Zelda Universe RPG

8 - Bosses - Printable Version

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8 - Bosses - Orithan - 05-18-2016

Regal Mothula
[spoiler=Regal Mothula]
[estats name=Regal Mothula power=15 (+0) courage=19 (+0) wisdom=26 (+0) hearts=60/60 (+0) magic=40/40 (+0) initiative=2d9 attack-dice=0 defense-dice=5 armor=4][Nature], [Light][/estats]
[eDescription]
[tabs]
[tab=Physical Description]
[u]Origin[/u]: A Link to the Past
Bearing a wingspan several times the size of a person and wings with psychedelic markings, [b]Regal Mothula[/b] resembles a gargantuan moth, with a ton of psychic powers to manipulate and cause pain to its foes with. As the fight goes on, it gains more and more power and it regenerates its [Magic] power rapidly.
[/tab]

[tab=Other Bonuses][list]
[*]Immunity to attacks that involve grappling, latching, etc.
[*]Once per round, can negate one [b]EFFECT[/b] that would affect you
[*]You can store up to 3 [b]EFFECTS[/b] from attacks that you get hit by.
[*]You gain [b][Magic] Regen x3[/b] at the start of each round
[*]You gain [b]2 [Attack Dice][/b] at the start of each round.
[*]You can counterattack any attack that you dodge with a difference of 1-5 Successes.
[/list]
[/tab]

[tab=Item Drop]
If [b]Mothula[/b] dies, it has a team drop of [Rupees]500[/Rupees], [b]1 [Stat Point][/b], and [insert Artifact or rare item here].
[/tab]
[/tabs]
[/eDescription]
[eSkills]
[tabs]
[tab=Innates]
[box=Double Turn][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Bosses[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Against a party of 3 or more players, you’re given the power to move twice as fast… LIKE A BOSS![list]
[*][b][Initiative][/b]: $2d9
[/list][/list][/box]

[box=Endless Scales][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Mothulas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Mothula’s[/b] wings and even its body is covered in countless scales, which prevents anything from latching onto it and gives it resistance to nasty afflictions.[list]
[*][b][Defense Dice][/b]: +5
[*][b]EFFECT 1[/b]: You are immune to all attacks that involve grabbing, grappling, latching, etc. onto you.
[*][b]EFFECT 2[/b]: Once per round, you can negate any [b]EFFECT[/b] that an enemy attack would cause.[/list]
[/list][/box]

[box=Psychedelic Warp][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Regal Mothula[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Regal Mothula[/b] possesses the ability to twist the effects of attacks around, granting it the ability to cause the [b]EFFECTS[/b] of attacks that hit it to backfire later down the track.[list]
[*][b]EFFECT[/b]: Whenever you are hit by an attack that causes [b]EFFECTS[/b], you can store them:[list]
[*]The [b]EFFECTS[/b] are stored in your memory, allowing you to identify how these [b]EFFECTS[/b] are caused.
[*]Whenever you use a [b]Combat Action[/b], you can trance one [b]EFFECT[/b] into the attack; causing said attack to cause that [b]EFFECT[/b] in place of it’s own [b]EFFECTS[/b].[list]
[*]If the attack hits multiple targets, any numerical values the [b]EFFECT[/b] has are halved.[/list]
[*]You can store up to 3 [b]EFFECTS[/b] in this manner.[/list][/list]
[/list][/box]

[box=Mana Trance][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Mothula[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Mothula’s[/b] presence trances the hollow shells of spent [Spirit] which builds up around the battle towards it, using what was spent to recover [Magic] and enhance power.[list]
[*][b]EFFECT 1[/b]: At the start of each round, you get [b][Magic] Regen x3[/b].
[*][b]EFFECT 2[/b]: At the start of each round, you gain [b]2 [Attack Dice][/b]
[/list][/list][/box]
[/tab]

[tab=Passives]
[box=(5) Counter Window][list]
[*][b][Stat Point] Cost[/b]: 5
[*][b]RESTRICTIONS[/b]: This is a [b]Counterattack Skill[/b]. You may only have one [b]Counterattack Skill[/b] enabled at a time. All others must be set to (Disabled).
[*][b]DESCRIPTION[/b]: Allows you counter attacks that you defend against, with a certain threshold.[list]
[*][b]CONDITION[/b]: When you successfully defend an attack, if the difference in successes is between 1 and 5 (inclusive), you can [b]Counterattack[/b] by using any non-charge attack.
[/list][/list][/box]
[/tab]

[tab=Actives]
[box=Ionizing Lasers][list]
[*][b]DESCRIPTION[/b]: Fire a volley of lasers, which hit all enemies.[list]
[*][dice type-a=Wisdom amount-a=+2 type-b=Wisdom][list]
[*][b]Neutral Damage[/b]: 4
[/list][/list][/list][/box]

[box=Laser Eyes][list]
[*][b]DESCRIPTION[/b]: Frickin’ lasers shoot from your frickin’ eyes like frickin’ lasers attached to a frigin’ shark’s head. Hits one target.[list]
[*][dice type-a=Wisdom amount-a=+6 type-b=Wisdom][list]
[*][b]Neutral Damage[/b]: 6
[/list][/list][/list][/box]

[box=Psychic][list]
[*][b]DESCRIPTION[/b]: Concentrate [s]the force[/s] your mindpower onto someone and pick them up. First, pick up a target using [b]ATTACK 1[/b].[list]
[*][b]ATTACK 1[/b]:[list]
[*][dice type-a=Wisdom amount-a=-3 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: Now, throw the target at another target using [b]ATTACK 2[/b]
[/list][/list]
[*][b]ATTACK 2[/b]:[list]
[*][dice type-a=Wisdom amount-a=+3 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: Both the projectile and the target take the damage
[*][b]IF FAIL[/b]: The projectile takes damage equal to half the difference in successes.
[/list][/list][/list][/list][/box]

[box=Ability Clone][list]
[*][b]DESCRIPTION[/b]: Mimic a target's memory of their own abilities... what?[list]
[*][dice type-a=Wisdom amount-a=+10 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, temporarily gain one [b]Active Skill[/b] or [b]Spell[/b] that the target has, allowing you to use it regardless of [b]Requirements[/b].
[/list][/list][/list][/box]
[/tab]

