Lolie (Level: 10)
- Power: 18 (+9)
- Courage: 22 (+0)
- Wisdom: 0 (+0)
- Hearts: 20/20 (+0)
- Magic: 0/0 (+0)
- EXP: 0/100
- Stat Points: 0
- Stat Points (Used): 50
- Reroll Points: 0
- Rupees: 1000
- Gold Coins: 0
- Reisano Coins: 0
Description
Origin: ???
Race: Human
TEST character
MLG420NOSCOPEHAXZORLOLSUCKSPLAYDOTA2N00B! GETREKTUSCRUB!
Spreadsheet
Pending
Role: Tank, anti-Armor.
Race: Human
TEST character
MLG420NOSCOPEHAXZORLOLSUCKSPLAYDOTA2N00B! GETREKTUSCRUB!
Spreadsheet
Pending
Role: Tank, anti-Armor.
The bonuses you have at the start of the battle
- Attack: Inflict one stack of Scaling Defense Down on hitting with attacks per turn. Auto-counter attacks with Return Armor.
- Defense: +8 Dice (+12 when Covering). +5 Successes when defending against elemental attacks excluding Arcane (+8 when Covering)
- Stats: +9 Power.
- EFFECT: Equipment Switch can be done for free.
Passive Skills in use:
Equipped Equipment at the start of the battle:
Passive Skills in use:
Equipped Equipment at the start of the battle:
- Hands - Deflector Shield (Shield), Hylian Shield (Shield)
- Armor - Return Armor
- Robe - (None)
- Other - (None)
Passive Skills in use:
- Innates - Curiosity, Perseverance, Efficent Search
- Booster - Power Booster
- Offensive - Defense Down
- Defensive - Shielded Cover
- Support/Recovery - Quick Switch
- Counterattack - Basic Counter
Affinities
Arcane (Level: 3)
Signature
Basic
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Active
Double Bash
- REQUIREMENTS: Two shields
- DESCRIPTION: Attack a target twice in one turn with two small bashes.
- Roll your Power +5 dice vs. targets' Power dice * 2
- Damage: Halved
- EFFECT: If both bashes hit, target’s next attack is delayed by two turns.
- The attack will occur when the delay is over.
Skull Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Rush towards a target, bashing his skull in with your shield.
- Roll your Power -3 dice vs. targets' Power dice
- Damage: +0
- EFFECT 1: Ignores half of target’s Armor.
- EFFECT 2: Target gets one stack of the Spell Lock Affliction:
- The only Spell the target can use is the last Spell he used.
- Stacking Spell Lock only acts as a buffer.
Laser Eyes, Beta
- RESTRICTIONS: This is unusable if you're currently blinded.
- REQUIREMENTS: Level 10
- COSTS: 4 Hearts
- DESCRIPTION: Lasers shoot from your eyes at a target.
- Roll your Power +6 dice vs. targets' Wisdom dice
- Neutral Damage: 10
- IF FAIL: The lasers cause you to get one stack of the Blind Affliction:
- When you do any action that does not target yourself, roll $1d3. If it is a 1, you automatically miss.
Counter Preparation
- DESCRIPTION: Prepare yourself to retaliate against an oncoming attack!
- EFFECT: Place yourself into a Counter Stance.
- If you successfully defend the next attack that hits you, you automatically get the chance to Counterattack the attacker.
- If your Counterattack is successful, you can either immediately return to having Counter Stance or using Cover.
Poke
- DESCRIPTION: Poke someone. For the lulz. This is automatic and counts as a Support Action, by the way.
- Neutral Damage: 1
Passive
Curiosity
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill. There’s no limit on Innate Skills.
- DESCRIPTION: Humans are naturally compelled to explore the unknown, increasing their ability to find secrets or triggers.
- EFFECT: You gain an extra hint at nearby secrets or triggers.
Perseverance
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill. There’s no limit on Innate Skills.
- DESCRIPTION: Humans are able to persevere through battles, and thus gain bonuses with lower Hearts.
- EFFECT: When your Hearts are reduced to 33% of your maximum Hearts or lower, you gain (Your Total Affinity Levels) Attack & Defense Dice.
- DURATION: Until your Hearts return to above 33% of your maximum Hearts.
Efficient Search
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill. There’s no limit on Innate Skills.
- REQUIREMENTS: Level 10
- DESCRIPTION: Humans are adept at searching, being fast and efficient when searching to give them a more keen eye for hidden objects
- EFFECT: You gain 10% Successes when performing a Spot check
Power Booster
- RESTRICTIONS: This is a Booster Skill. You may only have one Booster Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: Your strength is increased, based on your elemental power levels.
- EFFECT: Your Power stat is increased by # * 3, where # = your Total Affinity Levels.
Defense Down
- RESTRICTIONS: This is a Offensive Skill. You may only have one Offensive Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: Your attacks hit with more force, lowering the target's ability to defend.
