So I've run into this issue on a number of occasions, where players want to drink a potion and attack in the same turn, or just a variety of combinations. That said, I'm placing this suggestion up; I was going to hold off and implement this in ZURPG 2.0, but screw it, if people think it's a good idea, let's see what happens when we implement it now. Will the balance of the game break? Probably, but quite frankly, it's probably already a little on the broken side.
Here's the poll options explained:
Feel free to comment on this, and if the majority vote is on two actions (2/3rds or higher), I will make a change in the system and then watch things break. And no, I'm not going to follow up with an immediate balance patch on it, because I want to see how the game works, as it is, with this change... if it passes.
Here's the poll options explained:
- One Action per turn:
- Regardless of what it is, you can only do one action per turn.
- You can cast an extra Support Spell for 150% of its cost in addition to the action.
- Two Actions per turn:
- You can do up to two actions per turn.
- However, you can only do 1 Offensive Action per turn.
- If the action has you rolling against an enemy, it's an Offensive Action.
- You cannot cast an extra Support Spell for 150% of its cost in addition to this, because now you can do that anyways without the higher cost.
- If you start charging up, it will take one action, leaving you with another action to do stuff. You can't use that other action towards trying to make the charge-up go faster.
Feel free to comment on this, and if the majority vote is on two actions (2/3rds or higher), I will make a change in the system and then watch things break. And no, I'm not going to follow up with an immediate balance patch on it, because I want to see how the game works, as it is, with this change... if it passes.