[tab=Basic]
[Enemy Basic Skills]
[/tab]
[/tabs]
[/eSkills]
[eSpells]
[tabs]
[tab=Offensive]
[box=Din's Purge][list]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: With [b]Din's Blessing[/b], convert your energies into an [Arcane], purging flame, that hits one target.[list]
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If it hits, remove up to 4 points of a specified [b]Bonus[/b] from the target.
[/list][/list][/list][/box]


[box=Bind][list]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: Powerful vines appear and bind a target, removing the target of their strength.[list]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, target loses [b]6 [Power][/b].
[/list][/list][/list][/box]

[box=Roots][list]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: A plethora of roots grow from the ground, grabbing a target from below.[list]
[*][b]EFFECT[/b]: This bypasses [b]Cover[/b].
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target becomes [color=yellow][b]Immobilized[/b][/color].[list]
[*]Target cannot move or use any melee attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]

[box=Barrier Breaker][list]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: Summon a giant spike and pierce a target. YOURS IS THE SPIKE THAT WILL PIERCE THE HEAVENS![list]
[*][dice type-a=Wisdom amount-a=+4 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target loses [b]4 [Defense Dice][/b].
[/list][/list][/list][/box]


[box=Luekke's Judgement][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Call down the holy judgement of the mighty lion, subjecting the target to his wraith.[list]
[*][dice type-a=Wisdom amount-a=+5 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target loses [Magic]4[/Magic]
[/list][/list][/list][/box]

[box=Cross Flash][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Briefly run a flash of light across the target’s eyes, briefly preventing them from focusing on distant objects.[list]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Unfocused[/b][/color]:[list]
[*]Target cannot use ranged attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]

[box=Heaven's Silence][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Drag the target into a realm of silence from the heavens, drowning them in silence.[list]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Silenced[/b][/color]:[list]
[*]Target cannot cast [b]Spells[/b].
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]

[/tab]

[tab=Support]
[box=Farore's Cleansing][list]
[*][b]COSTS[/b]: Any amount of [Magic]
[*][b]DESCRIPTION[/b]: With [b]Farore's Blessing[/b], use your [Arcane] energies to rid your allies of their impurities![list]
[*][b]EFFECT[/b]: For every [Magic]1[/Magic] you spent casting this spell, remove 1 point of a specified [b]Negative Bonus[/b] from yourself or an ally.
[/list][/list][/box]

[box=Nayru's Protection][list]
[*][b]COSTS[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: With [b]Nayru's Blessing[/b], use your [Arcane] energies to create a thin, blue, crystal shield around a target.[list]
[*][b]EFFECT[/b]: The next [b]EFFECT[/b] to affect the target is negated.
[/list][/list][/box]


[box=Great Rejuvenation][list]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: With a blessing from the [b]Great Fairy[/b], the target’s wounds are whisked away.[list]
[*][b]EFFECT[/b]: Target recovers [Hearts]10[/Hearts].
[/list][/list][/box]

[box=Whirlwind][list]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: Summon a large whirlwind that encompasses the field, disrupting anyone too weak to face it.[list]
[*][b]EFFECT[/b]: Summon the [color=yellow][b]Whirlwind[/b][/color] [i]Field Effect[/i]:[list]
[*]Overwrite any current [i]Field Effect[/i] in play.
[*]Anyone with less than [b]15 [Power][/b] loses [b]2 [Defense Dice][/b].
[/list][/list][/list][/box]


[box=Enlighten][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Bathe someone in a shower of [Wisdom], enlightening them.[list]
[*][b]EFFECT[/b]: Target gains [b]5 [Wisdom][/b]
[/list][/list][/box]
[/tab]
[/tabs]
[/eSpells]
[/spoiler]



RE: 8 - Bosses - WindStrike - 05-19-2016

Stalfos Master
[spoiler=Stalfos Master]
[estats name=Stalfos Master power=18 (+0) courage=24 (+0) wisdom=14 (+0) hearts=40/40 (+0) magic=20/20 (+0) initiative=2d9 attack-dice=2 defense-dice=5 armor=5][Shadow][/estats]
[eDescription]
[tabs]
[tab=Physical Description]
[u]Origin[/u]: Link’s Awakening
A big boss of the [b]Stalfos[/b], [b]Stalfos Master[/b] is a large [b]Stalfos[/b]; bearing armor highly decorated with skull, bone and other markings associated with skeleton business. It springs into action ahead of other [b]Stalfos[/b] and strikes first before running behind the line and empowering its allies.

Unlike other [b]Stalfos[/b], [b]Stalfos Master[/b] can revive itself nearly indefinitely unless its dead body is destroyed beforehand.
[/tab]

[tab=Other Bonuses][list]
[*]Can’t die until its [b]Bone Pile[/b] is at [Hearts]0[/Hearts] and it is downed.[list]
[*][b]Bone Pile[/b] starts off with [hearts]100[/hearts], can’t defend, can only be attacked while [b]Stalfos Master[/b] is downed and takes half damage from all attacks.
[*]At the start of your next turn after you are downed, you can draw [Hearts] from your [b]Bone Pile[/b] to revive yourself[/list]
[*]Your equipped items can not be stolen or unequipped in any way until you are truly dead.
[*]All [b]Stalchildren[/b], [b]Stalfos Knights[/b] and [b]Sword Stalfos[/b] gain [b]3 [Attack Dice] & [Defense Dice][/b] while you are alive.
[*]Once per battle you can gain [b]4 Dice[/b] on an attack or defense.
[*]Every time you are hit, you gain 1 [Armor]
[*]When Robe’s augmented cost is paid, you siphon 2 [Attack Dice] from the attacker whenever you defend against an attack
[*]Can spend [magic]2[/magic] to gain [b]3 [Defense Dice][/b] on each defense
[*]Any [b]EFFECTS[/b] that reduce your [b][Power], [Courage], [Wisdom], [Hearts] & [Magic] stats[/b] are halved.
[*]Once per round, at any time, you can remove one [b][Water], [Fire], [Nature], [Light], or [Shadow] [color=yellow]Named EFFECT[/color][/b] that you have.
[/list]
[/tab]

