1-25-14: Escort to Gerudo Valley - WindStrike - 01-25-2014
On Saturday, January 25th at 8pm CST, I will be running a quest for new players. And yes. It is an escort quest.
The reward for the quest is 250 Rupees 300 Rupees 450 Rupees.
A group of three, Maliki Lagiban, Neon Mercilion, and Vincent Blaze were asked to escort a Hylian Diplomat by the name of Tessa Farlon. They were to escort her to Gerudo Valley for various talks. However, they found out they were carrying a large barrel, apparently containing explosives, so that it could be used against the collapsed wall that blockades Gerudo Valley.
They fought off a Keese and a Stalchild. They also fought an already injured Wolfos, but instead of killing it, they saved it, turning the Wolfos into their companion. When they finally got to the collapsed wall, a group of Bandits and Wolfos confronted them, demanding that the party surrenders and hands over their possessions, as well as the explosive barrel. However, someone from the carriage, Ares Farlon appeared and unveiled that they weren't carrying an explosive, but rather, a Crossbow Turret. The group readies themselves for the battle ahead.
Ares challenged Mordok to a duel and fought to the side. The main party ( Maliki Lagiban, Neon Mercilion, Vincent Blaze, and a Wolfos companion) fought against the rest of the Wolfos and Bandits. After a long, tough battle, they emerged victorious, and Ares managed to capture Mordok and turn him in for a bounty.
The truth behind the quest was not one of diplomacy, but a covert mission designed to catch this specific group of bandits. Tessa intentionally let a few rumors loose among Hyrule Village to lure out the Bandits. She also knew how the Bandits seemed to intentionally avoid fights they knew they couldn't take, so she got a group of low level escorts to aid her, with Ares hiding in the carriage until the Bandits appeared. In the end, the tactic worked, and the reward was raised to 450 Rupees.
<Neon_Mercilion> I'm not dying without getting paid
<Neon_Mercilion> My wife'd get pretty pissed.
<DM> *People die if they are paid! I mean killed! .... ANYHOW*
<DM> (Hang on, wait wait wait...... Goriyas get married?)
<Neon_Mercilion> (Yes, ALL of my characters are married. :3)
<DM> (god dangit... afk 5 minutes, nosebleed)
<Neon_Mercilion> (rofl)
<DM> (You know Neon, I think I said I'd kill you. .... I think I may have meant it)
* Neon_Mercilion just fucking explodes
* Neon_Mercilion loses the rest of his HP, and flees into the carriage to rest.
* Keese is now covered in a shower of Neon's blood. Behold, its new form!
* Keese is now known as BloodKeese
* BloodKeese feels no different.
* BloodKeese is not different... at all.
<DM> (Neon, use fairy or nay?)
<Neon_Mercilion> (RNGs this bad don't deserve fairies.)
<DM> (lol)
<Vincent_Blaze> hey it's a period bat!
* BloodKeese loses 1 Heart from the pure shame of realizing what it is.
<TessaFarlon> Is everything alright now?
<Neon_Mercilion> Nope!
* Neon_Mercilion hops in the carriage and rests
<DM> *You hop into the carriage alongside the worried Tessa.*
* TessaFarlon sees the bloodied Neon.
<TessaFarlon> Oh my... things appear rather dangerous tonight.
<Vincent_Blaze> Of course I'm alright my lady! Just the sound of your voice makes me feel amazing!
<Neon_Mercilion> Guess I got a little cocky this time around.
* TessaFarlon ignores Vincent's banter due to the distraction of Neon's blood.
<DM> *Vincent, the air relays a message to you. Pain enters your anime hair, and it falls into droopy mode. This, my friend... is rejection at its finest.*
<Mordok> Hahhar... so... yous thinks you kin beat me?
<AresFarlon> Oh come on, a wimp like you? Yeah, I can beat ya like a Gel on acid! Wait, that didn't come out right...
<AresFarlon> In fact... I challenge you to a one-on-one, Morondocker!
Various instances of EA influencing the enemies.
- *Wolfos2 feels more upbeat and enraged, grinning with bloody teeth and vicious lookin' claws. Just like EA's customer support!
