0 - Races - WindStrike - 12-13-2015
Gerudos are a race of light brown-skinned Humans and subrace of Hylians that primarily live in Gerudo Valley and Gerudo Desert; which are named after them. They are almost exclusively female; with only one male being born into the tribe every 100 years as the result of a curse. They have round ears, a sharp bird-like nose, amber eyes and red hair.
Due to the fact that only one male Gerudo is born every 100 years as the result of a curse, the creation of male Gerudos as player characters is permanently disabled to keep the story in line with the game. The only male Gerudos that should be in the game are Ganondorf and Garunoff. In addition, Gerudos give off an intimidating appearance to regular civilians within Hyrule due to the tribe's fierce reputation as warriors.
- RESTRICTIONS: This is an Innate Skill. Only Gerudo can learn and use this skill.
- COSTS: 3 Magic
- DESCRIPTION: Gerudo are able to apply a type of poison to their physical attacks, inhibiting certain abilities on-hit.
- EFFECT: Imbue your Power- and Courage- based damaging attacks with a special toxin that allows them to apply extra debuffs to the target. Pick one of the following two EFFECTS to give your weapons:
- EFFECT A: Once per turn, if the attack hits, target loses 2 Courage
- EFFECT B: Once per turn, if the attack hits, target's next Spell also costs 2 Hearts
- RESTRICTION 1: This is an Innate Skill. Only Gerudo can learn and use this skill.
- RESTRICTION 2: This can only be used once for each jump.
- REQUIREMENTS: Can only be used while jumping
- COSTS: 2 Magic
- DESCRIPTION: While jumping, you can suddenly dash in any direction with Magic.
- EFFECT: Suddenly dash in any direction, instantly changing your direction and cancelling any existing falling velocity you had.
- This dash acts like a double jump, so 2 Success from a Courage roll = 1 foot traveled. Any modifiers you have for jumping will affect this as well.
- RESTRICTIONS: This is an Innate Skill. Only Gerudo can learn and use this skill.
- CHARGE: 3 Turns
- Charge up by focusing into your soul, causing you to glow as your hidden power is unlocked.
DESCRIPTION: Once charged, unleash your focus as it unlocks its hidden power; granting you a slew of powerful bonuses.
Attack Dice & Defense Dice: +3
EFFECT: Once per round, you can reroll any roll for free.
- RESTRICTIONS: This is an Innate Skill. Only Gerudos can learn and use this skill.
- DESCRIPTION: The Gerudo are a proud warrior race, having natural offensive and defensive capabilities.
- Attack Dice & Defense Dice: +2
- RESTRICTIONS: This is an Innate Skill. Only Gerudo can learn and use this skill.
- DESCRIPTION: Gerudos are capable of seeing through sandstorms and other types of storms, giving them the advantage when inside storms.
- EFFECT: You can see through any kind of weather condition as if it were clear.
- RESTRICTION: This is an Innate Skill. Only Gerudos can learn and use this skill.
- DESCRIPTION: Gerudos have evolved to withstand harsh desert conditions, giving them resistance to the harsh sun and desert.
- EFFECT 1: You can remain out in harsh sun for considerably longer periods of time than other people without any ill effects.
- EFFECT 2: You can go longer without water than other people without any ill effects.
- EFFECT 3: You can tolerate hot desert sand for longer than other people without any ill effects.
[tabs]
[tab=Active Skills]
[box=Afflicting Attack][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: [b]Gerudo[/b] are able to apply a type of poison to their physical attacks, inhibiting certain abilities on-hit.[list]
[*][b]EFFECT[/b]: Imbue your [Power]- and [Courage]- based damaging attacks with a special toxin that allows them to apply extra debuffs to the target. Pick one of the following two [b]EFFECTS[/b] to give your weapons:[list]
[*][b]EFFECT A[/b]: Once per turn, if the attack hits, target loses [b]2 [Courage][/b]
[*][b]EFFECT B[/b]: Once per turn, if the attack hits, target's next [b]Spell[/b] also costs [Hearts]2[/Hearts]
[/list][/list][/list][/box]
[box=Air Dash][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: This can only be used once for each jump.
[*][b]REQUIREMENTS[/b]: Can only be used while jumping
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: While jumping, you can suddenly dash in any direction with [Magic].[list]
[*][b]EFFECT[/b]: Suddenly dash in any direction, instantly changing your direction and cancelling any existing falling velocity you had.[list]
[*]This dash acts like a double jump, so [b]2 Success[/b] from a [Courage] roll = 1 foot traveled. Any modifiers you have for jumping will affect this as well.
[/list][/list][/list][/box]
[box=Spirit Power][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]CHARGE[/b]: [b]3 Turns[/b][list]
[*]Charge up by focusing into your soul, causing you to glow as your hidden power is unlocked. [/list]
[*][b]DESCRIPTION[/b]: Once charged, unleash your focus as it unlocks its hidden power; granting you a slew of powerful bonuses.[list]
[*][b][Attack Dice] & [Defense Dice][/b]: +3
[*][b]EFFECT[/b]: Once per round, you can reroll any roll for free.
[/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Warrior Elite][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: The [b]Gerudo[/b] are a proud warrior race, having natural offensive and defensive capabilities.[list]
[*][b][Attack Dice] & [Defense Dice][/b]: +2
[/list][/list][/box]
[box=Weather Sight][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Gerudos[/b] are capable of seeing through sandstorms and other types of storms, giving them the advantage when inside storms.[list]
[*][b]EFFECT[/b]: You can see through any kind of weather condition as if it were clear.
[/list][/list][/box]
[box=Desert Survivalist][list]
[*][b]RESTRICTION[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Gerudos[/b] have evolved to withstand harsh desert conditions, giving them resistance to the harsh sun and desert.[list]
[*][b]EFFECT 1[/b]: You can remain out in harsh sun for considerably longer periods of time than other people without any ill effects.
[*][b]EFFECT 2[/b]: You can go longer without water than other people without any ill effects.
[*][b]EFFECT 3[/b]: You can tolerate hot desert sand for longer than other people without any ill effects.
[/list][/list][/box]
[/tab]
[/tabs]
The regular Human beings that inhabit Hyrule in small pockets, mainly in smaller villages like Kakriko Village and Ordon Village. The ancestors of Hylians and the other Hylian races that were descended from them, Humans tend to be curious and like to explore the world around them.
- RESTRICTION 1: This is an Innate Skill. Only Humans can learn and use this skill.
- RESTRICTION 2: This can only be used once per battle.
- DESCRIPTION: You gain increased confidence within yourself, temporarily breaking free of negative effects, but making you more susceptible to attacks.
- EFFECT: You become immune to all your effects that were caused by enemies, but you also temporarily lose 5 Defense Dice.
- This does not actually remove them or prevent you from getting more.
- DURATION: One round.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: You become fortified temporarily, reducing damage you would take for a short time.
- EFFECT: You gain 3 Armor.
