My status has been as thus - I have been at a loss about what the heck to do about "death" in this game, because in the Zelda universe, so long as fairies exist, death has little consequence in this game. Combined with that school turned out to be more than I thought this semester (ended up putting a LOT of work into creative writing, still got a bit left to do with it) and that I really didn't know how to handle the job of a DM, nothing really happened. In terms of the summer, I doubt I'll get a job immediately after school is over, so there'll be some grace time for me to do stuff.
So far, I've been going along with "because anything can happen, I'm just doing random storylines." Instead, I'm changing the approach to "let's go ahead and start the main storyline." I've learned a lot from the roleplaying group I've joined this semester, along with a good bit more from my creative writing class just about the creative process in general, and I think I'm finally ready to tackle this. And this first arc will deal with the one issue that plagues "how to do an RPG in a Zelda universe where fairies screw up death." I have not written this sucker out yet, I just have a vague idea of how I want it in my head.
What I want from you is how you think death should be handled in ZURPG. Should it result in "Game Over, go back to last save point", "Some time passes, and you're revived by fairies", or some other way? I'm not asking for what should happen in the storyline, I'm asking for something that's affecting the gameplay of both sides of ZURPG (battle and roleplay). Should there be two different kinds of death? I don't know in all honesty, so I want input on this.
So far, I've been going along with "because anything can happen, I'm just doing random storylines." Instead, I'm changing the approach to "let's go ahead and start the main storyline." I've learned a lot from the roleplaying group I've joined this semester, along with a good bit more from my creative writing class just about the creative process in general, and I think I'm finally ready to tackle this. And this first arc will deal with the one issue that plagues "how to do an RPG in a Zelda universe where fairies screw up death." I have not written this sucker out yet, I just have a vague idea of how I want it in my head.
What I want from you is how you think death should be handled in ZURPG. Should it result in "Game Over, go back to last save point", "Some time passes, and you're revived by fairies", or some other way? I'm not asking for what should happen in the storyline, I'm asking for something that's affecting the gameplay of both sides of ZURPG (battle and roleplay). Should there be two different kinds of death? I don't know in all honesty, so I want input on this.