- *Wolfos2 dodges this hammer swing, unlike his EA-loving boss. Oh..... that's why his boss is dead.
- *Wolfos2 continues its luck streak. This is what happens when a Wolfos goes from EA-loving to EA-hating!
- *Vincent_Blaze casts Psi Flare on the former EA loving Wolfos remembering the horror that was the sim city launch.
- *Wolfos2 suddenly experiences the memories of DRM and loses 2 successes on this roll!
- *Wolfos2 feels a strange, burning sensation to its ribs. Its ribs are gettin' cooked good, and they smell tasty, even to Wolfos2 himself.
- <Vincent_Blaze> I want that baby back baby back baby back ribs
<DM> *You hit a nice brick wall as your hammer feels the force of DLC- err... shields up, captain.*
< DM> * Wolfos manages to land a hit on ShieldBandit, dealing 7 - 5 = 2 damage - defense, + Defense Down*
* ShieldBandit takes 1 damage from that.
< ShieldBandit> Augh, ye stupid scurvy wolfie!
< DM> *The Wolfos barks happily.*
< DM> *EA cries in the background.*
< DM> *Logic applauds the sudden turn of events.*
* Vincent_Blaze prays to Din to give him strengh duing this battle.
< DM> *You gain +1 dice when attacking! As the light blesses you, you hear a whisper in your ear...*
<Whisper> Popo was- oh woops, wrong one
< Vincent_Blaze> AHHH!!!
<Whisper> Here, have the other blessing too.
< DM> *You have the blessing from the previous battle too! You gain +2 dice when attacking for the rest of the battle!*
* Vincent_Blaze is gasping for air after hearing the voice of the dev i mean popo.
Separate instance, but still overly creepy.
- *ShieldBandit grins mightily like a Chesire Cat discovering the evils of Popo's smile. ....... that line didn't happen.
<Maliki> "Lets try this. I was NEVER any good at magic."
* Maliki raises his hands and pulls them in and pushes out with what ever magical force he can gather at hand blasting the sheild bandit with psi quake*
<DM> *Not only do you get the high ground, but you get the ground ground, which makes you grounded............. I feel like Fireblast124 took over my brain there for a second, gimme a moment to use Seppuku.*
* ShieldBandit is stabbed by Neon_Mercilion’s sword, which has +1 success due to high ground.
* ShieldBandit is stabbed in the knee, taking 1 damage.
<ShieldBandit> Whelp. Dat advencha is over.
<SwordBandit> AUGH ME'S SURROUNDED BE ME IDOTSIES!
* Orithan kicks ShieldBandit out the window
* Orithan has kicked ShieldBandit from #zurpg (You were kicked out the window and landed on-THAT'S CLASSIFIED!)
* ShieldBandit takes 1 damage from the kick.
<ShieldBandit> 2h, 0m | Guard | Defense Down | The **** did I just take damage from?!
* DM has kicked ShieldBandit from #zurpg (Shut up, that's classified.)
* ShieldBandit takes one more damage.
<ShieldBandit> 1h, 0m | Guard | Defense Down
<SwordBandit> Wot in da Goddesses creashuns ar goin' on?
< TessaFarlon> Here...
* TessaFarlon gives 450 Rupees to each of you all.
< AresFarlon> Maaaan, you wuss, big sis! You shoulda like, ya know, gave 'em all a niiiiice smoooooochy smoooooochy-
< TessaFarlon> Ares!
< AresFarlon> Teehee!
< Vincent_Blaze> That wouldnt do...
< Maliki> "i'm sure Vincent would love that"
* Neon_Mercilion walks off a little bit
* TessaFarlon blushes slightly and turns away.
* Vincent_Blaze turns to Ares. " who i would want a kiss from is Ares!"
< DM> *Goin' for the young 19 year old one, eh?*
* AresFarlon brightens up.
< Vincent_Blaze> (i'm 21 in game)
* AresFarlon le-gaps exaggeratedly as well.
< AresFarlon> Me? Really?! You wanna smooooooochy smoochy me? Okay! Try it!
< Vincent_Blaze> okay then!
< DM> * Vincent...
