6 - Item & Enemy Drops - WindStrike - 01-22-2016
This refers to items that drop during quests, either from chests, rewards, or enemies. With the exception of the Random Item Drop, none of these are buyable, but they all come with a SELL VALUE should you not want them, except Fairies. No seriously, don’t try to sell them, bad stuff could happen.
Currently being dropped by Blue Lynels.
- SELL VALUE: 125 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A big formidable brass trident imbued with the blessing carried by the sun, often being carried by Blue Lynels and serves as their primary weapon for fighting. It has the ability to Cleave, Thrust or shoot a Sun Beam at a target.
- Defense Dice: +3
- Cleave:
- Roll your Power +3 dice vs. targets' Power dice
- Damage: +3
Thrust:
Roll your Power dice vs. targets' Power dice
Damage: +6
IF FAIL: Target can Counterattack you regardless of CONDITIONS.
Sun Beam:
COST: 2 Magic
DESCRIPTION: Fire a beam of sun energy at a target, causing them to shine in a light that heals attackers.
Roll your Wisdom +3 dice vs. targets' Wisdom dice
Damage: +0
EFFECT: If it hits, you and your allies recover 3 Hearts.
[box=Brassy Trident][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A big formidable brass trident imbued with the blessing carried by the sun, often being carried by [b]Blue Lynels[/b] and serves as their primary weapon for fighting. It has the ability to [b]Cleave[/b], [b]Thrust[/b] or shoot a [b]Sun Beam[/b] at a target.[list]
[*][b][Defense Dice][/b]: +3
[*][b]Cleave[/b]:[list]
[*][dice type-a=Power amount-a=+3 type-b=Power][list]
[*][b]Damage[/b]: +3
[/list][/list]
[*][b]Thrust[/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: +6
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you regardless of [b]CONDITIONS[/b].
[/list][/list]
[*][b]Sun Beam[/b]:[list]
[*][b]COST[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Fire a beam of sun energy at a target, causing them to shine in a light that heals attackers.
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you and your allies recover [Hearts]3[/Hearts].
[/list][/list][/list][/list][/box]
- Amount: 1
- SELL VALUE: 100 Rupees
- REQUIREMENTS: Two Hands
- DESCRIPTION: A spear made completely out of enchanted ice, which somehow doesn’t melt in your hands. You can either Swing, Stab or Throw it.
- Swing:
- Roll your Courage +4 dice vs. targets' Courage dice
- Damage: +0
- EFFECT: Target loses 3 Attack Dice
Stab:
Roll your Courage dice vs. targets' Power dice
Damage: +3
EFFECT: If it hits, target gets Numbed:
Target’s Combat Actions have their Dice & Damage Modifiers removed.
DURATION: Two rounds.
Throw:
Roll your Courage +8 dice vs. targets' Courage dice
Damage: +0
EFFECT 1: Target loses 5 Attack Dice
EFFECT 2: The Icicle Spear breaks, regardless of wherever this attack hits or not.
[box=Icicle Spear][list]
[*][amount]1[/amount]
[*][b]SELL VALUE[/b]: [rupees]100[/rupees]
[*][b]REQUIREMENTS[/b]: [i]Two Hands[/i]
[*][b]DESCRIPTION[/b]: A spear made completely out of enchanted ice, which somehow doesn’t melt in your hands. You can either [b]Swing[/b], [b]Stab[/b] or [b]Throw[/b] it.[list]
[*][b]Swing[/b]:[list]
[*][dice type-a=Courage amount-a=+4 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: Target loses 3 [Attack Dice][/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage type-b=Power][list]
[*][b]Damage[/b]: +3
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Numbed[/b][/color]:[list]
[*]Target’s [b]Combat Actions[/b] have their [b]Dice & Damage Modifiers[/b] removed.
[*][b]DURATION[/b]: Two rounds.
[/list][/list][/list]
[*][b]Throw[/b]:[list]
[*][dice type-a=Courage amount-a=+8 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT 1[/b]: Target loses 5 [Attack Dice]
[*][b]EFFECT 2[/b]: The [b]Icicle Spear[/b] breaks, regardless of wherever this attack hits or not.[/list][/list]
[/list][/list][/box]
Currently being dropped by Red Lynels
- SELL VALUE: 125 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A formidable, gleaming polished spear imbued that is often carried by Red Lynels which serves as their primary weapon for fighting. It has the ability to Slash, Thrust or fire a Light Beam at a target.
- Defense Dice: +3
- Slash:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: +3
Thrust:
Roll your Courage dice vs. targets' Courage dice
Damage: +6
IF FAIL: Target can Counterattack you regardless of CONDITIONS
Light Beam:
COST: 2 Magic
DESCRIPTION: Fire a beam of silvery Light at a target, blinding them with SCIENCE Magic.
Roll your Wisdom +3 dice vs. targets' Wisdom dice
Damage: +0
EFFECT: If it hits, you and your allies recover 2 Magic.
[box=Shiny Spear][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A formidable, gleaming polished spear imbued that is often carried by [b]Red Lynels[/b] which serves as their primary weapon for fighting. It has the ability to [b]Slash[/b], [b]Thrust[/b] or fire a [b]Light Beam[/b] at a target.[list]
[*][b][Defense Dice][/b]: +3
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage amount-a=+3 type-b=Courage][list]
[*][b]Damage[/b]: +3
[/list][/list]
[*][b]Thrust[/b]:[list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: +6
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you regardless of [b]CONDITIONS[/b]
[/list][/list]
[*][b]Light Beam[/b]:[list]
[*][b]COST[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Fire a beam of silvery [Light] at a target, blinding them with [s]SCIENCE[/s] [Magic].
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you and your allies recover [Magic]2[/Magic].
[/list][/list][/list][/list][/box]
Dropped by Blue Wizzrobes
- SELL VALUE: 150 Rupees
- DESCRIPTION: A blue-tinted wand that allows you fire multiple blasts in succession. It is capable of firing successive blasts at a target.
- Roll your Wisdom +8 dice vs. targets' Wisdom dice
- Damage: 6
- EFFECT: If it hits, fire the attack again at any target with -5 Dice.
- This this can continue for up to three attacks or until the attack misses.
[box=Rapidfire Wand][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: A blue-tinted wand that allows you fire multiple blasts in succession. It is capable of firing successive blasts at a target.[list]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: 6
[*][b]EFFECT[/b]: If it hits, fire the attack again at any target with [b]-5 Dice[/b].[list]
[*]This this can continue for up to three attacks or until the attack misses.
[/list][/list][/list][/list][/box]
Currently being dropped by Black Wizzrobes
- SELL VALUE: 200 Rupees
- DESCRIPTION: A wand steeped in powerful dark Magic and decorated with a skull on the tip, this wand burns with the power of death and has the potential to cripple or outright kill anything that it hits. You can fire a Concentrated Burst that hits one target, or attempt to Vaporize the target.
- Concentrated Burst:
- Roll your Wisdom -5 dice vs. targets' Wisdom dice
- Damage: +9
Vaporize:
Roll your Wisdom dice vs. targets' Wisdom dice
Damage: Halved
EFFECT: If this attack causes the target to lose more than half their Current Hearts, the target instead dies instantly and can not be revived for the remainder of the battle.
[box=Death Wand][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: A wand steeped in powerful dark [Magic] and decorated with a skull on the tip, this wand burns with the power of death and has the potential to cripple or outright kill anything that it hits. You can fire a [b]Concentrated Burst[/b] that hits one target, or attempt to [b]Vaporize[/b] the target.[list]
[*][b]Concentrated Burst:[/b][list]
[*][dice type-a=Wisdom amount-a=-5 type-b=Wisdom][list]
[*][b]Damage[/b]: +9
[/list][/list]
[*][b]Vaporize:[/b][list]
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If this attack causes the target to lose more than half their [b]Current [Hearts][/b], the target instead dies instantly and can not be revived for the remainder of the battle.
[/list][/list][/list][/list]
[/box]
- SELL VALUE: 150 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A large, formidable staff that is usually carried by Alpha Lynels. It is sturdy enough to protect the user and offers multiple forms of attack
- Defense Dice: +3
- Club:
- Roll your Courage +12 dice vs. targets' Courage dice
- Damage: Halved
Blast:
Roll your Wisdom +3 dice vs. targets' Wisdom dice
Damage: +3
Reflect Shot:
COST: 6 Magic
DESCRIPTION: Tear an EFFECT you have and send it into a beam that reflects it to someone else!
