attack gains [b]5 Dice[/b].
[/list][/list][/box]
Non-Combat (3)
Bewitch
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- RESTRICTIONS: You can not cast Hexes during battle. Additionally, each Trigger Mechanism can only have one Hex attached to it.
- DESCRIPTION: Cast a non-charge spell and then transform it into a Hex and attach it to a Trigger Mechanism.
- EFFECT: Silently cast a spell and turn it into a Hex and place it on a Trigger Mechanism:
- The spell’s action is delayed until the Hex is triggered.
- The Hex is triggered if the Trigger Mechanism it is attached to is activated and targets the person who triggered it.
- If the Hexed spell is an Offensive Spell, the Hex uses the caster’s attacking roll and targets the person who activated the Trigger Mechanism.
- If the Hexed spell “hits all enemies” or “everyone else”, then it hits everyone in the vicinity of the Trigger Mechanism.
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[box=Bewitch][list]
[*][b]SELL VALUE[/b]: [rupees]50[/rupees]
[*][b]RESTRICTIONS[/b]: You can not cast [b]Hexes[/b] during battle. Additionally, each [b]Trigger Mechanism[/b] can only have one [b]Hex[/b] attached to it.
[*][b]DESCRIPTION[/b]: Cast a non-charge spell and then transform it into a [b]Hex[/b] and attach it to a [b]Trigger Mechanism[/b].[list]
[*][b]EFFECT[/b]: Silently cast a spell and turn it into a [b]Hex[/b] and place it on a [b]Trigger Mechanism[/b]:[list]
[*]The spell’s action is delayed until the [b]Hex[/b] is triggered.[list]
[*]The [b]Hex[/b] is triggered if the [b]Trigger Mechanism[/b] it is attached to is activated and targets the person who triggered it.
[*]If the [b]Hexed[/b] spell is an [b]Offensive Spell[/b], the [b]Hex[/b] uses the caster’s attacking roll and targets the person who activated the [b]Trigger Mechanism[/b].
[*]If the [b]Hexed[/b] spell “hits all enemies” or “everyone else”, then it hits everyone in the vicinity of the [b]Trigger Mechanism[/b].[/list][/list][/list][/list][/box]
Dispel
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- RESTRICTIONS: This can only target Hexes
- DESCRIPTION: When you’ve discovered a Hex on a Trigger Mechanism, you can then attempt to dispel it.
- Roll your Wisdom dice vs. the Wisdom stat of the targeted Hex’ caster.
- EFFECT: If successful, the targeted Hex is dispelled and you recover Magic equal to the Magic cost of summoning the Hex.
- IF FAIL: The targeted Hex is triggered like normal
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[box=Dispel][list]
[*][b]SELL VALUE[/b]: [rupees]50[/rupees]
[*][b]RESTRICTIONS[/b]: This can only target [b]Hexes[/b]
[*][b]DESCRIPTION[/b]: When you’ve discovered a [b]Hex[/b] on a [b]Trigger Mechanism[/b], you can then attempt to dispel it.[list]
[*]Roll your [Wisdom] dice vs. the [Wisdom] stat of the targeted [b]Hex’[/b] caster.[list]
[*][b]EFFECT[/b]: If successful, the targeted [b]Hex[/b] is dispelled and you recover [Magic] equal to the [Magic] cost of summoning the [b]Hex[/b].
[*][b]IF FAIL[/b]: The targeted [b]Hex[/b] is triggered like normal[/list][/list][/list][/box]
Illusion Break
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- COSTS: Any amount of Magic
- DESCRIPTION: Disperse a burst of Magic into the air.
- EFFECT: Any Illusions that are present in the room or area are affected by this.
- If your Magic Cost for Illusion Break was higher than the Magic Cost to cast the Illusion, the Illusion falls.
- If your Magic Cost was for Illusion Break was equal to or lower than the Magic Cost to cast the Illusion, the Illusion is unaffected.
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[box=Illusion Break][list]
[*][b]SELL VALUE[/b]: [rupees]75[/rupees]
[*][b]COSTS[/b]: Any amount of [Magic]
[*][b]DESCRIPTION[/b]: Disperse a burst of [Magic] into the air.[list]
[*][b]EFFECT[/b]: Any [b]Illusions[/b] that are present in the room or area are affected by this.[list]
[*]If your [Magic] Cost for [b]Illusion Break[/b] was higher than the [Magic] Cost to cast the [b]Illusion[/b], the [b]Illusion[/b] falls.
