Lead Dev, DM, Hal
(Template) Kokiri Scout
Kokiri Scout
- Power: 0 (+0)
- Courage: 0 (+3)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d19
- Attack Dice: 0
- Defense Dice: 2
- Armor: 2
- Stat Points: 68
- Stat Points (Used): 7
- Heart Containers: 0
- Rupees: 250
Affinities: Nature
Other Bonuses
- Can not get Bonus Turns
- Once per battle, can increase any attacking or defending roll by 4 Dice
- At the start of each round, you get one temporary Reroll Point; all of which vanish at the end of battle.
Race: Kokiri
“Send me in first. That will teach ‘em to not get left in the dust.”
“Send me in first. That will teach ‘em to not get left in the dust.”
Signature
Basic
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Innate
Dart and Weave
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- DESCRIPTION: For a short time, you can leap from ally to ally, defending with ease.
- EFFECT: Temporarily be capable of bouncing from one target to another. When someone attacks one of your allies, you’re able to use Cover as a reaction, allowing you to jump to your allies at will.
- DURATION: One round.
Burst of Speed
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- COSTS: 2 Magic
- DESCRIPTION: Store a quick burst of speed within yourself, ready to release at any time.
- EFFECT: Your next roll with your Courage stat gains 6 Dice.
Extreme Dash
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- COSTS: 3 Magic
- CHARGE: 1 Action
- Begin charging by channeling a burst of Magic to your legs.
Nature's Step
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- DESCRIPTION: Kokiri are quick and nimble, giving them a higher chance to go first in battle.
- Initiative: +0d1
- Courage: +3
Nature's Camouflage
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- DESCRIPTION: Because of their size, Kokiri are naturally able to sneak through crowds of similar or lower level people or creatures undetected.
- EFFECT: Additionally, if you have the Camouflage Active Skill, you are automatically in Camouflage so long as you’re near trees.
Tracking Sense
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- DESCRIPTION: As much as Kokiri are honed for their tracking skills in forests, they’re also well attuned to anyone trailing them, thanks to the sneaky Skull Kids.
- EFFECT 1: If you’re in a room, you’re able to tell if someone else is in the room other than your party.
- You do not know how many people or where they are though, so you do not get an automatic Spot Check.
Active
Passive
(3) Flashstep
- SELL VALUE: 150 Rupees
- Stat Point Cost: 3
- DESCRIPTION: You enter battles in a flash, though it's too fast for an extra move.
- Initiative: +0d8
- EFFECT: If you get a Bonus Turn, it's skipped.
Offensive
PSI Quake
- SELL VALUE: 50 Rupees
- REQUIREMENTS: Nature
- COSTS: 1 Magic
- DESCRIPTION: A basic Nature spell that sends a rumble of Magic through the ground, hitting a target.
- EFFECT: This bypasses Cover.
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: +2
Support
Earth Shield
- SELL VALUE: 150 Rupees
- REQUIREMENTS: Nature
- COSTS: 3 Magic
- DESCRIPTION: A mold of earth covers a target in a protective shell.
- EFFECT: Target gains 2 Armor.
Weapons
Kokiri Sword
- SELL VALUE: 75 Rupees
- DESCRIPTION: A short blade enchanted by the fairies of the Kokiri Forest that increases your speed with each strike. Can Slash or Stab a target.
- Slash:
- Roll your Courage +2 dice vs. targets' Courage dice
- Damage: +0
- EFFECT: If it hits, you gain 2 Courage.
Shields
Skeletal Shield
- SELL VALUE: 100 Rupees
- DESCRIPTION: A shield made entirely of bone which taps into your own bone structure, allowing you to amplify your movements.
- Defense Dice: +2
- Rapid Dash:
- RESTRICTIONS: This can only be used once per battle
- EFFECT: When attacking or defending, you can get a one-time boost of 4 Dice.
Armor
Green Tunic
- SELL VALUE: 100 Rupees
- DESCRIPTION: Does not include pants. This emerald green tunic, having been enchanted by fairies over a long period of time, allows you to transcend time around you to a small extent but offers mediocre resistance to damage.
- Armor: +2
- EFFECT 1: At the start of each round, you gain 1 Temporary Reroll Point.
- These automatically expire at the end of the battle, whether they’re used or not.
Robes
Tools
Consumables
Restoration Heart
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
Magic Jar
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
Reroll Points
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
Fairy
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
Masks
Misc
Select this template
Code:Select All
[stats name=Kokiri Scout power=0 (+0) courage=0 (+3) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d19 attack-dice=0 defense-dice=2 armor=2 stat-points=68/7 heart-containers=0 rupees=250][Nature][/stats]
[box=Other Bonuses][list]
[*]Can not get [b]Bonus Turns[/b]
[*]Once per battle, can increase any attacking or defending roll by [b]4 Dice[/b]
[*]At the start of each round, you get one temporary [Reroll Point]; all of which vanish at the end of battle.
