Kokiri Templates - Orithan - 06-28-2016
- Power: 0 (+0)
- Courage: 0 (+3)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d19
- Attack Dice: 0
- Defense Dice: 2
- Armor: 2
- Stat Points: 68
- Stat Points (Used): 7
- Heart Containers: 0
- Rupees: 250
Affinities: Nature
- Can not get Bonus Turns
- Once per battle, can increase any attacking or defending roll by 4 Dice
- At the start of each round, you get one temporary Reroll Point; all of which vanish at the end of battle.
Race: Kokiri
“Send me in first. That will teach ‘em to not get left in the dust.”
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- DESCRIPTION: For a short time, you can leap from ally to ally, defending with ease.
- EFFECT: Temporarily be capable of bouncing from one target to another. When someone attacks one of your allies, you’re able to use Cover as a reaction, allowing you to jump to your allies at will.
- DURATION: One round.
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- COSTS: 2 Magic
- DESCRIPTION: Store a quick burst of speed within yourself, ready to release at any time.
- EFFECT: Your next roll with your Courage stat gains 6 Dice.
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- COSTS: 3 Magic
- CHARGE: 1 Action
- Begin charging by channeling a burst of Magic to your legs.
DESCRIPTION: Once charged, you can cause the Magic in your legs to explode, flinging you at extreme speeds towards a target. GOTTA GO FAST!
Roll your Courage +6 dice vs. targets' Courage dice
Damage: None
EFFECT: If it succeeds, you can immediately follow up with a melee attack on the target, gaining Bonus Dice on the attack equal to the difference in successes.
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- DESCRIPTION: Kokiri are quick and nimble, giving them a higher chance to go first in battle.
- Initiative: +0d1
- Courage: +3
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- DESCRIPTION: Because of their size, Kokiri are naturally able to sneak through crowds of similar or lower level people or creatures undetected.
- EFFECT: Additionally, if you have the Camouflage Active Skill, you are automatically in Camouflage so long as you’re near trees.
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- DESCRIPTION: As much as Kokiri are honed for their tracking skills in forests, they’re also well attuned to anyone trailing them, thanks to the sneaky Skull Kids.
- EFFECT 1: If you’re in a room, you’re able to tell if someone else is in the room other than your party.
- You do not know how many people or where they are though, so you do not get an automatic Spot Check.
EFFECT 2: If someone is tailing you, you become aware of it.
Again, it does not proc an automatic Spot Check.
- SELL VALUE: 150 Rupees
- Stat Point Cost: 3
- DESCRIPTION: You enter battles in a flash, though it's too fast for an extra move.
- Initiative: +0d8
- EFFECT: If you get a Bonus Turn, it's skipped.
- SELL VALUE: 50 Rupees
- REQUIREMENTS: Nature
- COSTS: 1 Magic
- DESCRIPTION: A basic Nature spell that sends a rumble of Magic through the ground, hitting a target.
- EFFECT: This bypasses Cover.
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: +2
- SELL VALUE: 150 Rupees
- REQUIREMENTS: Nature
- COSTS: 3 Magic
- DESCRIPTION: A mold of earth covers a target in a protective shell.
- EFFECT: Target gains 2 Armor.
- SELL VALUE: 75 Rupees
- DESCRIPTION: A short blade enchanted by the fairies of the Kokiri Forest that increases your speed with each strike. Can Slash or Stab a target.
- Slash:
- Roll your Courage +2 dice vs. targets' Courage dice
- Damage: +0
- EFFECT: If it hits, you gain 2 Courage.
Stab:
Roll your Courage -2 dice vs. targets' Courage dice
Damage: +2
EFFECT: If it hits, you siphon 2 Courage from the target to you.
IF FAIL: Target can Counterattack you, regardless of CONDITIONS.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A shield made entirely of bone which taps into your own bone structure, allowing you to amplify your movements.
- Defense Dice: +2
- Rapid Dash:
- RESTRICTIONS: This can only be used once per battle
- EFFECT: When attacking or defending, you can get a one-time boost of 4 Dice.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Does not include pants. This emerald green tunic, having been enchanted by fairies over a long period of time, allows you to transcend time around you to a small extent but offers mediocre resistance to damage.
- Armor: +2
- EFFECT 1: At the start of each round, you gain 1 Temporary Reroll Point.
- These automatically expire at the end of the battle, whether they’re used or not.
EFFECT 2: You gain 3 Dice when defending against Spot Checks.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
[stats name=Kokiri Scout power=0 (+0) courage=0 (+3) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d19 attack-dice=0 defense-dice=2 armor=2 stat-points=68/7 heart-containers=0 rupees=250][Nature][/stats]
[box=Other Bonuses][list]
[*]Can not get [b]Bonus Turns[/b]
[*]Once per battle, can increase any attacking or defending roll by [b]4 Dice[/b]
[*]At the start of each round, you get one temporary [Reroll Point]; all of which vanish at the end of battle.
