Dev, DM
This refers to items that drop during quests, either from chests, rewards, or enemies. With the exception of the Random Item Drop, none of these are buyable, but they all come with a SELL VALUE should you not want them, except Fairies. No seriously, don’t try to sell them, bad stuff could happen.
Stab:
Roll your Courage dice vs. targets' Power dice
Damage: +3
EFFECT: If it hits, target gets Numbed:
Target’s Combat Actions have their Dice & Damage Modifiers removed.
DURATION: Two rounds.
Throw:
Roll your Courage +8 dice vs. targets' Courage dice
Damage: +0
EFFECT 1: Target loses 5 Attack Dice
EFFECT 2: The Icicle Spear breaks, regardless of wherever this attack hits or not.
Blast:
Roll your Wisdom +3 dice vs. targets' Wisdom dice
Damage: +3
Reflect Shot:
COST: 6 Magic
DESCRIPTION: Tear an EFFECT you have and send it into a beam that reflects it to someone else!
Roll your Wisdom dice vs. targets' Wisdom dice
Damage: +3
EFFECT: If it hits; transfer one Named EFFECT you have, that’s not caused by a charge-up attack, to the target.
Augmented Mode:
COSTS: 4 Magic at the start of each round
Armor: +1
EFFECT: Once per turn, after you defend an attack (successful or not), siphon 2 Attack Dice from the attacker.
Augmented Mode:
COSTS: 4 Magic at the start of each round
Attack Dice: +1
EFFECT: If you kill someone with an attack, you recover 10 Hearts.
Augmented Mode:
COSTS: 4 Magic at the start of each round
Fire Bonus: Anyone that attacks you automatically takes 2 Neutral Damage.
Augmented Mode:
COSTS: 4 Magic at the start of each round
Water Bonus: After anyone hits you, they lose 3 Attack Dice.
Augmented Mode:
COSTS: 4 Magic at the start of each round
Defense Dice: +1
EFFECT: Upon activating Augmented Mode, if you’re not Camouflaged, automatically enter Camouflage for no Action Cost.
Augmented Protection:
COSTS: 4 Magic at the start of each round to maintain
Armor: +4
Wisdom: +4
Enlightened Spell:
RESTRICTIONS: Can only be used once per battle
DESCRIPTION: When casting one of your spells, you can empower your robe for no Action cost to reduce its cost.
EFFECT: Reduce the cost of one of your spells down to 1 Magic for that instance.
Weapons (6)
Brassy Trident
Currently being dropped by Blue Lynels.Thrust:
Roll your Power dice vs. targets' Power dice
Damage: +6
IF FAIL: Target can Counterattack you regardless of CONDITIONS.
Sun Beam:
COST: 2 Magic
DESCRIPTION: Fire a beam of sun energy at a target, causing them to shine in a light that heals attackers.
Roll your Wisdom +3 dice vs. targets' Wisdom dice
Damage: +0
EFFECT: If it hits, you and your allies recover 3 Hearts.
- SELL VALUE: 125 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A big formidable brass trident imbued with the blessing carried by the sun, often being carried by Blue Lynels and serves as their primary weapon for fighting. It has the ability to Cleave, Thrust or shoot a Sun Beam at a target.
- Defense Dice: +3
- Cleave:
- Roll your Power +3 dice vs. targets' Power dice
- Damage: +3
Add Brassy Trident to your Weapons
Code:Select All
[box=Brassy Trident][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A big formidable brass trident imbued with the blessing carried by the sun, often being carried by [b]Blue Lynels[/b] and serves as their primary weapon for fighting. It has the ability to [b]Cleave[/b], [b]Thrust[/b] or shoot a [b]Sun Beam[/b] at a target.[list]
[*][b][Defense Dice][/b]: +3
[*][b]Cleave[/b]:[list]
[*][dice type-a=Power amount-a=+3 type-b=Power][list]
[*][b]Damage[/b]: +3
[/list][/list]
[*][b]Thrust[/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: +6
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you regardless of [b]CONDITIONS[/b].
[/list][/list]
[*][b]Sun Beam[/b]:[list]
[*][b]COST[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Fire a beam of sun energy at a target, causing them to shine in a light that heals attackers.
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you and your allies recover [Hearts]3[/Hearts].
