In ZURPG 2.0, it is highly likely I'm going to implement the following suggestion anyways. I'm simply putting it up here to see if you all want it in the game now or just wait till 2.0, because it would require an update on probably half the items/abilities in the game.
There's been a bit of ambiguity about whether something does physical damage or magic damage, or if armor blocks one type or another, etc. The following suggestion adds a bit of terminology to the game, something I've partially avoided so players don't go "what the heck does this mean". However, this terminology is going to very simple and mostly self explanatory.
Currently, this is what a White Sword looks like:
Stab:
Roll your Courage +1 dice vs. targets' Courage dice / Damage increased by 3
If the attack is unsuccessful, target automatically gets to counterattack you.
Air Blade:
Fires a blade of air at a target from afar. You must be at maximum Hearts to use this ability.
Roll your Courage +5 dice vs. targets' Courage dice
Target can only counterattack you by ranged.
Sword hits are generally accepted as physical damage, but what about Air Blade? Is it physical or magic? Well, according to the FAQ and Special Rulings thread, under Damage Types, it would describe Air Blast as physical.
With an update, however, that can be changed, as I've heard multiple players wanting that to be considered magic damage:
Stab - Physical Damage:
Roll your Courage +1 dice vs. targets' Courage dice / Damage increased by 3
If the attack is unsuccessful, target automatically gets to counterattack you.
Air Blade - Magic Damage:
Fires a blade of air at a target from afar. You must be at maximum Hearts to use this ability.
Roll your Courage +5 dice vs. targets' Courage dice
Target can only counterattack you by ranged.
Honestly, I don't know how it should actually look for weapons, format-wise. For armor though...
Turns into...
Essentially, each damage reduction is listed more as a stat. 2.0 is going to make it so everything does minimum/maximum damage while still accounting for the difference in successes. I'm not going to be making that change here unless everyone wants it, because that's not just a clarification or a format update - that's a game changer.
So, place your votes on this, and any other "vague things" you'd like to see fixed by an update like this, post here and let's see what we can do.
There's been a bit of ambiguity about whether something does physical damage or magic damage, or if armor blocks one type or another, etc. The following suggestion adds a bit of terminology to the game, something I've partially avoided so players don't go "what the heck does this mean". However, this terminology is going to very simple and mostly self explanatory.
Currently, this is what a White Sword looks like:
White Sword
- Requires at least 6 Maximum Hearts
- An enchanted blade painted seamlessly in white. It can Slice or Stab a target, or use Air Blade.
- Slice:
- Roll your Courage +3 dice vs. targets' Courage dice / Damage increased by 1
Sword hits are generally accepted as physical damage, but what about Air Blade? Is it physical or magic? Well, according to the FAQ and Special Rulings thread, under Damage Types, it would describe Air Blast as physical.
With an update, however, that can be changed, as I've heard multiple players wanting that to be considered magic damage:
White Sword
- Requires at least 6 Maximum Hearts
- An enchanted blade painted seamlessly in white. It can Slice or Stab a target, or use Air Blade.
- Slice - Physical Damage:
- Roll your Courage +3 dice vs. targets' Courage dice / Damage increased by 1
Honestly, I don't know how it should actually look for weapons, format-wise. For armor though...
Dragonhide Tunic
- Woven and developed from the hide of a dragon, this tunic provides good protection and increases your Courage slightly.
- Damage taken is reduced by 2
- Your Courage is increased by 2
Dragonhide Tunic
- Woven and developed from the hide of a dragon, this tunic provides good protection and increases your Courage slightly.
- Physical Armor: 2
- Magic Armor: 2
- Your Courage is increased by 2
So, place your votes on this, and any other "vague things" you'd like to see fixed by an update like this, post here and let's see what we can do.