[tab=Item Drop]
If [b]Stalfos Master[/b] is defeated, it has a team drop of [Rupees]500[/Rupees], [b]1 [Stat Point][/b] and 1 [b]Magical Bone Dust[/b] for all players.
[/tab]
[/tabs]
[/eDescription]

[eSkills]
[tabs]
[tab=Innates]
[box=Double Turn][list]
[*][b]RESTRICTIONS[/b]: This is a [b]Boss Skill[/b]. Only [b]Bosses[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Bosses[/b] are granted the almighty power of having an extra turn, allowing them to stand up to larger parties easier.[list]
[*][initiative]: $2d9[/list][/list][/box]

[box=Perpetual reanimation][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Stalfos Master[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: The bones of [b]Stalfos Master[/b] are very magical, giving it the ability to revive itself almost indefinitely unless the pile of bones are destroyed.[list]
[*][b]EFFECT 1[/b]: If you fall to [Hearts]0[/Hearts] or below, you crumble into a pile of bones instead of “dying”:[list]
[*]The pile of bones has [hearts]100[/hearts] and does not get refreshed each time [b]Stalfos Master[/b] revives.
[*]Upon death, half the value of all of your numerical [b]EFFECTS[/b] transfer to the bone pile, and then back to stafos master when it revives.
[*]The pile of bones can not defend against attacks, but any damage taken is halved.
[*]After 2 [b]Turns[/b], you rise back up; drawing up to [hearts]40[/hearts] from the bone pile.
[*]If your bone pile reaches [Hearts]0[/Hearts]  while you are downed, you truly die.[/list]
[*][b]EFFECT 2[/b]: You are immune to any [b]EFFECTS[/b] that would instantly kill you or prevent revival.
[/list][/list][/box]

[box=Bone Fusion][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Stalfos Masters[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Stalfos Masters[/b] have merged their equipment with their skeletal structure, preventing the forced removal or theft of any equipped items until they die.[list]
[*][b][Attack Dice], [Defense Dice] & [Armor][/b]: +2
[*][b]EFFECT[/b]: You are immune to [b]Steal[/b] or any [b]EFFECTS[/b] that knock equipment out of your hands until you truly die.
[/list][/list][/box]

[box=Stalfos Leadership][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Stalfos Masters[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Stalfos Masters[/b] are [b]Stalfos[/b] commanders, empowering all lower forms of [b]Stalfos[/b] with a big morale boost.[list]
[*][b]EFFECT[/b]: Any allied [b]Stalchildren[/b], [b]Stalfos Knights[/b] and [b]Sword Stalfos[/b] within your vicinity gain 3 [Attack Dice] and 3 [Defense Dice] while you are alive.[list]
[*]This does not stack.[/list]
[/list][/list][/box]
[/tab]
[tab=Passives]
[box=(4) Calm][list]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: Your mental state remains calm, helping prevent changes to your stats.[list]
[*][b]EFFECT[/b]: Any effects that would lower your [b][Power], [Courage], [Wisdom], [Hearts], and/or [Magic][/b] stats are halved (rounded down).[list]
[*]To clarify the rounding, if your [Power] would be reduced by 5, it’s instead only reduced by 2.
[/list][/list][/list][/box]

[box=(8) Status Protection][list]
[*][b][Stat Point] Cost[/b]: 8
[*][b]DESCRIPTION[/b]: A cleansing bubble surrounds you, periodically protecting you from various effects.[list]
[*][b]EFFECT[/b]: Once per round, at any time, you can remove one [b][Water], [Fire], [Nature], [Light], or [Shadow] [color=yellow]Named EFFECT[/color][/b] that you have.
[/list][/list][/box]
[/tab]

[tab=Actives]
[box=Skeleton Followers][list]
[*][b]RESTRICTIONS[/b]: This is a [b]Boss Skill[/b]. Only [b]Bosses[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Summon a variant of [b]Stalfos[/b], which joins the fray.[list]
[*][b]EFFECT[/b]: If you have less than two allies alive, either a [b]Stalfos Knight[/b]; [b]Stalchild[/b] or [b]Sword Stalfos[/b] will join you in battle.[list]
[*]This is determined through a $1d3 roll. A result of 1 summons [b]Stalfos Knight[/b], a result of 2 summons a [b]Stalchild[/b] and a result of 3 will summon a [b]Sword Stalfos[/b].[/list]
[/list][/list][/box]

[box=Leap Attack][list]
[*][b]REQUIREMENTS[/b]: A melee attack
[*][b]CHARGE[/b]: 3 Turns[list]
[*]Begin charging by readying your attack, and preparing to leap at the target. As you charge, a burst of a energy flows into your legs.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can leap and attack a target using the melee attack.[list]
[*][b][Attack Dice][/b]: +5 for this attack only
[*][b]EFFECT[/b]: If it succeeds, multiply the difference in successes by x1.5.
[/list][/list][/box]

[box=Down Thrust][list]
[*][b]REQUIREMENTS[/b]: A melee weapon
[*][b]CHARGE[/b]: 3 Turns[list]
[*]Begin charging by preparing to jump. As you charge, the ground beneath your legs rumbles.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can leap over the target and stab their head along the way. Why? Because that's how things work.[list]
[*]Jump first by rolling your [Courage] stat. Add half of the result as [b]Successes[/b] to your attack roll as you fall on your target from above, hitting them with a melee attack from your weapon.
[/list][/list][/box]

[box=Absorb][list]
[*][b]DESCRIPTION[/b]: Grab a target and hug him, squeezing out some [Magic] from them in the process.[list]
[*][dice type-a=Power type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: Siphon [Magic] from the target equal to half the difference in successes.
[/list][/list][/list][/box]

[box=Skull Bash][list]
[*][b]REQUIREMENTS[/b]: A shield
[*][b]DESCRIPTION[/b]: Rush towards a target, bashing their skull in with your shield.[list]
[*][dice type-a=Power amount-a=-2 type-b=Power][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If it hits, target loses [b]2 [Wisdom][/b].
[/list][/list][/list][/box]
[/tab]

[tab=Basic]
[Enemy Basic Skills]
[/tab]
[/tabs]
[/eSkills]

