Formatting Information - Sephiroth - 09-22-2011
The following is a list of the customized bbcode that's available on this forum only. Note: All arguments must be in the order listed in the code examples.
Let's start with the stats block.
- Power: 0 (+0)
- Courage: 0 (+0)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 0
- Armor: 0
- Stat Points: 59
- Stat Points (Used): 1
- Heart Containers: 0
- Rupees: 0
Affinities: None
[stats name=Namicus Maximus power=0 (+0) courage=0 (+0) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d10 attack-dice=0 defense-dice=0 armor=0 stat-points=59/1 heart-containers=0 rupees=0]None[/stats]
All arguments are required. Letters and spaces are the only valid options for 'name='. Numbers are the only valid options for the remaining arguments here. Arguments with /'s in them must also have them, as it denotes current value/maximum value.
Where "None" is, the following things can go there:
- None
- and
- Commas
- Spaces
- [Fire] - Fire
- [Water] - Water
- [Nature] - Nature
- [Light] - Light
- [Shadow] - Shadow
- [Spirit] - Spirit
You may be wondering how I have tabbed content in this post. Well, you can do the same with the new tabs BBCode added on February 8th, 2015!
To begin, let me show you an example:
This is an example.
I can have multiple tabs!
[tabs]
[tab=Tab 1]
This is an example.
[/tab]
[tab=Tab 2]
I can have multiple tabs!
[/tab]
[/tabs]
You can also nest tabs within tabs, for tabulous fun! To define a section in your post for tabs, use [t abs] and [/t abs] respectively, like you would any other container. However, to actually get the tabs to work properly, you must then further divide up your post into tabs. [t ab=Name][/t ab] defines a tab, with the Name being set to the name of the tab. Simple as that!
Next, we have the various containers.
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
[Description]Stuff.[/Description]
[Affinities]
[Affinity type=Fire]Stuff.[/Affinity]
[Affinity type=Water]Stuff.[/Affinity]
[Affinity type=Nature]Stuff.[/Affinity]
[Affinity type=Light]Stuff.[/Affinity]
[Affinity type=Shadow]Stuff.[/Affinity]
[Affinity type=Spirit]Stuff.[/Affinity]
[spoiler=Unused Affinities]
[Affinity type=Arcane]Stuff.[/Affinity]
[Affinity type=Storm]Stuff.[/Affinity]
[Affinity type=Wind]Stuff.[/Affinity]
[Affinity type=Earth]Stuff.[/Affinity]
[/spoiler]
[/Affinities]
[Skills]
[Skills type=Signature]Stuff.[/Skills]
[Basic Skills]
[Skills type=Innate]Stuff.[/Skills]
[Skills type=Active]Stuff.[/Skills]
[Skills type=Passive]Stuff.[/Skills]
[/Skills]
[Spells]
[Spells type=Offensive]Stuff.[/Spells]
[Spells type=Support]Stuff.[/Spells]
[/Spells]
[Items]
[Items type=Weapons]Stuff.[/Items]
[Items type=Shields]Stuff.[/Items]
[Items type=Armor]Stuff.[/Items]
[Items type=Robes]Stuff.[/Items]
[Items type=Tools]Stuff.[/Items]
[Items type=Consumables]Stuff.[/Items]
[Items type=Masks]Stuff.[/Items]
[Items type=Misc]Stuff.[/Items]
[/Items]
These simply work just like standard [spoiler] tags work. Within the Skills, Spells, Affinities and Item tags are sub-containers, each with a different color. However,the entirety of the 'Basic Skills' section is done with a single line of code:
It's as simple as that.
The other sub-containers can be told to be expanded by default:
[items expanded type=Shields]Stuff.[/items]
Or they can be told not to show their parent container, useful for colorizing boxes inside of tabs and other areas.
[spells nocontainer type=Offensive]Stuff.[/spells]
We also have two variants of the [ Basic Skills] tag:
[Expanded Basic Skills]
[Enemy Basic Skills]
Expanded is like the standard basic skills tag, but open by default instead of collapsed. The enemy one is special for enemy profiles, and omits the parent basic skills container, dropping only the boxes into place. This is useful for enemy profiles.
Then we have boxes. Boxes are just like quotes, except they don't include "Quote", and when you mouse over the box, it will highlight it.
When you mouse over either one of these boxes...
They get highlighted based on where you mouseover!
Boxes inside of colored spoilers are outlined in the same color. These also keep the color in the background.
[box=Test]
Move your mouse here![/box]
[box=Test 2]
When you mouse over either one of these boxes...
[box=Mouse me]
They get highlighted based on where you mouseover![/box][/box]
[Items type=Consumables]
[box=Potion]
Boxes inside of colored spoilers are outlined in the same color. These also keep the color in the background.[/box]
[/Items]
Next, we have simple formatting tags. These are terms that have their color altered simply by putting brackets around them. The following examples can be used inline with blocks of text: Power, Courage, and Wisdom. Simply take the word, and place brackets around them like in the following code box: (Capitalization matters)
[Power] [Courage] [Wisdom]
Simple formatting tags apply to multiple terms within ZURPG. Here's all of them!
