Human Templates - Orithan - 06-25-2016
- Power: 0 (+0)
- Courage: 0 (+0)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 0
- Armor: 2
- Stat Points: 70
- Stat Points (Used): 5
- Heart Containers: 0
- Rupees: 200
Affinities: None
- If your Hearts are at 50% or less of your maximum Hearts, you gain 3 Attack Dice and 3 Defense Dice until you return to above 50% of your maximum Hearts
- You start with Regen x3
- Once per battle, at any time, remove one Water, Fire, Nature, Light, or Shadow Named EFFECT from yourself.
Race: Human
“Curiosity and the willingness to explore is what drives the human race forward”
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- RESTRICTION 1: This is an Innate Skill. Only Humans can learn and use this skill.
- RESTRICTION 2: This can only be used once per battle.
- DESCRIPTION: You gain increased confidence within yourself, temporarily breaking free of negative effects, but making you more susceptible to attacks.
- EFFECT: You become immune to all your effects that were caused by enemies, but you also temporarily lose 5 Defense Dice.
- This does not actually remove them or prevent you from getting more.
- DURATION: One round.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: You become fortified temporarily, reducing damage you would take for a short time.
- EFFECT: You gain 3 Armor.
- DURATION: One round.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- COSTS: 3 Magic
- DESCRIPTION: As a Human, you’re able to learn new things, especially in the heat of battle, very quickly, and as a result, you can adapt to any situation. Scan one target, attempting to learn their strengths.
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, you can pick a stat (Power, Courage, or Wisdom) that the target has higher of than you, and add half of the difference between them to your respective stat.
- For example, if the target has 20 Power and you have 10 Power, you gain 5 Power.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans are able to persevere through battles, and thus gain bonuses with lower Hearts.
- EFFECT: When your Hearts are reduced to 50% of your Maximum Hearts or lower, you gain 3 Attack Dice & Defense Dice.
- DURATION: This lasts until your Hearts return to above 50% of your Maximum Hearts.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans are naturally compelled to explore the unknown, increasing their ability to find secrets or triggers.
- EFFECT 1: You gain an extra hint at nearby secrets or triggers.
- EFFECT 2: Whenever you are close to a secret or trigger, you feel a wave of extra curiosity echo through you, alerting you to its presence.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans have occasional compulsions, pulling them towards or away something.
- EFFECT: You also are aware of the direction of the plot, unless you’re in a maze.
- SELL VALUE: 25 Rupees
- RESTRICTIONS: Cannot use on players or NPCs.
- DESCRIPTION: Don't want to fight your way through this battle? Why not pay them?
- EFFECT: Pay the enemies Rupees equal to the (Total Rupee Drops of all enemies) * 2.
- As a result, you and your party can escape the battle automatically.
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- DESCRIPTION: You naturally recover Hearts over time.
- EFFECT: You gain Regen x3.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A large shovel fer movin' loot. Let's ye Whack! or Thwack! any lad ye want! On th' bright side it be a good workout for yer pecs an' lats!
- Whack!:
- Roll your Power +4 dice vs. targets' Courage dice
- Damage: +4
Thwack:
Roll your Power dice vs. targets' Power dice
Damage: +4
EFFECT: If th' attack be successful, target loses 3 Wisdom.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A sturdy suit of armor tempered to withstand harsh environments, as well as to strengthen its ability to remove effects.
- Armor: +2
- EFFECT: Once per battle, at any time, remove one Water, Fire, Nature, Light, or Shadow Named EFFECT from yourself.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
[stats name=Human Explorer power=0 (+0) courage=0 (+0) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d10 attack-dice=0 defense-dice=0 armor=2 stat-points=70/1 heart-containers=0 magic-containers=0 rupees=200]None[/stats]
[box=Other Bonuses][list]
[*]If your [Hearts] are at 50% or less of your maximum [Hearts], you gain 3 [Attack Dice] and 3 [Defense Dice] until you return to above 50% of your maximum [Hearts]
[*]You start with [b]Regen x3[/b]
[*]Once per battle, at any time, remove one [b][Water], [Fire], [Nature], [Light], or [Shadow] [color=yellow]Named EFFECT[/color][/b] from yourself.
