Zelda Universe RPG

Lolie [Test] - Printable Version

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Lolie [Test] - Orithan - 07-28-2015

Lolie (Level: 10)
  • Power: 18 (+9)
  • Courage: 22 (+0)
  • Wisdom: 0 (+0)
  • Hearts: 20/20 (+0)
  • Magic: 0/0 (+0)
  • EXP: 0/100
  • Stat Points: 0
  • Stat Points (Used): 50
  • Reroll Points: 0
  • Rupees: 1000
  • Gold Coins: 0
  • Reisano Coins: 0
 
Description
Origin: ???
Race: Human

TEST character

MLG420NOSCOPEHAXZORLOLSUCKSPLAYDOTA2N00B! GETREKTUSCRUB!

Spreadsheet
Pending

Role: Tank, anti-Armor.
The bonuses you have at the start of the battle
  • Attack: Inflict one stack of Scaling Defense Down on hitting with attacks per turn. Auto-counter attacks with Return Armor.
  • Defense: +8 Dice (+12 when Covering). +5 Successes when defending against elemental attacks excluding Arcane (+8 when Covering)
  • Stats: +9 Power.
  • EFFECT: Equipment Switch can be done for free.
Passive Skills in use:

Equipped Equipment at the start of the battle:
  • Hands - Deflector Shield (Shield), Hylian Shield (Shield)
  • Armor - Return Armor
  • Robe - (None)
  • Other - (None)

Passive Skills in use:
  • Innates - Curiosity, Perseverance, Efficent Search
  • Booster - Power Booster
  • Offensive - Defense Down
  • Defensive - Shielded Cover
  • Support/Recovery - Quick Switch
  • Counterattack - Basic Counter
Affinities
Arcane (Level: 3)
Signature
Basic
Cover
  • REQUIREMENTS: Being able to move
  • DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
    • Cover:
      • EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
        • If you are unsuccessful in defending any attack, Cover wears off.
        • DURATION: Cover lasts until you're hit or until you use Cover on someone else.
    • Reverse Cover:
      • EFFECT: Hide behind an ally, causing them to use Cover on you.
Hide
  • RESTRICTIONS: This will only work in combat if you're Camouflaged
  • DESCRIPTION: Hide behind a nearby object large enough to conceal you.
    • EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
    • EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
      • This can stack up to three times.
Basic Counter
  • RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
  • DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
    • CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
  • DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
    • EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
  • REQUIREMENTS: A free hand
  • DESCRIPTION: Swords not good enough? Punch a target with your fist!
    • Roll your Power +5 dice vs. targets' Power dice
      • Damage: Halved
Bash
  • REQUIREMENTS: A shield
  • DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
    • Roll your Power +3 dice vs. targets' Power dice
      • Damage: -2
Throw
  • REQUIREMENTS: A free hand
  • DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
    • ATTACK 1: Roll your Power dice vs. targets' Power dice
      • Damage: None
      • IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
    • ATTACK 2: Target rolls Courage dice to defend
      • Target Damage: +0
      • Projectile Damage: Halved and based on difference in successes from ATTACK 1
Kick
  • REQUIREMENTS: Two legs
  • DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
    • Roll your Courage +5 dice vs. targets' Courage dice
      • Damage: Halved
Escape
  • REQUIREMENTS: Being able to move
  • DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
    • Outrun:
      • Roll your Courage +3 dice vs. targets' Courage dice
        • Damage: None
        • EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
    • Outwit:
      • Roll your Courage +3 dice vs. targets' Wisdom dice
        • Damage: None
        • EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
Sneak-Up
  • RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
  • DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
    • EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
    • Roll your Courage dice vs. targets' Wisdom dice
      • Damage: None
      • IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
        • If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
      • IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
  • REQUIREMENTS: Being able to speak in the same language as the target
  • DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
    • Roll your Wisdom +3 dice vs. targets' Wisdom dice
      • Damage: None
      • EFFECT: If it works, target gets Taunted:
        • Target’s single-target Combat Actions can only target you.
        • DURATION: One round.
Stealth Strike
  • RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
  • DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
    • EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
    • Roll your Wisdom dice vs. targets' Wisdom dice
      • Damage: None
      • IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
        • If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
      • IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Active
Double Bash
  • REQUIREMENTS: Two shields
  • DESCRIPTION: Attack a target twice in one turn with two small bashes.
    • Roll your Power +5 dice vs. targets' Power dice * 2
      • Damage: Halved
      • EFFECT: If both bashes hit, target’s next attack is delayed by two turns.
        • The attack will occur when the delay is over.
Skull Bash
  • REQUIREMENTS: A shield
  • DESCRIPTION: Rush towards a target, bashing his skull in with your shield.
    • Roll your Power -3 dice vs. targets' Power dice
      • Damage: +0
      • EFFECT 1: Ignores half of target’s Armor.
      • EFFECT 2: Target gets one stack of the Spell Lock Affliction:
        • The only Spell the target can use is the last Spell he used.
        • Stacking Spell Lock only acts as a buffer.
Laser Eyes, Beta
  • RESTRICTIONS: This is unusable if you're currently blinded.
  • REQUIREMENTS: Level 10
  • COSTS: 4 Hearts
  • DESCRIPTION: Lasers shoot from your eyes at a target.
    • Roll your Power +6 dice vs. targets' Wisdom dice
      • Neutral Damage: 10
      • IF FAIL: The lasers cause you to get one stack of the Blind Affliction:
        • When you do any action that does not target yourself, roll $1d3. If it is a 1, you automatically miss.