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Kokiri
“Send me in first. That will teach ‘em to not get left in the dust.”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[Skills type=Innate]
[tabs]
[tab=Active Skills]
[box=Dart and Weave][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: For a short time, you can leap from ally to ally, defending with ease.[list]
[*][b]EFFECT[/b]: Temporarily be capable of bouncing from one target to another. When someone attacks one of your allies, you’re able to use [b]Cover[/b] as a reaction, allowing you to jump to your allies at will.[list]
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[box=Burst of Speed][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Store a quick burst of speed within yourself, ready to release at any time.[list]
[*][b]EFFECT[/b]: Your next roll with your [Courage] stat gains [b]6 Dice[/b].
[/list][/list][/box]
[box=Extreme Dash][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]CHARGE[/b]: 1 Action[list]
[*]Begin charging by channeling a burst of [Magic] to your legs.[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can cause the [Magic] in your legs to explode, flinging you at extreme speeds towards a target. GOTTA GO FAST![list]
[*][dice type-a=Courage amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it succeeds, you can immediately follow up with a melee attack on the target, gaining [b]Bonus Dice[/b] on the attack equal to the difference in successes.
[/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Nature's Step][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Kokiri[/b] are quick and nimble, giving them a higher chance to go first in battle.[list]
[*][b][Initiative][/b]: +0d1
[*][b][Courage][/b]: +3
[/list][/list][/box]
[box=Nature's Camouflage][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Because of their size, [b]Kokiri[/b] are naturally able to sneak through crowds of similar or lower level people or creatures undetected.[list]
[*][b]EFFECT[/b]: Additionally, if you have the [b]Camouflage[/b] Active Skill, you are automatically in [b]Camouflage[/b] so long as you’re near trees.
[/list][/list][/box]
[box=Tracking Sense][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: As much as [b]Kokiri[/b] are honed for their tracking skills in forests, they’re also well attuned to anyone trailing them, thanks to the sneaky [b]Skull Kids[/b].[list]
[*][b]EFFECT 1[/b]: If you’re in a room, you’re able to tell if someone else is in the room other than your party.[list]
[*]You do not know how many people or where they are though, so you do not get an automatic [b]Spot Check[/b].
[/list]
[*][b]EFFECT 2[/b]: If someone is tailing you, you become aware of it.[list]
[*]Again, it does not proc an automatic [b]Spot Check[/b].
[/list][/list][/list][/box]
[/tab]
[/tabs]
[/Skills]
[Skills type=Active]
[/Skills]
[Skills type=Passive]
[box=(3) Flashstep][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b][Stat Point] Cost[/b]: 3
[*][b]DESCRIPTION[/b]: You enter battles in a flash, though it's too fast for an extra move.[list]
[*][b][Initiative][/b]: +0d8
[*][b]EFFECT[/b]: If you get a [b]Bonus Turn[/b], it's skipped.
[/list][/list][/box]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[box=PSI Quake][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: A basic [Nature] spell that sends a rumble of [Magic] through the ground, hitting a target.[list]
[*][b]EFFECT[/b]: This bypasses [b]Cover[/b].
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +2
[/list][/list][/list][/box]
[/Spells]
[Spells type=Support]
[box=Earth Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: A mold of earth covers a target in a protective shell.[list]
[*][b]EFFECT[/b]: Target gains [b]2 [Armor][/b].
[/list][/list][/box]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[box=Kokiri Sword][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A short blade enchanted by the fairies of the Kokiri Forest that increases your speed with each strike. Can [b]Slash[/b] or [b]Stab[/b] a target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage amount-a=+2 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you gain [b]2 [Courage][/b].
[/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage amount-a=-2 type-b=Courage][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If it hits, you siphon [b]2 [Courage][/b] from the target to you.
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you, regardless of [b]CONDITIONS[/b].
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Shields]
[box=Skeletal Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A shield made entirely of bone which taps into your own bone structure, allowing you to amplify your movements.[list]
[*][b][Defense Dice][/b]: +2
[*][b]Rapid Dash[/b]:[list]
[*][b]RESTRICTIONS[/b]: This can only be used once per battle
[*][b]EFFECT[/b]: When attacking or defending, you can get a one-time boost of [b]4 Dice[/b].
[/list][/list][/list][/box]
[/Items]
[Items type=Armor]
[box=Green Tunic][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: [color=#FF0000]Does not include pants.[/color] This emerald green tunic, having been enchanted by fairies over a long period of time, allows you to transcend time around you to a small extent but offers mediocre resistance to damage.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT 1[/b]: At the start of each round, you gain [b]1 Temporary [Reroll Point][/b].[list]
[*]These automatically expire at the end of the battle, whether they’re used or not.
[/list]
[*][b]EFFECT 2[/b]: You gain [b]3 Dice[/b] when defending against [b]Spot Checks[/b].
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]