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Human
“Curiosity and the willingness to explore is what drives the human race forward”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[skills type=Innate]
[tabs]
[tab=Active Skills]
[box=Confidence][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: This can only be used once per battle.
[*][b]DESCRIPTION[/b]: You gain increased confidence within yourself, temporarily breaking free of negative effects, but making you more susceptible to attacks.[list]
[*][b]EFFECT[/b]: You become immune to all your effects that were caused by enemies, but you also temporarily lose [b]5 [Defense Dice][/b].[list]
[*]This does not actually remove them or prevent you from getting more.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[box=Integrity][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: You become fortified temporarily, reducing damage you would take for a short time.[list]
[*][b]EFFECT[/b]: You gain [b]3 [Armor][/b].[list]
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[box=Adapt][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: As a [b]Human[/b], you’re able to learn new things, especially in the heat of battle, very quickly, and as a result, you can adapt to any situation. Scan one target, attempting to learn their strengths.[list]
[*][b]EFFECT[/b]: [b]Bonus [Attack Dice] & [Defense Dice][/b] are disabled for both the attacker and the defender in this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it works, you can pick a stat ([Power], [Courage], or [Wisdom]) that the target has higher of than you, and add half of the difference between them to your respective stat.[list]
[*]For example, if the target has [b]20 [Power][/b] and you have [b]10 [Power][/b], you gain [b]5 [Power][/b].
[/list][/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Perseverance][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] are able to persevere through battles, and thus gain bonuses with lower [Hearts].[list]
[*][b]EFFECT[/b]: When your [Hearts] are reduced to 50% of your [b]Maximum [Hearts][/b] or lower, you gain [b]3 [Attack Dice] & [Defense Dice][/b].[list]
[*][b]DURATION[/b]: This lasts until your [Hearts] return to above 50% of your [b]Maximum [Hearts][/b].
[/list][/list][/list][/box]
[box=Curiosity][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] are naturally compelled to explore the unknown, increasing their ability to find secrets or triggers.[list]
[*][b]EFFECT 1[/b]: You gain an extra hint at nearby secrets or triggers.
[*][b]EFFECT 2[/b]: Whenever you are close to a secret or trigger, you feel a wave of extra curiosity echo through you, alerting you to its presence.
[/list][/list][/box]
[box=Gut Feeling][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] have occasional compulsions, pulling them towards or away something.[list]
[*][b]EFFECT[/b]: You also are aware of the direction of the plot, unless you’re in a maze.
[/list][/list][/box]
[/tab]
[/tabs]
[/skills]
[Skills type=Active]
[box=Bribe][list]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]RESTRICTIONS[/b]: Cannot use on players or NPCs.
[*][b]DESCRIPTION[/b]: Don't want to fight your way through this battle? Why not pay them?[list]
[*][b]EFFECT[/b]: Pay the enemies [Rupees] equal to the ([b]Total [Rupee] Drops[/b] of all enemies) * 2.[list]
[*]As a result, you and your party can escape the battle automatically.
[/list][/list][/list][/box]
[/Skills]
[Skills type=Passive]
[box=(4) Regeneration][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: You naturally recover [Hearts] over time.[list]
[*][b]EFFECT[/b]: You gain [b]Regen x3[/b].
[/list][/list][/box]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[/Spells]
[Spells type=Support]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[box=Loot Shovel][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A large shovel fer movin' loot. Let's ye [b]Whack![/b] or [b]Thwack![/b] any lad ye want! On th' bright side it be a good workout for yer pecs an' lats![list]
[*][b]Whack![/b]:[list]
[*][dice type-a=Power amount-a=+4 type-b=Courage][list]
[*][b]Damage[/b]: +4
[/list][/list]
[*][b]Thwack[/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: +4
[*][b]EFFECT[/b]: If th' attack be successful, target loses [b]3 [Wisdom][/b].
