Lead Dev, DM, Hal
(Template) Haddaken Cleric
Haddaken Cleric
- Power: 0 (+0)
- Courage: 0 (+0)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 2
- Armor: 0
- Stat Points: 71
- Stat Points (Used): 4
- Heart Containers: 0
- Rupees: 200
Affinities: Water
Other Bonuses
- Whenever you target someone with a Support Spell, you and your target recover Hearts equal to half the spell's Magic Cost.
- You start the battle with Magic Regen x2
- You gain 8 Armor when targeted by non-Magic attacks, for that attack.
Race: Haddaken
"Let the soothing powers of nature protect you from the many maladies that stalk this world"
"Let the soothing powers of nature protect you from the many maladies that stalk this world"
Signature
Basic
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Innate
Trace
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Your eyes track on to an object that has a trigger mechanism (or vice versa), enabling you to trace it to the trigger mechanism.
- EFFECT: Place a Trace on an object that has a trigger mechanism.
- So long as the Trace is on the target, you are able to see a route from the object to the location of the trigger mechanism.
- For example, you could place a Trace on a locked door to find the key for the door.
- If there are multiple trigger mechanisms/ objects that the trigger mechanism can trigger, the route to the closest one is shown.
- You can only have one Trace active at a time. If you place another Trace, the first one disappears.
- Trace lasts until the mechanism is triggered or destroyed.
Nature's Seize
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Target someone who has a Negation or Contortion effect. This requires entering the target's melee range.
- Roll your Courage -3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it succeeds, steal one Negation or Contortion effect from the target.
Support Protection
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Project your own spirit, allowing you to protect a portion of yours or an ally’s spirit.
- EFFECT: The next time one of the target’s Positive Bonuses would be affected by an enemy effect, it is entirely prevented.
Natural Communication
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Haddaken are close with nature, giving them the ability to hear and understand the thoughts of nearby animals as well being able to talk with them in their own language.
- This also includes enemies that are capable of communication with each other.
Technologically Adept
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Haddaken have a natural understanding of technology, giving them the ability to use tools better than others.
- EFFECT: You gain +6 Dice while using Tools out of Combat.
Assistant Healing
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Haddaken are blessed with the essence of nature, healing themselves and their targets through Support Spells.
- EFFECT: Whenever you target someone with a Support Spell, you and your target recover Hearts equal to half the spell's Magic Cost.
Active
Passive
Offensive
Magic Blast
- SELL VALUE: 50 Rupees
- COSTS: 1 Magic
- DESCRIPTION: A generic, Arcane blast attack that hits with striking accuracy.
- Roll your Wisdom +7 dice vs. targets' Wisdom dice
- Damage: +0
Support
Restoration Bubble
- SELL VALUE: 100 Rupees
- REQUIREMENTS: Water
- COSTS: 2 Magic
- DESCRIPTION: Wrap the target inside a large bubble, slowly regenerating their life.
- EFFECT: Target gets Regen x2.
Block
- SELL VALUE: 200 Rupees
- REQUIREMENTS: Water
- COSTS: 4 Magic
- DESCRIPTION: Set up a blockade of Water, suppressing a nasty power produced by an attack.
- EFFECT: Target gains Effect Block:
- Negate the next EFFECT to the target caused by a Combat Action, which then removes Effect Block.
Weapons
Shields
Replenishing Shield
- SELL VALUE: 100 Rupees
- DESCRIPTION: A shield built from material that replenishes your Magic as the fight goes on.
- Defense Dice: +1
- Magic Regen: +1
Replenishing Shield
- SELL VALUE: 100 Rupees
- DESCRIPTION: A shield built from material that replenishes your Magic as the fight goes on.
- Defense Dice: +1
- Magic Regen: +1
Armor
Red Platemail
- SELL VALUE: 100 Rupees
- DESCRIPTION: A red colored platemail with steel so dense, it’ll heavily mitigate physical attacks.
- Armor: +8 against non-Magic-based attacks
Robes
Tools
Consumables
Restoration Heart
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
Magic Jar
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
Reroll Points
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
Fairy
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
Masks
Misc
Select this template
Code:Select All
[stats name=Haddaken Cleric power=0 (+0) courage=0 (+0) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d10 attack-dice=0 defense-dice=2 armor=0 stat-points=71/4 heart-containers=0 rupees=200][Water][/stats]
[box=Other Bonuses][list]
[*]Whenever you target someone with a [b]Support Spell[/b], you and your target recover [Hearts] equal to half the spell's [b][Magic] Cost[/b].