[espells][tabs][tab=Support]
[box=Nayru's Protection][list]
[*][b]COSTS[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: With [b]Nayru's Blessing[/b], use your [Arcane] energies to create a thin, blue, crystal shield around a target.[list]
[*][b]EFFECT[/b]: The next [b]EFFECT[/b] to affect the target is negated.
[/list][/list][/box]


[box=Second Chance][list]
[*][b]REQUIREMENTS[/b]: [Shadow]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Surround someone with a [Shadow], which grants them a chance to revoke an instance of time itself.[list]
[*][b]EFFECT[/b]: Target gains [b]2 Temporary [Reroll Points][/b].[list]
[*]These automatically expire at the end of the battle, whether they’re used or not.
[/list][/list][/list][/box]

[box=Steel Shadows][list]
[*][b]REQUIREMENTS[/b]: [Shadow]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Strengthen a target’s [Shadow] into steel, powering them up… somehow.[list]
[*][b]EFFECT[/b]: Target gains [b]5 [Power][/b].
[/list][/list][/box]

[box=Shadow Speed][list]
[*][b]REQUIREMENTS[/b]: [Shadow]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Target becomes more in sync with their own [Shadow], gaining its speed.[list]
[*][b]EFFECT[/b]: Target gains [b]5 [Courage][/b].
[/list][/list][/box]
[/tab][/tabs][/espells]

[eItems]
[tabs]
[tab=Weapons]
[box=Potential Blade][list]
[*][b]DESCRIPTION[/b]: Every time this sword strikes, your offensive power increases. Can [b]Slash[/b] or [b]Stab[/b] a target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you gain [b]2 [Attack Dice][/b].
[/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage amount-a=-3 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you gain [b]3 [Attack Dice][/b].
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you, regardless of [b]CONDITIONS[/b].
[/list][/list][/list][/list][/box]

[box=Soul Blade][list]
[*][b]DESCRIPTION[/b]: A blade shining with shadows that strikes those who would cast spells. Can [b]Slash[/b] or [b]Stab[/b] or a target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target loses [Magic]3[/Magic].
[/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage amount-a=-3 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target loses [Magic]6[/Magic].
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you, regardless of [b]CONDITIONS[/b].
[/list][/list][/list][/list][/box]
[/tab]

[tab=Shields]
[box=Skeletal Shield][list]
[*][b]DESCRIPTION[/b]: A shield made entirely of bone which taps into your own bone structure, allowing you to amplify your movements.[list]
[*][b][Defense Dice][/b]: +2
[*][b]Rapid Dash[/b]:[list]
[*][b]RESTRICTIONS[/b]: This can only be used once per battle
[*][b]EFFECT[/b]: When attacking or defending, you can get a one-time boost of [b]4 Dice[/b].
[/list][/list][/list][/box]
[/tab]

[tab=Armors]
[box=Reactive Armor][list]
[*][b]DESCRIPTION[/b]: A seemingly useless hunk of metal that looks like it was ripped off the side of [b]Fran's[/b] house. Oh wait... it probably was. Oh well, it grows when you are hit.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: Every time you are hit, this armor gains [b]1 [Armor][/b].
[/list][/list][/box][/tab]

[tab=Robes]
[box=Blue Robe][list]
[*][b]DESCRIPTION[/b]: An blue-colored robe that seems to withstand some considerable punishment. With some [Magic], they emit an aura that siphons from enemies who attack you. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Armor][/b]: +1
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Armor][/b]: +1
[*][b]EFFECT[/b]: Once per turn, after you defend an attack (successful or not), siphon [b]2 [Attack Dice][/b] from the attacker.
[/list][/list][/list][/box]
[/tab]
[tab=Tools]
[box=Magic Feather][list]
[*][b]INFORMATION[/b]: [color=red][i]This item is passive. Having it in your inventory is enough for its effects. And no, stacking it does not work.[/i][/color]
[*][b]COSTS[/b]: [Magic]2[/Magic] per jump
[*][b]DESCRIPTION[/b]: [i]If I add [Magic] to a feather, does that suddenly make it useful?[/i] A blue, magical feather that lets you use [Magic] to jump higher than before.[list]
[*][b][Defense Dice][/b]: +3[list]
[*]Only if you pay the [Magic]2[/Magic] cost.
[/list]
[*][b]EFFECT 1[/b]: Your [b]Jump Distance[/b] is doubled, meaning for every [b]Success[/b] you get when jumping, you cover [b]2 Feet[/b] of distance.
[*][b]EFFECT 2[/b]: Any fall damage you would take from any source is halved.
[/list][/list][/box]
[/tab][/tabs]
[/eItems]
[/spoiler]



RE: 8 - Bosses - WindStrike - 05-19-2016

Cracktorok
[spoiler=Cracktorok]
[estats name=Cracktorok power=24 (+0) courage=12 (+0) wisdom=24 (+0) hearts=100/100 (+0) magic=100/100 (+0) initiative=2d99 attack-dice=4 defense-dice=0 armor=6]None[/estats]
[eDescription]
[tabs]
[tab=Physical Description]
A rainbow-colored octorok that emits 24/7 strobe lights and slides around like it’s 1984. It is so high on crack, it knows perfect well what it is and ain’t doin’, and it ain’t doin’ enough crack, so once dem pesky player charactahs be outta da way yo, it’s goin’ right back to doin’ what it loves best.
[/tab]

[tab=Other Bonuses][list]
[*][b]Cracktorok[/b] is immune to any attacks caused by an [b]Affinity[/b] that it has.
[*]When it’s hit by an [b]Affinity-based[/b] attack, [b]Cracktorok[/b] shines some rainbows and gains that [b]Affinity[/b].[list]
[*]If [b]Cracktorok[/b] becomes gets at least 4 different [b]Affinities[/b], it goes full rainbow for a moment, and it loses all of its [b]Affinities[/b].
[/list]
[*]A regenerating [Hearts]10[/Hearts] shield that blocks effects while it exists.
[*][b]Calm[/b]
[/list]
[/tab]

