A good chunk of the Skills (namely the Passives) were either overly complex, useless, or in a few cases, kinda busted. With help from Orithan, we went through and made a list of changes and removals. In a nutshell, we consolidated and streamlined 'em. Note that although a good number of things got removed, a lot of them will return down-the-road, either in a few weeks or when the spells rewrite rolls around in January. Anyhow, here's the changelog below:
Given the sheer number of removals, this update looks like nerfbat kingdom, but fear not, most people weren't using those anyways (except the OP as heck Defense Break, cough cough... which I was actually the one abusing as DM), and I'm hoping in a few weeks I can bring some of them back as Active Skills. Any of the ones switched to spells, on the other hand, will have to wait till the spells rewrite.
Active Skills
Passive Skills
Given the sheer number of removals, this update looks like nerfbat kingdom, but fear not, most people weren't using those anyways (except the OP as heck Defense Break, cough cough... which I was actually the one abusing as DM), and I'm hoping in a few weeks I can bring some of them back as Active Skills. Any of the ones switched to spells, on the other hand, will have to wait till the spells rewrite.