The following is a list of the customized bbcode that's available on this forum only. Note: All arguments must be in the order listed in the code examples.
Let's start with the stats block.
All arguments are required. Letters and spaces are the only valid options for 'name='. Numbers are the only valid options for the remaining arguments here. Arguments with /'s in them must also have them, as it denotes current value/maximum value.
Where "None" is, the following things can go there:
Namicus Maximus
- Power: 0 (+0)
- Courage: 0 (+0)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 0
- Armor: 0
- Stat Points: 59
- Stat Points (Used): 1
- Heart Containers: 0
- Rupees: 0
Affinities: None
Code:Select All
[stats name=Namicus Maximus power=0 (+0) courage=0 (+0) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d10 attack-dice=0 defense-dice=0 armor=0 stat-points=59/1 heart-containers=0 rupees=0]None[/stats]
All arguments are required. Letters and spaces are the only valid options for 'name='. Numbers are the only valid options for the remaining arguments here. Arguments with /'s in them must also have them, as it denotes current value/maximum value.
Where "None" is, the following things can go there:
- None
- and
- Commas
- Spaces
- [Fire] - Fire
- [Water] - Water
- [Nature] - Nature
- [Light] - Light
- [Shadow] - Shadow
- [Spirit] - Spirit
You may be wondering how I have tabbed content in this post. Well, you can do the same with the new tabs BBCode added on February 8th, 2015!
To begin, let me show you an example:
You can also nest tabs within tabs, for tabulous fun! To define a section in your post for tabs, use [tabs] and [/tabs] respectively, like you would any other container. However, to actually get the tabs to work properly, you must then further divide up your post into tabs. [tab=Name][/tab] defines a tab, with the Name being set to the name of the tab. Simple as that!
To begin, let me show you an example:
This is an example.
I can have multiple tabs!
Code:Select All
[tabs]
[tab=Tab 1]
This is an example.
[/tab]
[tab=Tab 2]
I can have multiple tabs!
[/tab]
[/tabs]
You can also nest tabs within tabs, for tabulous fun! To define a section in your post for tabs, use [tabs] and [/tabs] respectively, like you would any other container. However, to actually get the tabs to work properly, you must then further divide up your post into tabs. [tab=Name][/tab] defines a tab, with the Name being set to the name of the tab. Simple as that!
Next, we have the various containers.
These simply work just like standard [spoiler] tags work. Within the Skills, Spells, Affinities and Item tags are sub-containers, each with a different color. However,the entirety of the 'Basic Skills' section is done with a single line of code:
It's as simple as that.
The other sub-containers can be told to be expanded by default:
Or they can be told not to show their parent container, useful for colorizing boxes inside of tabs and other areas.
We also have two variants of the [Basic Skills] tag:
Expanded is like the standard basic skills tag, but open by default instead of collapsed. The enemy one is special for enemy profiles, and omits the parent basic skills container, dropping only the boxes into place. This is useful for enemy profiles.
Description
Affinities
Skills
Spells
Items
Code:Select All
[Description]Stuff.[/Description]
[Affinities]
[Affinity type=Fire]Stuff.[/Affinity]
[Affinity type=Water]Stuff.[/Affinity]
[Affinity type=Nature]Stuff.[/Affinity]
[Affinity type=Light]Stuff.[/Affinity]
[Affinity type=Shadow]Stuff.[/Affinity]
[Affinity type=Spirit]Stuff.[/Affinity]
[spoiler=Unused Affinities]
[Affinity type=Arcane]Stuff.[/Affinity]
[Affinity type=Storm]Stuff.[/Affinity]
[Affinity type=Wind]Stuff.[/Affinity]
[Affinity type=Earth]Stuff.[/Affinity]
[/spoiler]
[/Affinities]
[Skills]
[Skills type=Signature]Stuff.[/Skills]
[Basic Skills]
[Skills type=Innate]Stuff.[/Skills]
[Skills type=Active]Stuff.[/Skills]
[Skills type=Passive]Stuff.[/Skills]
[/Skills]
[Spells]
[Spells type=Offensive]Stuff.[/Spells]
[Spells type=Support]Stuff.[/Spells]
[/Spells]
[Items]
[Items type=Weapons]Stuff.[/Items]
[Items type=Shields]Stuff.[/Items]
[Items type=Armor]Stuff.[/Items]
[Items type=Robes]Stuff.[/Items]
[Items type=Tools]Stuff.[/Items]
[Items type=Consumables]Stuff.[/Items]
[Items type=Masks]Stuff.[/Items]
[Items type=Misc]Stuff.[/Items]
[/Items]
These simply work just like standard [spoiler] tags work. Within the Skills, Spells, Affinities and Item tags are sub-containers, each with a different color. However,the entirety of the 'Basic Skills' section is done with a single line of code:
Code:Select All
[Basic Skills]
It's as simple as that.