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Kokiri
“Send me in first. That will teach ‘em to not get left in the dust.”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[Skills type=Innate]
[tabs]
[tab=Active Skills]
[box=Dart and Weave][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: For a short time, you can leap from ally to ally, defending with ease.[list]
[*][b]EFFECT[/b]: Temporarily be capable of bouncing from one target to another. When someone attacks one of your allies, you’re able to use [b]Cover[/b] as a reaction, allowing you to jump to your allies at will.[list]
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[box=Burst of Speed][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Store a quick burst of speed within yourself, ready to release at any time.[list]
[*][b]EFFECT[/b]: Your next roll with your [Courage] stat gains [b]6 Dice[/b].
[/list][/list][/box]
[box=Extreme Dash][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]CHARGE[/b]: 1 Action[list]
[*]Begin charging by channeling a burst of [Magic] to your legs.[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can cause the [Magic] in your legs to explode, flinging you at extreme speeds towards a target. GOTTA GO FAST![list]
[*][dice type-a=Courage amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it succeeds, you can immediately follow up with a melee attack on the target, gaining [b]Bonus Dice[/b] on the attack equal to the difference in successes.
[/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Nature's Step][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Kokiri[/b] are quick and nimble, giving them a higher chance to go first in battle.[list]
[*][b][Initiative][/b]: +0d1
[*][b][Courage][/b]: +3
[/list][/list][/box]
[box=Nature's Camouflage][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Because of their size, [b]Kokiri[/b] are naturally able to sneak through crowds of similar or lower level people or creatures undetected.[list]
[*][b]EFFECT[/b]: Additionally, if you have the [b]Camouflage[/b] Active Skill, you are automatically in [b]Camouflage[/b] so long as you’re near trees.
[/list][/list][/box]
[box=Tracking Sense][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: As much as [b]Kokiri[/b] are honed for their tracking skills in forests, they’re also well attuned to anyone trailing them, thanks to the sneaky [b]Skull Kids[/b].[list]
[*][b]EFFECT 1[/b]: If you’re in a room, you’re able to tell if someone else is in the room other than your party.[list]
[*]You do not know how many people or where they are though, so you do not get an automatic [b]Spot Check[/b].
[/list]
[*][b]EFFECT 2[/b]: If someone is tailing you, you become aware of it.[list]
[*]Again, it does not proc an automatic [b]Spot Check[/b].
[/list][/list][/list][/box]
[/tab]
[/tabs]
[/Skills]
[Skills type=Active]
[/Skills]
[Skills type=Passive]
[box=(3) Flashstep][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b][Stat Point] Cost[/b]: 3
[*][b]DESCRIPTION[/b]: You enter battles in a flash, though it's too fast for an extra move.[list]
[*][b][Initiative][/b]: +0d8
[*][b]EFFECT[/b]: If you get a [b]Bonus Turn[/b], it's skipped.
[/list][/list][/box]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[box=PSI Quake][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: A basic [Nature] spell that sends a rumble of [Magic] through the ground, hitting a target.[list]
[*][b]EFFECT[/b]: This bypasses [b]Cover[/b].
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +2
[/list][/list][/list][/box]
[/Spells]
[Spells type=Support]
[box=Earth Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: A mold of earth covers a target in a protective shell.[list]
[*][b]EFFECT[/b]: Target gains [b]2 [Armor][/b].
[/list][/list][/box]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[box=Kokiri Sword][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A short blade enchanted by the fairies of the Kokiri Forest that increases your speed with each strike. Can [b]Slash[/b] or [b]Stab[/b] a target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage amount-a=+2 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you gain [b]2 [Courage][/b].
[/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage amount-a=-2 type-b=Courage][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If it hits, you siphon [b]2 [Courage][/b] from the target to you.
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you, regardless of [b]CONDITIONS[/b].
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Shields]
[box=Skeletal Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A shield made entirely of bone which taps into your own bone structure, allowing you to amplify your movements.[list]
[*][b][Defense Dice][/b]: +2
[*][b]Rapid Dash[/b]:[list]
[*][b]RESTRICTIONS[/b]: This can only be used once per battle
[*][b]EFFECT[/b]: When attacking or defending, you can get a one-time boost of [b]4 Dice[/b].
