Regal Mothula
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[spoiler=Regal Mothula]
[estats name=Regal Mothula power=15 (+0) courage=19 (+0) wisdom=26 (+0) hearts=60/60 (+0) magic=40/40 (+0) initiative=2d9 attack-dice=0 defense-dice=5 armor=4][Nature], [Light][/estats]
[eDescription]
[tabs]
[tab=Physical Description]
[u]Origin[/u]: A Link to the Past
Bearing a wingspan several times the size of a person and wings with psychedelic markings, [b]Regal Mothula[/b] resembles a gargantuan moth, with a ton of psychic powers to manipulate and cause pain to its foes with. As the fight goes on, it gains more and more power and it regenerates its [Magic] power rapidly.
[/tab]
[tab=Other Bonuses][list]
[*]Immunity to attacks that involve grappling, latching, etc.
[*]Once per round, can negate one [b]EFFECT[/b] that would affect you
[*]You can store up to 3 [b]EFFECTS[/b] from attacks that you get hit by.
[*]You gain [b][Magic] Regen x3[/b] at the start of each round
[*]You gain [b]2 [Attack Dice][/b] at the start of each round.
[*]You can counterattack any attack that you dodge with a difference of 1-5 Successes.
[/list]
[/tab]
[tab=Item Drop]
If [b]Mothula[/b] dies, it has a team drop of [Rupees]500[/Rupees], [b]1 [Stat Point][/b], and [insert Artifact or rare item here].
[/tab]
[/tabs]
[/eDescription]
[eSkills]
[tabs]
[tab=Innates]
[box=Double Turn][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Bosses[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Against a party of 3 or more players, you’re given the power to move twice as fast… LIKE A BOSS![list]
[*][b][Initiative][/b]: $2d9
[/list][/list][/box]
[box=Endless Scales][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Mothulas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Mothula’s[/b] wings and even its body is covered in countless scales, which prevents anything from latching onto it and gives it resistance to nasty afflictions.[list]
[*][b][Defense Dice][/b]: +5
[*][b]EFFECT 1[/b]: You are immune to all attacks that involve grabbing, grappling, latching, etc. onto you.
[*][b]EFFECT 2[/b]: Once per round, you can negate any [b]EFFECT[/b] that an enemy attack would cause.[/list]
[/list][/box]
[box=Psychedelic Warp][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Regal Mothula[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Regal Mothula[/b] possesses the ability to twist the effects of attacks around, granting it the ability to cause the [b]EFFECTS[/b] of attacks that hit it to backfire later down the track.[list]
[*][b]EFFECT[/b]: Whenever you are hit by an attack that causes [b]EFFECTS[/b], you can store them:[list]
[*]The [b]EFFECTS[/b] are stored in your memory, allowing you to identify how these [b]EFFECTS[/b] are caused.
[*]Whenever you use a [b]Combat Action[/b], you can trance one [b]EFFECT[/b] into the attack; causing said attack to cause that [b]EFFECT[/b] in place of it’s own [b]EFFECTS[/b].[list]
[*]If the attack hits multiple targets, any numerical values the [b]EFFECT[/b] has are halved.[/list]
[*]You can store up to 3 [b]EFFECTS[/b] in this manner.[/list][/list]
[/list][/box]
[box=Mana Trance][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Mothula[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Mothula’s[/b] presence trances the hollow shells of spent [Spirit] which builds up around the battle towards it, using what was spent to recover [Magic] and enhance power.[list]
[*][b]EFFECT 1[/b]: At the start of each round, you get [b][Magic] Regen x3[/b].
[*][b]EFFECT 2[/b]: At the start of each round, you gain [b]2 [Attack Dice][/b]
[/list][/list][/box]
[/tab]
[tab=Passives]
[box=(5) Counter Window][list]
[*][b][Stat Point] Cost[/b]: 5
[*][b]RESTRICTIONS[/b]: This is a [b]Counterattack Skill[/b]. You may only have one [b]Counterattack Skill[/b] enabled at a time. All others must be set to (Disabled).
[*][b]DESCRIPTION[/b]: Allows you counter attacks that you defend against, with a certain threshold.[list]
[*][b]CONDITION[/b]: When you successfully defend an attack, if the difference in successes is between 1 and 5 (inclusive), you can [b]Counterattack[/b] by using any non-charge attack.