[*]If your [Magic] Cost was for [b]Illusion Break[/b] was equal to or lower than the [Magic] Cost to cast the [b]Illusion[/b], the [b]Illusion[/b] is unaffected.
[/list][/list][/list][/box]
Passive (16)
Offensive (3)
(3) Re-Stealth
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- Stat Point Cost: 3
- REQUIREMENTS: Camouflage Active Skill
- DESCRIPTION: Continue to harass your enemies while invisible. Just don't forget that you exist!
- EFFECT: When you successfully hit someone while Camouflaged, you keep Camouflage instead of it wearing off.
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[box=(3) Re-Stealth][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b][Stat Point] Cost[/b]: 3
[*][b]REQUIREMENTS[/b]: [b]Camouflage Active Skill[/b]
[*][b]DESCRIPTION[/b]: Continue to harass your enemies while invisible. Just don't forget that you exist![list]
[*][b]EFFECT[/b]: When you successfully hit someone while [b]Camouflaged[/b], you keep [b]Camouflage[/b] instead of it wearing off.
[/list][/list][/box]
(5) Critical Strike
Costs 500 Rupees to buy.
- SELL VALUE: 250 Rupees
- Stat Point Cost: 5
- DESCRIPTION: Do you have the skills to RNG your way to a victory? If so, then be random when you kill your foes.
- EFFECT: Once per turn, when you are successful in attacking with an attack, roll $1d3.
- If the result is a 3, multiply the attack’s damage by x1.5.
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[box=(5) Critical Strike][list]
[*][b]SELL VALUE[/b]: [Rupees]250[/Rupees]
[*][b][Stat Point] Cost[/b]: 5
[*][b]DESCRIPTION[/b]: Do you have the skills to RNG your way to a victory? If so, then be random when you kill your foes.[list]
[*][b]EFFECT[/b]: Once per turn, when you are successful in attacking with an attack, roll $1d3.[list]
[*]If the result is a 3, multiply the attack’s damage by x1.5.
[/list][/list][/list][/box]
(5) Armor Feedback
Costs 500 Rupees to buy.
- SELL VALUE: 250 Rupees
- Stat Point Cost: 5
- DESCRIPTION: Your armor becomes a weapon, using the force it takes and sending it back to the attacker.
- EFFECT: Once per turn, when someone successfully hits you with a non-Magic-based attack, they take Damage equal to your Armor.
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[box=(5) Armor Feedback][list]
[*][b]SELL VALUE[/b]: [Rupees]250[/Rupees]
[*][b][Stat Point] Cost[/b]: 5
[*][b]DESCRIPTION[/b]: Your armor becomes a weapon, using the force it takes and sending it back to the attacker.[list]
[*][b]EFFECT[/b]: Once per turn, when someone successfully hits you with a non-[Magic]-based attack, they take [b]Damage[/b] equal to your [Armor].
[/list][/list][/box]
Defensive (7)
(3) Quick Switch
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- Stat Point Cost: 3
- DESCRIPTION: Your arms become so fast at switching equipment that it occurs almost instantaneously, allowing you to reactively switch when defending.
- EFFECT: Once per round, when someone is about to attack you, you can switch out one piece of Equipment that you’ve got equipped.
Buy this Passive Skill
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[box=(3) Quick Switch][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b][Stat Point] Cost[/b]: 3
[*][b]DESCRIPTION[/b]: Your arms become so fast at switching equipment that it occurs almost instantaneously, allowing you to reactively switch when defending.[list]
[*][b]EFFECT[/b]: Once per round, when someone is about to attack you, you can switch out one piece of [b]Equipment[/b] that you’ve got equipped.
[/list][/list][/box]
(3) Multi-Cover
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- Stat Point Cost: 3
- DESCRIPTION: Why protect only one when you can protect your whole team?
- EFFECT: You can have Cover active on multiple targets at a time.