[tab=Item Drop]
If [b]Cracktorok[/b] dies, you get to smoke some crack! I’m kidding, it has a team drop of [Rupees]500[/Rupees], and everyone gets [b]1 Crack Potion[/b], which can be found [url=https://zurpg.sephiroth.ws/thread-975.html]here[/url], under [b]Consumables → Other[/b].
[/tab]
[/tabs]
[/eDescription]
[eSkills]
[tabs]
[tab=Innates]
[box=Double Crack Turn][list]
[*][b]RESTRICTIONS[/b]: This is a [b]Boss Skill[/b]. Only [b]Bosses[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Cracktorok[/b] always goes first. You can’t outrun the crack; the crack will always catch up to you.[list]
[*][b][Attack Dice][/b]: +4
[*][b][Initiative][/b]: $2d99
[*][b]EFFECT[/b]: [b]Cracktorok[/b] will spend any [b]Bonus Turns[/b] it gets just dancin’ to the music. Aka, [url=https://www.youtube.com/watch?v=3z2j6F8fZII]this[/url].
[/list][/list][/box]

[box=Bouncy Rainbow Skin][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Cracktorok[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: The skin of a [b]Cractorok[/b] is so toxic and trippy, you could smoke it! … and probably die as a result. Assuming you get through its shield, here’s whatcha gotta deal with all up in dat crack, yo:[list]
[*][b][Armor][/b]: +6
[*][b]EFFECT 1[/b]: [b]Cracktorok[/b] is immune to any attacks caused by an [b]Affinity[/b] that it has.
[*][b]EFFECT 2[/b]: When it’s hit by an [b]Affinity-based[/b] attack, [b]Cracktorok[/b] shines some rainbows and gains that [b]Affinity[/b].[list]
[*]If [b]Cracktorok[/b] becomes gets at least 4 different [b]Affinities[/b], it goes full rainbow for a moment, and it loses all of its [b]Affinities[/b].
[/list][/list][/box]

[box=Shielded Skin][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Cracktorok[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Before you can [b]TASTE THE RAINBOW[/b], you gotta deal with its shield. [b]Cracktorok[/b] is protected by an ethereal shield dat protects it from effects, and it keeps coming back each round.[list]
[*][b]EFFECT[/b]: A shield with [Hearts]10[/Hearts] prevents [b]Cracktorok[/b] from taking damage.[list]
[*]At the start of each round, the shield restores back to [Hearts]10[/Hearts].
[*]While the shield is up, [b]Cracktorok[/b] cannot receive effects caused by attacks. Existing ones are not removed, just temporarily disabled.
[*]Any overkill damage that kills the shield is carried over to [b]Cracktorok[/b].
[/list][/list][/list][/box]
[/tab]

[tab=Passives]
[box=(4) Calm][list]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: Your mental state remains calm, helping prevent changes to your stats.[list]
[*][b]EFFECT[/b]: Any effects that would lower your [b][Power], [Courage], [Wisdom], [Hearts], and/or [Magic][/b] stats are halved (rounded down).[list]
[*]To clarify the rounding, if your [Power] would be reduced by 5, it’s instead only reduced by 2.
[/list][/list][/list][/box]
[/tab]

[tab=Actives]
[box=PSI Cannon][list]
[*][b]DESCRIPTION[/b]: Shoot a powerful burst of PSI-chedelic energy a target, disorienting them.[list]
[*][dice type-a=Power amount-a=+4 type-b=Power][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Blinded[/b][/color]:[list]
[*]When target does any action that does not target themselves, they roll $1d3. If it is a 1, they automatically miss.
[/list][/list][/list][/list][/box]

[box=Mystic Blast][list]
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: Fire a blast of pure [Magic] at a target, which reacts to the target’s affinities.[list]
[*][dice type-a=Wisdom amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, apply the following effects:[list]
[*]If the target has [b][Water] Affinity[/b], target loses [b]2 [Defense Dice][/b].
[*]If the target has [b][Fire] Affinity[/b], target loses [b]3 [Attack Dice][/b].
[*]If the target has [b][Nature] Affinity[/b], target loses [b]3 [Armor][/b].
[*]If the target has [b][Light] Affinity[/b], target loses [b][Magic]3[/Magic][/b].
[*]If the target has [b][Shadow] Affinity[/b], siphon [Hearts]3[/Hearts] from the target to you, ignoring [Armor].
[/list][/list][/list][/list][/box]
[/tab]

[tab=Basic]
[Enemy Basic Skills]
[/tab]
[/tabs]
[/eSkills]
[eSpells]
[tabs]
[tab=Offensive]
[box=Nullify][list]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Wrap the target in a frozen bubble, nullifying the bonuses their attacks gain.[list]
[*][dice type-a=Wisdom amount-a=+7 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Numbed[/b][/color]:[list]
[*]Target’s [b]Combat Actions[/b] have their [b]Dice & Damage Modifiers[/b] removed.
[*][b]DURATION[/b]: Two rounds.
[/list][/list][/list][/list][/box]

[box=Incinerate][list]
[*][b]REQUIREMENTS[/b]: [Fire]
[*][b]COSTS[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: Completely decimate a target with intense heat, disintegrating whatever remains.[list]
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: +7
[*][b]EFFECT[/b]: If the target dies, they are turned to nothingness and cannot be revived for the remainder of the battle.
[/list][/list][/list][/box]

[box=Overwhelm][list]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]7[/Magic]
[*][b]DESCRIPTION[/b]: Overrun a target with a whiplashing vines from every direction![list]
[*][dice type-a=Wisdom amount-a=+15 type-b=Power][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/box]

[box=Cross Flash][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Briefly run a flash of light across the target’s eyes, briefly preventing them from focusing on distant objects.[list]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Unfocused[/b][/color]:[list]
[*]Target cannot use ranged attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]

[box=Suffocating Veil][list]
[*][b]REQUIREMENTS[/b]: [Shadow]
[*][b]COSTS[/b]: [Magic]7[/Magic]
[*][b]DESCRIPTION[/b]: Intensify the darkness around a target, which grows stronger and stronger until the target suffocates and dies.[list]
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT 1[/b]: If it hits, target [b]Bleeds x6[/b].
[*][b]EFFECT 2[/b]: Additionally, target also gets [color=yellow][b]Support Blocked[/b][/color]:[list]
[*]Negate the next [b]EFFECT[/b] to the target caused by a [b]Support Action[/b], which then removes [color=yellow][b]Support Blocked[/b][/color].
[/list][/list][/list][/list][/box]
[/tab]