[/list][/list][/list][/box]
[/Items]
[Items type=Armor]
[box=Green Tunic][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: [color=#FF0000]Does not include pants.[/color] This emerald green tunic, having been enchanted by fairies over a long period of time, allows you to transcend time around you to a small extent but offers mediocre resistance to damage.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT 1[/b]: At the start of each round, you gain [b]1 Temporary [Reroll Point][/b].[list]
[*]These automatically expire at the end of the battle, whether they’re used or not.
[/list]
[*][b]EFFECT 2[/b]: You gain [b]3 Dice[/b] when defending against [b]Spot Checks[/b].
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]
RE: Kokiri Templates - Orithan - 06-28-2016
- Power: 0 (+0)
- Courage: 0 (+3)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d11
- Attack Dice: 0
- Defense Dice: 0
- Armor: 2
- Stat Points: 71
- Stat Points (Used): 4
- Heart Containers: 0
- Rupees: 200
Affinities: Nature
- Once per battle, at any time, remove one Water, Fire, Nature, Light, or Shadow Named EFFECT from yourself.
Race: Kokiri
“Representative of the Deku Tree, it is I who will nurture and protect you from harm”
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- DESCRIPTION: For a short time, you can leap from ally to ally, defending with ease.
- EFFECT: Temporarily be capable of bouncing from one target to another. When someone attacks one of your allies, you’re able to use Cover as a reaction, allowing you to jump to your allies at will.
- DURATION: One round.
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- COSTS: 2 Magic
- DESCRIPTION: Store a quick burst of speed within yourself, ready to release at any time.
- EFFECT: Your next roll with your Courage stat gains 6 Dice.
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- COSTS: 3 Magic
- CHARGE: 1 Action
- Begin charging by channeling a burst of Magic to your legs.
DESCRIPTION: Once charged, you can cause the Magic in your legs to explode, flinging you at extreme speeds towards a target. GOTTA GO FAST!
Roll your Courage +6 dice vs. targets' Courage dice
Damage: None
EFFECT: If it succeeds, you can immediately follow up with a melee attack on the target, gaining Bonus Dice on the attack equal to the difference in successes.
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- DESCRIPTION: Kokiri are quick and nimble, giving them a higher chance to go first in battle.
- Initiative: +0d1
- Courage: +3
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- DESCRIPTION: Because of their size, Kokiri are naturally able to sneak through crowds of similar or lower level people or creatures undetected.
- EFFECT: Additionally, if you have the Camouflage Active Skill, you are automatically in Camouflage so long as you’re near trees.
- RESTRICTIONS: This is an Innate Skill. Only Kokiri can learn and use this skill.
- DESCRIPTION: As much as Kokiri are honed for their tracking skills in forests, they’re also well attuned to anyone trailing them, thanks to the sneaky Skull Kids.
- EFFECT 1: If you’re in a room, you’re able to tell if someone else is in the room other than your party.
- You do not know how many people or where they are though, so you do not get an automatic Spot Check.
EFFECT 2: If someone is tailing you, you become aware of it.
Again, it does not proc an automatic Spot Check.
- SELL VALUE: 125 Rupees
- COSTS: 3 Magic
- DESCRIPTION: Shh! I'm being sneaky. Go away! Magically camouflage in with your surroundings to go sneaky.
- You cannot be targeted by anything Single-Target.
- If you take any damage or do anything other than moving around, Camouflage ends.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: Nature
- COSTS: 2 Magic
- DESCRIPTION: A swarm of vines sap the target’s strength away.
- Roll your Wisdom +4 dice vs. targets' Wisdom dice
- Damage: Halved
- EFFECT: If it hits, target loses 3 Power.
- SELL VALUE: 200 Rupees
- REQUIREMENTS: Nature
- COSTS: 4 Magic
- DESCRIPTION: With a blessing from the Great Fairy, the target’s wounds are whisked away.
- EFFECT: Target recovers 10 Hearts.
- SELL VALUE: 125 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A large staff lined with ornaments and rings, often carried by Voodoo Kids, with no ability to damage. In return, it has the ability to mass-siphon from the Magic pools of its targets. Can perform Mass Siphon on all enemies.
- Mass Siphon:
- Roll your Wisdom +6 dice vs. targets' Wisdom dice
- Damage: Halved
- EFFECT: If it hits, siphon Magic from all enemies to equal to the Damage against each respective target.
- This can be distributed to you and your allies in any way you want.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A sturdy suit of armor tempered to withstand harsh environments, as well as to strengthen its ability to remove effects.
