I have few ideas that came to my mind, I thought I might post here just in case.
Upgrading system- Name says it all, upgrading things. This idea came to my head when playing SS, you can upgrade items and things depending on what kind of treasures, items, requirements, and/or other thing you have so you can upgrade you items to be better than before. Let's say that you want to upgrade your Subrosian Robe into a better one, you might want to have a Subrosian Robe with you (Duh), two Mmm... Lavas (Amount may be raised or lowered, not really sure), one Dodongo Meat (Or Dodongo Armor/Hide could work), and 10 ore chunks in order to upgrade to a Better Subrosian Robe. At a cost of 200 rupees (Or 20 ore chunks, not really sure about ore chunks and rupees conversion and vice versa, still trying to figure it out), you can upgrade to a better armor. Just keep in mind that I just used this as an example, but I think it would be a neat idea to upgrade the Subrosian Robe so the Subrosians can feel warmer outside their land without any problems. Although, they might still have some coldness on them, they might have to upgrade to a better Better Subrosian Robe! =P
Shovel- As the name says, it is a shovel. Can be used for digging things, obviously. Instead of just digging, it can be used for fighting too, although, the damage wouldn't be that high, heck, it IS a shovel. As for the roll, I am not really sure, probably a regular item drop roll or something? It can be used in Subrosia to dig up some hidden ore chunks from whatever long it has been there. Use courage - 2 when used in battle.
Lucky Shovel- An upgrade of the regular Shovel, it is more likely to dig something up of a high probability. Still uses the same roll as the regular shovel, but this shovel has a secret in it that none knows unless you use it in battle. When using in battle, you can roll a $#d4 dice for extra damage (# being how many courage you have). Use courage + 1 when used in battle.
Mixing bottled things- Don't ask me why, this might be a good idea in some case! xD. Mixing one potion with another bottled item will result with a new potion/bottled item! An example could be mixing an Mmm... Lava with a Red Potion (Or Heart Potion) would make the Mmm... Lava upgrade to a Heart Lava that can restore all of your hearts and give you +6 attack dice bonuses for the remainder of the battle! Although, this is an example, it might be pricey due to it giving you +6 attack dice bonuses, I think it would be unfair when used for low levels because it might just rack EXP up fairly quickly. It WOULD, however, be used for some boss fights or really hard enemy fights. The cost might be 500 rupees, not too sure about it.
That's all I have in mind, I might think of more later on, these ideas can be altered in any way to make this RPG fair... In a way... *Inserts witty ending statement here*
I am in a use for upgrading things...
Upgrading system- Name says it all, upgrading things. This idea came to my head when playing SS, you can upgrade items and things depending on what kind of treasures, items, requirements, and/or other thing you have so you can upgrade you items to be better than before. Let's say that you want to upgrade your Subrosian Robe into a better one, you might want to have a Subrosian Robe with you (Duh), two Mmm... Lavas (Amount may be raised or lowered, not really sure), one Dodongo Meat (Or Dodongo Armor/Hide could work), and 10 ore chunks in order to upgrade to a Better Subrosian Robe. At a cost of 200 rupees (Or 20 ore chunks, not really sure about ore chunks and rupees conversion and vice versa, still trying to figure it out), you can upgrade to a better armor. Just keep in mind that I just used this as an example, but I think it would be a neat idea to upgrade the Subrosian Robe so the Subrosians can feel warmer outside their land without any problems. Although, they might still have some coldness on them, they might have to upgrade to a better Better Subrosian Robe! =P
Shovel- As the name says, it is a shovel. Can be used for digging things, obviously. Instead of just digging, it can be used for fighting too, although, the damage wouldn't be that high, heck, it IS a shovel. As for the roll, I am not really sure, probably a regular item drop roll or something? It can be used in Subrosia to dig up some hidden ore chunks from whatever long it has been there. Use courage - 2 when used in battle.
Lucky Shovel- An upgrade of the regular Shovel, it is more likely to dig something up of a high probability. Still uses the same roll as the regular shovel, but this shovel has a secret in it that none knows unless you use it in battle. When using in battle, you can roll a $#d4 dice for extra damage (# being how many courage you have). Use courage + 1 when used in battle.
Mixing bottled things- Don't ask me why, this might be a good idea in some case! xD. Mixing one potion with another bottled item will result with a new potion/bottled item! An example could be mixing an Mmm... Lava with a Red Potion (Or Heart Potion) would make the Mmm... Lava upgrade to a Heart Lava that can restore all of your hearts and give you +6 attack dice bonuses for the remainder of the battle! Although, this is an example, it might be pricey due to it giving you +6 attack dice bonuses, I think it would be unfair when used for low levels because it might just rack EXP up fairly quickly. It WOULD, however, be used for some boss fights or really hard enemy fights. The cost might be 500 rupees, not too sure about it.
That's all I have in mind, I might think of more later on, these ideas can be altered in any way to make this RPG fair... In a way... *Inserts witty ending statement here*
I am in a use for upgrading things...