- DURATION: One round.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- COSTS: 3 Magic
- DESCRIPTION: As a Human, you’re able to learn new things, especially in the heat of battle, very quickly, and as a result, you can adapt to any situation. Scan one target, attempting to learn their strengths.
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, you can pick a stat (Power, Courage, or Wisdom) that the target has higher of than you, and add half of the difference between them to your respective stat.
- For example, if the target has 20 Power and you have 10 Power, you gain 5 Power.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans are able to persevere through battles, and thus gain bonuses with lower Hearts.
- EFFECT: When your Hearts are reduced to 50% of your Maximum Hearts or lower, you gain 3 Attack Dice & Defense Dice.
- DURATION: This lasts until your Hearts return to above 50% of your Maximum Hearts.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans are naturally compelled to explore the unknown, increasing their ability to find secrets or triggers.
- EFFECT 1: You gain an extra hint at nearby secrets or triggers.
- EFFECT 2: Whenever you are close to a secret or trigger, you feel a wave of extra curiosity echo through you, alerting you to its presence.
- RESTRICTIONS: This is an Innate Skill. Only Humans can learn and use this skill.
- DESCRIPTION: Humans have occasional compulsions, pulling them towards or away something.
- EFFECT: You also are aware of the direction of the plot, unless you’re in a maze.
[tabs]
[tab=Active Skills]
[box=Confidence][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: This can only be used once per battle.
[*][b]DESCRIPTION[/b]: You gain increased confidence within yourself, temporarily breaking free of negative effects, but making you more susceptible to attacks.[list]
[*][b]EFFECT[/b]: You become immune to all your effects that were caused by enemies, but you also temporarily lose [b]5 [Defense Dice][/b].[list]
[*]This does not actually remove them or prevent you from getting more.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[box=Integrity][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: You become fortified temporarily, reducing damage you would take for a short time.[list]
[*][b]EFFECT[/b]: You gain [b]3 [Armor][/b].[list]
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/box]
[box=Adapt][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: As a [b]Human[/b], you’re able to learn new things, especially in the heat of battle, very quickly, and as a result, you can adapt to any situation. Scan one target, attempting to learn their strengths.[list]
[*][b]EFFECT[/b]: [b]Bonus [Attack Dice] & [Defense Dice][/b] are disabled for both the attacker and the defender in this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it works, you can pick a stat ([Power], [Courage], or [Wisdom]) that the target has higher of than you, and add half of the difference between them to your respective stat.[list]
[*]For example, if the target has [b]20 [Power][/b] and you have [b]10 [Power][/b], you gain [b]5 [Power][/b].
[/list][/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Perseverance][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] are able to persevere through battles, and thus gain bonuses with lower [Hearts].[list]
[*][b]EFFECT[/b]: When your [Hearts] are reduced to 50% of your [b]Maximum [Hearts][/b] or lower, you gain [b]3 [Attack Dice] & [Defense Dice][/b].[list]
[*][b]DURATION[/b]: This lasts until your [Hearts] return to above 50% of your [b]Maximum [Hearts][/b].
[/list][/list][/list][/box]
[box=Curiosity][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] are naturally compelled to explore the unknown, increasing their ability to find secrets or triggers.[list]
[*][b]EFFECT 1[/b]: You gain an extra hint at nearby secrets or triggers.
[*][b]EFFECT 2[/b]: Whenever you are close to a secret or trigger, you feel a wave of extra curiosity echo through you, alerting you to its presence.
[/list][/list][/box]
[box=Gut Feeling][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Humans[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Humans[/b] have occasional compulsions, pulling them towards or away something.[list]
[*][b]EFFECT[/b]: You also are aware of the direction of the plot, unless you’re in a maze.
[/list][/list][/box]
[/tab]
[/tabs]
Hylians are a magical race of Humans that were descended from those living among the Goddess Hylia. They bear pointed ears and carry the powers and abilities of their ancient ancestors. They are the primary residents of Hyrule, mainly living in large cities.
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill.
- DESCRIPTION: Pray to either Din, Nayru, or Farore. Depending on which goddess you to pray to, you gain different blessings.
- Din:
- EFFECT: You gain $1d2 Attack Dice.
Nayru:
EFFECT: You gain 1 Defense Dice.
Farore:
EFFECT: You gain a temporary Reroll Point.
DURATION: The Reroll Point automatically expires at the end of the battle.
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill.
- COSTS: 1 Magic
- DESCRIPTION: Alter the will of your next move to use your strength or your speed instead.
- EFFECT: Change your roll for the next attack or defense you do to use either Power or Courage.
- RESTRICTION 1: This is an Innate Skill. Only Hylians can learn and use this skill.
- RESTRICTION 2: A target hit by Telepathic Mindstrike cannot be hit by it again in the same day.
- DESCRIPTION: Turn your telepathy into a weapon, as you strike a target’s mind with it!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: Halved
- Neutral Damage: 4
- EFFECT: If it hits, read the thought the target is currently thinking about.
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill. There’s no limit on Innate Skills.
- DESCRIPTION: Hylians are considered to be the first race created by the Goddesses and thus get a general stat boost.
- Power: +2
- Courage: +2
- Wisdom: +2
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill. There’s no limit on Innate Skills.
- DESCRIPTION: Hylians have a better sense of hearing than others, allowing them to hear something from far off that would normally be inaudible.
- EFFECT: Additionally, you can selectively hear what you want to in a crowd of noises.
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill. There’s no limit on Innate Skills.
- DESCRIPTION: You can send telepathic messages to someone else.
- You can initiate two-way communication with that person, even if he’s not capable of telepathy.
- These telepathic messages can only be sent to one person at a time.
[tabs]
[tab=Active Skills]
[box=Prayer][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Pray to either [b]Din[/b], [b]Nayru[/b], or [b]Farore[/b]. Depending on which goddess you to pray to, you gain different blessings.[list]
[*][b]Din:[/b][list]
[*][b]EFFECT[/b]: You gain [b]$1d2 [Attack Dice].[/b]
[/list]
[*][b]Nayru:[/b][list]
[*][b]EFFECT[/b]: You gain [b]1 [Defense Dice][/b].
[/list]
[*][b]Farore:[/b][list]
[*][b]EFFECT[/b]: You gain a temporary [Reroll Point].[list]
[*][b]DURATION[/b]: The [Reroll Point] automatically expires at the end of the battle.
[/list][/list][/list][/list][/box]
[box=Change Focus][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: Alter the will of your next move to use your strength or your speed instead.[list]
[*][b]EFFECT[/b]: Change your roll for the next attack or defense you do to use either [b][Power] or [Courage][/b].
[/list][/list][/box]
[box=Telepathic Mindstrike][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: A target hit by [b]Telepathic Mindstrike[/b] cannot be hit by it again in the same day.
