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Lead Dev, DM, Hal
![Dungeon Master Dungeon Master](images/groupimages/english/dungeon-master.png)
(Template) Human Explorer
Human Explorer
- Power: 0 (+0)
- Courage: 0 (+0)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 0
- Armor: 2
- Stat Points: 70
- Stat Points (Used): 5
- Heart Containers: 0
- Rupees: 200
Affinities: None
Other Bonuses
- If your Hearts are at 50% or less of your maximum Hearts, you gain 3 Attack Dice and 3 Defense Dice until you return to above 50% of your maximum Hearts
- You start with Regen x3
- Once per battle, at any time, remove one Water, Fire, Nature, Light, or Shadow Named EFFECT from yourself.
Race: Human
“Curiosity and the willingness to explore is what drives the human race forward”
“Curiosity and the willingness to explore is what drives the human race forward”
Signature
Basic
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Innate
Confidence
- RESTRICTION 1: This is an Innate Skill. Only Humans can learn and use this skill.
- RESTRICTION 2: This can only be used once per battle.
- DESCRIPTION: You gain increased confidence within yourself, temporarily breaking free of negative effects, but making you more susceptible to attacks.
- EFFECT: You become immune to all your effects that were caused by enemies, but you also temporarily lose 5 Defense Dice.
- This does not actually remove them or prevent you from getting more.
- DURATION: One round.
Integrity
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: You become fortified temporarily, reducing damage you would take for a short time.
- EFFECT: You gain 3 Armor.
- DURATION: One round.
Adapt
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- COSTS: 3 Magic
- DESCRIPTION: As a Human, you’re able to learn new things, especially in the heat of battle, very quickly, and as a result, you can adapt to any situation. Scan one target, attempting to learn their strengths.
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, you can pick a stat (Power, Courage, or Wisdom) that the target has higher of than you, and add half of the difference between them to your respective stat.
- For example, if the target has 20 Power and you have 10 Power, you gain 5 Power.
Perseverance
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans are able to persevere through battles, and thus gain bonuses with lower Hearts.
- EFFECT: When your Hearts are reduced to 50% of your Maximum Hearts or lower, you gain 3 Attack Dice & Defense Dice.
- DURATION: This lasts until your Hearts return to above 50% of your Maximum Hearts.
Curiosity
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans are naturally compelled to explore the unknown, increasing their ability to find secrets or triggers.
- EFFECT 1: You gain an extra hint at nearby secrets or triggers.
- EFFECT 2: Whenever you are close to a secret or trigger, you feel a wave of extra curiosity echo through you, alerting you to its presence.
Gut Feeling
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans have occasional compulsions, pulling them towards or away something.
- EFFECT: You also are aware of the direction of the plot, unless you’re in a maze.
Active
Bribe
- SELL VALUE: 25 Rupees
- RESTRICTIONS: Cannot use on players or NPCs.
- DESCRIPTION: Don't want to fight your way through this battle? Why not pay them?
- EFFECT: Pay the enemies Rupees equal to the (Total Rupee Drops of all enemies) * 2.
- As a result, you and your party can escape the battle automatically.
Passive
(4) Regeneration
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- DESCRIPTION: You naturally recover Hearts over time.
- EFFECT: You gain Regen x3.
Offensive
Support
Weapons
Loot Shovel
- SELL VALUE: 100 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A large shovel fer movin' loot. Let's ye Whack! or Thwack! any lad ye want! On th' bright side it be a good workout for yer pecs an' lats!
- Whack!:
- Roll your Power +4 dice vs. targets' Courage dice
- Damage: +4
Shields
Armor
Tempered Armor
- SELL VALUE: 100 Rupees
- DESCRIPTION: A sturdy suit of armor tempered to withstand harsh environments, as well as to strengthen its ability to remove effects.
- Armor: +2
- EFFECT: Once per battle, at any time, remove one Water, Fire, Nature, Light, or Shadow Named EFFECT from yourself.
Robes
Tools
Hookshot
- SELL VALUE: 100 Rupees
- DESCRIPTION: The Hookshot fires a chained, miniature harpoon at a target, which can reach up to 50 feet away. Can fire a Reel at a target.
- EFFECT: This harpoon can pull you towards objects or vice versa.
- Can pull you towards any wooden surface, soft surface, or Hookshot Target.
- Can pull Small Objects towards you.
- The chain cannot lock.
Shovel
- SELL VALUE: 75 Rupees
- RESTRICTIONS: Cannot use on very hard, solid ground.
