Haddaken Templates - Orithan - 06-26-2016
- Power: 0 (+0)
- Courage: 0 (+0)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 2
- Armor: 0
- Stat Points: 71
- Stat Points (Used): 4
- Heart Containers: 0
- Rupees: 200
Affinities: Water
- Whenever you target someone with a Support Spell, you and your target recover Hearts equal to half the spell's Magic Cost.
- You start the battle with Magic Regen x2
- You gain 8 Armor when targeted by non-Magic attacks, for that attack.
Race: Haddaken
"Let the soothing powers of nature protect you from the many maladies that stalk this world"
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Your eyes track on to an object that has a trigger mechanism (or vice versa), enabling you to trace it to the trigger mechanism.
- EFFECT: Place a Trace on an object that has a trigger mechanism.
- So long as the Trace is on the target, you are able to see a route from the object to the location of the trigger mechanism.
- For example, you could place a Trace on a locked door to find the key for the door.
- If there are multiple trigger mechanisms/ objects that the trigger mechanism can trigger, the route to the closest one is shown.
- You can only have one Trace active at a time. If you place another Trace, the first one disappears.
- Trace lasts until the mechanism is triggered or destroyed.
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Target someone who has a Negation or Contortion effect. This requires entering the target's melee range.
- Roll your Courage -3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it succeeds, steal one Negation or Contortion effect from the target.
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Project your own spirit, allowing you to protect a portion of yours or an ally’s spirit.
- EFFECT: The next time one of the target’s Positive Bonuses would be affected by an enemy effect, it is entirely prevented.
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Haddaken are close with nature, giving them the ability to hear and understand the thoughts of nearby animals as well being able to talk with them in their own language.
- This also includes enemies that are capable of communication with each other.
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Haddaken have a natural understanding of technology, giving them the ability to use tools better than others.
- EFFECT: You gain +6 Dice while using Tools out of Combat.
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Haddaken are blessed with the essence of nature, healing themselves and their targets through Support Spells.
- EFFECT: Whenever you target someone with a Support Spell, you and your target recover Hearts equal to half the spell's Magic Cost.
- SELL VALUE: 50 Rupees
- COSTS: 1 Magic
- DESCRIPTION: A generic, Arcane blast attack that hits with striking accuracy.
- Roll your Wisdom +7 dice vs. targets' Wisdom dice
- SELL VALUE: 100 Rupees
- REQUIREMENTS: Water
- COSTS: 2 Magic
- DESCRIPTION: Wrap the target inside a large bubble, slowly regenerating their life.
- EFFECT: Target gets Regen x2.
- SELL VALUE: 200 Rupees
- REQUIREMENTS: Water
- COSTS: 4 Magic
- DESCRIPTION: Set up a blockade of Water, suppressing a nasty power produced by an attack.
- EFFECT: Target gains Effect Block:
- Negate the next EFFECT to the target caused by a Combat Action, which then removes Effect Block.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A shield built from material that replenishes your Magic as the fight goes on.
- Defense Dice: +1
- Magic Regen: +1
- SELL VALUE: 100 Rupees
- DESCRIPTION: A shield built from material that replenishes your Magic as the fight goes on.
- Defense Dice: +1
- Magic Regen: +1
- SELL VALUE: 100 Rupees
- DESCRIPTION: A red colored platemail with steel so dense, it’ll heavily mitigate physical attacks.
- Armor: +8 against non-Magic-based attacks
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
[stats name=Haddaken Cleric power=0 (+0) courage=0 (+0) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d10 attack-dice=0 defense-dice=2 armor=0 stat-points=71/4 heart-containers=0 rupees=200][Water][/stats]
[box=Other Bonuses][list]
[*]Whenever you target someone with a [b]Support Spell[/b], you and your target recover [Hearts] equal to half the spell's [b][Magic] Cost[/b].
[*]You start the battle with [b][Magic] Regen x2[/b]
[*]You gain 8 [Armor] when targeted by non-[Magic] attacks, for that attack.