[*][b]DESCRIPTION[/b]: Turn your telepathy into a weapon, as you strike a target’s mind with it![list]
[*][b]EFFECT[/b]: [b]Bonus [Attack Dice] & [Defense Dice][/b] are disabled for both the attacker and the defender in this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]Neutral Damage[/b]: 2
[*][b]EFFECT[/b]: If it hits, read the thought the target is currently thinking about.
[/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Children of the Goddesses][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill. There’s no limit on [b]Innate Skills[/b].
[*][b]DESCRIPTION[/b]: [b]Hylians[/b] are considered to be the first race created by the [b]Goddesses[/b] and thus get a general stat boost.[list]
[*][b][Power][/b]: +2
[*][b][Courage][/b]: +2
[*][b][Wisdom][/b]: +2
[/list][/list][/box]
[box=Selective Hearing][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill. There’s no limit on [b]Innate Skills[/b].
[*][b]DESCRIPTION[/b]: [b]Hylians[/b] have a better sense of hearing than others, allowing them to hear something from far off that would normally be inaudible.[list]
[*][b]EFFECT[/b]: Additionally, you can selectively hear what you want to in a crowd of noises.
[/list][/list][/box]
[box=Telepathic Conversation][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill. There’s no limit on [b]Innate Skills[/b].
[*][b]DESCRIPTION[/b]: You can send telepathic messages to someone else.[list]
[*]You can initiate two-way communication with that person, even if he’s not capable of telepathy.
[*]These telepathic messages can only be sent to one person at a time.
[/list][/list][/box]
[/tab]
[/tabs]
Sheikah are a light-skinned race of Humans, subrace of Hylians and are a split from the Gerudo tribe. They are distinguished by their generally ninja-like build and highly distinctive red eyes that resemble a traitor's. They usually specialize in the art of shadows, discretion and sneakiness as they go about on their Sheikah business.
Despite being guardians of the Royal Family and by extension the Triforce itself, the Sheikah have a long history of cynicism towards others. They pose themselves as guardians over everything dark of the world, especially things regarding the subject of death.
- RESTRICTIONS: This is an Innate Skill. Only Sheikah can learn and use this skill.
- COSTS: 1 Magic
- DESCRIPTION: Fling a flare of magical energy out, emitting an extremely bright light that blinds your enemies. ‘Hits’ all enemies.
- Roll your Wisdom +5 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT 1: If your successes are higher than the average successes of your enemies, you can automatically escape from the battle.
- EFFECT 2: Additionally, if it succeeds, anyone using Escape gains 5 Dice.
- DURATION: One round.
- RESTRICTION 1: This is an Innate Skill. Only Sheikah can learn and use this skill.
- RESTRICTION 2: A target hit by Eye of Truth cannot be hit by it again in the same day.
- DESCRIPTION: Expose a target to the Eye of Truth, causing potential brain damage.
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Neutral Damage: 3
- EFFECT 1: If it hits and you ask the target a question, they must tell the truth.
- EFFECT 2: Additionally, the target loses 2 Wisdom.
- RESTRICTIONS: This is an Innate Skill. Only Sheikah can learn and use this skill.
- DESCRIPTION: Place subliminal messages in a target's mind, reverting you and the target back to the natural ways.
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it hits, both you and the target temporarily have their Bonus Attack Dice & Defense Dice reduced to 0.
- DURATION: One round.
- RESTRICTIONS: This is an Innate Skill. Only Shiekah can learn and use this skill.
- DESCRIPTION: Shiekah are blessed with protection from the Shadow, giving them resistance to its power to wear ones out easily.
- EFFECT: Any Bleeding & Magic Bleeding you receive is halved.
- RESTRICTIONS: This is an Innate Skill. Only Sheikah can learn and use this skill.
- DESCRIPTION: When you hide in the shadows, you become stealthier than ever, giving you a greater element of surprise.
- EFFECT 1: While you’re in the shadows, Spot Checks made against you require an extra 5 Successes.
- EFFECT 2: If you do a Sneak Attack from the shadows, you gain 5 Dice.
- RESTRICTIONS: This is an Innate Skill. Only Sheikah can learn and use this skill.
- DESCRIPTION: Unlike other people that can only hear what Gossip Stones have to say, you can actually speak with Gossip Stones.
- Additionally, you can implant a rumor of your own into that specific Gossip Stone.
- You can optionally allow this rumor to be heard across all Gossip Stones.
[tabs]
[tab=Active Skills]
[box=Flashbang][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Sheikah[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: Fling a flare of magical energy out, emitting an extremely bright light that blinds your enemies. ‘Hits’ all enemies.[list]
[*][dice type-a=Wisdom amount-a=+5 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT 1[/b]: If your successes are higher than the average successes of your enemies, you can automatically escape from the battle.
[*][b]EFFECT 2[/b]: Additionally, if it succeeds, anyone using [b]Escape[/b] gains [b]5 Dice[/b].[list]
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]
[box=Eye of Truth][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Sheikah[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: A target hit by [b]Eye of Truth[/b] cannot be hit by it again in the same day.
[*][b]DESCRIPTION[/b]: Expose a target to the [b]Eye of Truth[/b], causing potential brain damage.[list]
[*][b]EFFECT[/b]: [b]Bonus [Attack Dice] & [Defense Dice][/b] are disabled for both the attacker and the defender in this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Neutral Damage[/b]: 3
[*][b]EFFECT 1[/b]: If it hits and you ask the target a question, they must tell the truth.
[*][b]EFFECT 2[/b]: Additionally, the target loses [b]2 [Wisdom][/b].
[/list][/list][/list][/box]
[box=Natural Order][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Sheikah[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Place subliminal messages in a target's mind, reverting you and the target back to the natural ways.[list]
[*][b]EFFECT[/b]: [b]Bonus [Attack Dice] & [Defense Dice][/b] are disabled for both the attacker and the defender in this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, both you and the target temporarily have their [b]Bonus [Attack Dice] & [Defense Dice][/b] reduced to 0.[list]
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Guardian of Shadow][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Shiekah[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Shiekah[/b] are blessed with protection from the [Shadow], giving them resistance to its power to wear ones out easily.[list]
[*][b]EFFECT[/b]: Any [b]Bleeding & [Magic] Bleeding[/b] you receive is halved.
[/list][/list][/box]
[box=Hiding in the Shadows][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Sheikah[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: When you hide in the shadows, you become stealthier than ever, giving you a greater element of surprise.[list]
[*][b]EFFECT 1[/b]: While you’re in the shadows, [b]Spot Checks[/b] made against you require an extra [b]5 Successes[/b].
[*][b]EFFECT 2[/b]: If you do a [b]Sneak Attack[/b] from the shadows, you gain [b]5 Dice[/b].
[/list][/list][/box]
[box=Gossip Rumor][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Sheikah[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Unlike other people that can only hear what [b]Gossip Stones[/b] have to say, you can actually speak with [b]Gossip Stones[/b].[list]
[*]Additionally, you can implant a rumor of your own into that specific [b]Gossip Stone[/b].
[*]You can optionally allow this rumor to be heard across all [b]Gossip Stones[/b].
