Sandor Clegane
- Power: 18 (+0)
- Courage: 23 (+0)
- Wisdom: 12 (+0)
- Hearts: 12/19 (+0)
- Magic: 5/5 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 0
- Armor: 0
- Stat Points: 0
- Stat Points (Used): 75
- Heart Containers: 4
- Rupees: 551
Affinities: Fire, Nature
Other Bonuses
- None! For now...
None
Mercy Kill
- WIP
Confidence
- RESTRICTION 1: This is an Innate Skill. Only Humans can learn and use this skill.
- RESTRICTION 2: This can only be used once per battle.
- DESCRIPTION: You gain increased confidence within yourself, temporarily breaking free of negative effects, but making you more susceptible to attacks.
- EFFECT: You become immune to all your effects that were caused by enemies, but you also temporarily lose 5 Defense Dice.
- This does not actually remove them or prevent you from getting more.
- DURATION: One round.
Integrity
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: You become fortified temporarily, reducing damage you would take for a short time.
- EFFECT: You gain 3 Armor.
- DURATION: One round.
Adapt
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- COSTS: 3 Magic
- DESCRIPTION: As a Human, you’re able to learn new things, especially in the heat of battle, very quickly, and as a result, you can adapt to any situation. Scan one target, attempting to learn their strengths.
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, you can pick a stat (Power, Courage, or Wisdom) that the target has higher of than you, and add half of the difference between them to your respective stat.
- For example, if the target has 20 Power and you have 10 Power, you gain 5 Power.
Perseverance
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans are able to persevere through battles, and thus gain bonuses with lower Hearts.
- EFFECT: When your Hearts are reduced to 50% of your Maximum Hearts or lower, you gain 3 Attack Dice & Defense Dice.
- DURATION: This lasts until your Hearts return to above 50% of your Maximum Hearts.
Curiosity
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans are naturally compelled to explore the unknown, increasing their ability to find secrets or triggers.
- EFFECT 1: You gain an extra hint at nearby secrets or triggers.
- EFFECT 2: Whenever you are close to a secret or trigger, you feel a wave of extra curiosity echo through you, alerting you to its presence.
Gut Feeling
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans have occasional compulsions, pulling them towards or away something.
- EFFECT: You also are aware of the direction of the plot, unless you’re in a maze.
Steal
- SELL VALUE: 75 Rupees
- REQUIREMENTS: A free hand
- DESCRIPTION: Select a target to steal from. Hopefully it's not considered illegal.
- Roll your Power dice vs. targets' Power dice
- Damage: None
Basic
PSI Quake
- SELL VALUE: 50 Rupees
- REQUIREMENTS: Nature
- COSTS: 1 Magic
- DESCRIPTION: A basic Nature spell that sends a rumble of Magic through the ground, hitting a target.
- EFFECT: This bypasses Cover.
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: +2
Claymore
- SELL VALUE: 75 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A large sword easily capable of slicing through any foe in your path. Can Power Slash or Cleave a target.
- Power Slash:
- Roll your Power dice vs. targets' Courage dice
- Damage: +7
Extra Smash Hammer
- SELL VALUE: 100 Rupees
- DESCRIPTION: A steel hammer that packs extra extra punch, this hammer can cripple defenses and disable targets. Can Whack or Cripple a target.
- Whack!:
- Roll your Power dice vs. targets' Power dice
- Damage: +5
Spiked Boomerang
- SELL VALUE: 75 Rupees
- DESCRIPTION: A nice, metal boomerang, duct tape'd to the brim with spikes. It's a wonder you can even hold it, much less throw it. You can hit a target with Throw or use Golden Throw.
- Throw:
- Roll your Power dice vs. targets' Power dice
- Damage: -3
- EFFECT: If it hits, the Spiked Boomerang bounces off and directs itself towards one more target at the same success rate.
- This effect does not proc itself again.
White Sword
- SELL VALUE: 75 Rupees
- DESCRIPTION: A white blade enchanted with the power of wind. Can Slash, Stab, or Air Blade one target.
