Lead Dev, DM, Hal
(Template) Twili Archivist
Twili Archivist
- Power: 0 (+0)
- Courage: 0 (+0)
- Wisdom: 0 (+3)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+3)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 0
- Armor: 4
- Stat Points: 67
- Stat Points (Used): 8
- Heart Containers: 0
- Rupees: 200
Affinities: Light
Other Bonuses
- None! For now...
Race: Twili
“I crave for knowledge lost through the ages. I must examine all the ancient knowledge!”
“I crave for knowledge lost through the ages. I must examine all the ancient knowledge!”
Signature
Basic
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Innate
Shadow of Twilight
- RESTRICTIONS: This is an Innate Skill. Only Twili can learn and use this skill.
- COSTS: 5 Magic
- DESCRIPTION: Surrounds the battlefield with several black totems that pulsate a red energy field between each other.
- EFFECT: Summon the Twilight Barrier Field Effect:
- Overwrite any current Field Effect in play.
- No one can escape from the battle, and no one can enter the battle unless they were already inside of the barrier.
- If there are at least two Twili in the battle and at least one of them is alive, all dead Twili are revived to 1 Heart & 1 Magic at the start of each round.
Shadow Tap
- RESTRICTION 1: This is an Innate Skill. Only Twili can learn and use this skill.
- RESTRICTION 2: This can only be used during battle.
- DESCRIPTION: During combat, the Twili taps into their inner magical energies to bring out more magic, at the cost of stability, and sometimes their life.
- EFFECT 1: You recover $2d3 Magic.
- EFFECT 2: As a result, at the end of your turn one round later, you take Neutral Damage equal to the difference between your Maximum & Current Magic.
Shadow Dive
- RESTRICTIONS: This is an Innate Skill. Only Twili can learn and use this skill.
- COSTS: 2 Magic
- DESCRIPTION: Twili are from a land of darkness and are able to become one with the shadows. Select a living target’s shadow and dive into it:
- EFFECT: You cannot be targeted by attacks, and you cannot do any Actions, except cancelling this ability.
- DURATION: Until the target whose shadow you’re hiding in gets hit by a Light attack or you cancel Shadow Dive by spending a Support Action.
Twilight Power
- RESTRICTIONS: This is an Innate Skill. Only Twili can learn and use this skill.
- DESCRIPTION: All Twili, no matter where, are connected to the Twlight Realm to a slight degree, even if they can’t directly access it. As such, they’re granted extra powers from the realm’s darkness.
- Wisdom: +3
- Magic: +3/3
Shadow Sight
- RESTRICTIONS: This is an Innate Skill. Only Twili can learn and use this skill.
- DESCRIPTION: Twili were born in darkness like Bane, and thus can see through it. They’re also used to Interloper tricks.
- EFFECT: You can see through darkness and Illusions.
Ancient Knowledge
- RESTRICTIONS: This is an Innate Skill. Only Twili can learn and use this skill.
- DESCRIPTION: Twili have access to technological powers so ancient, that no one can comprehend them. It allows them to interpret and understand any language, no matter what.
- EFFECT: You can even disguise your voice as anyone or anything else.
Active
Passive
(4) Magic Regeneration
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- DESCRIPTION: You naturally recover Magic over time.
- EFFECT: You gain Magic Regen x2.
Offensive
PSI Flash
- SELL VALUE: 50 Rupees
- REQUIREMENTS: Light
- COSTS: 1 Magic
- DESCRIPTION: Send a high-energy pulse of Light at a target, cutting their Magic.
- Roll your Wisdom +2 dice vs. targets' Wisdom dice
- Damage: +0
- EFFECT: If it hits, target loses 2 Magic
Support
Mirage
- SELL VALUE: 200 Rupees
- REQUIREMENTS: Light
- COSTS: 4 Magic
- DESCRIPTION: Create a mirage of a target, giving them a chance to completely dodge attacks.
- EFFECT: Target gains Disillusion:
- Gives you a $1d3 chance to auto-dodge an attack, with a 1 being successful. Once this successfully procs, Disillusion is removed.
Weapons
Shields
Armor
Enchanted Platemail
- SELL VALUE: 125 Rupees
- DESCRIPTION: A magically enchanted platemail that provides you with more Magic.
- Armor: +2
- Magic: +3/3
Robes
Tools
Book of Magic
- SELL VALUE: 150 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A book written in mimicry of Ancient Hylian. No one has a clue what even the fake writing says, but it certainly helps when casting stronger spells.
- Magic Costs: -2 to Spells only (down to a minimum of 1 Magic).
Consumables
Restoration Heart
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
Magic Jar
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 4 Magic.