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Shields]
[/Items]
[Items type=Armor]
[box=Tempered Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A sturdy suit of armor tempered to withstand harsh environments, as well as to strengthen its ability to remove effects.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: Once per battle, at any time, remove one [b][Water], [Fire], [Nature], [Light], or [Shadow] [color=yellow]Named EFFECT[/color][/b] from yourself.
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[box=Hookshot][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: The [b]Hookshot[/b] fires a chained, miniature harpoon at a target, which can reach up to 50 feet away. Can fire a [b]Reel[/b] at a target.[list]
[*][b]EFFECT[/b]: This harpoon can pull you towards objects or vice versa.[list]
[*]Can pull you towards any wooden surface, soft surface, or [b]Hookshot Target[/b].
[*]Can pull [i]Small Objects[/i] towards you.
[*]The chain cannot lock.[/list]
[*][b]Reel[/b]:[list]
[*][dice type-a=Courage amount-a=+5 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, reel towards the target.[list]
[*]When you get up to the target, you can follow up with a melee attack with [b]+5 Dice[/b].
[/list][/list][/list][/list][/list][/box]
[box=Shovel][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]RESTRICTIONS[/b]: Cannot use on very hard, solid ground.
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A nice shovel that you can use to dig things out! Or you can just whack someone with it, whatever fills up that hole. Can use [b]Dig Item[/b], [b]Dig Trench[/b], or [b]Whack a target![/b][list]
[*][b]Dig Item[/b]:[list]
[*][b]EFFECT[/b]: You can attempt to dig up an area while in session. Whether you find something or not will be up to the DM.
[/list]
[*][b]Dig Trench[/b]:[list]
[*][b]EFFECT[/b]: Roll your [Power] stat, digging a trench into the ground, and then automatically taking [b]Cover[/b] behind the newly formed mound of dirt.[list]
[*]The mound of dirt has [Hearts] equal to the [b]Successes[/b] of half your [Power] roll.
[*]Anyone can take [b]Cover[/b] behind the mound of dirt, and the mound will continue to [b]Cover[/b] until it runs out of hearts.
[/list][/list]
[*][b]Whack a target![/b]:[list]
[*][b]DESCRIPTION[/b]: You whack the target with the shovel! What a nice weapon.
[*][dice type-a=Power amount-a=+3 type-b=Power][list]
[*][b]Damage[/b]: +3
[/list][/list][/list][/list][/box]
[box=Magic Candle][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: [i]Oh sure, just drop a candle on your enemies, [b]and [Light] the way for their deaths[/b], while you're at it![/i] A candle that's lit by [Magic]. Nifty for lighting rooms up. Can use [b]Light it up![/b] ability or the [b]Burn Notice[/b] ability.[list]
[*][b]Light it up![/b]:[list]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: A flame shoots out and dances around the room.[list]
[*][b]EFFECT[/b]: The room becomes illuminated.[list]
[*]This also briefly illuminates anyone that's [b]Camouflaged[/b], automatically procing a [b]Spot Check[/b] against them.
[*][b]DURATION[/b]: This lasts until you leave the room.
[/list][/list][/list]
[*][b]Burn Notice[/b]:[list]
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Summon a [b]Pit of Flames[/b] in front of you, which automatically [b]Covers[/b] you from melee attacks.[list]
[*][b]EFFECT[/b]: Anyone attacking you by melee combat takes [b]2 Neutral Damage[/b] (successful or not).
[*][b]DURATION[/b]: The [b]Pit of Flames[/b] lasts until someone runs through it.
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]
RE: Human Templates - Orithan - 06-25-2016
- Power: 0 (+0)
- Courage: 0 (+0)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 0
- Armor: 0
- Stat Points: 74
- Stat Points (Used): 1
- Heart Containers: 0
- Rupees: 200
Affinities: None
- If your Hearts are at 50% or less of your maximum Hearts, you gain 3 Attack Dice and 3 Defense Dice until you return to above 50% of your maximum Hearts
- If you are attacked by a non-Magic attack, you gain 8 Armor for that attack.