Roll your Wisdom dice vs. targets' Wisdom dice
Damage: +3
EFFECT: If it hits; transfer one Named EFFECT you have, that’s not caused by a charge-up attack, to the target.
[box=Reflect Staff][list]
[*][b]SELL VALUE[/b]: [rupees]150[/rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A large, formidable staff that is usually carried by [b]Alpha Lynels[/b]. It is sturdy enough to protect the user and offers multiple forms of attack[list]
[*][b][Defense Dice][/b]: +3
[*][b]Club[/b]:[list]
[*][dice type-a=Courage amount-a=+12 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[/list][/list]
[*][b]Blast[/b]:[list]
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +3
[/list][/list]
[*][b]Reflect Shot[/b]:[list]
[*][b]COST[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: Tear an [b]EFFECT[/b] you have and send it into a beam that reflects it to someone else!
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: +3
[*][b]EFFECT[/b]: If it hits; transfer one [b][color=Yellow]Named EFFECT[/color][/b] you have, that’s not caused by a charge-up attack, to the target.
[/list][/list][/list][/list][/box]
Currently being dropped by Tinsuits
- SELL VALUE: 100 Rupees
- DESCRIPTION: The namesake of the Tinsuit, this light armor provides limited protection from attacks; which actually helps to bring out its full power.
- Armor: +2
- EFFECT: If you are at 5 Hearts or less, you gain 5 Defense Dice.
[box=Tin Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: The namesake of the [b]Tinsuit[/b], this light armor provides limited protection from attacks; which actually helps to bring out its full power.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: If you are at [Hearts]5[/Hearts] or less, you gain [b]5 [Defense Dice][/b].
[/list][/list][/box]
- SELL VALUE: 150 Rupees
- DESCRIPTION: An blue-colored robe that seems to withstand some considerable punishment. With some Magic, they emit an aura that siphons from enemies who attack you. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Armor: +1
Augmented Mode:
COSTS: 4 Magic at the start of each round
Armor: +1
EFFECT: Once per turn, after you defend an attack (successful or not), siphon 2 Attack Dice from the attacker.
[box=Blue Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: An blue-colored robe that seems to withstand some considerable punishment. With some [Magic], they emit an aura that siphons from enemies who attack you. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Armor][/b]: +1
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Armor][/b]: +1
[*][b]EFFECT[/b]: Once per turn, after you defend an attack (successful or not), siphon [b]2 [Attack Dice][/b] from the attacker.
[/list][/list][/list][/box]
- SELL VALUE: 150 Rupees
- DESCRIPTION: An red-colored robe that seems to lust for destruction and devastation. With some Magic, they gain the extra power to relish the killing of a victim. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Attack Dice: +1
Augmented Mode:
COSTS: 4 Magic at the start of each round
Attack Dice: +1
EFFECT: If you kill someone with an attack, you recover 10 Hearts.
[box=Red Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: An red-colored robe that seems to lust for destruction and devastation. With some [Magic], they gain the extra power to relish the killing of a victim. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Attack Dice][/b]: +1
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Attack Dice][/b]: +1
[*][b]EFFECT[/b]: If you kill someone with an attack, you recover [Hearts]10[/Hearts].
[/list][/list][/list][/box]
- SELL VALUE: 200 Rupees
- DESCRIPTION: An orange-colored robe that has a permanent blaze of flames. With some Magic, they gain extra flare, hurting melee attackers. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Fire Bonus: Anyone that attacks you in melee combat automatically takes 1 Neutral Damage.
Augmented Mode:
COSTS: 4 Magic at the start of each round
Fire Bonus: Anyone that attacks you automatically takes 2 Neutral Damage.
[box=Orange Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: An orange-colored robe that has a permanent blaze of flames. With some [Magic], they gain extra flare, hurting melee attackers. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Fire] Bonus[/b]: Anyone that attacks you in melee combat automatically takes [b]1 Neutral Damage[/b].
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Fire] Bonus[/b]: Anyone that attacks you automatically takes [b]2 Neutral Damage[/b].
[/list][/list][/list][/box]
- SELL VALUE: 200 Rupees
- DESCRIPTION: A teal-colored robe that freezes anything it touches. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Water Bonus: After anyone hits you, they lose 1 Attack Dice.
Augmented Mode:
COSTS: 4 Magic at the start of each round
Water Bonus: After anyone hits you, they lose 3 Attack Dice.
[box=Teal Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: A teal-colored robe that freezes anything it touches. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Water] Bonus[/b]: After anyone hits you, they lose [b]1 [Attack Dice][/b].
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Water] Bonus[/b]: After anyone hits you, they lose [b]3 [Attack Dice][/b].
[/list][/list][/list][/box]
- SELL VALUE: 200 Rupees
- DESCRIPTION: A pitch-black robe that hides you from sight really well, making it harder to find you. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Defense Dice: +1
Augmented Mode:
COSTS: 4 Magic at the start of each round
Defense Dice: +1
EFFECT: Upon activating Augmented Mode, if you’re not Camouflaged, automatically enter Camouflage for no Action Cost.
[box=Black Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: A pitch-black robe that hides you from sight really well, making it harder to find you. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Defense Dice][/b]: +1
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Defense Dice][/b]: +1
[*][b]EFFECT[/b]: Upon activating [b]Augmented Mode[/b], if you’re not [b]Camouflaged[/b], automatically enter [b]Camouflage[/b] for no [b]Action Cost[/b].
[/list][/list][/list][/box]
- SELL VALUE: 1 Rupee
- DESCRIPTION: The basic robe given to the newest members of the Followers of Wisdom. It brings a number of handy benefits and can use the Enlightened Spell ability. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- EFFECT: Whether it’s Augmented or not, the great master of the Followers of Wisdom is capable of tracking this robe wherever it goes. But it matters not, for you're a follower yourself. Surely you wouldn't do anything to screw up such an awesome position!
- Basic Protection:
- Armor: +1
- Wisdom: +1
Augmented Protection:
COSTS: 4 Magic at the start of each round to maintain
Armor: +4
Wisdom: +4
Enlightened Spell:
RESTRICTIONS: Can only be used once per battle
DESCRIPTION: When casting one of your spells, you can empower your robe for no Action cost to reduce its cost.
EFFECT: Reduce the cost of one of your spells down to 1 Magic for that instance.
[box=Enlightened One's Robes][list]
[*][b]SELL VALUE[/b]: [Rupee]1[/Rupee]
[*][b]DESCRIPTION[/b]: The basic robe given to the newest members of the [b]Followers of [Wisdom][/b]. It brings a number of handy benefits and can use the [b]Enlightened Spell[/b] ability. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]EFFECT[/b]: Whether it’s [b]Augmented[/b] or not, the great master of the [b]Followers of [Wisdom][/b] is capable of tracking this robe wherever it goes. But it matters not, for you're a follower yourself. Surely you wouldn't do anything to screw up such an awesome position!
[*][b]Basic Protection[/b]:[list]
[*][b][Armor][/b]: +1
[*][b][Wisdom][/b]: +1
[/list]
[*][b]Augmented Protection[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round to maintain
[*][b][Armor][/b]: +4
[*][b][Wisdom][/b]: +4
[/list]
[*][b]Enlightened Spell[/b]:[list]
[*][b]RESTRICTIONS[/b]: Can only be used once per battle
[*][b]DESCRIPTION[/b]: When casting one of your spells, you can empower your robe for no [b]Action[/b] cost to reduce its cost.[list]
[*][b]EFFECT[/b]: Reduce the cost of one of your spells down to [Magic]1[/Magic] for that instance.
[/list][/list][/list][/list][/box]
RE: Item & Enemy Drops - WindStrike - 05-18-2016
At the end of every battle, roll $1d3. All players get 1 of that item, based on the result.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 4 Magic.
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]4[/Magic].
[/list][/list][/box]
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
Dropped from Goryias, Moblins and Wolfos
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A healthy chunk of meat, taken from your dead enemies! Doesn't cannibalism feel great? You can Eat It! or Throw It!:
- Eat It!:
- EFFECT: You can eat the bait to recover 6 Hearts.
Throw It!:
DESCRIPTION: You can throw the bait somewhere in an attempt to lure enemies to it. "Hits" all enemies.
Roll your Wisdom +8 dice vs. targets' Wisdom dice
Damage: None
EFFECT: Any target(s) affected by its lure are forced to pick up and eat the tasty treat on their next turn.
This counts as using a Support Action.
Once one of the affected targets has picked up the bait, the rest will be unaffected by the lure.
