Dev, DM
Human Zelda Races (4)
Gerudo
Gerudos are a race of light brown-skinned Humans and subrace of Hylians that primarily live in Gerudo Valley and Gerudo Desert; which are named after them. They are almost exclusively female; with only one male being born into the tribe every 100 years as the result of a curse. They have round ears, a sharp bird-like nose, amber eyes and red hair.
Due to the fact that only one male Gerudo is born every 100 years as the result of a curse, the creation of male Gerudos as player characters is permanently disabled to keep the story in line with the game. The only male Gerudos that should be in the game are Ganondorf and Garunoff. In addition, Gerudos give off an intimidating appearance to regular civilians within Hyrule due to the tribe's fierce reputation as warriors.
DESCRIPTION: Once charged, unleash your focus as it unlocks its hidden power; granting you a slew of powerful bonuses.
Attack Dice & Defense Dice: +3
EFFECT: Once per round, you can reroll any roll for free.
Due to the fact that only one male Gerudo is born every 100 years as the result of a curse, the creation of male Gerudos as player characters is permanently disabled to keep the story in line with the game. The only male Gerudos that should be in the game are Ganondorf and Garunoff. In addition, Gerudos give off an intimidating appearance to regular civilians within Hyrule due to the tribe's fierce reputation as warriors.
Innate Skills
Afflicting Attack
- RESTRICTIONS: This is an Innate Skill. Only Gerudo can learn and use this skill.
- COSTS: 3 Magic
- DESCRIPTION: Gerudo are able to apply a type of poison to their physical attacks, inhibiting certain abilities on-hit.
- EFFECT: Imbue your Power- and Courage- based damaging attacks with a special toxin that allows them to apply extra debuffs to the target. Pick one of the following two EFFECTS to give your weapons:
- EFFECT A: Once per turn, if the attack hits, target loses 2 Courage
- EFFECT B: Once per turn, if the attack hits, target's next Spell also costs 2 Hearts
Air Dash
- RESTRICTION 1: This is an Innate Skill. Only Gerudo can learn and use this skill.
- RESTRICTION 2: This can only be used once for each jump.
- REQUIREMENTS: Can only be used while jumping
- COSTS: 2 Magic
- DESCRIPTION: While jumping, you can suddenly dash in any direction with Magic.
- EFFECT: Suddenly dash in any direction, instantly changing your direction and cancelling any existing falling velocity you had.
- This dash acts like a double jump, so 2 Success from a Courage roll = 1 foot traveled. Any modifiers you have for jumping will affect this as well.
Spirit Power
- RESTRICTIONS: This is an Innate Skill. Only Gerudo can learn and use this skill.
- CHARGE: 3 Turns
- Charge up by focusing into your soul, causing you to glow as your hidden power is unlocked.
Warrior Elite
- RESTRICTIONS: This is an Innate Skill. Only Gerudos can learn and use this skill.
- DESCRIPTION: The Gerudo are a proud warrior race, having natural offensive and defensive capabilities.
- Attack Dice & Defense Dice: +2
Weather Sight
- RESTRICTIONS: This is an Innate Skill. Only Gerudo can learn and use this skill.
- DESCRIPTION: Gerudos are capable of seeing through sandstorms and other types of storms, giving them the advantage when inside storms.
- EFFECT: You can see through any kind of weather condition as if it were clear.
Desert Survivalist
- RESTRICTION: This is an Innate Skill. Only Gerudos can learn and use this skill.
- DESCRIPTION: Gerudos have evolved to withstand harsh desert conditions, giving them resistance to the harsh sun and desert.
- EFFECT 1: You can remain out in harsh sun for considerably longer periods of time than other people without any ill effects.
- EFFECT 2: You can go longer without water than other people without any ill effects.
- EFFECT 3: You can tolerate hot desert sand for longer than other people without any ill effects.
To select Gerudo as your race, add this to your Innate Skills
Code:Select All
[tabs]
[tab=Active Skills]
[box=Afflicting Attack][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: [b]Gerudo[/b] are able to apply a type of poison to their physical attacks, inhibiting certain abilities on-hit.[list]
[*][b]EFFECT[/b]: Imbue your [Power]- and [Courage]- based damaging attacks with a special toxin that allows them to apply extra debuffs to the target. Pick one of the following two [b]EFFECTS[/b] to give your weapons:[list]
[*][b]EFFECT A[/b]: Once per turn, if the attack hits, target loses [b]2 [Courage][/b]
[*][b]EFFECT B[/b]: Once per turn, if the attack hits, target's next [b]Spell[/b] also costs [Hearts]2[/Hearts]
[/list][/list][/list][/box]
[box=Air Dash][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: This can only be used once for each jump.