- (While Magic Book is equipped) -2 Magic costs to all Spells
Race: Human
“We are uncertain of everything that the future might bring… except joy, sadness, fear, disgust and anger. That we can predict.”
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- RESTRICTION 1: This is an Innate Skill. Only Humans can learn and use this skill.
- RESTRICTION 2: This can only be used once per battle.
- DESCRIPTION: You gain increased confidence within yourself, temporarily breaking free of negative effects, but making you more susceptible to attacks.
- EFFECT: You become immune to all your effects that were caused by enemies, but you also temporarily lose 5 Defense Dice.
- This does not actually remove them or prevent you from getting more.
- DURATION: One round.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: You become fortified temporarily, reducing damage you would take for a short time.
- EFFECT: You gain 3 Armor.
- DURATION: One round.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- COSTS: 3 Magic
- DESCRIPTION: As a Human, you’re able to learn new things, especially in the heat of battle, very quickly, and as a result, you can adapt to any situation. Scan one target, attempting to learn their strengths.
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, you can pick a stat (Power, Courage, or Wisdom) that the target has higher of than you, and add half of the difference between them to your respective stat.
- For example, if the target has 20 Power and you have 10 Power, you gain 5 Power.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans are able to persevere through battles, and thus gain bonuses with lower Hearts.
- EFFECT: When your Hearts are reduced to 50% of your Maximum Hearts or lower, you gain 3 Attack Dice & Defense Dice.
- DURATION: This lasts until your Hearts return to above 50% of your Maximum Hearts.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans are naturally compelled to explore the unknown, increasing their ability to find secrets or triggers.
- EFFECT 1: You gain an extra hint at nearby secrets or triggers.
- EFFECT 2: Whenever you are close to a secret or trigger, you feel a wave of extra curiosity echo through you, alerting you to its presence.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans have occasional compulsions, pulling them towards or away something.
- EFFECT: You also are aware of the direction of the plot, unless you’re in a maze.
- SELL VALUE: 150 Rupees
- COSTS: 3 Magic
- DESCRIPTION: Three beams of Arcane light converge in front of you to create a powerful, golden shard that hits one target.
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: +0
- EFFECT: If it hits, select either the target's Power, Courage, or Wisdom stat, and reduce it by 3.
- SELL VALUE: 150 Rupees
- COSTS: 3 Magic
- DESCRIPTION: You become blessed by an Arcane light, allowing you to bestow a minor Bonus to yourself or an ally.
- EFFECT: Select either the target's Power, Courage, or Wisdom stat, and increase it by 2.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Souls... give me your SOULS! While it doesn't have much power, it makes up for being able to siphon Magic from its targets. Can hit a target with Siphoning Strike.
- EFFECT: Once per round, at any time, you can transfer any amount of your Magic to any other target.
- Siphoning Strike:
- Roll your Wisdom +8 dice vs. targets' Wisdom dice
- Damage: Halved
- EFFECT: If it hits, siphon Magic from the target to anyone else, up to an amount equal to the damage dealt.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A red colored platemail with steel so dense, it’ll heavily mitigate physical attacks.
- Armor: +8 against non-Magic-based attacks
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
[stats name=Human Medium power=0 (+0) courage=0 (+0) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d10 attack-dice=0 defense-dice=0 armor=0 stat-points=74/1 heart-containers=0 rupees=200]None[/stats]
[box=Other Bonuses][list]
[*]If your [Hearts] are at 50% or less of your maximum [Hearts], you gain 3 [Attack Dice] and 3 [Defense Dice] until you return to above 50% of your maximum [Hearts]
[*]If you are attacked by a non-[Magic] attack, you gain 8 [Armor] for that attack.
[*](While [b]Magic Book[/b] is equipped) -2 [b][Magic] costs[/b] to all [b]Spells[/b]
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Human
“We are uncertain of everything that the future might bring… except joy, sadness, fear, disgust and anger. That we can predict.”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[skills type=Innate]
[tabs]
[tab=Active Skills]
[box=Confidence][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: This can only be used once per battle.
