Lead Dev, DM, Hal
(Template) Gerudo Warrior
Gerudo Warrior
- Power: 0 (+0)
- Courage: 0 (+0)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d10
- Attack Dice: 5
- Defense Dice: 5
- Armor: 1
- Stat Points: 69
- Stat Points (Used): 6
- Heart Containers: 0
- Rupees: 200
Affinities: None
Other Bonuses
- Can counterattack any attack you dodge with a difference of 1-5 successes.
Race: Gerudo
Gender: Female
“We, representatives of the Gerudo, stand tall and fight our opposition with ferocity. If you fight us, we will fight back without mercy.”
Gender: Female
“We, representatives of the Gerudo, stand tall and fight our opposition with ferocity. If you fight us, we will fight back without mercy.”
Signature
Basic
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Innate
Afflicting Attack
- RESTRICTIONS: This is an Innate Skill. Only Gerudo can learn and use this skill.
- COSTS: 3 Magic
- DESCRIPTION: Gerudo are able to apply a type of poison to their physical attacks, inhibiting certain abilities on-hit.
- EFFECT: Imbue your Power- and Courage- based damaging attacks with a special toxin that allows them to apply extra debuffs to the target. Pick one of the following two EFFECTS to give your weapons:
- EFFECT A: Once per turn, if the attack hits, target loses 2 Courage
- EFFECT B: Once per turn, if the attack hits, target's next Spell also costs 2 Hearts
Air Dash
- RESTRICTION 1: This is an Innate Skill. Only Gerudo can learn and use this skill.
- RESTRICTION 2: This can only be used once for each jump.
- REQUIREMENTS: Can only be used while jumping
- COSTS: 2 Magic
- DESCRIPTION: While jumping, you can suddenly dash in any direction with Magic.
- EFFECT: Suddenly dash in any direction, instantly changing your direction and cancelling any existing falling velocity you had.
- This dash acts like a double jump, so 2 Success from a Courage roll = 1 foot traveled. Any modifiers you have for jumping will affect this as well.
Spirit Power
- RESTRICTIONS: This is an Innate Skill. Only Gerudo can learn and use this skill.
- CHARGE: 1 Action
- Charge up by focusing into your soul, causing you to glow as your hidden power is unlocked.
Warrior Elite
- RESTRICTIONS: This is an Innate Skill. Only Gerudos can learn and use this skill.
- DESCRIPTION: The Gerudo are a proud warrior race, having natural offensive and defensive capabilities.
- Attack Dice & Defense Dice: +2
Weather Sight
- RESTRICTIONS: This is an Innate Skill. Only Gerudo can learn and use this skill.
- DESCRIPTION: Gerudos are capable of seeing through sandstorms and other types of storms, giving them the advantage when inside storms.
- EFFECT: You can see through any kind of weather condition as if it were clear.
Desert Survivalist
- RESTRICTION: This is an Innate Skill. Only Gerudos can learn and use this skill.
- DESCRIPTION: Gerudos have evolved to withstand harsh desert conditions, giving them resistance to the harsh sun and desert.
- EFFECT 1: You can remain out in harsh sun for considerably longer periods of time than other people without any ill effects.
- EFFECT 2: You can go longer without water than other people without any ill effects.
- EFFECT 3: You can tolerate hot desert sand for longer than other people without any ill effects.
Active
Passive
(5) Counter Window
- SELL VALUE: 250 Rupees
- Stat Point Cost: 5
- RESTRICTIONS: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: Allows you counter attacks that you defend against, with a certain threshold.
- CONDITION: When you successfully defend an attack, if the difference in successes is between 1 and 5 (inclusive), you can Counterattack by using any non-charge attack.
Offensive
Support
Weapons
Kutlasstana
- SELL VALUE: 100 Rupees
- DESCRIPTION: A combination between a cutlass and a katana. Ye kin use it with one or two hands, dependin' how bad yer want them cut! Can do a One-Handed Slice or a Two-Handed Slice a target.
- One-Handed Slice:
- Roll your Courage +6 dice vs. targets' Courage dice
- Damage: +0
Bow
- SELL VALUE: 75 Rupees
- REQUIREMENTS: The combination of using a Bow & Arrows is considered Two-Handed.
- DESCRIPTION: A simple yew bow that can Shoot a target using an Arrow:
- Roll your Courage +5 dice vs. targets’ stat that the arrow hits
- Damage: Uses the arrow’s Damage Modifier
Impact Arrows
- SELL VALUE: 50 Rupees
- REQUIREMENTS: A bow
- DESCRIPTION: These metal arrows are blunt, but their heavy weight brings much power, causing damage to Armors. Can be fired at one target.
- ATTACK: Roll your attacking stat +5 dice vs. targets’ Power stat
- Damage: Halved
- EFFECT: Target loses 3 Armor.
Shields
Hylian Shield
- SELL VALUE: 75 Rupees
- DESCRIPTION: A standard shield used by many of the Hylian Guards. It defends well against most attacks.
- Defense Dice: +3
Armor
Combat Armor
- SELL VALUE: 100 Rupees
- DESCRIPTION: A lightweight armor that enhances the offense of its wearer, though the protection it provides is subpar.
- Armor: +1
- Attack Dice: +3
Robes
Tools
Consumables
Restoration Heart
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
Magic Jar
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
Reroll Points
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
Fairy
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
Masks
Misc
Select this template
Code:Select All
[stats name=Gerudo Warrior power=0 (+0) courage=0 (+0) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d10 attack-dice=5 defense-dice=5 armor=1 stat-points=69/6 heart-containers=0 rupees=200]None[/stats]
[box=Other Bonuses][list]
[*]Can counterattack any attack you dodge with a difference of 1-5 successes.