[*]You start the battle with [b][Magic] Regen x2[/b]
[*]You gain 8 [Armor] when targeted by non-[Magic] attacks, for that attack.
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Haddaken
"Let the soothing powers of nature protect you from the many maladies that stalk this world"
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[Skills type=Innate]
[tabs]
[tab=Active]
[box=Trace][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Your eyes track on to an object that has a trigger mechanism (or vice versa), enabling you to trace it to the trigger mechanism.[list]
[*][b]EFFECT[/b]: Place a [b]Trace[/b] on an object that has a trigger mechanism.[list]
[*]So long as the [b]Trace[/b] is on the target, you are able to see a route from the object to the location of the trigger mechanism.[list]
[*]For example, you could place a [b]Trace[/b] on a locked door to find the key for the door.
[*]If there are multiple trigger mechanisms/ objects that the trigger mechanism can trigger, the route to the closest one is shown.
[*]You can only have one [b]Trace[/b] active at a time. If you place another [b]Trace[/b], the first one disappears.
[*][b]Trace[/b] lasts until the mechanism is triggered or destroyed.
[/list][/list][/list][/list]
[/box]
[box=Nature's Seize][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Target someone who has a [color=yellow][b]Negation or Contortion[/b][/color] effect. This requires entering the target's melee range.[list]
[*][dice type-a=Courage amount-a=-3 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it succeeds, steal one [color=yellow][b]Negation or Contortion[/b][/color] effect from the target.
[/list][/list][/list][/box]
[box=Support Protection][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Project your own spirit, allowing you to protect a portion of yours or an ally’s spirit.[list]
[*][b]EFFECT[/b]: The next time one of the target’s [b]Positive Bonuses[/b] would be affected by an enemy effect, it is entirely prevented.
[/list][/list][/box]
[/tab]
[tab=Passive]
[box=Natural Communication][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Haddaken[/b] are close with nature, giving them the ability to hear and understand the thoughts of nearby animals as well being able to talk with them in their own language.[list]
[*]This also includes enemies that are capable of communication with each other.
[/list][/list][/box]
[box=Technologically Adept][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Haddaken[/b] have a natural understanding of technology, giving them the ability to use tools better than others.[list]
[*][b]EFFECT[/b]: You gain [b]+6 Dice[/b] while using [b]Tools[/b] out of Combat.
[/list][/box]
[box=Assistant Healing][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Haddaken[/b] are blessed with the essence of nature, healing themselves and their targets through [b]Support Spells[/b].[list]
[*][b]EFFECT[/b]: Whenever you target someone with a [b]Support Spell[/b], you and your target recover [Hearts] equal to half the spell's [b][Magic] Cost[/b].
[/list][/list][/box]
[/tab]
[/tabs]
[/Skills]
[Skills type=Active]
[/Skills]
[Skills type=Passive]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[box=Magic Blast][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: A generic, [Arcane] blast attack that hits with striking accuracy.[list]
[*][dice type-a=Wisdom amount-a=+7 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/box]
[/Spells]
[Spells type=Support]
[box=Restoration Bubble][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Wrap the target inside a large bubble, slowly regenerating their life.[list]
[*][b]EFFECT[/b]: Target gets [b]Regen x2[/b].
[/list][/list][/box]
[box=Block][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Set up a blockade of [Water], suppressing a nasty power produced by an attack.[list]
[*][b]EFFECT[/b]: Target gains [color=yellow][b]Effect Block[/b][/color]:[list]
[*]Negate the next [b]EFFECT[/b] to the target caused by a [b]Combat Action[/b], which then removes [color=yellow][b]Effect Block[/b][/color].
[/list][/list][/list][/box]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[/Items]
[Items type=Shields]
[box=Replenishing Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A shield built from material that replenishes your [Magic] as the fight goes on.[list]
[*][b][Defense Dice][/b]: +1
[*][b][Magic] Regen[/b]: +1
[/list][/list][/box]
[box=Replenishing Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A shield built from material that replenishes your [Magic] as the fight goes on.[list]
[*][b][Defense Dice][/b]: +1
[*][b][Magic] Regen[/b]: +1
[/list][/list][/box]
[/Items]
[Items type=Armor]
[box=Red Platemail][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A red colored platemail with steel so dense, it’ll heavily mitigate physical attacks.[list]
[*][b][Armor][/b]: +8 against non-[Magic]-based attacks
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]