< DM> *Roll Courage vs. her Courage to see if you even make contact*
* Vincent_Blaze closes his eye and makes a kissy face towards her. (roll Courage)
< Neon_Mercilion> (ROFL)
< Vincent_Blaze> $12d10
< Tatl> Vincent_Blaze: You rolled 12 Dice with 10 Sides. Result: 1, 3, 1, 4, 1, 2, 3, 3, 7, 9, 7 and 3. Total: 44. Successes: 3.
< Maliki> (i canna belive this shit )
< Neon_Mercilion> (FAIL)
< DM> (You know what the best part of this is? You're both Level 5+)
< AresFarlon> $24d10
< Tatl> AresFarlon: You rolled 24 Dice with 10 Sides. Result: 3, 5, 4, 4, 8, 9, 2, 6, 9, 7, 9, 8, 7, 6, 1, 5, 3, 4, 9, 1, 5, 1, 4 and 5. Total: 125. Successes: 14.
< Neon_Mercilion> FAILLLLLLLLLLLLLLLL
< Maliki> *somehow he manages to kiss her elbow?*
< DM> * Vincent, your kiss meets Ares’ shield as she kicks you in the shin for a COUNTERATTACK!* (Roll Courage)
< Neon_Mercilion> (O_O)
< Maliki> "bwahahah"
< Vincent_Blaze> I shall not roll as this his is a symbol of her love!
< AresFarlon> $22d10
< Tatl> AresFarlon: You rolled 22 Dice with 10 Sides. Result: 8, 6, 4, 6, 5, 9, 6, 2, 2, 10, 3, 7, 1, 7, 1, 3, 9, 8, 4, 3, 7 and 1. Total: 112. Successes: 13.
* AresFarlon sweeps Vincent_Blaze to the ground and follows up with another kick to Vincent’s chest.
< AresFarlon> $22d10
< Tatl> AresFarlon: You rolled 22 Dice with 10 Sides. Result: 3, 2, 4, 5, 5, 8, 3, 8, 3, 7, 4, 5, 5, 5, 8, 3, 2, 3, 7, 8, 10 and 9. Total: 117. Successes: 14.
* AresFarlon knocks Vincent_Blaze out with her kick.
< AresFarlon> Oh?
< ToKillADekuScrub> http://www.youtube.com/watch?v=178v0Kz_xT8&t=33s
< Vincent_Blaze> ...it seems that i will never get that kiss....
< DM> (Maybe you should GET UP the Courage to do it?)
- Stalchild takes Neon's hit from his dying breath.... which smells really bad, by the way. So bad, that Stalchild's lack of smell is able to inhale it and melt into a horrific goo of liquified bone. A sign falls on the Stalchild, saying "KEESE AND CO. would like to remind you that we throw the garbage away. Please do so here.
- Neon_Mercilion just fucking explodes
- Neon_Mercilion loses the rest of his HP, and flees into the carriage to rest.
BloodKeese burns in a nice, crispy fire. It attempts to enter the gates of KEESE AND CO., but it's rejected as it lands in the recycling center. Its tasty and perfectly roasted corpse falls from heaven, and it can be eaten to recover 2 Hearts.
*WolfosAlpha gets nice and squishy from the hammer attack as blood stains the ground in a gruesome mess of strawberry jello- errr guts and gore.
<Maliki> "bamm hammer time"
<Maliki> (there is something very sattisfing about the idea of putting a hammer through someones head)
Wolfos2 wonders where that rock came from as Vincent splits it in half. Orithan is heard snickering on the other side of the fourth wall as logic continues to facepalm.
The Crossbow Turret fires a large bolt at the Wolfos, piercing it in the ribs, giving you all the perfect stake to eat its roasted ribs off of.
<Wolfos2> ;_;
Wolfos2 cries juicy tears of bacon grease as it dies.
CrouchingZoraHiddenDeku leaps in, sneaks a nibble, and bounds away once more.
Wolfos rips ArrowBandit to little shreds and pieces of tasty, fresh, meat! KEESE AND CO. adds gravy to ArrowBandit’s remains.
ToKillADekuScrub leaps in, snatches a taste, then floats away in a whir of flaming leaves.
Your shield bash crashes into ShieldBandit. While the impact itself does no damage, due to ShieldBandit’s poor knee, the velocity of the hit slams ShieldBandit into the ground, causing his back to break as we LET HIS BODY HIT THE FLOOR.
