Zelda Universe RPG

Skills Update! - Printable Version

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Skills Update! - WindStrike - 10-11-2015

A good chunk of the Skills (namely the Passives) were either overly complex, useless, or in a few cases, kinda busted. With help from Orithan, we went through and made a list of changes and removals. In a nutshell, we consolidated and streamlined 'em. Note that although a good number of things got removed, a lot of them will return down-the-road, either in a few weeks or when the spells rewrite rolls around in January. Anyhow, here's the changelog below:


Active Skills
Passive Skills



Given the sheer number of removals, this update looks like nerfbat kingdom, but fear not, most people weren't using those anyways (except the OP as heck Defense Break, cough cough... which I was actually the one abusing as DM), and I'm hoping in a few weeks I can bring some of them back as Active Skills. Any of the ones switched to spells, on the other hand, will have to wait till the spells rewrite.


RE: Skills Update! - WindStrike - 10-15-2015

Another quick update, after realizing that the Restoration Hearts & Magic Jars are practically identical to the Red & Green Potions at higher levels, said pots have been buffed. ... and I'm not referring to Forgotten Third Eye's pot shenanigans.
  • # = your Total Affinity Levels
  • Red Potions updated from recovering '4 + (# * 2) Hearts' to '6 + (# * 3) Hearts'
  • Green Potions updated from recovering '4 + (# * 2) Magic' to '6 + (# * 3) Magic'
  • Blue Potions updated from recovering '2 + # Hearts & Magic' to '9 + # Hearts & Magic'. However, its price at Monroe's Goods has been increased to reflect that.



Speaking of Monroe's Goods, the Skills Update and Potions Update have been applied to it.



Passive Skill Stuff:
  • I realized that, based on the wording, Warp Shield somehow factors Armor in when it kicks into effect... which makes no sense if the barrier is surrounding you. I know it's a nerf, but for the record, it was never intended to factor Armor in. That wording has been fixed.
  • Elemental Erasure is apparently too strong in the early game. So the first tier has been jumped to Level 10.
  • This was in the initial update, but not part of the notes: Status Protection (Support Passive) now only requires Water (Level: 1), instead of 'Level 10, Water (Level: 1) and Shadow (Level: 1)'.