Buy this Passive Skill
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[box=(3) Multi-Cover][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b][Stat Point] Cost[/b]: 3
[*][b]DESCRIPTION[/b]: Why protect only one when you can protect your whole team?[list]
[*][b]EFFECT[/b]: You can have [b]Cover[/b] active on multiple targets at a time.
[/list][/list][/box]
(4) Super Cover
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- DESCRIPTION: You become more sturdy, granting you the ability to stand guard through all but heavy attack
- EFFECT: Cover does not end for you until you are hit by an attack that would deal 6 or more Damage to you (after Armor is factored in) or switch targets (unless you have Multi-Cover).
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[box=(4) Super Cover][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: You become more sturdy, granting you the ability to stand guard through all but heavy attack[list]
[*][b]EFFECT[/b]: [b]Cover[/b] does not end for you until you are hit by an attack that would deal 6 or more [b]Damage[/b] to you (after [Armor] is factored in) or switch targets (unless you have [b]Multi-Cover[/b]).
[/list][/list][/box]
(4) Hanging On
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- RESTRICTIONS: You can only activate Hanging On once per battle.
- DESCRIPTION: You are capable of surviving a powerful attack that would normally kill you.
- EFFECT: If you have at least 6 Hearts before damage is calculated, you can activate this skill.
- Your Hearts are reduced to 1 instead.
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[box=(4) Hanging On][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]RESTRICTIONS[/b]: You can only activate [b]Hanging On[/b] once per battle.
[*][b]DESCRIPTION[/b]: You are capable of surviving a powerful attack that would normally kill you.[list]
[*][b]EFFECT[/b]: If you have at least [Hearts]6[/Hearts] before damage is calculated, you can activate this skill.[list]
[*]Your [Hearts] are reduced to 1 instead.
[/list][/list][/list][/box]
(4) Damage Delay
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- DESCRIPTION: Time warps around you, delaying the damage you would take.
- EFFECT: Once per turn, if you would take damage, you can activate Damage Delay to delay all damage taken that turn until the end of your next turn.
- Once this is used, it cannot be reused until the delayed damage is taken.
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[box=(4) Damage Delay][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: Time warps around you, delaying the damage you would take.[list]
[*][b]EFFECT[/b]: Once per turn, if you would take damage, you can activate [b]Damage Delay[/b] to delay all damage taken that turn until the end of your next turn.[list]
[*]Once this is used, it cannot be reused until the delayed damage is taken.
[/list][/list][/list][/box]
(4) Calm
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- DESCRIPTION: Your mental state remains calm, helping prevent changes to your stats.
- EFFECT: Any effects that would lower your Power, Courage, Wisdom, Hearts, and/or Magic stats are halved (rounded down).
- To clarify the rounding, if your Power would be reduced by 5, it’s instead only reduced by 2.
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[box=(4) Calm][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: Your mental state remains calm, helping prevent changes to your stats.[list]
[*][b]EFFECT[/b]: Any effects that would lower your [b][Power], [Courage], [Wisdom], [Hearts], and/or [Magic][/b] stats are halved (rounded down).[list]
[*]To clarify the rounding, if your [Power] would be reduced by 5, it’s instead only reduced by 2.
[/list][/list][/list][/box]
(8) Status Protection
Costs 800 Rupees to buy.
- SELL VALUE: 400 Rupees
- Stat Point Cost: 8
- DESCRIPTION: A cleansing bubble surrounds you, periodically protecting you from various effects.
- EFFECT: Once per round, at any time, you can remove one Named Effect that you have that wasn’t caused by a Charge-Up ability.
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[box=(8) Status Protection][list]
[*][b]SELL VALUE[/b]: [Rupees]400[/Rupees]
[*][b][Stat Point] Cost[/b]: 8
[*][b]DESCRIPTION[/b]: A cleansing bubble surrounds you, periodically protecting you from various effects.[list]
[*][b]EFFECT[/b]: Once per round, at any time, you can remove one [color=yellow][b]Named Effect[/b][/color] that you have that wasn’t caused by a [b]Charge-Up[/b] ability.
[/list][/list][/box]
Support (4)
(3) Soulbound
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- Stat Point Cost: 3
- DESCRIPTION: All of your items are bound to your soul.
- EFFECT 1: Your items cannot be stolen.
- EFFECT 2: If any of your items would drop to the ground, they end up back in your inventory, but they remain disabled for the rest of the battle.