- Primary Stats
- [Power] - Power
- [Courage] - Courage
- [Wisdom] - Wisdom
Health and Magic
[Heart] - Heart
[Hearts] - Hearts
[Magic] - Magic
Currency
[Rupee] - Rupee
[Rupees] - Rupees
[Ore Chunk] - Ore Chunk (unused)
[Ore Chunks] - Ore Chunks (unused)
[Gold Coin] - Gold Coin (unused)
[Gold Coins] - Gold Coins (unused)
[Reisano Coin] - Reisano Coin (unused)
[Reisano Coins] - Reisano Coins (unused)
Other
[Reroll Point] - Reroll Point
[Reroll Points] - Reroll Points
[EXP] - Experience (unused)
[Stat Point] - Stat Point
[Stat Points] - Stat Points
Affinities
[Fire] - Fire
[Water] - Water
[Nature] - Nature
[Light] - Light
[Shadow] - Shadow
[Spirit] - Spirit
- [Arcane] - Arcane
- [Storm] - Storm
- [Wind] - Wind
- [Earth] - Earth
Since affinities use specific hex codes for coloring that can't be fixed with "red", "blue", or trying to find it in the color box, we have a way of coloring anything with affinity colors.
- Now everything is made of Water!
- I just want to set the world on fire.
[water-color]Now everything is made of Water![/water-color]
[fire-color]I just want to set the world on fire.[/fire-color]
It works with an opening argument of [affinity-color], where you replace affinity with any affinity. It finishes with a closing argument of the same thing, except with a /, like [/affinity-color]. Here's the possible colors:
- Stuff goes here.
- Stuff goes here.
- Stuff goes here.
- Stuff goes here.
- Stuff goes here.
- Stuff goes here.
- Stuff goes here.
- Stuff goes here.
- Stuff goes here.
- Stuff goes here.
[fire-color]Stuff goes here.[/fire-color]
[water-color]Stuff goes here.[/water-color]
[nature-color]Stuff goes here.[/nature-color]
[light-color]Stuff goes here.[/light-color]
[shadow-color]Stuff goes here.[/shadow-color]
[spirit-color]Stuff goes here.[/spirit-color]
[arcane-color]Stuff goes here.[/arcane-color]
[storm-color]Stuff goes here.[/storm-color]
[wind-color]Stuff goes here.[/wind-color]
[earth-color]Stuff goes here.[/earth-color]
Next, we have "modifiers". Basically they do this: 4 Hearts. It colorizes based on the type. Valid types are: Magic, Heart, Hearts, Rupee, Rupees, Ore Chunk, Ore Chunks, Gold Coin, Gold Coins, Reisano Coin, Reisano Coins Reroll Point, Reroll Points, Experience, and Stat Points.
- 4 Magic
- 1 Heart
- 4 Hearts
- 1 Rupee
- 53 Rupees
- 1 Ore Chunk (unused)
- 24 Ore Chunks (unused)
- 1 Gold Coin (unused)
- 35 Gold Coins (unused)
- 1 Reisano Coin (unused)
- 43 Reisano Coins (unused)
- 1 Reroll Point
- 8 Reroll Points
- 761 Experience (unused)
- 1 Stat Point
- 69 Stat Points
Once again, the numbers are placeholders. Any number works.
[*][Magic]4[/Magic]
[*][Heart]1[/Heart]
[*][Hearts]4[/Hearts]
[*][Rupee]1[/Rupee]
[*][Rupees]53[/Rupees]
[*][Ore Chunk]1[/Ore Chunk]
[*][Ore Chunks]24[/Ore Chunks]
[*][Gold Coin]1[/Gold Coin]
[*][Gold Coins]35[/Gold Coins]
[*][Reisano Coin]1[/Reisano Coin]
[*][Reisano Coins]43[/Reisano Coins]
[*][Reroll Point]1[/Reroll Point]
[*][Reroll Points]8[/Reroll Points]
[*][EXP]761[/EXP]
[*][Stat Point]1[/Stat Point]
[*][Stat Points]69[/Stat Points]
Additionally, there's an amount tag - Amount: 5. What this does is simple; it shows an amount. Unlike the previous tags, it does not having a simple formatting tag version.
Any number works.
[Amount]5[/Amount]
[Amount]7[/Amount]
[Amount]26[/Amount]
[dice] is a fairly complex tag. It's quite picky on the arguments you use. These can also be used inline like the others. This is the most basic version of it:
For this, both arguments are required.
[dice type=Power amount=+6]
The following builds upon it:
- Roll your Power +7 dice vs. targets' Courage +6 dice
- Roll your Power dice vs. targets' Courage +6 dice
- Roll your Power +7 dice vs. targets' Courage dice
- Roll your Power dice vs. targets' Courage dice
The layout is as follows:
[dice type-a=Power amount-a=+7 type-b=Courage amount-b=+6]
[dice type-a=Power type-b=Courage amount-b=+6]
[dice type-a=Power amount-a=+7 type-b=Courage]
[dice type-a=Power type-b=Courage]
"type-a" and "type-b" arguments are required. "amount-a" and "amount-b" arguments are optional. "amount-a" and "amount-b" should have either positive values (+8) or negative values (-10).
Finally we have the enemy stats block:
- Power: 12 (+0)
- Courage: 12 (+0)
- Wisdom: 12 (+0)
- Hearts: 12/12 (+0)
- Magic: 12/12 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 0
- Armor: 0
Affinities: None
[estats name=Enemy Name power=12 (+0) courage=12 (+0) wisdom=12 (+0) hearts=12/12 (+0) magic=12/12 (+0) initiative=1d10 attack-dice=0 defense-dice=0 armor=0]None[/estats]
All arguments are required, numbers are the only valid options for all arguments here. Arguments with /'s in them must also have them, as it denotes current value/maximum value.
Regarding "None", see the note in the "Stats Block" tab about it.
The following are also used for enemies specifically. They emulate quote tags while being colored, without the "Quote" part.
[eDescription][/eDescription]
[eAffinities][/eAffinities]
[eSkills][/eSkills]
[eSpells][/eSpells]
[eItems][/eItems]
Just like the colored spoiler versions, all boxes placed inside of them use the same color.
Should you want to create an enemy, use the Enemy Template.
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