[box=Bait][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A healthy chunk of meat, taken from your dead enemies! Doesn't cannibalism feel great? You can [b]Eat It![/b] or [b]Throw It![/b]:[list]
[*][b]Eat It![/b]:[list]
[*][b]EFFECT[/b]: You can eat the bait to recover [Hearts]6[/Hearts].
[/list]
[*][b]Throw It![/b]:[list]
[*][b]DESCRIPTION[/b]: You can throw the bait somewhere in an attempt to lure enemies to it. "Hits" all enemies.
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: Any target(s) affected by its lure are forced to pick up and eat the tasty treat on their next turn.[list]
[*]This counts as using a [b]Support Action[/b].
[*]Once one of the affected targets has picked up the bait, the rest will be unaffected by the lure.
[/list][/list][/list][/list][/list][/box]
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A Red Potion in a strange, glass container that you can throw to your allies' face the ground and heal your party.
- EFFECT: Drop this to cause you and your allies to recover 6 Hearts.
[box=Splash Red Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A [b]Red Potion[/b] in a strange, glass container that you can throw to [s]your allies' face[/s] the ground and heal your party.[list]
[*][b]EFFECT[/b]: Drop this to cause you and your allies to recover [Hearts]6[/Hearts].
[/list][/list][/box]
Dropped by Magic Octoroks.
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A light lime-green coloured liquid which glitters in sunlight, which can be consumed to gradually give back your Magic. Did some crazy guy turn this into jelly?
- EFFECT: Consume this to give yourself Magic Regen x3.
[box=Lime Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A light lime-green coloured liquid which glitters in sunlight, which can be consumed to gradually give back your [Magic]. Did some crazy guy turn this into jelly?[list]
[*][b]EFFECT[/b]: Consume this to give yourself [b][Magic] Regen x3[/b].
[/list][/list][/box]
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A Green Potion in a strange, glass container that you can throw to your allies' face the ground and heal your party… magically.
- EFFECT: Drop this to cause you and your allies to recover 4 Magic.
[box=Splash Green Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A [b]Green Potion[/b] in a strange, glass container that you can throw to [s]your allies' face[/s] the ground and heal your party… magically.[list]
[*][b]EFFECT[/b]: Drop this to cause you and your allies to recover [Magic]4[/Magic].
[/list][/list][/box]
Dropped by Bees
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A dose of honey from the remains of a Bee. While the Bee isn’t tasty, the honey is a sweet treat for sure.
- EFFECT: Consume this to recover 4 Hearts & 2 Magic, and remove all Bleeding & Magic Bleeding from yourself.
[box=Honey][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A dose of honey from the remains of a [b]Bee[/b]. While the [b]Bee[/b] isn’t tasty, the honey is a sweet treat for sure.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]4[/Hearts] & [Magic]2[/Magic], and remove all [b]Bleeding & [Magic] Bleeding[/b] from yourself.
[/list][/list][/box]
- Amount: 1
- SELL VALUE: 150 Rupees
- DESCRIPTION: A Blue Potion in a strange, glass container that you can throw to your allies' face the ground and heal your party… heartilly and magically.
- EFFECT: Drop this to cause you and your allies to recover 6 Hearts & 4 Magic.
[box=Splash Blue Potion][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A [b]Blue Potion[/b] in a strange, glass container that you can throw to [s]your allies' face[/s] the ground and heal your party… heartilly and magically.[list]
[*][b]EFFECT[/b]: Drop this to cause you and your allies to recover [b][Hearts]6[/Hearts] & [Magic]4[/Magic][/b].
[/list][/list][/box]
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A light-blue seed shaped like a wing. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be Hurled at a target to immobilize them.
- Out-of-Battle:
- DESCRIPTION: A current of wind wraps around you, allowing you to glide over the ground.
- EFFECT: Your ability to jump increases, allowing you to jump 2 feet per 1 Success.
- DURATION: This lasts until you leave the room.
In-Battle:
DESCRIPTION: Wind guides you, giving you increased speed.
Courage: +4
Hurl:
Roll your Power +8 dice vs. targets' Courage dice
Damage: None
EFFECT: If it hits, target becomes Immobilized:
Target cannot move or use any melee attacks.
DURATION: One round.
[box=Pegasus Seed][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A light-blue seed shaped like a wing. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be [b]Hurled[/b] at a target to immobilize them.[list]
[*][b]Out-of-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: A current of wind wraps around you, allowing you to glide over the ground.[list]
[*][b]EFFECT[/b]: Your ability to jump increases, allowing you to jump 2 feet per [b]1 Success[/b].
[*][b]DURATION[/b]: This lasts until you leave the room.
[/list][/list]
[*][b]In-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: Wind guides you, giving you increased speed.[list]
[*][b][Courage][/b]: +4
[/list][/list]
[*][b]Hurl[/b]:[list]
[*][dice type-a=Power amount-a=+8 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target becomes [color=yellow][b]Immobilized[/b][/color]:[list]
[*]Target cannot move or use any melee attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list]
[/list][/list][/box]
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A flame-shaped seed with a clove of leaves surrounding it. Eating it might not be the best idea, but it can be eaten to gain various effects, depending on whether you're in battle or not. It can also be Hurled at a target to set them on Fire.
- Out-of-Battle:
- DESCRIPTION: Your hair turns ablaze, making you a walking torch. Somehow, it doesn’t hurt you, and your hair reverts to normal afterwards.
- DURATION: Until you leave the current area or room.
In-Battle:
COSTS: 3 Hearts
DESCRIPTION: It burns to eat it, but your single-target attack cause flames to erupt on the target.
EFFECT: Anytime you hit with a single-target attack, they get Burned:
Every time the target attacks or defends, they take 1 Neutral Damage.
Hurl:
Roll your Power +6 dice vs. targets' Courage dice
Neutral Damage: 2
EFFECT: If it hits, target gets Bleeding x5
[box=Ember Seed][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A flame-shaped seed with a clove of leaves surrounding it. Eating it might not be the best idea, but it can be eaten to gain various effects, depending on whether you're in battle or not. It can also be [b]Hurled[/b] at a target to set them on [Fire].[list]
[*][b]Out-of-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: Your hair turns ablaze, making you a walking torch. Somehow, it doesn’t hurt you, and your hair reverts to normal afterwards.[list]
[*][b]DURATION[/b]: Until you leave the current area or room.
[/list][/list]
[*][b]In-Battle[/b]:[list]
[*][b]COSTS[/b]: [Hearts]3[/Hearts]
[*][b]DESCRIPTION[/b]: It burns to eat it, but your single-target attack cause flames to erupt on the target.[list]
[*][b]EFFECT[/b]: Anytime you hit with a single-target attack, they get [color=yellow][b]Burned[/b][/color]:[list]
[*]Every time the target attacks or defends, they take [b]1 Neutral Damage[/b].
[/list][/list][/list]
[*][b]Hurl[/b]:[list]
[*][dice type-a=Power amount-a=+6 type-b=Courage][list]
[*][b]Neutral Damage[/b]: 2
[*][b]EFFECT[/b]: If it hits, target gets [b]Bleeding x5[/b][/list][/list]
[/list][/list][/box]
Dropped by Blue Zirros.
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A woody hexagonal seed surrounded by a coating of leaves that resemble a snowflake. A frosty delicacy to enjoy, normally in the company of heat and safety. It can be consumed in battle or outside of battle for varying effects. It can also be Hurled at a target to freeze them.
- Out-of-Battle:
- DESCRIPTION: Your body and skin becomes very cold, enabling you to create platforms of ice wherever you walk on Water and increasing your resistance to heat.
- DURATION: Until you leave the current area or room.
In-Battle:
REQUIREMENTS: At least 4 Wisdom
COSTS: 4 Wisdom
DESCRIPTION: Eating it gives you a brainfreeze, but then negative effects affect you more slowly:
EFFECT: Any Bleeding or Magic Bleeding you have is halved.
Hurl:
Roll your Power +8 dice vs. targets' Courage dice
Damage: None
EFFECT: If it hits, target gets Numbed:
Target’s Combat Actions have their Dice & Damage Modifiers removed.
DURATION: Two rounds.
[box=Frost Seed][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A woody hexagonal seed surrounded by a coating of leaves that resemble a snowflake. A frosty delicacy to enjoy, normally in the company of heat and safety. It can be consumed in battle or outside of battle for varying effects. It can also be [b]Hurled[/b] at a target to freeze them.[list]
[*][b]Out-of-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: Your body and skin becomes very cold, enabling you to create platforms of ice wherever you walk on [Water] and increasing your resistance to heat.[list]
[*][b]DURATION[/b]: Until you leave the current area or room.