[*][b]REQUIREMENTS[/b]: Can only be used while jumping
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: While jumping, you can suddenly dash in any direction with [Magic].[list]
[*][b]EFFECT[/b]: Suddenly dash in any direction, instantly changing your direction and cancelling any existing falling velocity you had.[list]
[*]This dash acts like a double jump, so [b]2 Success[/b] from a [Courage] roll = 1 foot traveled. Any modifiers you have for jumping will affect this as well.
[/list][/list][/list][/box]
[box=Spirit Power][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]CHARGE[/b]: [b]3 Turns[/b][list]
[*]Charge up by focusing into your soul, causing you to glow as your hidden power is unlocked. [/list]
[*][b]DESCRIPTION[/b]: Once charged, unleash your focus as it unlocks its hidden power; granting you a slew of powerful bonuses.[list]
[*][b][Attack Dice] & [Defense Dice][/b]: +3
[*][b]EFFECT[/b]: Once per round, you can reroll any roll for free.
[/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Warrior Elite][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: The [b]Gerudo[/b] are a proud warrior race, having natural offensive and defensive capabilities.[list]
[*][b][Attack Dice] & [Defense Dice][/b]: +2
[/list][/list][/box]
[box=Weather Sight][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Gerudos[/b] are capable of seeing through sandstorms and other types of storms, giving them the advantage when inside storms.[list]
[*][b]EFFECT[/b]: You can see through any kind of weather condition as if it were clear.
[/list][/list][/box]
[box=Desert Survivalist][list]
[*][b]RESTRICTION[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Gerudos[/b] have evolved to withstand harsh desert conditions, giving them resistance to the harsh sun and desert.[list]
[*][b]EFFECT 1[/b]: You can remain out in harsh sun for considerably longer periods of time than other people without any ill effects.
[*][b]EFFECT 2[/b]: You can go longer without water than other people without any ill effects.
[*][b]EFFECT 3[/b]: You can tolerate hot desert sand for longer than other people without any ill effects.
[/list][/list][/box]
[/tab]
[/tabs]
Human
The regular Human beings that inhabit Hyrule in small pockets, mainly in smaller villages like Kakriko Village and Ordon Village. The ancestors of Hylians and the other Hylian races that were descended from them, Humans tend to be curious and like to explore the world around them.
Innate Skills
Confidence
- RESTRICTION 1: This is an Innate Skill. Only Humans can learn and use this skill.
- RESTRICTION 2: This can only be used once per battle.
- DESCRIPTION: You gain increased confidence within yourself, temporarily breaking free of negative effects, but making you more susceptible to attacks.
- EFFECT: You become immune to all your effects that were caused by enemies, but you also temporarily lose 5 Defense Dice.
- This does not actually remove them or prevent you from getting more.
- DURATION: One round.
Integrity
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: You become fortified temporarily, reducing damage you would take for a short time.
- EFFECT: You gain 3 Armor.
- DURATION: One round.
Adapt
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- COSTS: 3 Magic
- DESCRIPTION: As a Human, you’re able to learn new things, especially in the heat of battle, very quickly, and as a result, you can adapt to any situation. Scan one target, attempting to learn their strengths.
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, you can pick a stat (Power, Courage, or Wisdom) that the target has higher of than you, and add half of the difference between them to your respective stat.
- For example, if the target has 20 Power and you have 10 Power, you gain 5 Power.
Perseverance
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans are able to persevere through battles, and thus gain bonuses with lower Hearts.
- EFFECT: When your Hearts are reduced to 50% of your Maximum Hearts or lower, you gain 3 Attack Dice & Defense Dice.
- DURATION: This lasts until your Hearts return to above 50% of your Maximum Hearts.
Curiosity
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans are naturally compelled to explore the unknown, increasing their ability to find secrets or triggers.
- EFFECT 1: You gain an extra hint at nearby secrets or triggers.
- EFFECT 2: Whenever you are close to a secret or trigger, you feel a wave of extra curiosity echo through you, alerting you to its presence.
Gut Feeling
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans have occasional compulsions, pulling them towards or away something.
- EFFECT: You also are aware of the direction of the plot, unless you’re in a maze.