[/list][/list][/list][/list][/box]
Icicle Spear
- Amount: 1
- SELL VALUE: 100 Rupees
- REQUIREMENTS: Two Hands
- DESCRIPTION: A spear made completely out of enchanted ice, which somehow doesn’t melt in your hands. You can either Swing, Stab or Throw it.
- Swing:
- Roll your Courage +4 dice vs. targets' Courage dice
- Damage: +0
- EFFECT: Target loses 3 Attack Dice
Add Icicle Spear to your Weapons
Code:Select All
[box=Icicle Spear][list]
[*][amount]1[/amount]
[*][b]SELL VALUE[/b]: [rupees]100[/rupees]
[*][b]REQUIREMENTS[/b]: [i]Two Hands[/i]
[*][b]DESCRIPTION[/b]: A spear made completely out of enchanted ice, which somehow doesn’t melt in your hands. You can either [b]Swing[/b], [b]Stab[/b] or [b]Throw[/b] it.[list]
[*][b]Swing[/b]:[list]
[*][dice type-a=Courage amount-a=+4 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: Target loses 3 [Attack Dice][/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage type-b=Power][list]
[*][b]Damage[/b]: +3
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Numbed[/b][/color]:[list]
[*]Target’s [b]Combat Actions[/b] have their [b]Dice & Damage Modifiers[/b] removed.
[*][b]DURATION[/b]: Two rounds.
[/list][/list][/list]
[*][b]Throw[/b]:[list]
[*][dice type-a=Courage amount-a=+8 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT 1[/b]: Target loses 5 [Attack Dice]
[*][b]EFFECT 2[/b]: The [b]Icicle Spear[/b] breaks, regardless of wherever this attack hits or not.[/list][/list]
[/list][/list][/box]
Shiny Spear
Currently being dropped by Red LynelsThrust:
Roll your Courage dice vs. targets' Courage dice
Damage: +6
IF FAIL: Target can Counterattack you regardless of CONDITIONS
Light Beam:
COST: 2 Magic
DESCRIPTION: Fire a beam of silvery Light at a target, blinding them with SCIENCE Magic.
Roll your Wisdom +3 dice vs. targets' Wisdom dice
Damage: +0
EFFECT: If it hits, you and your allies recover 2 Magic.
- SELL VALUE: 125 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A formidable, gleaming polished spear imbued that is often carried by Red Lynels which serves as their primary weapon for fighting. It has the ability to Slash, Thrust or fire a Light Beam at a target.
- Defense Dice: +3
- Slash:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: +3
Add Shiny Spear to your Weapons
Code:Select All
[box=Shiny Spear][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A formidable, gleaming polished spear imbued that is often carried by [b]Red Lynels[/b] which serves as their primary weapon for fighting. It has the ability to [b]Slash[/b], [b]Thrust[/b] or fire a [b]Light Beam[/b] at a target.[list]
[*][b][Defense Dice][/b]: +3
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage amount-a=+3 type-b=Courage][list]
[*][b]Damage[/b]: +3
[/list][/list]
[*][b]Thrust[/b]:[list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: +6
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you regardless of [b]CONDITIONS[/b]
[/list][/list]
[*][b]Light Beam[/b]:[list]
[*][b]COST[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Fire a beam of silvery [Light] at a target, blinding them with [s]SCIENCE[/s] [Magic].
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you and your allies recover [Magic]2[/Magic].
[/list][/list][/list][/list][/box]
Rapidfire Wand
Dropped by Blue Wizzrobes
- SELL VALUE: 150 Rupees
- DESCRIPTION: A blue-tinted wand that allows you fire multiple blasts in succession. It is capable of firing successive blasts at a target.
- Roll your Wisdom +8 dice vs. targets' Wisdom dice
- Damage: 6
- EFFECT: If it hits, fire the attack again at any target with -5 Dice.
- This this can continue for up to three attacks or until the attack misses.
Add Rapidfire Wand to your Weapons
Code:Select All
[box=Rapidfire Wand][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: A blue-tinted wand that allows you fire multiple blasts in succession. It is capable of firing successive blasts at a target.[list]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: 6
[*][b]EFFECT[/b]: If it hits, fire the attack again at any target with [b]-5 Dice[/b].[list]
[*]This this can continue for up to three attacks or until the attack misses.