- EFFECT 3: When you die, your items go to Item Heaven, where they await your eventual revival before returning to you… unless you’re an enemy, in which case… goodbye items.
- When you are permanently dead, all your Artifacts drop.
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[box=(3) Soulbound][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b][Stat Point] Cost[/b]: 3
[*][b]DESCRIPTION[/b]: All of your items are bound to your soul.[list]
[*][b]EFFECT 1[/b]: Your items cannot be stolen.
[*][b]EFFECT 2[/b]: If any of your items would drop to the ground, they end up back in your inventory, but they remain disabled for the rest of the battle.
[*][b]EFFECT 3[/b]: When you die, your items go to [b]Item Heaven[/b], where they await your eventual revival before returning to you… unless you’re an enemy, in which case… goodbye items.[list]
[*]When you are permanently dead, all your [b]Artifacts[/b] drop.[/list]
[/list][/list][/box]
(3) Flashstep
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- Stat Point Cost: 3
- DESCRIPTION: You enter battles in a flash, though it's too fast for an extra move.
- Initiative: +0d8
- EFFECT: If you get a Bonus Turn, it's skipped.
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[box=(3) Flashstep][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b][Stat Point] Cost[/b]: 3
[*][b]DESCRIPTION[/b]: You enter battles in a flash, though it's too fast for an extra move.[list]
[*][b][Initiative][/b]: +0d8
[*][b]EFFECT[/b]: If you get a [b]Bonus Turn[/b], it's skipped.
[/list][/list][/box]
(4) Regeneration
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- DESCRIPTION: You naturally recover Hearts over time.
- EFFECT: You gain Regen x3.
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[box=(4) Regeneration][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: You naturally recover [Hearts] over time.[list]
[*][b]EFFECT[/b]: You gain [b]Regen x3[/b].
[/list][/list][/box]
(4) Magic Regeneration
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- DESCRIPTION: You naturally recover Magic over time.
- EFFECT: You gain Magic Regen x2.
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[box=(4) Magic Regeneration][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: You naturally recover [Magic] over time.[list]
[*][b]EFFECT[/b]: You gain [b][Magic] Regen x2[/b].
[/list][/list][/box]
Counterattack (2)
(4) Single Retaliate
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- RESTRICTION 1: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
- RESTRICTION 2: This can only be activated once per battle.
- DESCRIPTION: After being attacked, you are capable of projecting a mirror image of yourself behind the target.
- CONDITION: After someone attacks you with an attack (regardless if it was successful or not), you can Counterattack by using any non-charge attack.
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[box=(4) Single Retaliate][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]RESTRICTION 1[/b]: This is a [b]Counterattack Skill[/b]. You may only have one [b]Counterattack Skill[/b] enabled at a time. All others must be set to (Disabled).
[*][b]RESTRICTION 2[/b]: This can only be activated once per battle.
[*][b]DESCRIPTION[/b]: After being attacked, you are capable of projecting a mirror image of yourself behind the target.[list]
[*][b]CONDITION[/b]: After someone attacks you with an attack (regardless if it was successful or not), you can [b]Counterattack[/b] by using any non-charge attack.
[/list][/list][/box]
(5) Counter Window
Costs 500 Rupees to buy.
- SELL VALUE: 250 Rupees
- Stat Point Cost: 5
- RESTRICTIONS: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: Allows you counter attacks that you defend against, with a certain threshold.
- CONDITION: When you successfully defend an attack, if the difference in successes is between 1 and 5 (inclusive), you can Counterattack by using any non-charge attack.
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[box=(5) Counter Window][list]
[*][b]SELL VALUE[/b]: [Rupees]250[/Rupees]
[*][b][Stat Point] Cost[/b]: 5
[*][b]RESTRICTIONS[/b]: This is a [b]Counterattack Skill[/b]. You may only have one [b]Counterattack Skill[/b] enabled at a time. All others must be set to (Disabled).
[*][b]DESCRIPTION[/b]: Allows you counter attacks that you defend against, with a certain threshold.[list]
[*][b]CONDITION[/b]: When you successfully defend an attack, if the difference in successes is between 1 and 5 (inclusive), you can [b]Counterattack[/b] by using any non-charge attack.
[/list][/list][/box]