[/list][/list]
[*][b]In-Battle[/b]:[list]
[*][b]REQUIREMENTS[/b]: At least 4 [Wisdom]
[*][b]COSTS[/b]: 4 [Wisdom]
[*][b]DESCRIPTION[/b]: Eating it gives you a brainfreeze, but then negative effects affect you more slowly:[list]
[*][b]EFFECT[/b]: Any [b]Bleeding[/b] or [b][Magic] Bleeding[/b] you [u]have[/u] is halved.
[/list][/list]
[*][b]Hurl[/b]:[list]
[*][dice type-a=Power amount-a=+8 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Numbed[/b][/color]:[list]
[*]Target’s [b]Combat Actions[/b] have their [b]Dice & Damage Modifiers[/b] removed.
[*][b]DURATION[/b]: Two rounds.
[/list][/list][/list]
[/list][/list][/box][/box]
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A tornado-shaped seed that will blow you away with its gusty taste. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be Hurled at a target to knock items out of their hands.
- Out-of-Battle:
- DESCRIPTION: A swarm of wind whisks you away to a different part of the dungeon, as long as you’ve been there before.
In-Battle:
EFFECT: Automatically escape from the battle.
Hurl:
Roll your Power +5 dice vs. targets' Courage dice
Damage: None
EFFECT: If it hits, knock an Item the target is holding out of their hands:
Anyone can retrieve the item at the cost of a Support Action, provided they have a free hand and meet any REQUIREMENTS for it.
If the item is Two-handed, you need two free hands to pick it up.
[box=Gale Seed][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A tornado-shaped seed that will blow you away with its gusty taste. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be [b]Hurled[/b] at a target to knock items out of their hands.[list]
[*][b]Out-of-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: A swarm of wind whisks you away to a different part of the dungeon, as long as you’ve been there before.
[/list]
[*][b]In-Battle[/b]:[list]
[*][b]EFFECT[/b]: Automatically escape from the battle.
[/list][/list]
[*][b]Hurl[/b]:[list]
[*][dice type-a=Power amount-a=+5 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, knock an [b]Item[/b] the target is holding out of their hands:[list]
[*]Anyone can retrieve the item at the cost of a [b]Support Action[/b], provided they have a free hand and meet any [b]REQUIREMENTS[/b] for it.
[*]If the item is [i]Two-handed[/i], you need two free hands to pick it up.
[/list][/list][/list]
[/list][/box]
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A cluster of seeds held in a hollow wrinkled nut encased with mouldy growth… ew. It looks really unpleasant to eat. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be Hurled at a target to poison them.
- Out-of-Battle:
- DESCRIPTION: You begin to feel sick, but you become immune to other poisonous effects that may affect you.
- DURATION: Until you leave the current area or room.
In-Battle:
DESCRIPTION: It poisons you, but your attacks poison others.
EFFECT 1: You get Bleeding x2
EFFECT 2: Anytime you hit with a single-target attack, select a stat (excluding Hearts and Magic) and reduce it by 2.
Hurl:
Roll your Power +6 dice vs. targets' Courage dice
Damage: None
EFFECT: If it hits, target loses 2 Power, Courage, Wisdom, Hearts (Stat) and Magic (Stat)
[box=Rotten Seed][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A cluster of seeds held in a hollow wrinkled nut encased with mouldy growth… ew. It looks really unpleasant to eat. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be [b]Hurled[/b] at a target to poison them.[list]
[*][b]Out-of-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: You begin to feel sick, but you become immune to other poisonous effects that may affect you.[list]
[*][b]DURATION[/b]: Until you leave the current area or room.
[/list][/list]
[*][b]In-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: It poisons you, but your attacks poison others.[list]
[*][b]EFFECT 1[/b]: You get [b]Bleeding x2[/b]
[*][b]EFFECT 2[/b]: Anytime you hit with a single-target attack, select a stat (excluding [Hearts] and [Magic]) and reduce it by 2.[/list][/list]
[*][b]Hurl[/b]:[list]
[*][dice type-a=Power amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target loses 2 [Power], [Courage], [Wisdom], [Hearts] (Stat) and [Magic] (Stat)[/list][/list]
[/list][/list][/box]
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A dark-orange seed shaped like a pumping fist. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be Hurled at a target to cut them up a bit.
- Out-of-Battle:
- DESCRIPTION: Whatever makes up strength courses through your veins, making you stronger.
- EFFECT: Your ability to push, pull or lift are increased, causing you to gain double Success on said rolls.
- DURATION: This lasts until you leave the room.
In-Battle:
COST: 3 Hearts (Stat)
DESCRIPTION: The seeds cut your insides a little, but they grant a powerful offensive boost.
EFFECT 1: All your attacks gain the ability to cause critical hits:
Once per turn, when you are successful in attacking with an attack, roll $1d3.
If the result is a 3, multiply the attack’s damage by x1.5.
EFFECT 2: If you have Critical Strike, you gain the ability to reroll it once for free instead of gaining EFFECT 1.
Hurl:
Roll your Power +20 dice vs. targets' Courage dice
Damage: Halved
[box=Razor Seed][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A dark-orange seed shaped like a pumping fist. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be [b]Hurled[/b] at a target to cut them up a bit.[list]
[*][b]Out-of-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: Whatever makes up strength courses through your veins, making you stronger.[list]
[*][b]EFFECT[/b]: Your ability to push, pull or lift are increased, causing you to gain double [b]Success[/b] on said rolls.
[*][b]DURATION[/b]: This lasts until you leave the room.
[/list][/list]
[*][b]In-Battle[/b]:[list]
[*][b]COST[/b]: [hearts]3[/hearts] (Stat)
[*][b]DESCRIPTION[/b]: The seeds cut your insides a little, but they grant a powerful offensive boost.[list]
[*][b]EFFECT 1[/b]: All your attacks gain the ability to cause critical hits:[list]
[*]Once per turn, when you are successful in attacking with an attack, roll $1d3.[list]
[*]If the result is a 3, multiply the attack’s damage by x1.5.
[/list][/list]
[*][b]EFFECT 2[/b]: If you have [b]Critical Strike[/b], you gain the ability to reroll it once for free instead of gaining [b]EFFECT 1[/b].
[/list][/list]
[*][b]Hurl[/b]:[list]
[*][dice type-a=Power amount-a=+20 type-b=Courage][list]
[*][b]Damage[/b]: Halved[/list][/list]
[/list][/list][/box]
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A diamond-shaped seed contained in a shiny white husk that resembles a diamond. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be Hurled at a target to damage Armor.
- Out-of-Battle:
- DESCRIPTION: Your ability to stand is improved, enhancing your endurance.
- EFFECT: You gain double Successes when defending against anything that tries to move you, but yourself.
- DURATION: This lasts until you leave the room.
In-Battle:
COST: 3 Attack Dice
DESCRIPTION: The seed solidifies your insides a little, but they offer protection from EFFECTS that would otherwise ignore your defenses.
EFFECT: You gain 2 Neutral Armor
Hurl:
Roll your Power +6 dice vs. targets' Courage dice
Damage: Halved
EFFECT: Target loses 4 Armor
[box=Armor Seed][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A diamond-shaped seed contained in a shiny white husk that resembles a diamond. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be [b]Hurled[/b] at a target to impede their offenses.[list]
[*][b]Out-of-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: Your ability to stand is improved, enhancing your endurance.[list]
[*][b]EFFECT[/b]: You gain double [b]Successes[/b] when defending against anything that tries to move you, but yourself.
[*][b]DURATION[/b]: This lasts until you leave the room.
[/list][/list]
[*][b]In-Battle[/b]:[list]
[*][b]COST[/b]: 3 [Attack Dice]
[*][b]DESCRIPTION[/b]: The seed solidifies your insides a little, but they offer protection from [b]EFFECTS[/b] that would otherwise ignore your defenses.[list]
[*][b]EFFECT[/b]: You gain [b]2 Neutral Armor[/b][/list][/list]
[*][b]Hurl[/b]:[list]
[*][dice type-a=Power amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Target loses 4 [Armor][/list][/list]
[/list][/list][/box]
- Amount: 1
- DESCRIPTION: An orange flower that grants the user the ability to use Fire spells/items when consumed for some reason.
- EFFECT: Consume this to gain Fire Affinity. Additionally, temporarily gain one Fire Spell.