Counter Preparation
  • DESCRIPTION: Prepare yourself to retaliate against an oncoming attack!
    • EFFECT: Place yourself into a Counter Stance.
      • If you successfully defend the next attack that hits you, you automatically get the chance to Counterattack the attacker.
        • If your Counterattack is successful, you can either immediately return to having Counter Stance or using Cover.
      • DURATION: Counter Stance lasts until you're hit or you use Cover as a result of using Counter Stance.
Poke
  • DESCRIPTION: Poke someone. For the lulz. This is automatic and counts as a Support Action, by the way.
    • Neutral Damage: 1
Passive
Curiosity
  • RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill. There’s no limit on Innate Skills.
  • DESCRIPTION: Humans are naturally compelled to explore the unknown, increasing their ability to find secrets or triggers.
    • EFFECT: You gain an extra hint at nearby secrets or triggers.
Perseverance
  • RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill. There’s no limit on Innate Skills.
  • DESCRIPTION: Humans are able to persevere through battles, and thus gain bonuses with lower Hearts.
    • EFFECT: When your Hearts are reduced to 33% of your maximum Hearts or lower, you gain (Your Total Affinity Levels) Attack & Defense Dice.
      • DURATION: Until your Hearts return to above 33% of your maximum Hearts.
Efficient Search
  • RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill. There’s no limit on Innate Skills.
  • REQUIREMENTS: Level 10
  • DESCRIPTION: Humans are adept at searching, being fast and efficient when searching to give them a more keen eye for hidden objects
    • EFFECT: You gain 10% Successes when performing a Spot check