[tab=Support]
[box=Sponge][list]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Protect someone with a sponge, softening the impact of the next attack that hits them.[list]
[*][b]EFFECT[/b]: Target gains [color=yellow][b]Shield[/b][/color]:[list]
[*]Target takes half damage from the next [b]Combat Action[/b] they’re hit by, which then removes [color=yellow][b]Shield[/b][/color].
[/list][/list][/list][/box]

[box=Disintegration Field][list]
[*][b]REQUIREMENTS[/b]: [Fire]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: A blazing wave of heat covers the field, devouring anyone too weak to stand.[list]
[*][b]EFFECT[/b]: Summon the [color=yellow][b]Heatwave[/b][/color] [i]Field Effect[/i].[list]
[*]Overwrite any current [i]Field Effect[/i] in play.
[*]Anyone that drops down to [Hearts]2[/Hearts] or less instantly dies.
[/list][/list][/list][/box]

[box=Great Rejuvenation][list]
[*][b]REQUIREMENTS[/b]: [Nature]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: With a blessing from the [b]Great Fairy[/b], the target’s wounds are whisked away.[list]
[*][b]EFFECT[/b]: Target recovers [Hearts]10[/Hearts].
[/list][/list][/box]

[box=Mirage][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Create a mirage of a target, giving them a chance to completely dodge attacks.[list]
[*][b]EFFECT[/b]: Target gains [color=yellow][b]Disillusion[/b][/color]:[list]
[*]Gives you a $1d3 chance to auto-dodge an attack, with a 1 being successful. Once this successfully procs, [color=yellow][b]Disillusion[/b][/color] is removed.
[/list][/list][/list][/box]

[box=Second Chance][list]
[*][b]REQUIREMENTS[/b]: [Shadow]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Surround someone with a [Shadow], which grants them a chance to revoke an instance of time itself.[list]
[*][b]EFFECT[/b]: Target gains [b]2 Temporary [Reroll Points][/b].[list]
[*]These automatically expire at the end of the battle, whether they’re used or not.
[/list][/list][/list][/box]
[/tab]
[/tabs]
[/eSpells]
[/spoiler]



RE: 8 - Bosses - WindStrike - 05-19-2016

Super Gibdo
[spoiler=Super Gibdo]
[tabs]
[tab=Stage 1]
[estats name=Super Armor power=30 (+0) courage=8 (+0) wisdom=4 (+0) hearts=50/50 (+0) magic=0/0 (+0) initiative=1d10 attack-dice=0 defense-dice=0 armor=5]None[/estats]
[eDescription]
[tabs]
[tab=Physical Description]
A massive, walking… something, 20 feet tall, covered in layers and layers of [Armor]. It has so much [Armor], it shakes the earth as it walks. Underneath its helmet, you can see two, yellow glowing eyes just barely peaking out. There also appears to be a faint gas fuming from the eyeholes, but it doesn’t appear to be doing anything yet.
[/tab]

[tab=Other Bonuses][list]
[*][u]Innate[/u]:[list]
[*][b]5 Layers of Armor[/b][list]
[*]Each layer has [Hearts]20[/Hearts] and [b]5 [Armor][/b]. When one layer is broken off, the next layer becomes possible to hit. Additionally, [b]EFFECTS[/b] on any layers do not transfer to the next layer or [b]Super Armor[/b] itself.
[*]Once all 5 layers have been broken off, [b]Super Armor’s[/b] identity will be revealed...
[/list]
[*][u]Passives[/u]:[list]
[*][b]Status Protection[/b]
[*]Any effects that would lower your [b][Power], [Courage], [Wisdom], [Hearts], and/or [Magic][/b] stats are halved (rounded down)
[/list][/list]
[/tab]
[/tabs]
[/eDescription]
[eSkills]
[tabs]
[tab=Innates]
[box=5 Layers of Armor][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Super Armor[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Super Armor[/b] has [b]5 Layers of [Armor][/b], each of which is independant from each other.[list]
[*][b]EFFECT 1[/b]: Each layer has [Hearts]20[/Hearts] and [b]5 [Armor][/b]. When one layer is broken off, the next layer becomes possible to hit. Additionally, [b]EFFECTS[/b] on any layers do not transfer to the next layer or [b]Super Armor[/b] itself.
[*][b]EFFECT 2[/b]: Once all 5 layers have been broken off, [b]Super Armor’s[/b] identity will be revealed...
[/list][/list][/box]
[/tab]

[tab=Passives]
[box=(8) Status Protection][list]
[*][b][Stat Point] Cost[/b]: 8
[*][b]DESCRIPTION[/b]: A cleansing bubble surrounds you, periodically protecting you from various effects.[list]
[*][b]EFFECT[/b]: Once per round, at any time, you can remove one [color=yellow][b]Negation, Attrition, Disruption, Dispersion, or Contortion[/b][/color] effect that you have.
[/list][/list][/box]

[box=(4) Calm][list]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: Your mental state remains calm, helping prevent changes to your stats.[list]
[*][b]EFFECT[/b]: Any effects that would lower your [b][Power], [Courage], [Wisdom], [Hearts], and/or [Magic][/b] stats are halved (rounded down).[list]
[*]To clarify the rounding, if your [Power] would be reduced by 5, it’s instead only reduced by 2.
[/list][/list][/list][/box]
[/tab]

[tab=Actives]
[box=Stomp][list]
[*][b]DESCRIPTION[/b]: [b]Super Armor[/b] stomps on the ground with all of its might, causing a rumble through the ground to hit everyone else.[list]
[*][dice type-a=Power amount-a=+3 type-b=Power][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Target(s) hit lose [b]3 [Attack Dice][/b].
[/list][/list][/list][/box]

[box=Armor Toss][list]
[*][b]REQUIREMENTS[/b]: At least one layer of [b]Armor[/b] shed
[*][b]DESCRIPTION[/b]: [b]Super Armor[/b] magnetizes all fallen layers of [b]Armor[/b] to him, and then releases them at a number of targets up to the number of layers shed.[list]
[*][dice type-a=Power type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If at least one of the layers hits, then a layer magnetizes back to [b]Super Armor[/b] and reattaches, mending the current outermost layer back to full [Hearts].
[/list][/list][/list][/box]
[/tab]