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A nice shovel that you can use to dig things out! Or you can just whack someone with it, whatever fills up that hole. Can use Dig Item, Dig Trench, or Whack a target!
- Dig Item:
- EFFECT: You can attempt to dig up an area while in session. Whether you find something or not will be up to the DM.
Magic Candle
- SELL VALUE: 50 Rupees
- DESCRIPTION: Oh sure, just drop a candle on your enemies, and Light the way for their deaths, while you're at it! A candle that's lit by Magic. Nifty for lighting rooms up. Can use Light it up! ability or the Burn Notice ability.
- Light it up!:
- COSTS: 1 Magic
- DESCRIPTION: A flame shoots out and dances around the room.
- EFFECT: The room becomes illuminated.
- This also briefly illuminates anyone that's Camouflaged, automatically procing a Spot Check against them.
- DURATION: This lasts until you leave the room.
Consumables
Restoration Heart
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
Magic Jar
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
Reroll Points
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
Fairy
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
Masks
Misc
Choose this template
Code:Select All
[stats name=Human Explorer power=0 (+0) courage=0 (+0) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d10 attack-dice=0 defense-dice=0 armor=2 stat-points=70/1 heart-containers=0 magic-containers=0 rupees=200]None[/stats]
[box=Other Bonuses][list]
[*]If your [Hearts] are at 50% or less of your maximum [Hearts], you gain 3 [Attack Dice] and 3 [Defense Dice] until you return to above 50% of your maximum [Hearts]
[*]You start with [b]Regen x3[/b]
[*]Once per battle, at any time, remove one [b][Water], [Fire], [Nature], [Light], or [Shadow] [color=yellow]Named EFFECT[/color][/b] from yourself.
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Human
“Curiosity and the willingness to explore is what drives the human race forward”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[skills type=Innate]
[tabs]
[tab=Active Skills]
[box=Confidence][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: This can only be used once per battle.
[*][b]DESCRIPTION[/b]: You gain increased confidence within yourself, temporarily breaking free of negative effects, but making you more susceptible to attacks.[list]
[*][b]EFFECT[/b]: You become immune to all your effects that were caused by enemies, but you also temporarily lose [b]5 [Defense Dice][/b].[list]
[*]This does not actually remove them or prevent you from getting more.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[box=Integrity][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: You become fortified temporarily, reducing damage you would take for a short time.[list]
[*][b]EFFECT[/b]: You gain [b]3 [Armor][/b].[list]
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[box=Adapt][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: As a [b]Human[/b], you’re able to learn new things, especially in the heat of battle, very quickly, and as a result, you can adapt to any situation. Scan one target, attempting to learn their strengths.[list]
[*][b]EFFECT[/b]: [b]Bonus [Attack Dice] & [Defense Dice][/b] are disabled for both the attacker and the defender in this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it works, you can pick a stat ([Power], [Courage], or [Wisdom]) that the target has higher of than you, and add half of the difference between them to your respective stat.[list]
[*]For example, if the target has [b]20 [Power][/b] and you have [b]10 [Power][/b], you gain [b]5 [Power][/b].
[/list][/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Perseverance][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] are able to persevere through battles, and thus gain bonuses with lower [Hearts].[list]
[*][b]EFFECT[/b]: When your [Hearts] are reduced to 50% of your [b]Maximum [Hearts][/b] or lower, you gain [b]3 [Attack Dice] & [Defense Dice][/b].[list]
[*][b]DURATION[/b]: This lasts until your [Hearts] return to above 50% of your [b]Maximum [Hearts][/b].
[/list][/list][/list][/box]
[box=Curiosity][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] are naturally compelled to explore the unknown, increasing their ability to find secrets or triggers.[list]
[*][b]EFFECT 1[/b]: You gain an extra hint at nearby secrets or triggers.
[*][b]EFFECT 2[/b]: Whenever you are close to a secret or trigger, you feel a wave of extra curiosity echo through you, alerting you to its presence.
[/list][/list][/box]
[box=Gut Feeling][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] have occasional compulsions, pulling them towards or away something.[list]
[*][b]EFFECT[/b]: You also are aware of the direction of the plot, unless you’re in a maze.
[/list][/list][/box]
[/tab]
[/tabs]
[/skills]
[Skills type=Active]
[box=Bribe][list]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]RESTRICTIONS[/b]: Cannot use on players or NPCs.
[*][b]DESCRIPTION[/b]: Don't want to fight your way through this battle? Why not pay them?[list]
[*][b]EFFECT[/b]: Pay the enemies [Rupees] equal to the ([b]Total [Rupee] Drops[/b] of all enemies) * 2.[list]
[*]As a result, you and your party can escape the battle automatically.