- Armor: +2
- EFFECT: Once per battle, at any time, remove one Water, Fire, Nature, Light, or Shadow Named EFFECT from yourself.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
[stats name=Kokiri Dryad power=0 (+0) courage=0 (+3) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d11 attack-dice=0 defense-dice=0 armor=2 stat-points=71/4 heart-containers=0 rupees=200][Nature][/stats]
[box=Other Bonuses][list]
[*]Once per battle, at any time, remove one [b][Water], [Fire], [Nature], [Light], or [Shadow] [color=yellow]Named EFFECT[/color][/b] from yourself.
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Kokiri
“Representative of the Deku Tree, it is I who will nurture and protect you from harm”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[Skills type=Innate]
[tabs]
[tab=Active Skills]
[box=Dart and Weave][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: For a short time, you can leap from ally to ally, defending with ease.[list]
[*][b]EFFECT[/b]: Temporarily be capable of bouncing from one target to another. When someone attacks one of your allies, you’re able to use [b]Cover[/b] as a reaction, allowing you to jump to your allies at will.[list]
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[box=Burst of Speed][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Store a quick burst of speed within yourself, ready to release at any time.[list]
[*][b]EFFECT[/b]: Your next roll with your [Courage] stat gains [b]6 Dice[/b].
[/list][/list][/box]
[box=Extreme Dash][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]CHARGE[/b]: 1 Action[list]
[*]Begin charging by channeling a burst of [Magic] to your legs.[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can cause the [Magic] in your legs to explode, flinging you at extreme speeds towards a target. GOTTA GO FAST![list]
[*][dice type-a=Courage amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it succeeds, you can immediately follow up with a melee attack on the target, gaining [b]Bonus Dice[/b] on the attack equal to the difference in successes.
[/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Nature's Step][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Kokiri[/b] are quick and nimble, giving them a higher chance to go first in battle.[list]
[*][b][Initiative][/b]: +0d1
[*][b][Courage][/b]: +3
[/list][/list][/box]
[box=Nature's Camouflage][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Because of their size, [b]Kokiri[/b] are naturally able to sneak through crowds of similar or lower level people or creatures undetected.[list]
[*][b]EFFECT[/b]: Additionally, if you have the [b]Camouflage[/b] Active Skill, you are automatically in [b]Camouflage[/b] so long as you’re near trees.
[/list][/list][/box]
[box=Tracking Sense][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kokiri[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: As much as [b]Kokiri[/b] are honed for their tracking skills in forests, they’re also well attuned to anyone trailing them, thanks to the sneaky [b]Skull Kids[/b].[list]
[*][b]EFFECT 1[/b]: If you’re in a room, you’re able to tell if someone else is in the room other than your party.[list]
[*]You do not know how many people or where they are though, so you do not get an automatic [b]Spot Check[/b].
[/list]
[*][b]EFFECT 2[/b]: If someone is tailing you, you become aware of it.[list]
[*]Again, it does not proc an automatic [b]Spot Check[/b].
[/list][/list][/list][/box]
[/tab]
[/tabs]
[/Skills]
[Skills type=Active]
[box=Camouflage][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: [i]Shh! I'm being sneaky. Go away![/i] Magically camouflage in with your surroundings to go sneaky.[list]
[*]You cannot be targeted by anything [b]Single-Target[/b].
[*]If you take any damage or do anything other than moving around, [b]Camouflage[/b] ends.
[/list][/list][/box]
[/Skills]
[Skills type=Passive]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[box=Restrict][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: A swarm of vines sap the target’s strength away.[list]
[*][dice type-a=Wisdom amount-a=+4 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, target loses [b]3 [Power][/b].
[/list][/list][/list][/box]
[/Spells]
[Spells type=Support]
[box=Great Rejuvenation][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: With a blessing from the [b]Great Fairy[/b], the target’s wounds are whisked away.[list]
[*][b]EFFECT[/b]: Target recovers [Hearts]10[/Hearts].
[/list][/list][/box]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[box=Voodoo Staff][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A large staff lined with ornaments and rings, often carried by [b]Voodoo Kids[/b], with no ability to damage. In return, it has the ability to mass-siphon from the [Magic] pools of its targets. Can perform [b]Mass Siphon[/b] on all enemies.[list]
[*][b]Mass Siphon[/b]:[list]
[*][dice type-a=Wisdom amount-a=+6 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, siphon [Magic] from all enemies to equal to the [b]Damage[/b] against each respective target.[list]
[*]This can be distributed to you and your allies in any way you want.
[/list][/list][/list][/list][/list][/box]
[/Items]
[Items type=Shields]
[/Items]
[Items type=Armor]
[box=Tempered Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A sturdy suit of armor tempered to withstand harsh environments, as well as to strengthen its ability to remove effects.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: Once per battle, at any time, remove one [b][Water], [Fire], [Nature], [Light], or [Shadow] [color=yellow]Named EFFECT[/color][/b] from yourself.
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]
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