In player profiles, there's three active skills they start with by default. While Bash is mainly to provide a Power attack at level 1, it's the other two I want to talk about, Cover and Escape. They're primarily listed there in the profiles to show the players how they work. However, they're actually supposed to be built into everyone... including all enemies.
Currently, as it is, enemies only have Cover or Escape if it's written into them, namely the ones that run off of counterattacks. Preferably, I'd like it so all enemies could use them, but adding it in would add a good bit of "clutter". After seeing two or three enemies that have it, it'd just be something that's in the way and not needed.
Thoughts? Should it be added in every enemy profile, or should it be understood that it's there? I would add the skills to an enemy profile if it's a variant on Cover or Escape, but personally, I'd rather these two be naturally built in. If so, I'll add something in the Rules/Knowledge section as well as the About Enemies section.
Currently, as it is, enemies only have Cover or Escape if it's written into them, namely the ones that run off of counterattacks. Preferably, I'd like it so all enemies could use them, but adding it in would add a good bit of "clutter". After seeing two or three enemies that have it, it'd just be something that's in the way and not needed.
Thoughts? Should it be added in every enemy profile, or should it be understood that it's there? I would add the skills to an enemy profile if it's a variant on Cover or Escape, but personally, I'd rather these two be naturally built in. If so, I'll add something in the Rules/Knowledge section as well as the About Enemies section.