- DURATION: Remainder of the battle.
[box=Flaming Tulip][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: An orange flower that grants the user the ability to use [Fire] spells/items when consumed for some reason.[list]
[*][b]EFFECT[/b]: Consume this to gain [b][Fire] Affinity[/b]. Additionally, temporarily gain one [b][Fire] Spell[/b].
[*][b]DURATION[/b]: Remainder of the battle.
[/list][/list][/box]
- Amount: 1
- DESCRIPTION: A blue flower that grants the user the ability to use Water spells/items when consumed for some reason.
- EFFECT: Consume this to gain Water Affinity. Additionally, temporarily gain one Water Spell.
- DURATION: Remainder of the battle.
[box=Soaking Rose][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A blue flower that grants the user the ability to use [Water] spells/items when consumed for some reason.[list]
[*][b]EFFECT[/b]: Consume this to gain [b][Water] Affinity[/b]. Additionally, temporarily gain one [b][Water] Spell[/b].
[*][b]DURATION[/b]: Remainder of the battle.
[/list][/list][/box]
- Amount: 1
- DESCRIPTION: A green flower that grants the user the ability to use Nature spells/items when consumed for some reason.
- EFFECT: Consume this to gain Nature Affinity. Additionally, temporarily gain one Nature Spell.
- DURATION: Remainder of the battle.
[box=Breezing Daisy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A green flower that grants the user the ability to use [Nature] spells/items when consumed for some reason.[list]
[*][b]EFFECT[/b]: Consume this to gain [b][Nature] Affinity[/b]. Additionally, temporarily gain one [b][Nature] Spell[/b].
[*][b]DURATION[/b]: Remainder of the battle.
[/list][/list][/box]
- Amount: 1
- DESCRIPTION: A shiny flower that grants the user the ability to use Light spells/items when consumed for some reason.
- EFFECT: Consume this to gain Light Affinity. Additionally, temporarily gain one Light Spell.
- DURATION: Remainder of the battle.
[box=Glimmershine][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A shiny flower that grants the user the ability to use [Light] spells/items when consumed for some reason.[list]
[*][b]EFFECT[/b]: Consume this to gain [b][Light] Affinity[/b]. Additionally, temporarily gain one [b][Light] Spell[/b].
[*][b]DURATION[/b]: Remainder of the battle.
[/list][/list][/box]
- Amount: 1
- DESCRIPTION: A dull flower that grants the user the ability to use Shadow spells/items when consumed for some reason.
- EFFECT: Consume this to gain Shadow Affinity. Additionally, temporarily gain one Shadow Spell.
- DURATION: Remainder of the battle.
[box=Gloomshade][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A dull flower that grants the user the ability to use [Shadow] spells/items when consumed for some reason.[list]
[*][b]EFFECT[/b]: Consume this to gain [b][Shadow] Affinity[/b]. Additionally, temporarily gain one [b][Shadow] Spell[/b].
[*][b]DURATION[/b]: Remainder of the battle.
[/list][/list][/box]
Dropped by Stalfos enemies.
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A bottle of magical bone dust from the remains of a Stalfos.
- EFFECT: Pour it over a dead target to bring them back to life with 1 Heart.
[box=Magical Bone Dust][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A bottle of magical bone dust from the remains of a [b]Stalfos[/b].[list]
[*][b]EFFECT[/b]: Pour it over a dead target to bring them back to life with [Heart]1[/Heart].
[/list][/list][/box]
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
- Amount: 1
- SELL VALUE: 150 Rupees
- DESCRIPTION: A scroll imbued with sacred teachings, capable of teaching many physical arts.
- It can teach you any Skills.
Once this scroll is used, it implodes into a speck of nothingness, forgetting that it was ever there.
[box=Skill Scroll][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: A scroll imbued with sacred teachings, capable of teaching many physical arts.[list]
[*]It can teach you any [url=http://zurpg.sephiroth.ws/thread-946.html]Skills[/url].
[/list]
[*]Once this scroll is used, it implodes into a speck of nothingness, forgetting that it was ever there.
[/list][/box]
- Amount: 1
- SELL VALUE: 250 Rupees
- DESCRIPTION: A scroll imbued with intense, magical power that courses through the parchment, containing a vast amount of knowledge.
- It can teach you any Spell.
Once this scroll is used, it disappears in a flash of rainbow light, illuminating the area for a few seconds.
[box=Spell Scroll][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]250[/Rupees]
[*][b]DESCRIPTION[/b]: A scroll imbued with intense, magical power that courses through the parchment, containing a vast amount of knowledge.[list]
[*]It can teach you any [url=http://zurpg.sephiroth.ws/thread-951.html]Spell[/url].
[/list]
[*]Once this scroll is used, it disappears in a flash of rainbow light, illuminating the area for a few seconds.
[/list][/box]
- Amount: 1
- SELL VALUE: 500 Rupees
- DESCRIPTION: A strange scroll that seems to have Magic flowing through it, causing the writing scrawled all over it to glow red. A stamp in the shape of a hammer and a shield can be seen on the top-right corner of the parchment. It can be used on an non-Artifact Weapon, Shield, Armor or Robe to apply any Augment to it.
- EFFECT: Select any Augment listed in this thread and apply it to an non-Artifact Item you currently have.
[box=Augment Scroll][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]500[/Rupees]
[*][b]DESCRIPTION[/b]: A strange scroll that seems to have [Magic] flowing through it, causing the writing scrawled all over it to glow red. A stamp in the shape of a hammer and a shield can be seen on the top-right corner of the parchment. It can be used on an non-[b]Artifact[/b] [b]Weapon[/b], [b]Shield[/b], [b]Armor[/b] or [b]Robe[/b] to apply any [b]Augment[/b] to it.[list]
[*][b]EFFECT[/b]: Select any [b]Augment[/b] listed in [url=https://zurpg.sephiroth.ws/thread-1094.html]this thread[/url] and apply it to an non-[b]Artifact[/b] [b]Item[/b] you currently have.
[/list][/list][/box]
Dropped by Camou Goblins.
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A potion with all of the colours of the rainbow flashing through as the gooey contents move around. It can be consumed to remove stat reductions. Groovy, man.
- EFFECT: Consume this potion to remove a Negative Stat Bonus from yourself.
[box=Rainbow Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A potion with all of the colours of the rainbow flashing through as the gooey contents move around. It can be consumed to remove stat reductions. Groovy, man.[list]
[*][b]EFFECT[/b]: Consume this potion to remove a [b]Negative Stat Bonus[/b] from yourself.
[/list][/list][/box]
- Amount: 1
- SELL VALUE: 100 Rupees
- DESCRIPTION: A rare black card with a red back resembling that of a tarot card that bears a slanted ellipse sectioned off in Red, Blue, Green and Yellow. On the back of it is inscribed with “Property of General Palazzo”. Anyways, it is brimming in a weird magical aura that alters what the user rolls
- EFFECT: Select Power, Courage or Wisdom. Override your next attacking or defending roll with that stat instead of it’s normal stat.
[box=Wildcard][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A rare black card with a red back resembling that of a tarot card that bears a slanted ellipse sectioned off in [color=Red]Red[/color], [color=Blue]Blue[/color], [color=Green]Green[/color] and [color=Yellow]Yellow[/color]. On the back of it is inscribed with “Property of General Palazzo”. Anyways, it is brimming in a weird magical aura that alters what the user rolls[list]
[*][b]EFFECT[/b]: Select [Power], [Courage] or [Wisdom]. Override your next attacking or defending roll with that stat instead of it’s normal stat.
[/list][/list][/box]
Dropped by Cracktoroks.
- Amount: 1
- SELL VALUE: 300 Rupees
- DESCRIPTION: ACHIEVING LIGHTSPEED! Drink this to acquire a little too much high.
- Power, Courage, Wisdom, Hearts, & Magic: +5
- Attack Dice, Defense Dice, & Armor: +3
- EFFECT: ALL of your actions, no matter what they are, are completely randomized using $1d#, where # = everyone in the battle, including yourself.
- For attacks that “hit all enemies”, the roll is $1d2. A 1 will “hit all allies” and a 2 will “hit all enemies”.