[/list][/list][/list][/box]
[/Skills]
[Skills type=Passive]
[box=(4) Regeneration][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: You naturally recover [Hearts] over time.[list]
[*][b]EFFECT[/b]: You gain [b]Regen x3[/b].
[/list][/list][/box]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[/Spells]
[Spells type=Support]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[box=Loot Shovel][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A large shovel fer movin' loot. Let's ye [b]Whack![/b] or [b]Thwack![/b] any lad ye want! On th' bright side it be a good workout for yer pecs an' lats![list]
[*][b]Whack![/b]:[list]
[*][dice type-a=Power amount-a=+4 type-b=Courage][list]
[*][b]Damage[/b]: +4
[/list][/list]
[*][b]Thwack[/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: +4
[*][b]EFFECT[/b]: If th' attack be successful, target loses [b]3 [Wisdom][/b].
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Shields]
[/Items]
[Items type=Armor]
[box=Tempered Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A sturdy suit of armor tempered to withstand harsh environments, as well as to strengthen its ability to remove effects.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: Once per battle, at any time, remove one [b][Water], [Fire], [Nature], [Light], or [Shadow] [color=yellow]Named EFFECT[/color][/b] from yourself.
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[box=Hookshot][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: The [b]Hookshot[/b] fires a chained, miniature harpoon at a target, which can reach up to 50 feet away. Can fire a [b]Reel[/b] at a target.[list]
[*][b]EFFECT[/b]: This harpoon can pull you towards objects or vice versa.[list]
[*]Can pull you towards any wooden surface, soft surface, or [b]Hookshot Target[/b].
[*]Can pull [i]Small Objects[/i] towards you.
[*]The chain cannot lock.[/list]
[*][b]Reel[/b]:[list]
[*][dice type-a=Courage amount-a=+5 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, reel towards the target.[list]
[*]When you get up to the target, you can follow up with a melee attack with [b]+5 Dice[/b].
[/list][/list][/list][/list][/list][/box]
[box=Shovel][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]RESTRICTIONS[/b]: Cannot use on very hard, solid ground.
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A nice shovel that you can use to dig things out! Or you can just whack someone with it, whatever fills up that hole. Can use [b]Dig Item[/b], [b]Dig Trench[/b], or [b]Whack a target![/b][list]
[*][b]Dig Item[/b]:[list]
[*][b]EFFECT[/b]: You can attempt to dig up an area while in session. Whether you find something or not will be up to the DM.
[/list]
[*][b]Dig Trench[/b]:[list]
[*][b]EFFECT[/b]: Roll your [Power] stat, digging a trench into the ground, and then automatically taking [b]Cover[/b] behind the newly formed mound of dirt.[list]
[*]The mound of dirt has [Hearts] equal to the [b]Successes[/b] of half your [Power] roll.
[*]Anyone can take [b]Cover[/b] behind the mound of dirt, and the mound will continue to [b]Cover[/b] until it runs out of hearts.
[/list][/list]
[*][b]Whack a target![/b]:[list]
[*][b]DESCRIPTION[/b]: You whack the target with the shovel! What a nice weapon.
[*][dice type-a=Power amount-a=+3 type-b=Power][list]
[*][b]Damage[/b]: +3
[/list][/list][/list][/list][/box]
[box=Magic Candle][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: [i]Oh sure, just drop a candle on your enemies, [b]and [Light] the way for their deaths[/b], while you're at it![/i] A candle that's lit by [Magic]. Nifty for lighting rooms up. Can use [b]Light it up![/b] ability or the [b]Burn Notice[/b] ability.[list]
[*][b]Light it up![/b]:[list]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: A flame shoots out and dances around the room.[list]
[*][b]EFFECT[/b]: The room becomes illuminated.[list]
[*]This also briefly illuminates anyone that's [b]Camouflaged[/b], automatically procing a [b]Spot Check[/b] against them.
[*][b]DURATION[/b]: This lasts until you leave the room.
[/list][/list][/list]
[*][b]Burn Notice[/b]:[list]
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Summon a [b]Pit of Flames[/b] in front of you, which automatically [b]Covers[/b] you from melee attacks.[list]
[*][b]EFFECT[/b]: Anyone attacking you by melee combat takes [b]2 Neutral Damage[/b] (successful or not).
[*][b]DURATION[/b]: The [b]Pit of Flames[/b] lasts until someone runs through it.
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]