Alright, due to a confusion between what a cloak is, I'm renaming all of the cloaks to robes.
However, something I've been applying to ZURPG for a while now is something done in Diablo/Torchlight, namely with armors, you can only wear one armor at a time. Personally, I'm inclined for keeping this... though logically, you should be able to wear a robe and an armor at the same time, which leaves us with a few choices.
Note that for the latter two, I'll be nerfing robes by adding a constant Magic cost to them, as just about all robes are magically enchanted.
However, something I've been applying to ZURPG for a while now is something done in Diablo/Torchlight, namely with armors, you can only wear one armor at a time. Personally, I'm inclined for keeping this... though logically, you should be able to wear a robe and an armor at the same time, which leaves us with a few choices.
- Robes count as armor, can only wear 1 armor at a time
- This is essentially how it currently is, without changing anything asides from renaming cloaks to robes.
- Robes count as armor, can wear a robe and an armor at the same time
- Logic dictates you can
- Now logic dictates the number of other things you would probably be able to do in ZURPG
- There is a limit to how far I'll let logic dictate the game, because at its core, ZURPG should be fun but not overly confusing, plus the game (as it currently is) is designed around Diablo/Torchlight style in terms of equipment limitations. Adding too much logic to the game would break the mechanics and cause the balance to go haywire.
- Robes count as miscellaneous, can wear one robe at a time
- Can stack with armor still
- Less confusing than the previous option
- However, not prone to anti-armor effects because it's now labeled as miscellaneous
Note that for the latter two, I'll be nerfing robes by adding a constant Magic cost to them, as just about all robes are magically enchanted.