[/list][/list][/box]
[/tab]
[/tabs]
RE: [2.0 WIP] Races - WindStrike - 12-15-2015
RE: [2.0 WIP] Races - WindStrike - 01-08-2016
An anthropomorphic race of Dingoes from a far away land that they simply refer to as either home or south. The Dingo race is known for playfulness and often have a rather odd sense of humor. They have a natural skill of detecting the points of a creature’s body that will inflict much more damage as such when they strike true they strike hard. Loyal to a tee, the Dingo race is not to be trifled with as they will defend what they believe in to the death. They are human-sized and are usually black, brown or tan. Other colors have been recorded, but the aforementioned three are by far the most common.
- RESTRICTIONS: This is an Innate Skill. Only Dingos can learn and use this skill.
- DESCRIPTION: Focus your incredible sense of perception on a target.
- Roll your Wisdom +5 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, point out the enemy’s weak point, causing you and your allies to gain 3 Dice when attacking that target.
- RESTRICTIONS: This is an Innate Skill. Only Dingos can learn and use this skill.
- COSTS: 3 Magic
- CHARGE: 2 Actions
- Begin charging by focusing your belief into Power. As it charges, the air around you fears your Power as existence runs away from the area around you.
DESCRIPTION: Clearly, something wants you dead, so pay them back twice-fold. Once charged, you can emit a red glow that gives you a temporary but insane Power boost.
Power: +6
EFFECT: If you hit with a Power-based attack, any victim(s) hit lose 2 Dice when attacking or defending against you.
- RESTRICTIONS: This is an Innate Skill. Only Dingos can learn and use this skill.
- DESCRIPTION: With their natural perception, Dingos have a better idea of where enemy weak points are, giving them a chance to deal extra damage.
- Wisdom: +3
- EFFECT: Before you attack, roll $1d3. If the result is a 3, the attack gains 5 Successes.
- RESTRICTIONS: This is an Innate Skill. Only Dingos can learn and use this skill.
- DESCRIPTION: Dingos are naturally more perceptive than other races at seeing the unknown.
- EFFECT 1: You automatically gain 5 Successes on all Spot Checks.
- EFFECT 2: Without even being in battle, you can tell if anyone else you see in the room has any Artifacts.
[tabs]
[tab=Active]
[box=Pinpoint Scan][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Dingos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Focus your incredible sense of perception on a target.[list]
[*][dice type-a=Wisdom amount-a=+5 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it works, point out the enemy’s weak point, causing you and your allies to gain [b]3 Dice[/b] when attacking that target.
[/list][/list][/list][/box]
[box=Charging Power][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Dingos[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]CHARGE[/b]: 2 Actions[list]
[*]Begin charging by focusing your belief into [Power]. As it charges, the air around you fears your [Power] as existence runs away from the area around you.
[/list]
[*][b]DESCRIPTION[/b]: Clearly, something wants you dead, so pay them back twice-fold. Once charged, you can emit a red glow that gives you a temporary but insane [Power] boost.[list]
[*][b][Power][/b]: +6
[*][b]EFFECT[/b]: If you hit with a [Power]-based attack, any victim(s) hit lose [b]2 Dice[/b] when attacking or defending against you.
[/list][/list][/box]
[/tab]
[tab=Passive]
[box=Critical Point Awareness][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Dingos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: With their natural perception, [b]Dingos[/b] have a better idea of where enemy weak points are, giving them a chance to deal extra damage.[list]
[*][b][Wisdom][/b]: +3
[*][b]EFFECT[/b]: Before you attack, roll $1d3. If the result is a 3, the attack gains [b]5 Successes[/b].
[/list][/list][/box]
[box=Enhanced Scanning][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Dingos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Dingos[/b] are naturally more perceptive than other races at seeing the unknown.[list]
[*][b]EFFECT 1[/b]: You automatically gain [b]5 Successes[/b] on all [b]Spot Checks[/b].
[*][b]EFFECT 2[/b]: Without even being in battle, you can tell if anyone else you see in the room has any [b]Artifacts[/b].
[/list][/list][/box]
[/tab]
[/tabs]
Origin: ZURPG
Haddaken are a race of anthropomorphic foxes, not unlike Keaton, who have naturally adapted to exploration and craftsmanship while being in sync with nature and the animal world. Usually having red or brown fur with a white blaze running down their chins to their groin and slightly smaller than Hylians, Haddaken come in a range of body shapes. They are native to the dream world of Koholint and frequent Animal Village along with a host of other anthropomorphic animals.
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Your eyes track on to an object that has a trigger mechanism (or vice versa), enabling you to trace it to the trigger mechanism.
- EFFECT: Place a Trace on an object that has a trigger mechanism.
- So long as the Trace is on the target, you are able to see a route from the object to the location of the trigger mechanism.
- For example, you could place a Trace on a locked door to find the key for the door.
- If there are multiple trigger mechanisms/ objects that the trigger mechanism can trigger, the route to the closest one is shown.
- You can only have one Trace active at a time. If you place another Trace, the first one disappears.
- Trace lasts until the mechanism is triggered or destroyed.
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Target someone who has a Named Effect. This requires entering the target's melee range.
- EFFECT: Named Effects that proc on attack do not proc during this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it succeeds, steal one Named Effect from the target.
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Project your own spirit, allowing you to protect a portion of yours or an ally’s spirit.
- EFFECT: The next time one of the target’s Positive Bonuses would be affected by an enemy effect, it is entirely prevented.
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Haddaken are close with nature, giving them the ability to hear and understand the thoughts of nearby animals as well being able to talk with them in their own language.
- This also includes enemies that are capable of communication with each other.
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Haddaken have a natural understanding of technology, giving them the ability to use tools better than others.
- EFFECT: You gain +6 Dice while using Tools out of Combat.
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Haddaken are blessed with the essence of nature, healing themselves and their targets through Support Spells.
- EFFECT: Whenever you target someone with a Support Spell, you and your target recover Hearts equal to half the spell's Magic Cost.
[tabs]
[tab=Active]
[box=Trace][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Your eyes track on to an object that has a trigger mechanism (or vice versa), enabling you to trace it to the trigger mechanism.[list]
[*][b]EFFECT[/b]: Place a [b]Trace[/b] on an object that has a trigger mechanism.[list]
[*]So long as the [b]Trace[/b] is on the target, you are able to see a route from the object to the location of the trigger mechanism.[list]
[*]For example, you could place a [b]Trace[/b] on a locked door to find the key for the door.
[*]If there are multiple trigger mechanisms/ objects that the trigger mechanism can trigger, the route to the closest one is shown.
[*]You can only have one [b]Trace[/b] active at a time. If you place another [b]Trace[/b], the first one disappears.
[*][b]Trace[/b] lasts until the mechanism is triggered or destroyed.