[*][b]DESCRIPTION[/b]: You gain increased confidence within yourself, temporarily breaking free of negative effects, but making you more susceptible to attacks.[list]
[*][b]EFFECT[/b]: You become immune to all your effects that were caused by enemies, but you also temporarily lose [b]5 [Defense Dice][/b].[list]
[*]This does not actually remove them or prevent you from getting more.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[box=Integrity][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: You become fortified temporarily, reducing damage you would take for a short time.[list]
[*][b]EFFECT[/b]: You gain [b]3 [Armor][/b].[list]
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[box=Adapt][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: As a [b]Human[/b], you’re able to learn new things, especially in the heat of battle, very quickly, and as a result, you can adapt to any situation. Scan one target, attempting to learn their strengths.[list]
[*][b]EFFECT[/b]: [b]Bonus [Attack Dice] & [Defense Dice][/b] are disabled for both the attacker and the defender in this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it works, you can pick a stat ([Power], [Courage], or [Wisdom]) that the target has higher of than you, and add half of the difference between them to your respective stat.[list]
[*]For example, if the target has [b]20 [Power][/b] and you have [b]10 [Power][/b], you gain [b]5 [Power][/b].
[/list][/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Perseverance][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] are able to persevere through battles, and thus gain bonuses with lower [Hearts].[list]
[*][b]EFFECT[/b]: When your [Hearts] are reduced to 50% of your [b]Maximum [Hearts][/b] or lower, you gain [b]3 [Attack Dice] & [Defense Dice][/b].[list]
[*][b]DURATION[/b]: This lasts until your [Hearts] return to above 50% of your [b]Maximum [Hearts][/b].
[/list][/list][/list][/box]
[box=Curiosity][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] are naturally compelled to explore the unknown, increasing their ability to find secrets or triggers.[list]
[*][b]EFFECT 1[/b]: You gain an extra hint at nearby secrets or triggers.
[*][b]EFFECT 2[/b]: Whenever you are close to a secret or trigger, you feel a wave of extra curiosity echo through you, alerting you to its presence.
[/list][/list][/box]
[box=Gut Feeling][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] have occasional compulsions, pulling them towards or away something.[list]
[*][b]EFFECT[/b]: You also are aware of the direction of the plot, unless you’re in a maze.
[/list][/list][/box]
[/tab]
[/tabs]
[/skills]
[Skills type=Active]
[/Skills]
[Skills type=Passive]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[box=Trishard][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: Three beams of [Arcane] light converge in front of you to create a powerful, golden shard that hits one target.[list]
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, select either the target's [Power], [Courage], or [Wisdom] stat, and reduce it by 3.
[/list][/list][/list][/box]
[/Spells]
[Spells type=Support]
[box=Blessing][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: You become blessed by an [Arcane] light, allowing you to bestow a minor [b]Bonus[/b] to yourself or an ally.[list]
[*][b]EFFECT[/b]: Select either the target's [Power], [Courage], or [Wisdom] stat, and increase it by 2.
[/list][/list][/box]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[box=Siphoning Wand][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: [i]Souls... give me your SOULS![/i] While it doesn't have much power, it makes up for being able to siphon [Magic] from its targets. Can hit a target with [b]Siphoning Strike[/b].[list]
[*][b]EFFECT[/b]: Once per round, at any time, you can transfer any amount of your [Magic] to any other target.
[*][b]Siphoning Strike[/b]:[list]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, siphon [Magic] from the target to anyone else, up to an amount equal to the damage dealt.
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Shields]
[/Items]
[Items type=Armor]
[box=Red Platemail][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A red colored platemail with steel so dense, it’ll heavily mitigate physical attacks.[list]
[*][b][Armor][/b]: +8 against non-[Magic]-based attacks
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[box=Book of Magic (Equipped)][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A book written in mimicry of [b]Ancient Hylian[/b]. No one has a clue what even the fake writing says, but it certainly helps when casting stronger spells.[list]
[*][b][Magic] Costs[/b]: -2 to [b]Spells[/b] only (down to a minimum of [Magic]1[/Magic]).
[/list][/list][/box]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]
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