To select Human as your race, add this to your Innate Skills
Code:Select All
[tabs]
[tab=Active Skills]
[box=Confidence][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: This can only be used once per battle.
[*][b]DESCRIPTION[/b]: You gain increased confidence within yourself, temporarily breaking free of negative effects, but making you more susceptible to attacks.[list]
[*][b]EFFECT[/b]: You become immune to all your effects that were caused by enemies, but you also temporarily lose [b]5 [Defense Dice][/b].[list]
[*]This does not actually remove them or prevent you from getting more.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[box=Integrity][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: You become fortified temporarily, reducing damage you would take for a short time.[list]
[*][b]EFFECT[/b]: You gain [b]3 [Armor][/b].[list]
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[box=Adapt][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: As a [b]Human[/b], you’re able to learn new things, especially in the heat of battle, very quickly, and as a result, you can adapt to any situation. Scan one target, attempting to learn their strengths.[list]
[*][b]EFFECT[/b]: [b]Bonus [Attack Dice] & [Defense Dice][/b] are disabled for both the attacker and the defender in this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it works, you can pick a stat ([Power], [Courage], or [Wisdom]) that the target has higher of than you, and add half of the difference between them to your respective stat.[list]
[*]For example, if the target has [b]20 [Power][/b] and you have [b]10 [Power][/b], you gain [b]5 [Power][/b].
[/list][/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Perseverance][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] are able to persevere through battles, and thus gain bonuses with lower [Hearts].[list]
[*][b]EFFECT[/b]: When your [Hearts] are reduced to 50% of your [b]Maximum [Hearts][/b] or lower, you gain [b]3 [Attack Dice] & [Defense Dice][/b].[list]
[*][b]DURATION[/b]: This lasts until your [Hearts] return to above 50% of your [b]Maximum [Hearts][/b].
[/list][/list][/list][/box]
[box=Curiosity][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] are naturally compelled to explore the unknown, increasing their ability to find secrets or triggers.[list]
[*][b]EFFECT 1[/b]: You gain an extra hint at nearby secrets or triggers.
[*][b]EFFECT 2[/b]: Whenever you are close to a secret or trigger, you feel a wave of extra curiosity echo through you, alerting you to its presence.
[/list][/list][/box]
[box=Gut Feeling][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] have occasional compulsions, pulling them towards or away something.[list]
[*][b]EFFECT[/b]: You also are aware of the direction of the plot, unless you’re in a maze.
[/list][/list][/box]
[/tab]
[/tabs]
Hylian
Hylians are a magical race of Humans that were descended from those living among the Goddess Hylia. They bear pointed ears and carry the powers and abilities of their ancient ancestors. They are the primary residents of Hyrule, mainly living in large cities.
Nayru:
EFFECT: You gain 1 Defense Dice.
Farore:
EFFECT: You gain a temporary Reroll Point.
DURATION: The Reroll Point automatically expires at the end of the battle.
Innate Skills
Prayer
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill.
- DESCRIPTION: Pray to either Din, Nayru, or Farore. Depending on which goddess you to pray to, you gain different blessings.
- Din:
- EFFECT: You gain $1d2 Attack Dice.
Change Focus
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill.
- COSTS: 1 Magic
- DESCRIPTION: Alter the will of your next move to use your strength or your speed instead.
- EFFECT: Change your roll for the next attack or defense you do to use either Power or Courage.
Telepathic Mindstrike
- RESTRICTION 1: This is an Innate Skill. Only Hylians can learn and use this skill.
- RESTRICTION 2: A target hit by Telepathic Mindstrike cannot be hit by it again in the same day.
- DESCRIPTION: Turn your telepathy into a weapon, as you strike a target’s mind with it!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: Halved
- Neutral Damage: 4
- EFFECT: If it hits, read the thought the target is currently thinking about.
Children of the Goddesses
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill. There’s no limit on Innate Skills.
- DESCRIPTION: Hylians are considered to be the first race created by the Goddesses and thus get a general stat boost.
- Power: +2
- Courage: +2
- Wisdom: +2
Selective Hearing
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill. There’s no limit on Innate Skills.
- DESCRIPTION: Hylians have a better sense of hearing than others, allowing them to hear something from far off that would normally be inaudible.
- EFFECT: Additionally, you can selectively hear what you want to in a crowd of noises.
Telepathic Conversation
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill. There’s no limit on Innate Skills.
- DESCRIPTION: You can send telepathic messages to someone else.