[/list][/list][/list][/list]
[/box]
[box=Nature's Seize][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Target someone who has a [color=yellow][b]Named Effect[/b][/color]. This requires entering the target's melee range.[list]
[*][b]EFFECT[/b]: [color=yellow][b]Named Effects[/b][/color] that proc on attack do not proc during this attack.
[*][dice type-a=Courage type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it succeeds, steal one [color=yellow][b]Named Effect[/b][/color] from the target.
[/list][/list][/list][/box]
[box=Support Protection][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Project your own spirit, allowing you to protect a portion of yours or an ally’s spirit.[list]
[*][b]EFFECT[/b]: The next time one of the target’s [b]Positive Bonuses[/b] would be affected by an enemy effect, it is entirely prevented.
[/list][/list][/box]
[/tab]
[tab=Passive]
[box=Natural Communication][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Haddaken[/b] are close with nature, giving them the ability to hear and understand the thoughts of nearby animals as well being able to talk with them in their own language.[list]
[*]This also includes enemies that are capable of communication with each other.
[/list][/list][/box]
[box=Technologically Adept][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Haddaken[/b] have a natural understanding of technology, giving them the ability to use tools better than others.[list]
[*][b]EFFECT[/b]: You gain [b]+6 Dice[/b] while using [b]Tools[/b] out of Combat.
[/list][/box]
[box=Assistant Healing][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Haddaken[/b] are blessed with the essence of nature, healing themselves and their targets through [b]Support Spells[/b].[list]
[*][b]EFFECT[/b]: Whenever you target someone with a [b]Support Spell[/b], you and your target recover [Hearts] equal to half the spell's [b][Magic] Cost[/b].
[/list][/list][/box]
[/tab]
[/tabs]
BIG EARS, MAN!
- RESTRICTIONS: This is an Innate Skill. Only Miyoas can learn and use this skill.
- COSTS: Equal to the Magic Cost of the spell you’re using to enchant
- DESCRIPTION: Miyoas have the ability to enchant items with the effects of the spells they know.
- EFFECT: Cast a spell onto an item. That item gets Enchanted:
- The item causes that spell’s EFFECT on all of its single-target attacks.
- Casting Magical Enchantment with a different spell enchantment on the same item will overwrite the previous enchantment.
- RESTRICTIONS: This is an Innate Skill. Only Miyoas can learn and use this skill.
- DESCRIPTION: Miyoas quickly bounce to the target and stab them with their sharp tails!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: -3
- DESCRIPTION: If you succeed, the target stumbles back, allowing you and your allies to follow up with Escape immediately, ignoring the target in your Escape rolls.
- If there are no other enemies, your escape is guaranteed.
- RESTRICTIONS: This is an Innate Skill. Only Miyoas can learn and use this skill.
- DESCRIPTION: Miyoas are very social creatures, forming bonds easily and quickly. Since these bonds are important to them, they will protect those close to them.
- EFFECT: Place yourself in a protective stance, allowing you to bounce to an ally at a moment’s notice.
- If one of your allies gets attacked, you can quickly move to partially intercept the attack. Roll half of the appropriate stat, and then the target gains Dice on their defense equal to the result of your roll.
- IF FAIL: If the defense still fails, you take damage equal to the amount your ally takes, before Armor is calculated.
- DURATION: The protective stance lasts for one interception.
- RESTRICTIONS: This is an Innate Skill. Only Miyoas can learn and use this skill.
- DESCRIPTION: Miyoas are highly attuned to Magic and are able to cast spells more efficiently than others.
- Magic: +2
- Magic Costs: -1 (down to a minimum of 1 Magic)
- RESTRICTION 1: This is an Innate Skill. Only Miyoas can learn and use this skill.
- RESTRICTION 2: You can only have one bonus from this skill enabled at a time. You can only switch the enabled skill by entering a new room or area.
- DESCRIPTION: Miyoas are quite attuned to the elements; as such, they gain Innate bonuses depending on their Affinity.
- EFFECT: Gain one of the following bonuses depending on what your Affinity is:
- Fire: You tolerate heat quite well, and are comfortable even close to magma.
- Water: You tolerate the cold quite well, feeling even below-freezing temperatures as merely a mild day.
- Nature: Your affinity with Nature allows you to slow your falling speed, and thus take half Fall Damage.
- Light: You recover Hearts passively while in strong non-magical light.
- Shadow: Your vision is unhindered in darkness.
- Spirit: You can see and interact with the spirits still wandering the world, allowing you to talk to them for information.
- RESTRICTIONS: This is an Innate Skill. Only Miyoas can learn and use this skill.
- DESCRIPTION: Miyoas' ears are sensitive to magical discharges and disruptions, and can sense them, even if they travel far away.
- EFFECT: When someone in the same room or area as you spends any Magic, you can focus your mind to track them, allowing you to know where they go, no matter where they are.
- You can track a maximum of 3 targets.
[tabs]
[tab=Active Skills]
[box=Magical Enchantment][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Miyoas[/b] can learn and use this skill.
[*][b]COSTS[/b]: Equal to the [b][Magic] Cost[/b] of the spell you’re using to enchant
[*][b]DESCRIPTION[/b]: [b]Miyoas[/b] have the ability to enchant items with the effects of the spells they know.[list]
[*][b]EFFECT[/b]: Cast a spell onto an item. That item gets [color=yellow][b]Enchanted[/b][/color]:[list]
[*]The item causes that spell’s [b]EFFECT[/b] on all of its single-target attacks.
[*]Casting [b]Magical Enchantment[/b] with a different spell enchantment on the same item will overwrite the previous enchantment.
[/list][/list][/list][/box]
[box=Tail Stab][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Miyoas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Miyoas[/b] quickly bounce to the target and stab them with their sharp tails![list]
[*][dice type-a=Courage amount-a=+5 type-b=Courage][list]
[*][b]Damage[/b]: -3
[*][b]DESCRIPTION[/b]: If you succeed, the target stumbles back, allowing you and your allies to follow up with [b]Escape[/b] immediately, ignoring the target in your [b]Escape[/b] rolls.[list]
[*]If there are no other enemies, your escape is guaranteed.
[/list][/list][/list][/list][/box]
[box=Defense of Bonds][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Miyoas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Miyoas[/b] are very social creatures, forming bonds easily and quickly. Since these bonds are important to them, they will protect those close to them.[list]
[*][b]EFFECT[/b]: Place yourself in a protective stance, allowing you to bounce to an ally at a moment’s notice.[list]
[*]If one of your allies gets attacked, you can quickly move to partially intercept the attack. Roll half of the appropriate stat, and then the target gains [b]Dice[/b] on their defense equal to the result of your roll.
[*][b]IF FAIL[/b]: If the defense still fails, you take damage equal to the amount your ally takes, before [Armor] is calculated.
[*][b]DURATION[/b]: The protective stance lasts for one interception.