Your sword pierces SwordBandit through the chest. SwordBandit looks down in shock and horror at Neon_Mercilion’s blade sticking through his chest. The bandit looks back up and then explodes in a fountain of blood, painting the field red.
RE: 1-25-14: Escort to Gerudo Valley - WindStrike - 01-25-2014
Enemies:
[enemy Power=6 Courage=5 Wisdom=0 Hearts=4/4 Magic=0/0]
Origin: The Ocarina of Time
These undead, skeletal monsters could be mistaken for emaciated children, if they hadn't just burrowed from beneath your feet.
- He's made of bones and... bones. No heart, no brain, just a stack of bones.
- Stalchild's damage taken is reduced by 1
- If Stalchild is destroyed by a spell, he explodes, sending bone fragments at everyone.
- Roll your Courage dice vs. targets' Courage dice / Damage is halved
- Requires Shadow (Level: 1)
- Stalchild bites a target, lowering its stats and causing damage over time.
- Roll your Power dice vs. targets' Courage dice
- If the attack is successful, target has the Infected Affliction:
- The target takes 1 poison damage (neutral) at the start of each round.
- Target’s Courage, Power and Wisdom stats lower by 1 at the start of each round.
Infected lasts until the end of your turn two rounds later.
[enemy Power=1 Courage=8 Wisdom=3 Hearts=2/2 Magic=1/1]
Origin: The Legend of Zelda
The nocturnal Keese are ever-present in Hyrule, flocking in swarms around unsuspecting travelers.
- When Fire Keese dies, it can drop a Feather.
- A feather that makes you feel lighter when you hold it.
[box=Feather][list]
[*][Amount]1[/Amount]
[*]A feather that makes you feel lighter when you hold it.[/list][/box]
- When defending, Keese’s roll is increased by 2 dice.
- Lightning attacks (Nature sub-type) gain 4 dice when attacking Keese.
- Keese slashes a target with its sharp wings.
- Roll your Courage +2 dice vs. targets' Courage dice
- Requires Nature (Level: 1)
- Costs 1 Magic
- Keese calls the wind to its control briefly and charges a target, slashing him with the wind.
- Roll your Courage dice vs. targets' Wisdom dice
- If the attack is successful, Keese gains +1 bonus dice when defending and attacking.
- This lasts until the end of Keese's next turn.
[enemy Power=5 Courage=8 Wisdom=4 Hearts=6/6 Magic=3/3]
Origin: Ocarina of Time
Always lying in wait, stalking their prey, Wolfos themselves have become a part of the darkness. These feral wolves have yellow eyes that look like fireflies or fairies in the darkness, until you realize your face is getting mawed off.
- When Wolfos dies, it can drop a Claw.
- A very sharp claw. Careful, you may poke your own eye out with it!
[box=Claw][list]
[*][Amount]1[/Amount]
[*]A very sharp claw. Careful, you may poke your own eye out with it![/list][/box]
Nature (Level: 1), Shadow (Level: 1)
- Roll $init 1d12 for your initiative roll.
- When defending, your roll is increased by 1 dice.
- An aura of shadows bathes the field, affecting everyone without Shadow affinity.
- Courage is reduced by 1
- When attacking, your roll is decreased by 1 dice
Only one Shadowosken can be active at a time.
- Requires Shadow (Level: 1)
- Wolfos' claws slash a target, lowering his defenses.
- Roll your Courage +1 dice vs. targets' Courage dice
- If the attack is successful, target gets the Defense Down Affliction:
- When target is defending, target's roll is decreased by 1 dice. Stacks infinitely.
Defense Down lasts for the remainder of the battle.
- Requires Nature (Level: 1)
- Costs 3 Magic
- Wolfos claws become ridden with disease that infects its victims when it hits. Can hit one target.
- Roll your Power dice vs. targets' Wisdom dice / Damage is halved
- If the attack is successful, target gets the Fester Wound Affliction:
- Target takes 1 neutral damage at the start of the next round.
- At the start of the next round, 2 neutral damage, then 3 neutral damage, and so on.
Fester Wound lasts for the remainder of the battle.