[tab=Basic]
[Enemy Basic Skills]
[/tab]
[/tabs]
[/eSkills]
[/tab]

[tab=Stage 2]
[estats name=Super Gibdo power=24 (+0) courage=12 (+0) wisdom=6 (+0) hearts=50/50 (+0) magic=16/16 (+0) initiative=1d10 attack-dice=0 defense-dice=0 armor=16][Shadow][/estats]
[eDescription]
[tabs]
[tab=Physical Description]
Beneath all the layers of armor was a large [b]Gibdo[/b], and that gas that was leaking out was its unholy stench, which is far more powerful than normal [b]Gibdo’s[/b]. It’s no wonder the stench was locked inside that armor; it would’ve flooded the entire dungeon (and its millions of doors) by now. The foulness debilitates everyone else, reducing their ability to attack and causing a health drain over time.
[/tab]

[tab=Other Bonuses][list]
[*][u]Innate[/u]:[list]
[*]At the start of each round, everyone else takes [b]2 Neutral Damage[/b].
[*]Everyone else loses [b]3 [Attack Dice][/b] and all [b][Magic] Costs[/b] are increased by 2.
[*]Once per turn, if you are hit by a [b]Combat Action[/b], you lose [b]2 [Armor][/b].
[*]After anyone attacks [b]Super Gibdo[/b] with a [b]Ranged Attack[/b], they receive a stack of the [b]Forced Melee[/b] [u]Affliction[/u]:[list]
[*]Target’s next [b]Combat Action[/b] is forced to be a [b]Melee Attack[/b]. After the [b]Melee Attack[/b] resolves, one stack of this [u]Affliction[/u] is removed from the target.
[/list][/list]
[*][u]Passives[/u]:[list]
[*][b]Status Protection[/b]
[*]Any effects that would lower your [b][Power], [Courage], [Wisdom], [Hearts], and/or [Magic][/b] stats are halved (rounded down)
[/list][/list]
[/tab]
[/tabs]
[/eDescription]
[eSkills]
[tabs]
[tab=Innates]
[box=Unholy Mega Stench][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Super Gibdo[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: With the [b]Armor[/b] removed, the stench immediately floods the room, affecting everyone else in it.[list]
[*][b]EFFECT 1[/b]: At the start of each round, everyone else takes [b]2 Neutral Damage[/b].
[*][b]EFFECT 2[/b]: Additionally, the noxious gas decreases focus and mitigates [Magic], causing everyone else to lose [b]3 [Attack Dice][/b] and all [b][Magic] Costs[/b] to be increased by 2.
[/list][/list][/box]

[box=Magnetic Wrappings][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Super Gibdo[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Unlike the normal cloth of a [b]Gibdo[/b], the [b]Super Gibdo’s[/b] wrappings are far thicker and somehow magnetic.[list]
[*][b][Armor][/b]: +16[list]
[*]Once per turn, if you are hit by a [b]Combat Action[/b], you lose [b]2 [Armor][/b].
[/list]
[*][b]EFFECT 1[/b]: After anyone attacks [b]Super Gibdo[/b] with a [b]Ranged Attack[/b], they get [color=yellow][b]Unfocused[/b][/color]:[list]
[*]Target cannot use ranged attacks.
[*][b]DURATION[/b]: One round.
[/list]
[*][b]EFFECT 2[/b]: Once its [Hearts] reach 0, the [b]Wrappings[/b] will fall off, revealing something possibly far worse.
[/list][/list][/box]
[/tab]

[tab=Passives]
[box=(8) Status Protection][list]
[*][b][Stat Point] Cost[/b]: 8
[*][b]DESCRIPTION[/b]: A cleansing bubble surrounds you, periodically protecting you from various effects.[list]
[*][b]EFFECT[/b]: Once per round, at any time, you can remove one [color=yellow][b]Negation, Attrition, Disruption, Dispersion, or Contortion[/b][/color] effect that you have.
[/list][/list][/box]

[box=(4) Calm][list]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: Your mental state remains calm, helping prevent changes to your stats.[list]
[*][b]EFFECT[/b]: Any effects that would lower your [b][Power], [Courage], [Wisdom], [Hearts], and/or [Magic][/b] stats are halved (rounded down).[list]
[*]To clarify the rounding, if your [Power] would be reduced by 5, it’s instead only reduced by 2.
[/list][/list][/list][/box]
[/tab]

[tab=Actives]
[box=Petrid Swipe][list]
[*][b]DESCRIPTION[/b]: [b]Super Gibdo[/b] unwraps a part of its cloth to reveal an incredibly disgusting hand, one covered in vile death and all kinds of skin cancer. It then lashes out at a target.[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT 1[/b]: If it hits, siphon [Hearts]4[/Hearts] from the target to you, ignoring [Armor].
[*][b]EFFECT 2[/b]: If it kills, then it also gain [b]4 [Hearts] (stat)[/b].
[/list][/list][/list][/box]

[box=Foul Breath][list]
[*][b]REQUIREMENTS[/b]: [Shadow]
[*][b]DESCRIPTION[/b]: [b]Super Gibdo[/b] concentrates a part of its stench inside its own mouth before releasing it in an overly toxic breath, hitting all enemies. Did I mention all the dead bugs released as well?[list]
[*][dice type-a=Power amount-a=+4 type-b=Wisdom][list]
[*][b]Neutral Damage[/b]: 4
[*][b]EFFECT[/b]: Target(s) hit lose [b]2 [Power], [Courage], & [Wisdom][/b].
[/list][/list][/list][/box]
[/tab]

[tab=Basic]
[Enemy Basic Skills]
[/tab]
[/tabs]
[/eSkills]
[eSpells]
[box=Grave Life][list]
[*][b]REQUIREMENTS[/b]: [Shadow]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: A deathly barrier surrounds an ally, preventing them from dying.[list]
[*][b]EFFECT[/b]: Target becomes [color=yellow][b]Undead[/b][/color]:[list]
[*]Target cannot die. However, if the target has [Heart]1[/Heart] left, any damage they would take instead drains their [Magic].
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[/eSpells]
[/tab]