The other sub-containers can be told to be expanded by default:
Code:Select All
[items expanded type=Shields]Stuff.[/items]
Or they can be told not to show their parent container, useful for colorizing boxes inside of tabs and other areas.
Code:Select All
[spells nocontainer type=Offensive]Stuff.[/spells]
We also have two variants of the [Basic Skills] tag:
Code:Select All
[Expanded Basic Skills]
[Enemy Basic Skills]
Expanded is like the standard basic skills tag, but open by default instead of collapsed. The enemy one is special for enemy profiles, and omits the parent basic skills container, dropping only the boxes into place. This is useful for enemy profiles.
Then we have boxes. Boxes are just like quotes, except they don't include "Quote", and when you mouse over the box, it will highlight it.
Test
Move your mouse here!
Test 2
When you mouse over either one of these boxes...
Mouse me
They get highlighted based on where you mouseover!
Consumables
Code:Select All
[box=Test]
Move your mouse here![/box]
[box=Test 2]
When you mouse over either one of these boxes...
[box=Mouse me]
They get highlighted based on where you mouseover![/box][/box]
[Items type=Consumables]
[box=Potion]
Boxes inside of colored spoilers are outlined in the same color. These also keep the color in the background.[/box]
[/Items]
Next, we have simple formatting tags. These are terms that have their color altered simply by putting brackets around them. The following examples can be used inline with blocks of text: Power, Courage, and Wisdom. Simply take the word, and place brackets around them like in the following code box: (Capitalization matters)
Simple formatting tags apply to multiple terms within ZURPG. Here's all of them!Health and Magic
[Heart] - Heart
[Hearts] - Hearts
[Magic] - Magic
Currency
[Rupee] - Rupee
[Rupees] - Rupees
[Ore Chunk] - Ore Chunk (unused)
[Ore Chunks] - Ore Chunks (unused)
[Gold Coin] - Gold Coin (unused)
[Gold Coins] - Gold Coins (unused)
[Reisano Coin] - Reisano Coin (unused)
[Reisano Coins] - Reisano Coins (unused)
Other
[Reroll Point] - Reroll Point
[Reroll Points] - Reroll Points
[EXP] - Experience (unused)
[Stat Point] - Stat Point
[Stat Points] - Stat Points
Affinities
[Fire] - Fire
[Water] - Water
[Nature] - Nature
[Light] - Light
[Shadow] - Shadow
[Spirit] - Spirit
Code:Select All
[Power] [Courage] [Wisdom]
Simple formatting tags apply to multiple terms within ZURPG. Here's all of them!
- Primary Stats
- [Power] - Power
- [Courage] - Courage
- [Wisdom] - Wisdom
Unused Affinities
Since affinities use specific hex codes for coloring that can't be fixed with "red", "blue", or trying to find it in the color box, we have a way of coloring anything with affinity colors.
It works with an opening argument of [affinity-color], where you replace affinity with any affinity. It finishes with a closing argument of the same thing, except with a /, like [/affinity-color]. Here's the possible colors:
- Now everything is made of Water!
- I just want to set the world on fire.
Code:Select All
[water-color]Now everything is made of Water![/water-color]
[fire-color]I just want to set the world on fire.[/fire-color]
It works with an opening argument of [affinity-color], where you replace affinity with any affinity. It finishes with a closing argument of the same thing, except with a /, like [/affinity-color]. Here's the possible colors:
- Stuff goes here.
- Stuff goes here.
- Stuff goes here.
- Stuff goes here.
- Stuff goes here.
- Stuff goes here.
- Unused Affinities
Code:Select All
[fire-color]Stuff goes here.[/fire-color]
[water-color]Stuff goes here.[/water-color]
[nature-color]Stuff goes here.[/nature-color]
[light-color]Stuff goes here.[/light-color]
[shadow-color]Stuff goes here.[/shadow-color]
[spirit-color]Stuff goes here.[/spirit-color]
Unused Affinities
Next, we have "modifiers". Basically they do this: 4 Hearts. It colorizes based on the type. Valid types are: Magic, Heart, Hearts, Rupee, Rupees, Ore Chunk, Ore Chunks, Gold Coin, Gold Coins, Reisano Coin, Reisano Coins Reroll Point, Reroll Points, Experience, and Stat Points.
Once again, the numbers are placeholders. Any number works.