[/list][/list][/box]
[/tab]
[tab=Actives]
[box=Ionizing Lasers][list]
[*][b]DESCRIPTION[/b]: Fire a volley of lasers, which hit all enemies.[list]
[*][dice type-a=Wisdom amount-a=+2 type-b=Wisdom][list]
[*][b]Neutral Damage[/b]: 4
[/list][/list][/list][/box]
[box=Laser Eyes][list]
[*][b]DESCRIPTION[/b]: Frickin’ lasers shoot from your frickin’ eyes like frickin’ lasers attached to a frigin’ shark’s head. Hits one target.[list]
[*][dice type-a=Wisdom amount-a=+6 type-b=Wisdom][list]
[*][b]Neutral Damage[/b]: 6
[/list][/list][/list][/box]
[box=Psychic][list]
[*][b]DESCRIPTION[/b]: Concentrate [s]the force[/s] your mindpower onto someone and pick them up. First, pick up a target using [b]ATTACK 1[/b].[list]
[*][b]ATTACK 1[/b]:[list]
[*][dice type-a=Wisdom amount-a=-3 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: Now, throw the target at another target using [b]ATTACK 2[/b]
[/list][/list]
[*][b]ATTACK 2[/b]:[list]
[*][dice type-a=Wisdom amount-a=+3 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: Both the projectile and the target take the damage
[*][b]IF FAIL[/b]: The projectile takes damage equal to half the difference in successes.
[/list][/list][/list][/list][/box]
[box=Ability Clone][list]
[*][b]DESCRIPTION[/b]: Mimic a target's memory of their own abilities... what?[list]
[*][dice type-a=Wisdom amount-a=+10 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, temporarily gain one [b]Active Skill[/b] or [b]Spell[/b] that the target has, allowing you to use it regardless of [b]Requirements[/b].
[/list][/list][/list][/box]
[/tab]
[tab=Basic]
[Enemy Basic Skills]
[/tab]
[/tabs]
[/eSkills]
[eSpells]
[tabs]
[tab=Offensive]
[box=Din's Purge][list]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: With [b]Din's Blessing[/b], convert your energies into an [Arcane], purging flame, that hits one target.[list]
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If it hits, remove up to 4 points of a specified [b]Bonus[/b] from the target.
[/list][/list][/list][/box]
[box=Bind][list]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: Powerful vines appear and bind a target, removing the target of their strength.[list]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, target loses [b]6 [Power][/b].
[/list][/list][/list][/box]
[box=Roots][list]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: A plethora of roots grow from the ground, grabbing a target from below.[list]
[*][b]EFFECT[/b]: This bypasses [b]Cover[/b].
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target becomes [color=yellow][b]Immobilized[/b][/color].[list]
[*]Target cannot move or use any melee attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]
[box=Barrier Breaker][list]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: Summon a giant spike and pierce a target. YOURS IS THE SPIKE THAT WILL PIERCE THE HEAVENS![list]
[*][dice type-a=Wisdom amount-a=+4 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target loses [b]4 [Defense Dice][/b].
[/list][/list][/list][/box]
[box=Luekke's Judgement][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Call down the holy judgement of the mighty lion, subjecting the target to his wraith.[list]
[*][dice type-a=Wisdom amount-a=+5 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target loses [Magic]4[/Magic]
[/list][/list][/list][/box]
[box=Cross Flash][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Briefly run a flash of light across the target’s eyes, briefly preventing them from focusing on distant objects.[list]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Unfocused[/b][/color]:[list]
[*]Target cannot use ranged attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]
[box=Heaven's Silence][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Drag the target into a realm of silence from the heavens, drowning them in silence.[list]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Silenced[/b][/color]:[list]
[*]Target cannot cast [b]Spells[/b].
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]
[/tab]
[tab=Support]
[box=Farore's Cleansing][list]
[*][b]COSTS[/b]: Any amount of [Magic]
[*][b]DESCRIPTION[/b]: With [b]Farore's Blessing[/b], use your [Arcane] energies to rid your allies of their impurities![list]
[*][b]EFFECT[/b]: For every [Magic]1[/Magic] you spent casting this spell, remove 1 point of a specified [b]Negative Bonus[/b] from yourself or an ally.
[/list][/list][/box]
[box=Nayru's Protection][list]
[*][b]COSTS[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: With [b]Nayru's Blessing[/b], use your [Arcane] energies to create a thin, blue, crystal shield around a target.[list]
[*][b]EFFECT[/b]: The next [b]EFFECT[/b] to affect the target is negated.
[/list][/list][/box]
[box=Great Rejuvenation][list]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: With a blessing from the [b]Great Fairy[/b], the target’s wounds are whisked away.[list]
[*][b]EFFECT[/b]: Target recovers [Hearts]10[/Hearts].
[/list][/list][/box]
[box=Whirlwind][list]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: Summon a large whirlwind that encompasses the field, disrupting anyone too weak to face it.[list]
[*][b]EFFECT[/b]: Summon the [color=yellow][b]Whirlwind[/b][/color] [i]Field Effect[/i]:[list]
[*]Overwrite any current [i]Field Effect[/i] in play.
[*]Anyone with less than [b]15 [Power][/b] loses [b]2 [Defense Dice][/b].
[/list][/list][/list][/box]
[box=Enlighten][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Bathe someone in a shower of [Wisdom], enlightening them.[list]
[*][b]EFFECT[/b]: Target gains [b]5 [Wisdom][/b]
[/list][/list][/box]
[/tab]
[/tabs]
[/eSpells]
[/spoiler]