[box=Crack Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]300[/Rupees]
[*][b]DESCRIPTION[/b]: ACHIEVING LIGHTSPEED! Drink this to acquire a little too much high.[list]
[*][b][Power], [Courage], [Wisdom], [Hearts], & [Magic][/b]: +5
[*][b][Attack Dice], [Defense Dice], & [Armor][/b]: +3
[*][b]EFFECT[/b]: ALL of your actions, no matter what they are, are completely randomized using $1d#, where # = everyone in the battle, including yourself.[list]
[*]For attacks that “hit all enemies”, the roll is $1d2. A 1 will “hit all allies” and a 2 will “hit all enemies”.
[/list][/list][/list][/box]
- Amount: 1
- SELL VALUE: 300 Rupees
- DESCRIPTION: Containing four tiny Moltra flies, this jar can be thrown to release them; singling all enemies.
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- EFFECT: Target(s) hit get Burned:
- Every time the target attacks or defends, they take 1 Neutral Damage.
[box=Moltra Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]300[/Rupees]
[*][b]DESCRIPTION[/b]: Containing four tiny [b]Moltra[/b] flies, this jar can be thrown to release them; singling all enemies.[list]
[*][dice type-a=Courage amount-a=+5 type-b=Courage]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Target(s) hit get [color=Yellow][b]Burned[/b][/color]:[list]
[*]Every time the target attacks or defends, they take [b]1 Neutral Damage[/b].
[/list][/list][/list][/box]
- Amount: 1
- SELL VALUE: 200 Rupees
- RESTRICTIONS: Ten Sided Coin can not be used as a means to kill Players or NPCs or to obtain Artifacts. Ten Sided Coins also can not be rerolled, at all.
- DESCRIPTION: Got a problem? Try flipping this coin! A small glimmering silver coin bearing a large question mark set in it's tails side. It is filled with an odd aura, tempting the holder to chance fate... Well, you can Flip it. What else can you do with it?
- Flip:
- EFFECT 1: State a problem that you have and then roll $1d10. The results are as follow:
- If it's a 1, something very unfortunate and inconvenient happens. You find yourself unable to flip the coin, as the coin finds a way to go missing and cause problems.
- If it's a 2 through 4, flip the coin.
- If it's heads, something unfortunate will happen to everyone.
- If it's tails, only you are screwed.
If it's a 5, the coin warps itself out of existence before you're able to flip it. Try again next time!
If it's a 6 or 7, flip the coin.
If it's heads, something good will happen to everyone.
If it's tails, you get something good.
If it's an 8 or 9, you get another Ten Sided Coin. Also, flip the current coin.
If it's heads, one of your current problems will be solved.
If it's tails, one of your current problems will be turned into a rather convenient solution.
If it's a 10, the numbers lied. The result is worse than a 1, but you get to flip the coin. What happens thereafter is a mystery.
EFFECT 2: After the coin is flipped, it remains permanently stuck to whatever surface it lands on, and it can no longer be flipped.
[box=Ten Sided Coin][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [rupees]200[/rupees]
[*][b]RESTRICTIONS[/b]: [b]Ten Sided Coin[/b] can not be used as a means to kill [b]Players[/b] or [b]NPCs[/b] or to obtain [b]Artifacts[/b]. [b]Ten Sided Coins[/b] also can not be rerolled, at all.
[*][b]DESCRIPTION[/b]: Got a problem? Try flipping this coin! A small glimmering silver coin bearing a large question mark set in it's tails side. It is filled with an odd aura, tempting the holder to chance fate... Well, you can [b]Flip[/b] it. What else can you do with it?[list]
[*][b]Flip[/b]:[list]
[*][b]EFFECT 1[/b]: State a problem that you have and then roll $1d10. The results are as follow:[list]
[*]If it's a 1, something very unfortunate and inconvenient happens. You find yourself unable to flip the coin, as the coin finds a way to go missing and cause problems.
[*]If it's a 2 through 4, flip the coin.[list]
[*]If it's heads, something unfortunate will happen to everyone.
[*]If it's tails, only you are screwed.[/list]
[*]If it's a 5, the coin warps itself out of existence before you're able to flip it. Try again next time!
[*]If it's a 6 or 7, flip the coin.[list]
[*]If it's heads, something good will happen to everyone.
[*]If it's tails, you get something good.[/list]
[*]If it's an 8 or 9, you get another [b]Ten Sided Coin[/b]. Also, flip the current coin.[list]
[*]If it's heads, one of your current problems will be solved.
[*]If it's tails, one of your current problems will be turned into a rather convenient solution.[/list]
[*]If it's a 10, the numbers lied. The result is worse than a 1, but you get to flip the coin. What happens thereafter is a mystery.[/list]
[*][b]EFFECT 2[/b]: After the coin is flipped, it remains permanently stuck to whatever surface it lands on, and it can no longer be flipped.[/list][/list][/list]
[/box]
- SELL VALUE: 25 Rupees
- DESCRIPTION: While it resembles the legendary Mask of Truth, its abilities don’t seem to give insight to “the truth”. It does, however, let you hear voices you normally can’t hear...
- EFFECT 1: You can speak through this mask to all others wearing a Mask of Truth. Likewise, you can hear anything spoken back.
- EFFECT 2: This mask alters any voice you normally can’t understand into English… or whatever it is people speak ‘round here.
[box=Mask of Truth][list]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: While it resembles the legendary [b]Mask of Truth[/b], its abilities don’t seem to give insight to “the truth”. It does, however, let you hear voices you normally can’t hear...[list]
[*][b]EFFECT 1[/b]: You can speak through this mask to all others wearing a [b]Mask of Truth[/b]. Likewise, you can hear anything spoken back.
[*][b]EFFECT 2[/b]: This mask alters any voice you normally can’t understand into English… or whatever it is people speak ‘round here.
[/list][/list][/box]
- SELL VALUE: 250 Rupees
- DESCRIPTION: A black whistle that requires no skill whatsoever to play it, yet no matter how you play, it plays a delicate yet eerie song.
- EFFECT: Enables you to call on Shady, who will appear with a Shop and a free full heal.
- Make sure the area is safe, or else he’ll ignore you until the next quest, and you won’t get your free heal.
[box=Poe Whistle][list]
[*][b]SELL VALUE[/b]: [Rupees]250[/Rupees]
[*][b]DESCRIPTION[/b]: A black whistle that requires no skill whatsoever to play it, yet no matter how you play, it plays a delicate yet eerie song.[list]
[*][b]EFFECT[/b]: Enables you to call on [b]Shady[/b], who will appear with a [b]Shop[/b] and a free full heal.[list]
[*]Make sure the area is safe, or else he’ll ignore you until the next quest, and you won’t get your free heal.
[/list][/list][/list][/box]
- SELL VALUE: 150 Rupees
- COSTS: 2 Magic or 2 Hearts
- DESCRIPTION: A green, lifeless gem that's a little larger than a Rupee. Upon activation, it will glow a color based on your soul... wait...
- EFFECT: By activating this, your soul leaves your body and takes on your Spirit Form.
- You are able to float and fly around within the boundaries of any Spirit Complex. However, you cannot attack anything.
- Your soul uses Magic as its form of health. If your Magic reaches 0, you automatically return to your physical body.
- If your physical body dies, you (in spirit form) also die.
Anyone that's not in Spirit Mode or doesn't have Spirit Vision loses 6 Successes when targeting you.
DURATION: Spirit Form lasts until you decide to re-enter your body.
[box=Spirit Gem][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]COSTS[/b]: [Magic]2[/Magic] or [Hearts]2[/Hearts]
[*][b]DESCRIPTION[/b]: A green, lifeless gem that's a little larger than a [Rupee]. Upon activation, it will glow a color based on your soul... wait...[list]
[*][b]EFFECT[/b]: By activating this, your soul leaves your body and takes on your [b]Spirit Form[/b].[list]
[*]You are able to float and fly around within the boundaries of any [b]Spirit Complex[/b]. However, you cannot attack anything.
[*]Your soul uses [Magic] as its form of health. If your [Magic] reaches 0, you automatically return to your physical body.[list]
[*]If your physical body dies, you (in spirit form) also die.
[/list]
[*]Anyone that's not in [b]Spirit Mode[/b] or doesn't have [b]Spirit Vision[/b] loses [b]6 Successes[/b] when targeting you.
[/list]
[*][b]DURATION[/b]: [b]Spirit Form[/b] lasts until you decide to re-enter your body.
[/list][/list][/box]
- Amount: 1
- SELL VALUE: Your soul
- DESCRIPTION: A Many-sided dice emanating with the essence of all the things in the world that shouldn't exist.
- EFFECT: When you roll it, you get a different effect, depending on the number. The dice disappears afterwards.
- Everyone is healed to Maximum Hearts and Magic.