Reroll Points
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
Fairy
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
Masks
Misc
Select this Template
Code:Select All
[stats name=Twili Archivist power=0 (+0) courage=0 (+0) wisdom=0 (+3) hearts=1/1 (+0) magic=0/0 (+3) initiative=1d10 attack-dice=0 defense-dice=0 armor=4 stat-points=67/8 heart-containers=0 rupees=200]Light[/stats]
[box=Other Bonuses][list]
[*]None! For now...
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Twili
“I crave for knowledge lost through the ages. I must examine all the ancient knowledge!”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[Skills type=Innate]
[tabs]
[tab=Active Skills]
[box=Shadow of Twilight][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Twili[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Surrounds the battlefield with several black totems that pulsate a red energy field between each other.[list]
[*][b]EFFECT[/b]: Summon the [color=yellow][b]Twilight Barrier[/b][/color] [i]Field Effect[/i]:[list]
[*]Overwrite any current [i]Field Effect[/i] in play.
[*]No one can escape from the battle, and no one can enter the battle unless they were already inside of the barrier.
[*]If there are at least two [b]Twili[/b] in the battle and at least one of them is alive, all dead [b]Twili[/b] are revived to [Heart]1[/Heart] & [Magic]1[/Magic] at the start of each round.
[/list][/list][/list][/box]
[box=Shadow Tap][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Twili[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: This can only be used during battle.
[*][b]DESCRIPTION[/b]: During combat, the [b]Twili[/b] taps into their inner magical energies to bring out more magic, at the cost of stability, and sometimes their life.[list]
[*][b]EFFECT 1[/b]: You recover [b]$2d3 [Magic][/b].
[*][b]EFFECT 2[/b]: As a result, at the end of your turn one round later, you take [b]Neutral Damage[/b] equal to the difference between your [b]Maximum & Current [Magic][/b].
[/list][/list][/box]
[box=Shadow Dive][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Twili[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: [b]Twili[/b] are from a land of darkness and are able to become one with the shadows. Select a living target’s shadow and dive into it:[list]
[*][b]EFFECT[/b]: You cannot be targeted by attacks, and you cannot do any [b]Actions[/b], except cancelling this ability.[list]
[*][b]DURATION[/b]: Until the target whose shadow you’re hiding in gets hit by a [Light] attack or you cancel [b]Shadow Dive[/b] by spending a [b]Support Action[/b].
[/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Twilight Power][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Twili[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: All [b]Twili[/b], no matter where, are connected to the [b]Twlight Realm[/b] to a slight degree, even if they can’t directly access it. As such, they’re granted extra powers from the realm’s darkness.[list]
[*][b][Wisdom][/b]: +3
[*][b][Magic][/b]: +3/3
[/list][/list][/box]
[box=Shadow Sight][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Twili[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Twili[/b] were born in darkness [s]like [b]Bane[/b][/s], and thus can see through it. They’re also used to [b]Interloper[/b] tricks.[list]
[*][b]EFFECT[/b]: You can see through darkness and [b]Illusions[/b].
[/list][/list][/box]
[box=Ancient Knowledge][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Twili[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Twili[/b] have access to technological powers so ancient, that no one can comprehend them. It allows them to interpret and understand any language, no matter what.[list]
[*][b]EFFECT[/b]: You can even disguise your voice as anyone or anything else.
[/list][/list][/box]
[/tab]
[/tabs]
[/Skills]
[Skills type=Active]
[/Skills]
[Skills type=Passive]
[box=(4) Magic Regeneration][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: You naturally recover [Magic] over time.[list]
[*][b]EFFECT[/b]: You gain [b][Magic] Regen x2[/b].
[/list][/list][/box]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[box=PSI Flash][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: Send a high-energy pulse of [Light] at a target, cutting their [Magic].[list]
[*][dice type-a=Wisdom amount-a=+2 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target loses [Magic]2[/Magic]
[/list][/list][/list][/box]
[/Spells]
[Spells type=Support]
[box=Mirage][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Create a mirage of a target, giving them a chance to completely dodge attacks.[list]
[*][b]EFFECT[/b]: Target gains [color=yellow][b]Disillusion[/b][/color]:[list]
[*]Gives you a $1d3 chance to auto-dodge an attack, with a 1 being successful. Once this successfully procs, [color=yellow][b]Disillusion[/b][/color] is removed.
[/list][/list][/list][/box]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[/Items]
[Items type=Shields]
[/Items]
[Items type=Armor]
[box=Enchanted Platemail][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: A magically enchanted platemail that provides you with more [Magic].[list]
[*][b][Armor][/b]: +2
[*][b][Magic][/b]: +3/3
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[box=Book of Magic][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A book written in mimicry of [b]Ancient Hylian[/b]. No one has a clue what even the fake writing says, but it certainly helps when casting stronger spells.[list]
[*][b][Magic] Costs[/b]: -2 to [b]Spells[/b] only (down to a minimum of [Magic]1[/Magic]).
[/list][/list][/box]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]4[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]