[/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=One with Magic][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Miyoas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Miyoas[/b] are highly attuned to [Magic] and are able to cast spells more efficiently than others.[list]
[*][b][Magic][/b]: +2
[*][b][Magic] Costs[/b]: -1 (down to a minimum of [Magic]1[/Magic])
[/list][/list][/box]
[box=Elemental Proficiency][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Miyoas[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: You can only have one bonus from this skill enabled at a time. You can only switch the enabled skill by entering a new room or area.
[*][b]DESCRIPTION[/b]: [b]Miyoas[/b] are quite attuned to the elements; as such, they gain Innate bonuses depending on their [b]Affinity[/b].[list]
[*][b]EFFECT[/b]: Gain one of the following bonuses depending on what your [b]Affinity[/b] is:[list]
[*][Fire]: You tolerate heat quite well, and are comfortable even close to magma.
[*][Water]: You tolerate the cold quite well, feeling even below-freezing temperatures as merely a mild day.
[*][Nature]: Your affinity with [Nature] allows you to slow your falling speed, and thus take half [b]Fall Damage[/b].
[*][Light]: You recover [Hearts] passively while in strong non-magical light.
[*][Shadow]: Your vision is unhindered in darkness.
[*][Spirit]: You can see and interact with the spirits still wandering the world, allowing you to talk to them for information.
[/list][/list][/list][/box]
[box=Magic Tracking][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Miyoas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Miyoas'[/b] ears are sensitive to magical discharges and disruptions, and can sense them, even if they travel far away.[list]
[*][b]EFFECT[/b]: When someone in the same room or area as you spends any [Magic], you can focus your mind to track them, allowing you to know where they go, no matter where they are.[list]
[*]You can track a maximum of 3 targets.
[/list][/list][/list][/box]
[/tab]
[/tabs]
WHAT IS LOVE?
BABY DON’T HURT ME
DON’T HURT ME
NO MORE
… until I hurt you.
Hylian or Wolfos? Werewolfos are capable of switching between both forms, be it interacting with normal people in a normal way or a scary way. While not visually apparent, in Hylian form, they have access to their Wolfos side’s keen sense of smell and hearing.
Although they are a combination of two Zelda races, they are not considered to be Zelda-based.
- RESTRICTIONS: This is an Innate Skill. Only Werewolfos can learn and use this skill.
- DESCRIPTION: Transform into a Wolfos to intimidate enemies and execute Wolfos attacks.
- Wolfos Mode:
- COSTS: 1 Magic to transform into
- Attack Dice & Defense Dice: +2
- Initiative: +0d1
- EFFECT: All Handheld Items are unequipped.
- DURATION: Until you either die or transform back into your Hylian form again on your turn for no Action Cost.
Leap:
REQUIREMENTS: Must be in Wolfos Mode.
DESCRIPTION: Leap at a target in a generic attack to deal damage.
Roll your Power +3 dice vs. targets' Power dice
Damage: +2
Slash:
REQUIREMENTS: Must be in Wolfos Mode.
DESCRIPTION: Rush up to a target and slash them using your claws to decrease their defense.
Roll your Courage +2 dice vs. targets' Courage dice
Damage: +0
EFFECT: If it hits, target loses 2 Defense Dice.
- RESTRICTIONS: This is an Innate Skill. Only Werewolfos can learn and use this skill.
- DESCRIPTION: Snarl and growl at a target, causing them to go numb with fear.
- Roll your Power dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Numbed:
- Target’s Combat Actions have their Dice & Damage Modifiers removed.
- DURATION: Two rounds.
- RESTRICTION 1: This is an Innate Skill. Only Werewolfos can learn and use this skill.
- RESTRICTION 2: This can only be used once per battle.
- DESCRIPTION: Channel your bloodlust into a terrifying howl, empowering you and your allies.
- Attack Dice: +3 for you and your allies
- DURATION: One round.
- RESTRICTIONS: This is an Innate Skill. Only Werewolfos can learn and use this skill.
- DESCRIPTION: Werewolfos are at their strongest when in a pack, growing in attack power based on the number of allies they have.
- Attack Dice: +2 for every living ally you have, excluding yourself
- RESTRICTIONS: This is an Innate Skill. Only Werewolfos can learn and use this skill.
- DESCRIPTION: Much like the Hylians they were transformed from, Werewolfos have an improved sense of hearing.
- EFFECT 1: You can make a Spot Check on anything you hear in the current room or area, even if you can’t see it.
- EFFECT 2: You can hear sounds that are either too high or low of a frequency for regular people to be able to hear.
- RESTRICTIONS: This is an Innate Skill. Only Werewolfos can learn and use this skill.
- DESCRIPTION: With a keen sense of smell, Werewolfos can sniff out the presence of others… or even their trail.
- EFFECT: You are aware of anyone’s presence up to one room or area away from you and the general direction, but not the number of presences.
[tabs]
[tab=Active]
[box=Wolfos Transformation][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Werewolfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Transform into a [b]Wolfos[/b] to intimidate enemies and execute [b]Wolfos[/b] attacks.[list]
[*][b]Wolfos Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]1[/Magic] to transform into
[*][b][Attack Dice] & [Defense Dice][/b]: +2
[*][b][Initiative][/b]: +0d1
[*][b]EFFECT[/b]: All [b]Handheld Items[/b] are unequipped.
[*][b]DURATION[/b]: Until you either die or transform back into your [b]Hylian[/b] form again on your turn for no [b]Action Cost[/b].
[/list]
[*][b]Leap[/b]:[list]
[*][b]REQUIREMENTS[/b]: Must be in [b]Wolfos Mode[/b].
[*][b]DESCRIPTION[/b]: Leap at a target in a generic attack to deal damage.
[*][dice type-a=Power amount-a=+3 type-b=Power][list]
[*][b]Damage[/b]: +2
[/list][/list]
[*][b]Slash[/b]:[list]
[*][b]REQUIREMENTS[/b]: Must be in [b]Wolfos Mode[/b].
[*][b]DESCRIPTION[/b]: Rush up to a target and slash them using your claws to decrease their defense.
[*][dice type-a=Courage amount-a=+2 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target loses [b]2 [Defense Dice][/b].
[/list][/list][/list][/list][/box]
[box=Intimidate][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Werewolfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Snarl and growl at a target, causing them to go numb with fear.
[*][dice type-a=Power type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it works, target gets [color=yellow][b]Numbed[/b][/color]:[list]
[*]Target’s [b]Combat Actions[/b] have their [b]Dice & Damage Modifiers[/b] removed.
[*][b]DURATION[/b]: Two rounds.
[/list][/list][/list][/list][/box]
[box=Bloodlust Howl][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Werewolfos[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: This can only be used once per battle.
[*][b]DESCRIPTION[/b]: Channel your bloodlust into a terrifying howl, empowering you and your allies.[list]
[*][b][Attack Dice][/b]: +3 for you and your allies
[*][b]DURATION[/b]: One round.