- All Status Effects now stack, not just by buffering.
- Three Tonberries are summoned to the field.
- All recovery effects are doubled.
- Anyone that dies explodes, automatically dealing 5 Neutral Damage to everyone else.
- Fran is summoned.
- All of Sephiroth's kicks cause effects as per DM's discretion for the remainder of the battle.
- All Magic Costs are reduced to 1 for the remainder of the battle.
- KEESE AND CO. randomly picks up someone and brings them to the sun to enlighten all others.
- Everyone's Current Hearts & Magic are swapped with each other.
- A swarm of Cuccos passes through the field.
- Everyone now targets using $1d#, where # = the number of players in the turn order except themself, respectively.
- Everyone suddenly enters Camouflage.
- All recovery effects are multiplied by -1.
- Everyone is Dyslexic. Anyone that doesn’t respect this will be attacked at the DM’s discretion.
- Everyone’s highest and lowest stats are switched.
- DM is pulled out of the 4th wall and exerts his wrath on everybody.
- The Grammar Furor is summoned.
- Keese and Co. descend on a random dead target and revives him.
- Everyone rolls The All-Chance. Now.
- Sephiroth's or Orithan's boot randomly flies at someone, kicking them out of the battle.
- A random boss is summoned.
- Everyone rolls a Ten Sided Coin. Now.
- Everyone has access to all Affinities.
- Everyone gets a free Poke to use on each other right now.
- Everyone's Combat Actions can only target their allies.
- Everyone's Support Actions can only target their enemies.
- All stacks of Status Effects are doubled.
- Everyone gets to attack twice on their next turn.
- Charge attacks no longer require any charging.
- You suddenly fall through a void in the floor to provide company for Zoidberg, who is lonely all the way at the bottom.
- Mecha Hitler is summoned.
- Kefka drives his ambulance over you, leaving you at 1 Heart.
- Kefka challenges you to Rock-Paper-Scissors.
- A random person gains DM-level powers for them to abuse on their next turn.
- Navi starts yelling "Hey!" "Look!" "Listen!"
- All attacks that would normally damage enemies instead siphons Hearts from them.
- Roll Kefka's $Lovecalc with you and a target. Your and your target's Hearts are set to the percentage given by the $Lovecalc roll.
- A random Cactuar is summoned.
- All attacks explode on enemies as if they were directed by Michael Bay, dealing $1d8 Damage to everyone.
- Everyone suddenly becomes drunk, causing them to lose 5 Defense Dice and forcing to roll $1d3 before they attack.
- If they roll a 1, the attack automatically misses.
All neutral damages heal the target instead of dealing damage.
Everyone heals Hearts and Magic equal to the number of afflictions they have, including stacks at the start of each round.
An illusion of Bloodwind materializes.
Everyone loses all of their affinities.
Anyone with the Deadly Strike skill always crits.
A bunch of dice enter the arena. Roll a random target, then give said target a $1d10 bonus to their Attack Dice & Defense Dice.
DM falls out of the fourth wall. He enters the battle as a random NPC.
Everyone lands in a Kaizo level, with obstacles all over the place. (Hope you don't get knocked into one)
A bunch of pots come flying in, reluctant of the plot.
Everybody is thrown into a bullet-hell fest. Look at all of those fast-flying bullets coming to your face!
Dex automatically steals a random equipped item from everyone.
Don't worry, you get it back at the end of the battle.
The entire battle now takes place in Fireblast124's mind. Oh boy.
Everyone is now dropped into a platform puzzle. The battle continues!
A cosmic string descends to take you to another dimension. Last one alive gets to pull it!
A wild net split occurs! Characters at even-numbered positions in turn order move to #zurpg2 and continue combat on their own!
Ramsey appears from a random 4th-dimensional plot. He offers everyone a present. Do you want a present?
Everyone must answer Yes or No. For everyone that answers Yes, DM gets to fire an effect of his choice at them.
Death himself appears! Roll $1d2 to determine whether he targets the monsters or the heroes then $1d# to determine which which one becomes his victim.
Actual Cannibal Shia Labeouf appears! He's brandishing a knife and lurking in the shadows. SHIA SURPRISE!
The turn order is swapped around.
All Status Effects are removed from everyone.
Raine turns all Potions in everyone's inventories into grape juice.
They revert back to normal at the end of the battle... unless you consume them.
All players who are dead become ReDeads.
Random pots spawn everywhere on the battlefield.
You all become mute and every line that you post must start with the /me command and must have not contain speech. Everyone who does not respect this will be attacked at Link's DM's discretion.
Lonk is summoned.
A Smash Ball appears! Break it and you can immediately use a Charge up move without the Charge and/or Magic cost.
Kaepora Gaebora's corpse is summoned.
All non-NPC enemies that are currently in the battle are randomly replaced with other enemies at full Hearts and Magic.
DM pities a random person who is dead and revives them to half their Maximum Hearts.
A giant magnet appears for no reason, magnetizing any metal objects (bar Aluminum) towards it.
A giant cube of Magic runs over random players with $3d#, where # is equal to the number of players in the turn order. Players roll Power vs $1d50 successes to defend.
Damage: 15
Everyone's Current Hearts & Magic are distributed evenly between each other.
The Fourth Wall crumbles into oblivion.
A random enemy is summoned.
Everyone lands in a subway train... Going at a speed of 65 kilometers a second. If the train drops below 50 miles per hour, it will explode.
You all land in a Fortune Telling Room. Pick a card, any card. The card will determine how strong the nerf or buff will be. There may even be a loss or gain in Rupees or Hearts. This will be at the DM's discretion.
Players roll $1d6 to pick from either Extremely Unlucky, Very Unlucky, Unlucky, Lucky, Very Lucky, or Extremely Lucky.
Everyone landed on a Mario Party dice item. The turn order is switched randomly switched around, everyone roll initiatives once again!
Someone gets chosen to be sacrificed to the Great Smash Ball. The ball will break, killing the person inside and unleashing his true potential! HIS POWER WILL BE SO GREAT, that he'll gain really really long hair... and still be dead.
All Magic Costs are switched for Heart Costs. Enjoy casting your own death!
Raine temporarily appears in everyone's inventories, until the end of the battle.
Yes. There's multiple Raines. Maybe you should kill them before they kill you.
Spurning all forms of logical sense, you channel the spirit of JoJo. Select one ally and one opponent at random and double the Power of each.
You are all now Gannon Banned to the Evil Jar. Have fun in there!
Gravity is flipped upside down.
Steam explodes into a cloud of steam that burns everyone as the result of summer and winter sales, causing them to take 2 Neutral Damage with each action and defend they make.
Select two random targets, and flip their Innate Skills with each other.
Everyone for some reason is colored pink. Their Magic stat is converted and added to their Hearts stat!
Green cacti suddenly grows out of the ground, spiking anyone who is knocked into it for 5 Damage.
Type $randsentence. Depending on the psychotic response that drunken Kefka coughs up, an effect is applied based on DM's discretion.
Kefka hands everyone a Wildcard
A random tree bearing a random type of Seed grows from the ground:
This tree has 6 of that Seed growing on it.
Anyone can pick $1d2 Seeds from the tree at the cost of a Support Action
[box=Don't Hug Me, I'm Scared][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: Your soul
[*][b]DESCRIPTION[/b]: A Many-sided dice emanating with the essence of all the things in the world that shouldn't exist.[list]
[*][b]EFFECT[/b]: When you roll it, you get a different effect, depending on the number. The dice disappears afterwards.[list=1]
[*]Everyone is healed to Maximum [Hearts] and [Magic].
[*]All [u]Status Effects[/u] now stack, not just by buffering.
[*]Three [b]Tonberries[/b] are summoned to the field.
[*]All recovery effects are doubled.
[*]Anyone that dies explodes, automatically dealing [b]5 Neutral Damage[/b] to everyone else.
[*][b]Fran[/b] is summoned.
[*]All of [b]Sephiroth's[/b] kicks cause effects as per DM's discretion for the remainder of the battle.
[*]All [b][Magic] Costs[/b] are reduced to 1 for the remainder of the battle.
[*][b]KEESE AND CO.[/b] randomly picks up someone and brings them to the sun to enlighten all others.
[*]Everyone's [b]Current [Hearts] & [Magic][/b] are swapped with each other.
[*]A swarm of [b]Cuccos[/b] passes through the field.
[*]Everyone now targets using $1d#, where # = the number of players in the turn order except themself, respectively.