- You can initiate two-way communication with that person, even if he’s not capable of telepathy.
- These telepathic messages can only be sent to one person at a time.
To select Hylian as your race, add this to your Innate Skills
Code:Select All
[tabs]
[tab=Active Skills]
[box=Prayer][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Pray to either [b]Din[/b], [b]Nayru[/b], or [b]Farore[/b]. Depending on which goddess you to pray to, you gain different blessings.[list]
[*][b]Din:[/b][list]
[*][b]EFFECT[/b]: You gain [b]$1d2 [Attack Dice].[/b]
[/list]
[*][b]Nayru:[/b][list]
[*][b]EFFECT[/b]: You gain [b]1 [Defense Dice][/b].
[/list]
[*][b]Farore:[/b][list]
[*][b]EFFECT[/b]: You gain a temporary [Reroll Point].[list]
[*][b]DURATION[/b]: The [Reroll Point] automatically expires at the end of the battle.
[/list][/list][/list][/list][/box]
[box=Change Focus][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: Alter the will of your next move to use your strength or your speed instead.[list]
[*][b]EFFECT[/b]: Change your roll for the next attack or defense you do to use either [b][Power] or [Courage][/b].
[/list][/list][/box]
[box=Telepathic Mindstrike][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: A target hit by [b]Telepathic Mindstrike[/b] cannot be hit by it again in the same day.
[*][b]DESCRIPTION[/b]: Turn your telepathy into a weapon, as you strike a target’s mind with it![list]
[*][b]EFFECT[/b]: [b]Bonus [Attack Dice] & [Defense Dice][/b] are disabled for both the attacker and the defender in this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]Neutral Damage[/b]: 2
[*][b]EFFECT[/b]: If it hits, read the thought the target is currently thinking about.
[/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Children of the Goddesses][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill. There’s no limit on [b]Innate Skills[/b].
[*][b]DESCRIPTION[/b]: [b]Hylians[/b] are considered to be the first race created by the [b]Goddesses[/b] and thus get a general stat boost.[list]
[*][b][Power][/b]: +2
[*][b][Courage][/b]: +2
[*][b][Wisdom][/b]: +2
[/list][/list][/box]
[box=Selective Hearing][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill. There’s no limit on [b]Innate Skills[/b].
[*][b]DESCRIPTION[/b]: [b]Hylians[/b] have a better sense of hearing than others, allowing them to hear something from far off that would normally be inaudible.[list]
[*][b]EFFECT[/b]: Additionally, you can selectively hear what you want to in a crowd of noises.
[/list][/list][/box]
[box=Telepathic Conversation][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill. There’s no limit on [b]Innate Skills[/b].
[*][b]DESCRIPTION[/b]: You can send telepathic messages to someone else.[list]
[*]You can initiate two-way communication with that person, even if he’s not capable of telepathy.
[*]These telepathic messages can only be sent to one person at a time.
[/list][/list][/box]
[/tab]
[/tabs]
Sheikah
Sheikah are a light-skinned race of Humans, subrace of Hylians and are a split from the Gerudo tribe. They are distinguished by their generally ninja-like build and highly distinctive red eyes that resemble a traitor's. They usually specialize in the art of shadows, discretion and sneakiness as they go about on their Sheikah business.
Despite being guardians of the Royal Family and by extension the Triforce itself, the Sheikah have a long history of cynicism towards others. They pose themselves as guardians over everything dark of the world, especially things regarding the subject of death.
Despite being guardians of the Royal Family and by extension the Triforce itself, the Sheikah have a long history of cynicism towards others. They pose themselves as guardians over everything dark of the world, especially things regarding the subject of death.
Innate Skills
Flashbang
- RESTRICTIONS: This is an Innate Skill. Only Sheikah can learn and use this skill.
- COSTS: 1 Magic
- DESCRIPTION: Fling a flare of magical energy out, emitting an extremely bright light that blinds your enemies. ‘Hits’ all enemies.
- Roll your Wisdom +5 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT 1: If your successes are higher than the average successes of your enemies, you can automatically escape from the battle.
- EFFECT 2: Additionally, if it succeeds, anyone using Escape gains 5 Dice.
- DURATION: One round.
Eye of Truth
- RESTRICTION 1: This is an Innate Skill. Only Sheikah can learn and use this skill.
- RESTRICTION 2: A target hit by Eye of Truth cannot be hit by it again in the same day.
- DESCRIPTION: Expose a target to the Eye of Truth, causing potential brain damage.