[/list][/list][/box]
[/tab]
[tab=Passive]
[box=Pack Hunter][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Werewolfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Werewolfos[/b] are at their strongest when in a pack, growing in attack power based on the number of allies they have.[list]
[*][b][Attack Dice][/b]: +2 for every living ally you have, excluding yourself
[/list][/list][/box]
[box=Hunter's Hearing][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Werewolfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Much like the [b]Hylians[/b] they were transformed from, [b]Werewolfos[/b] have an improved sense of hearing.[list]
[*][b]EFFECT 1[/b]: You can make a [b]Spot Check[/b] on anything you hear in the current room or area, even if you can’t see it.
[*][b]EFFECT 2[/b]: You can hear sounds that are either too high or low of a frequency for regular people to be able to hear.
[/list][/list][/box]
[box=Super Smell][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Werewolfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: With a keen sense of smell, [b]Werewolfos[/b] can sniff out the presence of others… or even their trail.[list]
[*][b]EFFECT[/b]: You are aware of anyone’s presence up to one room or area away from you and the general direction, but not the number of presences.
[/list][/list][/box]
[/tab]
[/tabs]
RE: [2.0 WIP] Races - WindStrike - 01-09-2016
Among Hyrule, there are groups, distinguished from their Races, that have their own skillset, which partially replaces the standard Innate Skills. Some of these are Race-specific, some only replace 1 or 2 skills, while others have an entire alternate skillset, allowing you to pick out which ones from your Race and from your Faction that you wish.
However, joining a Faction isn’t necessarily automatic with character creation. For everyone except Lizalfos and potentially Knights of Light, you can only join during a quest that offers the opportunity.
Must be Hylian to join the Knights of Light.
- RESTRICTIONS: This is an Innate Skill. Only Followers of Wisdom can learn and use this skill.
- REQUIREMENTS: At least 5 Power, Courage, & Wisdom
- DESCRIPTION: Using a part of your soul, you're able to place someone under your command by overpowering that person's soul. Use your words to create a powerful force that forces one target to the ground to serve you.
- Roll your Power +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If you Current Hearts & Magic (combined) are greater than the target's Current Hearts & Magic (combined), target becomes your Control Subject:
- Target can still do what they want, but at any time, you may issue a command to them. If the target's actions contradict your command, target halts completely, allowing you to freely move and command them.
- For every target you are using full control on, you lose 5 Power, Courage, & Wisdom.
- DURATION: Control Subjects remain under your control until you stop them manually or until you die.
[box=Subjugate][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Followers of [Wisdom][/b] can learn and use this skill.
[*][b]REQUIREMENTS[/b]: At least [b]5 [Power], [Courage], & [Wisdom][/b]
[*][b]DESCRIPTION[/b]: Using a part of your soul, you're able to place someone under your command by overpowering that person's soul. Use your words to create a powerful force that forces one target to the ground to serve you.[list]
[*][dice type-a=Power amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If you [b]Current [Hearts] & [Magic] (combined)[/b] are greater than the target's [b]Current [Hearts] & [Magic] (combined)[/b], target becomes your [color=yellow][b]Control Subject[/b][/color]:[list]
[*]Target can still do what they want, but at any time, you may issue a command to them. If the target's actions contradict your command, target halts completely, allowing you to freely move and command them.
[*]For every target you are using full control on, you lose [b]5 [Power], [Courage], & [Wisdom][/b].
[*][b]DURATION[/b]: [color=yellow][b]Control Subjects[/b][/color] remain under your control until you stop them manually or until you die.
[/list][/list][/list][/list][/box]
- RESTRICTIONS: This is an Innate Skill. Only Followers of Wisdom can learn and use this skill.
- DESCRIPTION: You want the truth? You can't handle the truth, but you're going to tell me! Send harmful, telepathic waves to a target's mind.
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Neutral Damage: 3
- EFFECT 1: If it hits, target loses 3 Wisdom.
- EFFECT 2: Additionally, the target gets Fractured Mind:
- If you ask the target a question, they are forced to answer the question truthfully.
- This will only work on the target once per day (in-game time).
IF FAIL: The telepathic waves backfire and hit you, causing you to lose Hearts & Magic equal to the difference in successes.
[box=Mind Break][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Followers of [Wisdom][/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [i]You want the truth? You can't handle the truth, but you're going to tell me![/i] Send harmful, telepathic waves to a target's mind.[list]
[*][b]EFFECT[/b]: [b]Bonus Dice & Successes[/b] for both the attacker and the target are disabled for this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Neutral Damage[/b]: 3
[*][b]EFFECT 1[/b]: If it hits, target loses [b]3 [Wisdom][/b].
[*][b]EFFECT 2[/b]: Additionally, the target gets [color=yellow][b]Fractured Mind[/b][/color]:[list]
[*]If you ask the target a question, they are forced to answer the question truthfully.[list]
[*]This will only work on the target once per day (in-game time).
[/list][/list]
[*][b]IF FAIL[/b]: The telepathic waves backfire and hit you, causing you to lose [b][Hearts] & [Magic][/b] equal to the difference in successes.
[/list][/list][/list][/box]
- RESTRICTIONS: This is an Innate Skill. Only Followers of Wisdom can learn and use this skill.
- DESCRIPTION: Those that follow in the path of Wisdom are the children of Nayru, Goddess and Creator of Law. Those that do not follow the path will be subjugated by the true children.
- Wisdom: +3
- Attack Dice: +2
[box=Children of Law][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Followers of [Wisdom][/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Those that follow in the path of [Wisdom] are the children of [b]Nayru, Goddess and Creator of Law[/b]. Those that do not follow the path will be subjugated by the true children.[list]
[*][b][Wisdom][/b]: +3
[*][b][Attack Dice][/b]: +2
[/list][/list][/box]
Must be Hylian to join the Knights of Light.
WIP
- RESTRICTIONS: This is an Innate Skill. Only those in the Knights of Light can learn and use this skill.
- COSTS: 3 Magic
- DESCRIPTION: A golden barrier that can turn red when you use it for offense surrounds a target.
- EFFECT: Give yourself or an ally Retribution Barrier:
- Every time the target takes damage, they gain 1 Heart (Stat).
- When you attack, you can convert any amount of Hearts (Stat) from the target into a burst for your attack, gaining Attack Dice equal to the amount converted.
- The Hearts converted does not return to the target.
[box=Retribution Barrier][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only those in the [b]Knights of Light[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: A golden barrier that can turn red when you use it for offense surrounds a target.[list]
[*][b]EFFECT[/b]: Give yourself or an ally [color=yellow][b]Retribution Barrier[/b][/color]:[list]
[*]Every time the target takes damage, they gain [b][Heart]1[/Heart] (Stat)[/b].
[*]When you attack, you can convert any amount of [b][Hearts] (Stat)[/b] from the target into a burst for your attack, gaining [Attack Dice] equal to the amount converted.[list]
[*]The [Hearts] converted does not return to the target.
[/list][/list][/list][/list][/box]
- RESTRICTIONS: This is an Innate Skill. Only those in the Knights of Light can learn and use this skill.