[*]Everyone suddenly enters [b]Camouflage[/b].
[*]All recovery effects are multiplied by -1.
[*]Everyone is [b]Dyslexic[/b]. Anyone that doesn’t respect this will be attacked at the DM’s discretion.
[*]Everyone’s highest and lowest stats are switched.
[*][b]DM[/b] is pulled out of the 4th wall and exerts his wrath on everybody.
[*]The [b]Grammar Furor[/b] is summoned.
[*][b]Keese and Co.[/b] descend on a random dead target and revives him.
[*]Everyone rolls [b]The All-Chance[/b]. Now.
[*][b]Sephiroth's[/b] or [b]Orithan's[/b] boot randomly flies at someone, kicking them out of the battle.
[*]A random boss is summoned.
[*]Everyone rolls a [b]Ten Sided Coin[/b]. Now.
[*]Everyone has access to all [b]Affinities[/b].
[*]Everyone gets a free [b]Poke[/b] to use on each other right now.
[*]Everyone's [b]Combat Actions[/b] can only target their allies.
[*]Everyone's [b]Support Actions[/b] can only target their enemies.
[*]All stacks of [u]Status Effects[/u] are doubled.
[*]Everyone gets to attack twice on their next turn.
[*]Charge attacks no longer require any charging.
[*]You suddenly fall through a void in the floor to provide company for [b]Zoidberg[/b], who is lonely all the way at the bottom.
[*][b]Mecha Hitler[/b] is summoned.
[*][b]Kefka[/b] drives his ambulance over you, leaving you at [Heart]1[/Heart].
[*][b]Kefka[/b] challenges you to Rock-Paper-Scissors.
[*]A random person gains [b]DM[/b]-level powers for them to abuse on their next turn.
[*][b]Navi[/b] starts yelling "Hey!" "Look!" "Listen!"
[*]All attacks that would normally damage enemies instead siphons [Hearts] from them.
[*]Roll [b]Kefka's[/b] $Lovecalc with you and a target. Your and your target's [Hearts] are set to the percentage given by the $Lovecalc roll.
[*]A random [b]Cactuar[/b] is summoned.
[*]All attacks explode on enemies as if they were directed by [b]Michael Bay[/b], dealing [b]$1d8 Damage[/b] to everyone.
[*]Everyone suddenly becomes drunk, causing them to lose [b]5 [Defense Dice][/b] and forcing to roll $1d3 before they attack.[list]
[*]If they roll a 1, the attack automatically misses.[/list]
[*]All neutral damages heal the target instead of dealing damage.
[*]Everyone heals [Hearts] and [Magic] equal to the number of afflictions they have, including stacks at the start of each round.
[*]An illusion of [b]Bloodwind[/b] materializes.
[*]Everyone loses all of their affinities.
[*]Anyone with the [b]Deadly Strike[/b] skill always crits.
[*]A bunch of dice enter the arena. Roll a random target, then give said target a $1d10 bonus to their [b][Attack Dice] & [Defense Dice][/b].
[*]DM falls out of the fourth wall. He enters the battle as a random NPC.
[*]Everyone lands in a Kaizo level, with obstacles all over the place. (Hope you don't get knocked into one)
[*]A bunch of pots come flying in, reluctant of the plot.
[*]Everybody is thrown into a bullet-hell fest. Look at all of those fast-flying bullets coming to your face!
[*][b]Dex[/b] automatically steals a random equipped item from everyone.[list]
[*]Don't worry, you get it back at the end of the battle.[/list]
[*]The entire battle now takes place in [b]Fireblast124's[/b] mind. Oh boy.
[*]Everyone is now dropped into a platform puzzle. The battle continues!
[*]A cosmic string descends to take you to another dimension. Last one alive gets to pull it!
[*]A wild net split occurs! Characters at even-numbered positions in turn order move to #zurpg2 and continue combat on their own!
[*][b]Ramsey[/b] appears from a random 4th-dimensional plot. He offers everyone a present. Do you want a present?[list]
[*]Everyone must answer [b]Yes[/b] or [b]No[/b]. For everyone that answers [b]Yes[/b], DM gets to fire an effect of his choice at them.[/list]
[*][b]Death[/b] himself appears! Roll $1d2 to determine whether he targets the monsters or the heroes then $1d# to determine which which one becomes his victim.
[*][b]Actual Cannibal Shia Labeouf[/b] appears! He's brandishing a knife and lurking in the shadows. SHIA SURPRISE!
[*]The turn order is swapped around.
[*]All [u]Status Effects[/u] are removed from everyone.
[*][b]Raine[/b] turns all [b]Potions[/b] in everyone's inventories into grape juice.[list]
[*]They revert back to normal at the end of the battle... unless you consume them.
[/list]
[*]All players who are dead become [b]ReDeads[/b].
[*]Random pots spawn everywhere on the battlefield.
[*]You all become mute and every line that you post must start with the /me command and must have not contain speech. Everyone who does not respect this will be attacked at [b][s]Link's[/s] DM's[/b] discretion.
[*][b]Lonk[/b] is summoned.
[*]A [b]Smash Ball[/b] appears! Break it and you can immediately use a Charge up move without the [b]Charge[/b] and/or [Magic] cost.
[*][b]Kaepora Gaebora's[/b] corpse is summoned.
[*]All non-NPC enemies that are currently in the battle are randomly replaced with other enemies at full [Hearts] and [Magic].
[*][b]DM[/b] pities a random person who is dead and revives them to half their [b]Maximum [Hearts][/b].
[*]A giant magnet appears for no reason, magnetizing any metal objects (bar Aluminum) towards it.
[*]A giant cube of [Magic] runs over random players with $3d#, where # is equal to the number of players in the turn order. Players roll [Power] vs $1d50 successes to defend.[list]
[*][b]Damage[/b]: 15
[/list]
[*]Everyone's [b]Current [Hearts] & [Magic][/b] are distributed evenly between each other.
[*]The [b]Fourth Wall[/b] crumbles into oblivion.
[*]A random enemy is summoned.
[*]Everyone lands in a subway train... Going at a speed of 65 kilometers a second. If the train drops below 50 miles per hour, it will explode.
[*]You all land in a [b]Fortune Telling Room[/b]. Pick a card, any card. The card will determine how strong the nerf or buff will be. There may even be a loss or gain in [Rupees] or [Hearts]. This will be at the DM's discretion.[list]
[*]Players roll $1d6 to pick from either [i]Extremely Unlucky, Very Unlucky, Unlucky, Lucky, Very Lucky, or Extremely Lucky[/i].
[/list]
[*]Everyone landed on a [i]Mario Party[/i] dice item. The turn order is switched randomly switched around, everyone roll initiatives once again!
[*]Someone gets chosen to be sacrificed to the [b]Great Smash Ball[/b]. The ball will break, killing the person inside and unleashing his true potential! HIS POWER WILL BE SO GREAT, that he'll gain really really long hair... and still be dead.
[*]All [Magic] Costs are switched for [Heart] Costs. Enjoy casting your own death!
[*][b]Raine[/b] temporarily appears in everyone's inventories, until the end of the battle.[list]
[*]Yes. There's multiple [b]Raines[/b]. Maybe you should kill them before they kill you.[/list]
[*]Spurning all forms of logical sense, you channel the spirit of JoJo. Select one ally and one opponent at random and double the [Power] of each.
[*]You are all now [b]Gannon Banned[/b] to the [b]Evil Jar[/b]. Have fun in there!
[*]Gravity is flipped upside down.
[*][b]Steam[/b] explodes into a cloud of steam that burns everyone as the result of summer and winter sales, causing them to take [b]2 Neutral Damage[/b] with each action and defend they make.
[*]Select two random targets, and flip their [b]Innate Skills[/b] with each other.
[*]Everyone for some reason is colored pink. Their [Magic] stat is converted and added to their [Hearts] stat!
[*]Green cacti suddenly grows out of the ground, spiking anyone who is knocked into it for [b]5 Damage[/b].
[*]Type $randsentence. Depending on the psychotic response that drunken [b]Kefka[/b] coughs up, an effect is applied based on DM's discretion.
[*][b]Kefka[/b] hands everyone a [b]Wildcard[/b]
[*]A random tree bearing a random type of [b]Seed[/b] grows from the ground:[list]
[*]This tree has 6 of that [b]Seed[/b] growing on it.
[*]Anyone can pick $1d2 [b]Seeds[/b] from the tree at the cost of a [b]Support Action[/b][/list]
[/list][/list][/list][/box]
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