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Haddaken
"Let the soothing powers of nature protect you from the many maladies that stalk this world"
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[Skills type=Innate]
[tabs]
[tab=Active]
[box=Trace][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Your eyes track on to an object that has a trigger mechanism (or vice versa), enabling you to trace it to the trigger mechanism.[list]
[*][b]EFFECT[/b]: Place a [b]Trace[/b] on an object that has a trigger mechanism.[list]
[*]So long as the [b]Trace[/b] is on the target, you are able to see a route from the object to the location of the trigger mechanism.[list]
[*]For example, you could place a [b]Trace[/b] on a locked door to find the key for the door.
[*]If there are multiple trigger mechanisms/ objects that the trigger mechanism can trigger, the route to the closest one is shown.
[*]You can only have one [b]Trace[/b] active at a time. If you place another [b]Trace[/b], the first one disappears.
[*][b]Trace[/b] lasts until the mechanism is triggered or destroyed.
[/list][/list][/list][/list]
[/box]
[box=Nature's Seize][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Target someone who has a [color=yellow][b]Negation or Contortion[/b][/color] effect. This requires entering the target's melee range.[list]
[*][dice type-a=Courage amount-a=-3 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it succeeds, steal one [color=yellow][b]Negation or Contortion[/b][/color] effect from the target.
[/list][/list][/list][/box]
[box=Support Protection][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Project your own spirit, allowing you to protect a portion of yours or an ally’s spirit.[list]
[*][b]EFFECT[/b]: The next time one of the target’s [b]Positive Bonuses[/b] would be affected by an enemy effect, it is entirely prevented.
[/list][/list][/box]
[/tab]
[tab=Passive]
[box=Natural Communication][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Haddaken[/b] are close with nature, giving them the ability to hear and understand the thoughts of nearby animals as well being able to talk with them in their own language.[list]
[*]This also includes enemies that are capable of communication with each other.
[/list][/list][/box]
[box=Technologically Adept][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Haddaken[/b] have a natural understanding of technology, giving them the ability to use tools better than others.[list]
[*][b]EFFECT[/b]: You gain [b]+6 Dice[/b] while using [b]Tools[/b] out of Combat.
[/list][/box]
[box=Assistant Healing][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Haddaken[/b] are blessed with the essence of nature, healing themselves and their targets through [b]Support Spells[/b].[list]
[*][b]EFFECT[/b]: Whenever you target someone with a [b]Support Spell[/b], you and your target recover [Hearts] equal to half the spell's [b][Magic] Cost[/b].
[/list][/list][/box]
[/tab]
[/tabs]
[/Skills]
[Skills type=Active]
[/Skills]
[Skills type=Passive]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[box=Magic Blast][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: A generic, [Arcane] blast attack that hits with striking accuracy.[list]
[*][dice type-a=Wisdom amount-a=+7 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/box]
[/Spells]
[Spells type=Support]
[box=Restoration Bubble][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Wrap the target inside a large bubble, slowly regenerating their life.[list]
[*][b]EFFECT[/b]: Target gets [b]Regen x2[/b].
[/list][/list][/box]
[box=Block][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Set up a blockade of [Water], suppressing a nasty power produced by an attack.[list]
[*][b]EFFECT[/b]: Target gains [color=yellow][b]Effect Block[/b][/color]:[list]
[*]Negate the next [b]EFFECT[/b] to the target caused by a [b]Combat Action[/b], which then removes [color=yellow][b]Effect Block[/b][/color].
[/list][/list][/list][/box]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[/Items]
[Items type=Shields]
[box=Replenishing Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A shield built from material that replenishes your [Magic] as the fight goes on.[list]
[*][b][Defense Dice][/b]: +1
[*][b][Magic] Regen[/b]: +1
[/list][/list][/box]
[box=Replenishing Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A shield built from material that replenishes your [Magic] as the fight goes on.[list]
[*][b][Defense Dice][/b]: +1
[*][b][Magic] Regen[/b]: +1
[/list][/list][/box]
[/Items]
[Items type=Armor]
[box=Red Platemail][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A red colored platemail with steel so dense, it’ll heavily mitigate physical attacks.[list]
[*][b][Armor][/b]: +8 against non-[Magic]-based attacks
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]
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