Power Booster
  • RESTRICTIONS: This is a Booster Skill. You may only have one Booster Skill enabled at a time. All others must be set to (Disabled).
  • DESCRIPTION: Your strength is increased, based on your elemental power levels.
    • EFFECT: Your Power stat is increased by # * 3, where # = your Total Affinity Levels.
Defense Down
  • RESTRICTIONS: This is a Offensive Skill. You may only have one Offensive Skill enabled at a time. All others must be set to (Disabled).
  • DESCRIPTION: Your attacks hit with more force, lowering the target's ability to defend.
    • EFFECT: Once per turn, when you successfully hit a target with a single target attack, target gets one stack of the Scaling Defense Down Affliction:
      • Target loses # Defense Dice, where # = your Total Affinity Levels.
Shielded Cover
  • RESTRICTIONS: This is a Defensive Skill. You may only have one Defensive Skill enabled at a time. All others must be set to (Disabled).
  • REQUIREMENTS: A shield
  • DESCRIPTION: Your ability to protect someone with a shield is improved, but your ability to retaliate is reduced.
    • EFFECT 1: While using Cover, your shield’s Defense Dice & Successes are multiplied by x1.5
    • EFFECT 2: While using Cover, you cannot Counterattack.
Quick Switch
  • RESTRICTIONS: This is a Support Skill. You may only have one Support Skill enabled at a time. All others must be set to (Disabled).
  • DESCRIPTION: Your arms become so fast at switching equipment that it occurs almost instantaneously, allowing time to do other actions.
    • EFFECT: Equipment Switch no longer costs a Support Action. Enjoy freely switching equipment during your turn!
Basic Counter
  • RESTRICTIONS: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
  • DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the oppoturnity arises.
    • EFFECT: When you would "automatically get the chance to Counterattack", you can counterattack with any attacks listed on an equipped weapon or a PSI Spell.
Offensive
PSI Arrow, Alpha
  • REQUIREMENTS: Arcane (Level: 1)
  • COSTS: 1 Magic
  • DESCRIPTION: A basic Arcane spell, PSI Arrow hits one target.
    • Roll your Wisdom dice vs. targets' Wisdom dice
      • Damage: +1
      • EFFECT: Siphon 1 Magic from the target.
Support
Weapons
Iron Ball and Chain
  • REQUIREMENTS: Level 10 and at least 20 Power
  • DESCRIPTION: Consisting of an intimidating spiked ball attached to a long, sturdy metal chain; this simple Ball and Chain plows through defenses and can even destroy them. Can use Shield Smash or Armor Smash on a target.
    • Shield Smash:
      • Roll your Power dice vs. targets' Power dice
        • Damage: +0
        • EFFECT 1: If it hits, target gets two stacks of the Defense Down Affliction:
          • Target loses 3 Defense Dice.
        • EFFECT 2: Afterwards, if target’s Defense Dice & Successes bonuses are reduced to 0 or less as a result, any Shields the target has equipped become disabled.
          • DURATION: For the remainder of the battle or until target’s Defense Dice & Successes are above 0.
    • Armor Smash:
      • Roll your Power -6 dice vs. targets' Courage dice
        • Damage: +5
        • EFFECT 1: If it hits, target gets two stacks of the Armor Down Affliction:
          • Target loses 3 Armor.
        • EFFECT 2: Afterwards, if target’s Armor bonus is reduced to 0 as a result, any Armor (item) the target has equipped become disabled.
          • DURATION: For the remainder of the battle or until target’s Armor is above 0.
Ultimate Orb
  • REQUIREMENTS: Level 10 and Two-Handed
  • DESCRIPTION: This yellow orb really isn't ultimate, but it helps you out anyways. From this yellow orb of orbyness, you can fire different kinds of beams at targets; Power or Courage Beams at one target or Wisdom Beams at all enemies.
    • Stats: +2 Power, Courage, Wisdom, Hearts, and Magic.
    • Power Beam:
      • Roll your Power dice vs. targets' Power dice
        • Damage: +7
    • Courage Beam:
      • Roll your Courage +12 dice vs. targets' Courage dice
        • Damage: +0
    • Wisdom Beam:
      • Roll your Wisdom +6 dice vs. targets' Wisdom dice
        • Damage: Halved
Mini-Ballista
  • REQUIREMENTS: Level 10, 15 Base Power, and the combination of using a Mini-Ballista & Arrows is considered Two-Handed
  • DESCRIPTION: Capable of firing arrows that can pierce through enemies, this large Mini-Ballista is perfect for the heavy weapons guy. It can fire a Piercing Shot or a Sniper Shot at someone.
    • Piercing Shot:
      • Roll your Power dice vs. targets’ stat the arrow hits
        • Damage: Uses the arrow’s Damage Modifier +4
        • EFFECT: The attack pierces through the target, hitting anyone who is being Covered by the target at the same success rate and dealing half damage.
          • This can theoretically hit everyone in a Cover Train. The damage only halves once (after the first hit).
    • Sniper Shot:
      • DESCRIPTION: Shoot a target with deadly accuracy, but reduced damage.
      • Roll your Power dice +20 dice vs. targets’ stat the arrow hits
        • Damage: Halved + the arrow’s Damage Modifier
Impact Arrows
  • REQUIREMENTS: A bow
  • DESCRIPTION: These metal arrows are blunt, but their heavy weight brings much power, causing damage to armors. Can be fired at one target.
    • ATTACK: Bows firing this Arrow gain +7 Attack Dice and hit the targets' Power stat.
      • Damage: Halved
      • EFFECT: Target gets one stack of the Armor Down Affliction:
        • Target loses 3 Armor.
Shields
Deflector Shield
  • REQUIREMENTS: Level 10
  • DESCRIPTION: A pitch-black shield that seems to absorb elemental power, this shield is ineffective at defending against normal attacks, but it works very well at taking the brunt of elemental attacks.
    • Defense Dice: +2
    • Defense Successes: +5 against Affinity-based attacks (excluding Arcane)
Magic Shield
  • REQUIREMENTS: Level 10
  • DESCRIPTION: An ancient shield with powerful enchantments to reflect most magical spells.
    • Defense Dice: +6
    • EFFECT: When you would normally have the opportunity to Counterattack a spell, the spell can be Deflected to anyone.
      • The Deflected attack's successes are equal to what you used to block the attack +4.
Armor
Return Armor
  • DESCRIPTION: Spiked with horns all around, this beautiful armor of war provides no protection, but it invites death towards those that would attack you.
    • EFFECT 1: Once per turn, after someone attacks you with a melee attack, the armor's spikes shoot outwards, hitting the attacker.
      • Roll your Power dice vs. targets' Power dice
        • Damage: Halved
    • EFFECT 2: Once per turn, after someone attacks you with a ranged attack, the armor fires one of the spikes at the attacker.
      • Roll your Courage dice vs. targets' Courage dice
        • Damage: Halved
Robes
Tools
Consumables
Restoration Heart
  • Amount: 2
  • DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
    • EFFECT: Consume this to recover 2 * # Hearts, where # = your Total Affinity Levels.
Magic Jar
  • Amount: 2
  • DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
    • EFFECT: Consume this to recover 2 * # Magic, where # = your Total Affinity Levels.
Masks
Misc
Heart and Magic Containers
  • Total number of Heart and Magic Containers acquired from pickups:
    • Hearts
      • Amount: 0
    • Magic
      • Amount: 0