- EFFECT: Once per turn, when you successfully hit a target with a single target attack, target gets one stack of the Scaling Defense Down Affliction:
- Target loses # Defense Dice, where # = your Total Affinity Levels.
Shielded Cover
- RESTRICTIONS: This is a Defensive Skill. You may only have one Defensive Skill enabled at a time. All others must be set to (Disabled).
- REQUIREMENTS: A shield
- DESCRIPTION: Your ability to protect someone with a shield is improved, but your ability to retaliate is reduced.
- EFFECT 1: While using Cover, your shield’s Defense Dice & Successes are multiplied by x1.5
- EFFECT 2: While using Cover, you cannot Counterattack.
Quick Switch
- RESTRICTIONS: This is a Support Skill. You may only have one Support Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: Your arms become so fast at switching equipment that it occurs almost instantaneously, allowing time to do other actions.
- EFFECT: Equipment Switch no longer costs a Support Action. Enjoy freely switching equipment during your turn!
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the oppoturnity arises.
- EFFECT: When you would "automatically get the chance to Counterattack", you can counterattack with any attacks listed on an equipped weapon or a PSI Spell.
Offensive
PSI Arrow, Alpha
- REQUIREMENTS: Arcane (Level: 1)
- COSTS: 1 Magic
- DESCRIPTION: A basic Arcane spell, PSI Arrow hits one target.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: +1
- EFFECT: Siphon 1 Magic from the target.
Support
Weapons
Iron Ball and Chain
- REQUIREMENTS: Level 10 and at least 20 Power
- DESCRIPTION: Consisting of an intimidating spiked ball attached to a long, sturdy metal chain; this simple Ball and Chain plows through defenses and can even destroy them. Can use Shield Smash or Armor Smash on a target.
- Shield Smash:
- Roll your Power dice vs. targets' Power dice
- Damage: +0
- EFFECT 1: If it hits, target gets two stacks of the Defense Down Affliction:
- Target loses 3 Defense Dice.
Ultimate Orb
- REQUIREMENTS: Level 10 and Two-Handed
- DESCRIPTION: This yellow orb really isn't ultimate, but it helps you out anyways. From this yellow orb of orbyness, you can fire different kinds of beams at targets; Power or Courage Beams at one target or Wisdom Beams at all enemies.
- Stats: +2 Power, Courage, Wisdom, Hearts, and Magic.
- Power Beam:
- Roll your Power dice vs. targets' Power dice
- Damage: +7
Mini-Ballista
- REQUIREMENTS: Level 10, 15 Base Power, and the combination of using a Mini-Ballista & Arrows is considered Two-Handed
- DESCRIPTION: Capable of firing arrows that can pierce through enemies, this large Mini-Ballista is perfect for the heavy weapons guy. It can fire a Piercing Shot or a Sniper Shot at someone.
- Piercing Shot:
- Roll your Power dice vs. targets’ stat the arrow hits
- Damage: Uses the arrow’s Damage Modifier +4
- EFFECT: The attack pierces through the target, hitting anyone who is being Covered by the target at the same success rate and dealing half damage.
- This can theoretically hit everyone in a Cover Train. The damage only halves once (after the first hit).
Impact Arrows
- REQUIREMENTS: A bow
- DESCRIPTION: These metal arrows are blunt, but their heavy weight brings much power, causing damage to armors. Can be fired at one target.
- ATTACK: Bows firing this Arrow gain +7 Attack Dice and hit the targets' Power stat.
- Damage: Halved
- EFFECT: Target gets one stack of the Armor Down Affliction:
- Target loses 3 Armor.
Shields
Deflector Shield
- REQUIREMENTS: Level 10
- DESCRIPTION: A pitch-black shield that seems to absorb elemental power, this shield is ineffective at defending against normal attacks, but it works very well at taking the brunt of elemental attacks.
- Defense Dice: +2
- Defense Successes: +5 against Affinity-based attacks (excluding Arcane)
Magic Shield
- REQUIREMENTS: Level 10
- DESCRIPTION: An ancient shield with powerful enchantments to reflect most magical spells.
- Defense Dice: +6
- EFFECT: When you would normally have the opportunity to Counterattack a spell, the spell can be Deflected to anyone.
- The Deflected attack's successes are equal to what you used to block the attack +4.
Armor
Return Armor
- DESCRIPTION: Spiked with horns all around, this beautiful armor of war provides no protection, but it invites death towards those that would attack you.
- EFFECT 1: Once per turn, after someone attacks you with a melee attack, the armor's spikes shoot outwards, hitting the attacker.
- Roll your Power dice vs. targets' Power dice
- Damage: Halved
Robes
Tools
Consumables
Restoration Heart
- Amount: 2
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 2 * # Hearts, where # = your Total Affinity Levels.
Magic Jar
- Amount: 2
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 2 * # Magic, where # = your Total Affinity Levels.
Masks
Misc
Heart and Magic Containers
- Total number of Heart and Magic Containers acquired from pickups:
- Hearts
- Amount: 0