[/list][/list][/list][/list][/box]
Death Wand
Currently being dropped by Black WizzrobesVaporize:
Roll your Wisdom dice vs. targets' Wisdom dice
Damage: Halved
EFFECT: If this attack causes the target to lose more than half their Current Hearts, the target instead dies instantly and can not be revived for the remainder of the battle.
- SELL VALUE: 200 Rupees
- DESCRIPTION: A wand steeped in powerful dark Magic and decorated with a skull on the tip, this wand burns with the power of death and has the potential to cripple or outright kill anything that it hits. You can fire a Concentrated Burst that hits one target, or attempt to Vaporize the target.
- Concentrated Burst:
- Roll your Wisdom -5 dice vs. targets' Wisdom dice
- Damage: +9
Add Death Wand to your Weapons
Code:Select All
[box=Death Wand][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: A wand steeped in powerful dark [Magic] and decorated with a skull on the tip, this wand burns with the power of death and has the potential to cripple or outright kill anything that it hits. You can fire a [b]Concentrated Burst[/b] that hits one target, or attempt to [b]Vaporize[/b] the target.[list]
[*][b]Concentrated Burst:[/b][list]
[*][dice type-a=Wisdom amount-a=-5 type-b=Wisdom][list]
[*][b]Damage[/b]: +9
[/list][/list]
[*][b]Vaporize:[/b][list]
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If this attack causes the target to lose more than half their [b]Current [Hearts][/b], the target instead dies instantly and can not be revived for the remainder of the battle.
[/list][/list][/list][/list]
[/box]
Reflect Staff
- SELL VALUE: 150 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A large, formidable staff that is usually carried by Alpha Lynels. It is sturdy enough to protect the user and offers multiple forms of attack
- Defense Dice: +3
- Club:
- Roll your Courage +12 dice vs. targets' Courage dice
- Damage: Halved
Add Reflect Staff to your Weapons
Code:Select All
[box=Reflect Staff][list]
[*][b]SELL VALUE[/b]: [rupees]150[/rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A large, formidable staff that is usually carried by [b]Alpha Lynels[/b]. It is sturdy enough to protect the user and offers multiple forms of attack[list]
[*][b][Defense Dice][/b]: +3
[*][b]Club[/b]:[list]
[*][dice type-a=Courage amount-a=+12 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[/list][/list]
[*][b]Blast[/b]:[list]
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +3
[/list][/list]
[*][b]Reflect Shot[/b]:[list]
[*][b]COST[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: Tear an [b]EFFECT[/b] you have and send it into a beam that reflects it to someone else!
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: +3
[*][b]EFFECT[/b]: If it hits; transfer one [b][color=Yellow]Named EFFECT[/color][/b] you have, that’s not caused by a charge-up attack, to the target.
[/list][/list][/list][/list][/box]
Armor (1)
Tin Armor
Currently being dropped by Tinsuits
- SELL VALUE: 100 Rupees
- DESCRIPTION: The namesake of the Tinsuit, this light armor provides limited protection from attacks; which actually helps to bring out its full power.
- Armor: +2
- EFFECT: If you are at 5 Hearts or less, you gain 5 Defense Dice.
Add Tin Armor to your Armors
Code:Select All
[box=Tin Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: The namesake of the [b]Tinsuit[/b], this light armor provides limited protection from attacks; which actually helps to bring out its full power.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: If you are at [Hearts]5[/Hearts] or less, you gain [b]5 [Defense Dice][/b].
[/list][/list][/box]
Robes (6)
Blue Robe
- SELL VALUE: 150 Rupees
- DESCRIPTION: An blue-colored robe that seems to withstand some considerable punishment. With some Magic, they emit an aura that siphons from enemies who attack you. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Armor: +1
Add Blue Robe to your Robes
Code:Select All
[box=Blue Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: An blue-colored robe that seems to withstand some considerable punishment. With some [Magic], they emit an aura that siphons from enemies who attack you. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Armor][/b]: +1
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Armor][/b]: +1
[*][b]EFFECT[/b]: Once per turn, after you defend an attack (successful or not), siphon [b]2 [Attack Dice][/b] from the attacker.