[tab=Stage 3]
[estats name=Hyper Redead power=8 (+0) courage=24 (+0) wisdom=16 (+0) hearts=25/25 (+0) magic=25/25 (+0) initiative=2d9 attack-dice=8 defense-dice=8 armor=0][Shadow][/estats]
[eDescription]
[tabs]
[tab=Physical Description]
After finally being released from its prison of armors and wrappings, [b]Hyper Redead[/b] emerges. Its actually about the same size as most people, but unlike a slow, normal [b]Redead[/b], this one moves swiftly about the battlefield, attacking with ease and taking only glancing blows. Initially, it’s nearly invulnerable, but as the energy from being released subsides, it moves slower and slower. However, its stench is also more poisonous in its current state.
[/tab]

[tab=Other Bonuses][list]
[*][u]Innate[/u]:[list]
[*]At the start of each round, [b]Hyper Redead[/b] automatically siphons [Hearts]3[/Hearts] from everyone else, ignoring [Armor].
[*]At the end of each round, [b]Hyper Redead[/b] loses [b]3 [Power], [Courage], & [Wisdom][/b].
[/list]
[*][u]Passives[/u]:[list]
[*][b]Status Protection[/b]
[*]Once per turn, if you would take damage, you can activate [b]Damage Delay[/b] to delay all damage taken that turn until the end of your next turn.[list]
[*]Once this is used, it cannot be reused until the delayed damage is taken.
[/list][/list][/list]
[/tab]

[tab=Item Drop]
If [b]Hyper Redead[/b] dies, it has a team drop of [Rupees]500[/Rupees], a [b]Spell Scroll[/b], and [b]1 Stat Point[/b]. It also runs a random item drop of $5d3 for everyone. Drops can be acquired [url=https://zurpg.sephiroth.ws/thread-975.html]here[/url].
[/tab]
[/tabs]
[/eDescription]
[eSkills]
[tabs]
[tab=Innates]
[box=Unholy Hyper Stench][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hyper Redead[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Even with the wrappings gone and the beast being much smaller, the stench doesn’t kill focus, but it does accelerate the poison. [b]Hyper Redead[/b] is also able to absorb the poison back, healing itself.[list]
[*][b]EFFECT[/b]: At the start of each round, [b]Hyper Redead[/b] automatically siphons [Hearts]3[/Hearts] from everyone else, ignoring [Armor].
[/list][/list][/box]

[box=Hyper Mode][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hyper Redead[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Hyper Redead[/b] moves at incredible rates, but the energy bundled from being trapped inside those wrappings only lasts so long, decaying over time.[list]
[*][b][Initiative][/b]: 2d9
[*][b][Attack Dice] & [Defense Dice][/b]: +8
[*][b]EFFECT[/b]: At the [u]end[/u] of each round, [b]Hyper Redead[/b] loses [b]3 [Power], [Courage], & [Wisdom][/b].
[/list][/list][/box]
[/tab]

[tab=Passives]
[box=(8) Status Protection][list]
[*][b][Stat Point] Cost[/b]: 8
[*][b]DESCRIPTION[/b]: A cleansing bubble surrounds you, periodically protecting you from various effects.[list]
[*][b]EFFECT[/b]: Once per round, at any time, you can remove one [color=yellow][b]Negation, Attrition, Disruption, Dispersion, or Contortion[/b][/color] effect that you have.
[/list][/list][/box]

[box=(4) Damage Delay][list]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: Time warps around you, delaying the damage you would take.[list]
[*][b]EFFECT[/b]: Once per turn, if you would take damage, you can activate [b]Damage Delay[/b] to delay all damage taken that turn until the end of your next turn.[list]
[*]Once this is used, it cannot be reused until the delayed damage is taken.
[/list][/list][/list][/box]
[/tab]

[tab=Actives]
[box=Piercing Shriek][list]
[*][b]DESCRIPTION[/b]: [b]Hyper Redead[/b] lets out a painful and piercing shriek, hitting everyone else.[list]
[*][b]EFFECT[/b]: This bypasses [b]Cover[/b].
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: Target(s) hit get [color=yellow][b]Immobilized[/b][/color].[list]
[*]Target cannot move or use any melee attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]

[box=Death Swipes][list]
[*][b]DESCRIPTION[/b]: [b]Hyper Redead[/b] quickly appears before a target, swiping with its claws, which are wreathed in the souls of the dead themselves.[list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: +4
[*][b]EFFECT[/b]: If it hits, siphon [b]2 [Courage][/b] from the target to you.
[/list][/list][/list][/box]

[box=Poisonous Recovery][list]
[*][b]DESCRIPTION[/b]: [b]Hyper Redead[/b] takes its time to absorb some of the poison in, recovering a lot of its health, but losing some energy as well.[list]
[*][b]EFFECT 1[/b]: You recover [Hearts]12[/Hearts].
[*][b]EFFECT 2[/b]: You also lose [b]2 [Power], [Courage], & [Wisdom][/b].
[/list][/list][/box]
[/tab]

[tab=Basic]
[Enemy Basic Skills]
[/tab]
[/tabs]
[/eSkills]
[eSpells]
[box=Second Chance][list]
[*][b]REQUIREMENTS[/b]: [Shadow]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Surround someone with a [Shadow], which grants them a chance to revoke an instance of time itself.[list]
[*][b]EFFECT[/b]: Target gains [b]2 Temporary [Reroll Points][/b].[list]
[*]These automatically expire at the end of the battle, whether they’re used or not.
[/list][/list][/list][/box]

[box=Grave Life][list]
[*][b]REQUIREMENTS[/b]: [Shadow]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: A deathly barrier surrounds an ally, preventing them from dying.[list]
[*][b]EFFECT[/b]: Target becomes [color=yellow][b]Undead[/b][/color]:[list]
[*]Target cannot die. However, if the target has [Heart]1[/Heart] left, any damage they would take instead drains their [Magic].
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[/eSpells]
[/tab]
[/tabs]
[/spoiler]



RE: 8 - Bosses - Orithan - 05-19-2016

Moltra (Boss)
(Code) Moltra