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Neutral Damage: 3
- EFFECT 1: If it hits and you ask the target a question, they must tell the truth.
- EFFECT 2: Additionally, the target loses 2 Wisdom.
Natural Order
- RESTRICTIONS: This is an Innate Skill. Only Sheikah can learn and use this skill.
- DESCRIPTION: Place subliminal messages in a target's mind, reverting you and the target back to the natural ways.
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it hits, both you and the target temporarily have their Bonus Attack Dice & Defense Dice reduced to 0.
- DURATION: One round.
Guardian of Shadow
- RESTRICTIONS: This is an Innate Skill. Only Shiekah can learn and use this skill.
- DESCRIPTION: Shiekah are blessed with protection from the Shadow, giving them resistance to its power to wear ones out easily.
- EFFECT: Any Bleeding & Magic Bleeding you receive is halved.
Hiding in the Shadows
- RESTRICTIONS: This is an Innate Skill. Only Sheikah can learn and use this skill.
- DESCRIPTION: When you hide in the shadows, you become stealthier than ever, giving you a greater element of surprise.
- EFFECT 1: While you’re in the shadows, Spot Checks made against you require an extra 5 Successes.
- EFFECT 2: If you do a Sneak Attack from the shadows, you gain 5 Dice.
Gossip Rumor
- RESTRICTIONS: This is an Innate Skill. Only Sheikah can learn and use this skill.
- DESCRIPTION: Unlike other people that can only hear what Gossip Stones have to say, you can actually speak with Gossip Stones.
- Additionally, you can implant a rumor of your own into that specific Gossip Stone.
- You can optionally allow this rumor to be heard across all Gossip Stones.
To select Sheikah as your race, add this to your Innate Skills
Code:Select All
[tabs]
[tab=Active Skills]
[box=Flashbang][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Sheikah[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: Fling a flare of magical energy out, emitting an extremely bright light that blinds your enemies. ‘Hits’ all enemies.[list]
[*][dice type-a=Wisdom amount-a=+5 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT 1[/b]: If your successes are higher than the average successes of your enemies, you can automatically escape from the battle.
[*][b]EFFECT 2[/b]: Additionally, if it succeeds, anyone using [b]Escape[/b] gains [b]5 Dice[/b].[list]
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]
[box=Eye of Truth][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Sheikah[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: A target hit by [b]Eye of Truth[/b] cannot be hit by it again in the same day.
[*][b]DESCRIPTION[/b]: Expose a target to the [b]Eye of Truth[/b], causing potential brain damage.[list]
[*][b]EFFECT[/b]: [b]Bonus [Attack Dice] & [Defense Dice][/b] are disabled for both the attacker and the defender in this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Neutral Damage[/b]: 3
[*][b]EFFECT 1[/b]: If it hits and you ask the target a question, they must tell the truth.
[*][b]EFFECT 2[/b]: Additionally, the target loses [b]2 [Wisdom][/b].
[/list][/list][/list][/box]
[box=Natural Order][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Sheikah[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Place subliminal messages in a target's mind, reverting you and the target back to the natural ways.[list]
[*][b]EFFECT[/b]: [b]Bonus [Attack Dice] & [Defense Dice][/b] are disabled for both the attacker and the defender in this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, both you and the target temporarily have their [b]Bonus [Attack Dice] & [Defense Dice][/b] reduced to 0.[list]
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Guardian of Shadow][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Shiekah[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Shiekah[/b] are blessed with protection from the [Shadow], giving them resistance to its power to wear ones out easily.[list]
[*][b]EFFECT[/b]: Any [b]Bleeding & [Magic] Bleeding[/b] you receive is halved.
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[box=Hiding in the Shadows][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Sheikah[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: When you hide in the shadows, you become stealthier than ever, giving you a greater element of surprise.[list]
[*][b]EFFECT 1[/b]: While you’re in the shadows, [b]Spot Checks[/b] made against you require an extra [b]5 Successes[/b].
[*][b]EFFECT 2[/b]: If you do a [b]Sneak Attack[/b] from the shadows, you gain [b]5 Dice[/b].
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[box=Gossip Rumor][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Sheikah[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Unlike other people that can only hear what [b]Gossip Stones[/b] have to say, you can actually speak with [b]Gossip Stones[/b].[list]
[*]Additionally, you can implant a rumor of your own into that specific [b]Gossip Stone[/b].
[*]You can optionally allow this rumor to be heard across all [b]Gossip Stones[/b].
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