[/list][/list][/list][/box]
Red Robe
- SELL VALUE: 150 Rupees
- DESCRIPTION: An red-colored robe that seems to lust for destruction and devastation. With some Magic, they gain the extra power to relish the killing of a victim. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Attack Dice: +1
Add Red Robe to your Robes
Code:Select All
[box=Red Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: An red-colored robe that seems to lust for destruction and devastation. With some [Magic], they gain the extra power to relish the killing of a victim. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Attack Dice][/b]: +1
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Attack Dice][/b]: +1
[*][b]EFFECT[/b]: If you kill someone with an attack, you recover [Hearts]10[/Hearts].
[/list][/list][/list][/box]
Orange Robe
- SELL VALUE: 200 Rupees
- DESCRIPTION: An orange-colored robe that has a permanent blaze of flames. With some Magic, they gain extra flare, hurting melee attackers. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Fire Bonus: Anyone that attacks you in melee combat automatically takes 1 Neutral Damage.
Add Orange Robe to your Robes
Code:Select All
[box=Orange Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: An orange-colored robe that has a permanent blaze of flames. With some [Magic], they gain extra flare, hurting melee attackers. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Fire] Bonus[/b]: Anyone that attacks you in melee combat automatically takes [b]1 Neutral Damage[/b].
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Fire] Bonus[/b]: Anyone that attacks you automatically takes [b]2 Neutral Damage[/b].
[/list][/list][/list][/box]
Teal Robe
- SELL VALUE: 200 Rupees
- DESCRIPTION: A teal-colored robe that freezes anything it touches. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Water Bonus: After anyone hits you, they lose 1 Attack Dice.
Add Teal Robe to your Robes
Code:Select All
[box=Teal Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: A teal-colored robe that freezes anything it touches. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Water] Bonus[/b]: After anyone hits you, they lose [b]1 [Attack Dice][/b].
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Water] Bonus[/b]: After anyone hits you, they lose [b]3 [Attack Dice][/b].
[/list][/list][/list][/box]
Black Robe
- SELL VALUE: 200 Rupees
- DESCRIPTION: A pitch-black robe that hides you from sight really well, making it harder to find you. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Defense Dice: +1
Add Black Robe to your Robes
Code:Select All
[box=Black Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: A pitch-black robe that hides you from sight really well, making it harder to find you. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Defense Dice][/b]: +1
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Defense Dice][/b]: +1
[*][b]EFFECT[/b]: Upon activating [b]Augmented Mode[/b], if you’re not [b]Camouflaged[/b], automatically enter [b]Camouflage[/b] for no [b]Action Cost[/b].
[/list][/list][/list][/box]
Enlightened One's Robes
- SELL VALUE: 1 Rupee
- DESCRIPTION: The basic robe given to the newest members of the Followers of Wisdom. It brings a number of handy benefits and can use the Enlightened Spell ability. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- EFFECT: Whether it’s Augmented or not, the great master of the Followers of Wisdom is capable of tracking this robe wherever it goes. But it matters not, for you're a follower yourself. Surely you wouldn't do anything to screw up such an awesome position!
- Basic Protection:
- Armor: +1
- Wisdom: +1
Add Enlightened One's Robes to your Robes
Code:Select All
[box=Enlightened One's Robes][list]
[*][b]SELL VALUE[/b]: [Rupee]1[/Rupee]
[*][b]DESCRIPTION[/b]: The basic robe given to the newest members of the [b]Followers of [Wisdom][/b]. It brings a number of handy benefits and can use the [b]Enlightened Spell[/b] ability. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]EFFECT[/b]: Whether it’s [b]Augmented[/b] or not, the great master of the [b]Followers of [Wisdom][/b] is capable of tracking this robe wherever it goes. But it matters not, for you're a follower yourself. Surely you wouldn't do anything to screw up such an awesome position!
[*][b]Basic Protection[/b]:[list]
[*][b][Armor][/b]: +1
[*][b][Wisdom][/b]: +1
[/list]
[*][b]Augmented Protection[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round to maintain
[*][b][Armor][/b]: +4
[*][b][Wisdom][/b]: +4
[/list]
[*][b]Enlightened Spell[/b]:[list]
[*][b]RESTRICTIONS[/b]: Can only be used once per battle
[*][b]DESCRIPTION[/b]: When casting one of your spells, you can empower your robe for no [b]Action[/b] cost to reduce its cost.[list]
[*][b]EFFECT[/b]: Reduce the cost of one of your spells down to [Magic]1[/Magic] for that instance.
[/list][/list][/list][/list][/box]