Origin: Ocarina of Time
Always lying in wait, stalking their prey, Wolfos themselves have become a part of the darkness. These feral wolves have yellow eyes that look like fireflies or fairies in the darkness, until you realize your face is getting mawed off.
This particular Wolfos seems a little bigger than its companions.
- When Wolfos dies, it can drop a Claw.
- A very sharp claw. Careful, you may poke your own eye out with it!
[box=Claw][list]
[*][Amount]1[/Amount]
[*]A very sharp claw. Careful, you may poke your own eye out with it![/list][/box]
Nature (Level: 1), Shadow (Level: 1)
- Roll $init 1d14 for your initiative roll.
- When defending, your roll is increased by 1 dice.
- An aura of shadows bathes the field, affecting everyone without Shadow affinity.
- Courage is reduced by 2
- When attacking, your roll is decreased by 1 dice
Only one Shadowosken can be active at a time.
- Requires Shadow (Level: 1)
- Wolfos' claws slash a target, lowering his defenses.
- Roll your Courage +1 dice vs. targets' Courage dice
- If the attack is successful, target gets the Defense Down Affliction:
- When target is defending, target's roll is decreased by 1 dice. Stacks infinitely.
Defense Down lasts for the remainder of the battle.
- Wolfos leaps at a target.
- Roll your Power dice vs. targets' Power dice / Damage increased by 1
- Alpha Wolfos howls loudly, giving a temporary bonus to all Wolfos.
- All Wolfos gain 2 dice when attacking.
Howl lasts until the end of your turn two rounds later.
[enemy Power=6 Courage=10 Wisdom=3 Hearts=8/8 Magic=3/3]
Origin: ZURPG
Ye want me deskerpshun? Fine! I'll give ye my dersky! Ah gots me a sword, and me's gonna gut ya good, an' me's gonna loot ya reeeaaal good!
- When Sword Bandit dies, any equipped items are dropped, replacing the random item drop.
[box=Steel Sword][list]
[*]A basic steel sword that handles quite well. Can slice or stab a target.[list]
[*][b]Slice[/b]:[list]
[*][dice type-a=Courage amount-a=+3 type-b=Courage][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage type-b=Courage] / Damage increased by 3
[*]If the attack is unsuccessful, target automatically gets to counterattack you.[/list][/list][/list][/box]
[box=Bloody Edge][list]
[*]It's a Razor Sword that won't go dull over time! But the blood stained from its victims may evolve it into something deadlier.[list]
[*][dice type-a=Courage type-b=Courage] / Damage is halved
[*]If the attack is successful, target gets the [b]Bleeding[/b] [u]Affliction[/u]:[list]
[*]Target takes 1 bleed damage (neutral) at the start of each round.
[*][b]Bleeding[/b] stacks infinitely.[/list]
[*][b]Bleeding[/b] lasts for the remainder of the battle.[/list]
[*]Every time you successfully hit a target with the Bloody Edge, its Blood Counter increases by 1.[list]
[*]Blood Counter is currently at 3/10.[/list][/list][/box]
[box=Dragonhide Tunic][list]
[*]Woven and developed from the hide of a dragon, this tunic provides good protection and increases your [Courage] slightly.[list]
[*]Damage taken is reduced by 2
[*]Your [Courage] is increased by 2[/list][/list][/box]
- Everytime you land an attack successfully, you recover 1 Heart.
- Requires two swords equipped
- Slash a target with the standard attacks of both of your swords in a cross pattern. Rather than two separate rolls, the rolls are combined into one roll.
- Roll the average of the attack rolls vs. the average of the target's defense rolls. The damage modifier is whichever of the two damage modifiers was lower.
- If the attack is successful, any Passive Effects from both swords are applied to the target.
- You must have a free hand to steal an item.
- Select a target to steal from. To steal an item, you must roll the following dice rolls:
- Roll your Courage dice vs. targets' Wisdom dice / Deals no damage
- Roll your Power dice vs. targets' Wisdom dice / Deals no damage
- Roll your Wisdom dice vs. targets' Wisdom dice / Deals no damage
- If at least two of the three attacks are successful, steal an item that's equipped by the target.