- DESCRIPTION: You are able to see souls and spirits clearly, including the souls of physical beings.
- EFFECT 1: You can also communicate with them.
- EFFECT 2: You do not have a penalty when targeting them.
[box=Spirit Vision][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only those in the [b]Knights of Light[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: You are able to see souls and spirits clearly, including the souls of physical beings.[list]
[*][b]EFFECT 1[/b]: You can also communicate with them.
[*][b]EFFECT 2[/b]: You do not have a penalty when targeting them.
[/list][/list][/box]
Must be a Lizalfos to be an Edgeclaw.
By far the largest clan of the Lizalfos is the Edgeclaw Clan. Got enough spikes? Clearly not. Every single piece of equipment they have either has spikes, serrated edges, or both. This includes their shields and armors. There's even a few that wear specially woven robes, where the cloth is so rough, it naturally cuts up anything that comes in contact with. The strongest of the Edgeclaws can literally shoot spikes from their skin. If hedgehogs existed in the Zelda universe, their quills would be jealous of Edgeclaws.
- RESTRICTIONS: This is an Innate Skill. Only Edgeclaw Lizalfos can learn and use this skill.
- DESCRIPTION: Spikes shoot out of your skin for a moment as you do a sweeping kick to a target while also lacerating them with a whirl from your spikes.
- Roll your Courage dice vs. targets' Courage dice
- Damage: Halved
- EFFECT 1: If it hits, target gets Bleeding x2.
- EFFECT 2: Additionally, target is also Delayed:
- Target’s next attack is delayed by 2 Turns, which then removes Delayed.
[box=Spiky Throwdown][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Edgeclaw Lizalfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Spikes shoot out of your skin for a moment as you do a sweeping kick to a target while also lacerating them with a whirl from your spikes.[list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT 1[/b]: If it hits, target gets [b]Bleeding x2[/b].
[*][b]EFFECT 2[/b]: Additionally, target is also [color=yellow][b]Delayed[/b][/color]:[list]
[*]Target’s next attack is delayed by [b]2 Turns[/b], which then removes [color=yellow][b]Delayed[/b][/color].
[/list][/list][/list][/list][/box]
- RESTRICTIONS: This is an Innate Skill. Only Edgeclaw Lizalfos can learn and use this skill.
- DESCRIPTION: Edgeclaws are naturally tall and intimidating, causing most people to fear them.
- EFFECT: You gain a 5 Dice bonus when doing anything to someone that’s afraid of you.
[box=Imposing Presence][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Edgeclaw Lizalfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Edgeclaws[/b] are naturally tall and intimidating, causing most people to fear them.[list]
[*][b]EFFECT[/b]: You gain a [b]5 Dice[/b] bonus when doing anything to someone that’s afraid of you.
[/list][/list][/box]
Must be a Lizalfos to be an Eyegouger.
Unlike the Edgeclaws, the Eyegougers are rather intelligent, though they use their intelligence towards poking holes in the plot in people, specifically by gouging out peoples' eyes. While they make good party companions, they have a tendency to go out of their way to derail the plot make their enemies miserable, which, in turn, can affect the sanity of their allies. Usually, Eyegougers are quite agile, because how else are you going to latch onto someone's face and gouge their eyes out with their larger-than-average thumbs of gouging doom?
Eyegougers are smaller in size, sometimes even smaller than Kokiri. They've got dark-colored scales, kind of like a smoky shade of almost black. Yes, that's a thing. Due to their thumbs, they're also able to climb terrain and make DMs cry. As a result, other Lizalfos Clans will hire Eyegougers as spies. The downside of this is Eyegougers just love to gouge out eyes. Sometimes, it's gets too hard to resist such deliciously bulging eyes that are- OOPS THEY'RE OUT ALREADY, I GUESS THIS SPYING MISSION DIDN'T WORK OUT SO WELL, GOTTA GO FOLKS!
- RESTRICTIONS: This is an Innate Skill. Only Eyegouger Lizalfos can learn and use this skill.
- COSTS: 2 Magic
- DESCRIPTION: Focus your mind on the breaking of physics. Feel gravity and spacetime bend around you until flicker.
- EFFECT: Enter a state of Focused Dodging:
- While in this state, you cannot attack.
- If you get attacked by a non-Magic-based attack, you can enter your own flicker, allowing you to dance around the attack and dodge it completely.
- This ends Focused Dodging and costs you 1 Action off your next turn.
[box=Focused Dodging][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Eyegouger Lizalfos[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Focus your mind on the breaking of physics. Feel gravity and spacetime bend around you until flicker.[list]
[*][b]EFFECT[/b]: Enter a state of [b]Focused Dodging[/b]:[list]
[*]While in this state, you cannot attack.
[*]If you get attacked by a non-[Magic]-based attack, you can enter your own flicker, allowing you to dance around the attack and dodge it completely.[list]
[*]This ends [b]Focused Dodging[/b] and costs you [b]1 Action[/b] off your next turn.
[/list][/list][/list][/list][/box]
- RESTRICTIONS: This is an Innate Skill. Only Eyegouger Lizalfos can learn and use this skill.
- DESCRIPTION: Experienced Eyegougers do not care what height they jump or fall from, as they’ve learned to bend the laws of physics in order to land softly through a series of rolls when landing.
- EFFECT: You do not take fall damage.
[box=Soft Landing][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Eyegouger Lizalfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Experienced [b]Eyegougers[/b] do not care what height they jump or fall from, as they’ve learned to [s]bend the laws of physics in order to[/s] land softly through a series of rolls when landing.[list]
[*][b]EFFECT[/b]: You do not take fall damage.
[/list][/list][/box]
Must be a Lizalfos to be an Etherscale.
WIP
- RESTRICTIONS: This is an Innate Skill. Only Etherscale Lizalfos can learn and use this skill.
- DESCRIPTION: Using the power of the Ether, you drain a target’s magical powers in order to fuel your own.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT 1: If it hits, siphon 3 Magic from the target to you.
- EFFECT 2: Additionally, you also recover 3 Hearts.
[box=Ether Syphon][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Etherscale Lizalfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Using the power of the [b]Ether[/b], you drain a target’s magical powers in order to fuel your own.[list]
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT 1[/b]: If it hits, siphon [Magic]3[/Magic] from the target to you.
[*][b]EFFECT 2[/b]: Additionally, you also recover [Hearts]3[/Hearts].
[/list][/list][/list][/box]
- RESTRICTIONS: This is an Innate Skill. Only Etherscale Lizalfos can learn and use this skill.
- DESCRIPTION: Etherscales can detect if Magic has been used in the area or from a person recently.
- EFFECT: You can also detect what Affinity that anything or anyone is.
[box=Etherflow Senses][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Etherscale Lizalfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Etherscales[/b] can detect if [Magic] has been used in the area or from a person recently.[list]
[*][b]EFFECT[/b]: You can also detect what [b]Affinity[/b] that anything or anyone is.
[/list][/list][/box]
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