Additionally, there's an amount tag - Amount: 5. What this does is simple; it shows an amount. Unlike the previous tags, it does not having a simple formatting tag version.
Any number works.
- 4 Magic
- 1 Heart
- 4 Hearts
- 1 Rupee
- 53 Rupees
- 1 Ore Chunk (unused)
- 24 Ore Chunks (unused)
- 1 Gold Coin (unused)
- 35 Gold Coins (unused)
- 1 Reisano Coin (unused)
- 43 Reisano Coins (unused)
- 1 Reroll Point
- 8 Reroll Points
- 761 Experience (unused)
- 1 Stat Point
- 69 Stat Points
Once again, the numbers are placeholders. Any number works.
Code:Select All
[*][Magic]4[/Magic]
[*][Heart]1[/Heart]
[*][Hearts]4[/Hearts]
[*][Rupee]1[/Rupee]
[*][Rupees]53[/Rupees]
[*][Ore Chunk]1[/Ore Chunk]
[*][Ore Chunks]24[/Ore Chunks]
[*][Gold Coin]1[/Gold Coin]
[*][Gold Coins]35[/Gold Coins]
[*][Reisano Coin]1[/Reisano Coin]
[*][Reisano Coins]43[/Reisano Coins]
[*][Reroll Point]1[/Reroll Point]
[*][Reroll Points]8[/Reroll Points]
[*][EXP]761[/EXP]
[*][Stat Point]1[/Stat Point]
[*][Stat Points]69[/Stat Points]
Additionally, there's an amount tag - Amount: 5. What this does is simple; it shows an amount. Unlike the previous tags, it does not having a simple formatting tag version.
- Amount: 7
- Amount: 26
Any number works.
Code:Select All
[Amount]5[/Amount]
[Amount]7[/Amount]
[Amount]26[/Amount]
[dice] is a fairly complex tag. It's quite picky on the arguments you use. These can also be used inline like the others. This is the most basic version of it:
For this, both arguments are required.
The following builds upon it:
The layout is as follows:
"type-a" and "type-b" arguments are required. "amount-a" and "amount-b" arguments are optional. "amount-a" and "amount-b" should have either positive values (+8) or negative values (-10).
- Roll your Power +6 dice
For this, both arguments are required.
Code:Select All
[dice type=Power amount=+6]
The following builds upon it:
- Roll your Power +7 dice vs. targets' Courage +6 dice
- Roll your Power dice vs. targets' Courage +6 dice
- Roll your Power +7 dice vs. targets' Courage dice
- Roll your Power dice vs. targets' Courage dice
The layout is as follows:
Code:Select All
[dice type-a=Power amount-a=+7 type-b=Courage amount-b=+6]
[dice type-a=Power type-b=Courage amount-b=+6]
[dice type-a=Power amount-a=+7 type-b=Courage]
[dice type-a=Power type-b=Courage]
"type-a" and "type-b" arguments are required. "amount-a" and "amount-b" arguments are optional. "amount-a" and "amount-b" should have either positive values (+8) or negative values (-10).
Finally we have the enemy stats block:
All arguments are required, numbers are the only valid options for all arguments here. Arguments with /'s in them must also have them, as it denotes current value/maximum value.
Regarding "None", see the note in the "Stats Block" tab about it.
The following are also used for enemies specifically. They emulate quote tags while being colored, without the "Quote" part.
Just like the colored spoiler versions, all boxes placed inside of them use the same color.
Should you want to create an enemy, use the Enemy Template.
Enemy Name
- Power: 12 (+0)
- Courage: 12 (+0)
- Wisdom: 12 (+0)
- Hearts: 12/12 (+0)
- Magic: 12/12 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 0
- Armor: 0
Affinities: None
Code:Select All
[estats name=Enemy Name power=12 (+0) courage=12 (+0) wisdom=12 (+0) hearts=12/12 (+0) magic=12/12 (+0) initiative=1d10 attack-dice=0 defense-dice=0 armor=0]None[/estats]
All arguments are required, numbers are the only valid options for all arguments here. Arguments with /'s in them must also have them, as it denotes current value/maximum value.
Regarding "None", see the note in the "Stats Block" tab about it.
The following are also used for enemies specifically. They emulate quote tags while being colored, without the "Quote" part.
Description
Affinities
Skills
Spells
Items
Code:Select All
[eDescription][/eDescription]
[eAffinities][/eAffinities]
[eSkills][/eSkills]
[eSpells][/eSpells]
[eItems][/eItems]
Just like the colored spoiler versions, all boxes placed inside of them use the same color.
Should you want to create an enemy, use the Enemy Template.