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Gerudo
[u]Gender[/u]: Female
“We, representatives of the Gerudo, stand tall and fight our opposition with ferocity. If you fight us, we will fight back without mercy.”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[Skills type=Innate]
[tabs]
[tab=Active Skills]
[box=Afflicting Attack][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: [b]Gerudo[/b] are able to apply a type of poison to their physical attacks, inhibiting certain abilities on-hit.[list]
[*][b]EFFECT[/b]: Imbue your [Power]- and [Courage]- based damaging attacks with a special toxin that allows them to apply extra debuffs to the target. Pick one of the following two [b]EFFECTS[/b] to give your weapons:[list]
[*][b]EFFECT A[/b]: Once per turn, if the attack hits, target loses [b]2 [Courage][/b]
[*][b]EFFECT B[/b]: Once per turn, if the attack hits, target's next [b]Spell[/b] also costs [Hearts]2[/Hearts]
[/list][/list][/list][/box]
[box=Air Dash][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: This can only be used once for each jump.
[*][b]REQUIREMENTS[/b]: Can only be used while jumping
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: While jumping, you can suddenly dash in any direction with [Magic].[list]
[*][b]EFFECT[/b]: Suddenly dash in any direction, instantly changing your direction and cancelling any existing falling velocity you had.[list]
[*]This dash acts like a double jump, so [b]2 Success[/b] from a [Courage] roll = 1 foot traveled. Any modifiers you have for jumping will affect this as well.
[/list][/list][/list][/box]
[box=Spirit Power][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]CHARGE[/b]: [b]1 Action[/b][list]
[*]Charge up by focusing into your soul, causing you to glow as your hidden power is unlocked. [/list]
[*][b]DESCRIPTION[/b]: Once charged, unleash your focus as it unlocks its hidden power; granting you a slew of powerful bonuses.[list]
[*][b][Attack Dice] & [Defense Dice][/b]: +2
[*][b]EFFECT[/b]: Once per round, you can reroll any roll for free.
[/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Warrior Elite][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: The [b]Gerudo[/b] are a proud warrior race, having natural offensive and defensive capabilities.[list]
[*][b][Attack Dice] & [Defense Dice][/b]: +2
[/list][/list][/box]
[box=Weather Sight][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Gerudos[/b] are capable of seeing through sandstorms and other types of storms, giving them the advantage when inside storms.[list]
[*][b]EFFECT[/b]: You can see through any kind of weather condition as if it were clear.
[/list][/list][/box]
[box=Desert Survivalist][list]
[*][b]RESTRICTION[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Gerudos[/b] have evolved to withstand harsh desert conditions, giving them resistance to the harsh sun and desert.[list]
[*][b]EFFECT 1[/b]: You can remain out in harsh sun for considerably longer periods of time than other people without any ill effects.
[*][b]EFFECT 2[/b]: You can go longer without water than other people without any ill effects.
[*][b]EFFECT 3[/b]: You can tolerate hot desert sand for longer than other people without any ill effects.
[/list][/list][/box]
[/tab]
[/tabs]
[/Skills]
[Skills type=Active]
[/Skills]
[Skills type=Passive]
[box=(5) Counter Window][list]
[*][b]SELL VALUE[/b]: [Rupees]250[/Rupees]
[*][b][Stat Point] Cost[/b]: 5
[*][b]RESTRICTIONS[/b]: This is a [b]Counterattack Skill[/b]. You may only have one [b]Counterattack Skill[/b] enabled at a time. All others must be set to (Disabled).
[*][b]DESCRIPTION[/b]: Allows you counter attacks that you defend against, with a certain threshold.[list]
[*][b]CONDITION[/b]: When you successfully defend an attack, if the difference in successes is between 1 and 5 (inclusive), you can [b]Counterattack[/b] by using any non-charge attack.
[/list][/list][/box]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[/Spells]
[Spells type=Support]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[box=Kutlasstana][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A combination between a cutlass and a katana. Ye kin use it with one or two hands, dependin' how bad yer want them cut! Can do a [b]One-Handed Slice[/b] or a [b]Two-Handed Slice[/b] a target.[list]
[*][b]One-Handed Slice[/b]:[list]
[*][dice type-a=Courage amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: +0
[/list][/list]
[*][b]Two-Handed Slice[/b]:[list]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][dice type-a=Courage amount-a=+10 type-b=Courage][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/list][/box]
[box=Bow][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: The combination of using a [b]Bow & Arrows[/b] is considered [i]Two-Handed[/i].
[*][b]DESCRIPTION[/b]: A simple yew bow that can [b]Shoot[/b] a target using an [b]Arrow[/b]:[list]
[*]Roll your [Courage] +5 dice vs. targets’ stat that the arrow hits[list]
[*][b]Damage[/b]: Uses the arrow’s [b]Damage Modifier[/b]
[/list][/list][/list][/box]
[box=Impact Arrows][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]REQUIREMENTS[/b]: A bow
[*][b]DESCRIPTION[/b]: These metal arrows are blunt, but their heavy weight brings much power, causing damage to [Armor]s. Can be fired at one target.[list]
[*][b]ATTACK[/b]: Roll your attacking stat +5 dice vs. targets’ [Power] stat[list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Target loses [b]3 [Armor][/b].
[/list][/list][/list][/box]
[/Items]
[Items type=Shields]
[box=Hylian Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A standard shield used by many of the [b]Hylian Guards[/b]. It defends well against most attacks.[list]
[*][b][Defense Dice][/b]: +3
[/list][/list][/box]
[/Items]
[Items type=Armor]
[box=Combat Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A lightweight armor that enhances the offense of its wearer, though the protection it provides is subpar.[list]
[*][b][Armor][/b]: +1
[*][b][Attack Dice][/b]: +3
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]