To keep the downtime low while rework the spell system, I have opted to plop in a random improv dungeon to keep the game going. I will be running this improv dungeon soon, perhaps tomorrow if enough people show up.
Dungeon notes:
This is going to be a Light and Water-themed dungeon, made to give enemies of these affinities a chance to shine before everything gets pushed around. People running Nature and Shadow are recommended for this place.
Time: 5PM Friday CST (9 AM Saturday 9th April AEST, my earliest possible start time).
Rules:
Player cap is 4 players.
The dungeon is geared towards players who don't have Artifacts.
The dungeon will provide an Artifact upon completion.
Current participants:
If you want in, post in the thread and we can arrange something.
Dungeon notes:
This is going to be a Light and Water-themed dungeon, made to give enemies of these affinities a chance to shine before everything gets pushed around. People running Nature and Shadow are recommended for this place.
Time: 5PM Friday CST (9 AM Saturday 9th April AEST, my earliest possible start time).
Rules:
Player cap is 4 players.
The dungeon is geared towards players who don't have Artifacts.
The dungeon will provide an Artifact upon completion.
Current participants:
- Lunaria
- (Empty)
- (Empty)
- Forgotten Third Eye
If you want in, post in the thread and we can arrange something.
Conclusion
Alexander, Anaystasia, Lunaria and Reddit all dove into a mansion crawling with insects with the mission to defeat Regal Mothula. After causing many shenanigans and much damage to the mansion, the party eventually made their way to Mothula; unlocking the door holding it inside. Facing up with the gigantic moth, the players decided that it's abilities were too much for them and ran in the process.