- Slash:
- Roll your Courage +6 dice vs. targets' Courage dice
- Damage: +0
Clawblade
- SELL VALUE: 100 Rupees
- DESCRIPTION: A very lightweight blade with serrated edges. After stabbing, it pulls on the target's organs, clawing at them on the way out. Can use Slash or Stab on a target.
- Slash:
- Roll your Courage +10 dice vs. targets' Courage dice
- Damage: Halved
- EFFECT: If it hits, target gets Bleeding x2.
Deku Stick
- Amount: 4
- SELL VALUE: 25 Rupees
- DESCRIPTION: Crafted from the bark of generations of the Deku Trees, these common but powerful sticks are imbued with Magic, which releases when it breaks. Can hit one target.
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: +0
- EFFECT: If it hits, the Enchanted Deku Stick breaks, giving the target Magic Bleeding x3.
- IF FAIL: The Enchanted Deku Stick breaks and releases a wave of Magic, causing everyone to recover 3 Magic.
Hylian Shield
- Amount: 4
- SELL VALUE: 75 Rupees
- DESCRIPTION: A standard shield used by many of the Hylian Guards. It defends well against most attacks.
- Defense Dice: +3
Iron Buckler
- SELL VALUE: 50 Rupees
- DESCRIPTION: A small, iron-plated buckler that provides minor defense.
- EFFECT: You can equip one Buckler while you have either a Bow & Arrows equipped or a Slingshot equipped.
- Defense Dice: +1
Flaming Armor (Equipped)
- REQUIREMENTS: Fire
- DESCRIPTION: This metal-plated armor seems to be on fire, hurting anyone that comes close to you. Can use Veil of Flames on a target.
- Armor: +4
- EFFECT: Anyone that fights you in melee combat automatically receives 2 Neutral Damage.
- Veil of Flames:
- COSTS: 3 Magic
- DESCRIPTION: A ring of Fire surrounds someone, its flames dealing damage to those who near.
- EFFECT: Anyone that fights you in melee combat automatically receives 2 Neutral Damage.
- DURATION: For the remainder of the battle. Cannot be stacked.
Soldier Platemail
- Amount: 3
- SELL VALUE: 75 Rupees
- DESCRIPTION: A steadfast, durable plate of armor that protects you well against attacks.
- Armor: +4
(WIP) Rauru's Robes
- Somehow, some way, you stole Rauru's Robes. What do they do? Who knows! Will fill it in later.
Restoration Heart
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
Red Potion
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A light red liquid that gives you health back when you drink it. So what's in it anyways?
- EFFECT: Consume this to recover either:
- Recover 10 Hearts... OR
- Half of your Maximum Hearts.
Magic Jar
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 4 Magic.
Mysterious Potion
- Amount: 1
- DESCRIPTION: What color is it? What does it taste like? Is it even safe? Who knows! When you drink it, roll a $1d6. The result is what you get:
- Recover 15 Hearts.
- Recover 10 Magic.
- Gain 5 Attack Dice & Defense Dice.
- Take 10 Neutral Damage.
- Lose 7 Magic. If this drops you to 0 Magic, you die instantly.
- Drink a Crack Potion. DM will find and send you the details.
Reroll Points
- Amount: 5
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
Fairy
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
Empty Bottle
- Amount: 0
- DESCRIPTION: It's an empty bottle. Or is it? Maybe you can store something inside of it. Assuming it's got more than Amount: 0.
Ore Chunks
- Amount: 25
- DESCRIPTION: Subrosian Ore Chunks! I wonder what these are good for?
Rare Ring
- Amount: 1
- Level 10
- This ring seems to be quite powerful. What secrets does it hold inside? Get it appraised at the Appraisal Shop so that you can use it.
Ascended Ring
- Amount: 2
- Level 20
- That's a mighty ring you have there. Get it appraised at the Appraisal Shop so that you can use it.
Common Ring
- Amount: 1
- It's just a common old ring. Get it appraised at the Appraisal Shop so that you can use it.