- You cannot steal an armor that is equipped.
- Unless you have two free hands available, you cannot steal a Two-Handed item.
You cannot steal more than one item per battle.
- Requires Fire (Level: 1)
- Costs 2 Magic
- Give yourself or an ally the Veil of Flames Buff:
- Anyone that fights the target in melee combat takes 1 burn damage (neutral) from Veil of Flames.
- Cannot use Veil of Flames on someone with Water affinity.
- If Veil of Flames is used on someone with Nature affinity, target takes 1 burn damage (neutral) at the start of each round.
Veil of Flames lasts for the remainder of the battle.
- A basic steel sword that handles quite well. Can slice or stab a target.
- Slice:
- Roll your Courage +3 dice vs. targets' Courage dice
Stab:
Roll your Courage dice vs. targets' Courage dice / Damage increased by 3
If the attack is unsuccessful, target automatically gets to counterattack you.
- It's a Razor Sword that won't go dull over time! But the blood stained from its victims may evolve it into something deadlier.
- Roll your Courage dice vs. targets' Courage dice / Damage is halved
- If the attack is successful, target gets the Bleeding Affliction:
- Target takes 1 bleed damage (neutral) at the start of each round.
- Bleeding stacks infinitely.
Bleeding lasts for the remainder of the battle.
Every time you successfully hit a target with the Bloody Edge, its Blood Counter increases by 1.
Blood Counter is currently at 3/10.
- Woven and developed from the hide of a dragon, this tunic provides good protection and increases your Courage slightly.
- Damage taken is reduced by 2
- Your Courage is increased by 2
[enemy Power=5 Courage=5 Wisdom=4 Hearts=5/5 Magic=6/6]
Origin: ZURPG
Wot? You can' 'it me! I'm all shieldy. Hah!
- When Shield Bandit dies, any equipped items are dropped, replacing the random item drop.
[box=Boomerang][list]
[*]When thrown at a target, it can prevent a target from moving. The boomerang can only be counterattacked by range.[list]
[*][dice type-a=Power amount-a=-1 type-b=Power] / Deals no damage
[*]If the attack is successful, target gets the [b]Stunned[/b] [u]Affliction[/u]:[list]
[*]While [b]Stunned[/b], target cannot move or perform melee attacks. This includes Cover and Escape.[/list]
[*][b]Stunned[/b] lasts until the end of your turn one round later.[/list][/list][/box]
[box=Heavy Shield][list]
[*]It's considerably heavier than most shields, but consider yourself safe while using it.[list]
[*]When defending, your roll is increased by 4 dice.
[*]While this shield is equipped:[list]
[*]Your initiative is reduced by $0d1.
[*]You cannot get critical hits or use counterattacks.[/list][/list][/list][/box]
[box=Leather Armor][list]
[*]It's only a little bit, but it provides light protection against attacks. Be careful around [Fire] though.[list]
[*]Damage taken is reduced by 1.
[*]Leather Armor gets destroyed after the wearer takes a total of 1 burn damage.[/list][/list][/box]
- You must have a free hand to steal an item.
- Select a target to steal from. To steal an item, you must roll the following dice rolls:
- Roll your Courage dice vs. targets' Wisdom dice / Deals no damage
- Roll your Power dice vs. targets' Wisdom dice / Deals no damage
- Roll your Wisdom dice vs. targets' Wisdom dice / Deals no damage
- If at least two of the three attacks are successful, steal an item that's equipped by the target.
- You cannot steal an armor that is equipped.
- Unless you have two free hands available, you cannot steal a Two-Handed item.
You cannot steal more than one item per battle.
- Requires Nature (Level: 1)
- Costs 2 Magic
- Heal any target by 5 Hearts.
- Requires Nature (Level: 1)
- Costs 2 Magic
- Give yourself or an ally the Guard Buff:
- Target's defending roll is increased by 3 dice.
Guard lasts until the end of your turn two rounds later.
- When thrown at a target, it can prevent a target from moving. The boomerang can only be counterattacked by range.
- Roll your Power -1 dice vs. targets' Power dice / Deals no damage
- If the attack is successful, target gets the Stunned Affliction:
- While Stunned, target cannot move or perform melee attacks. This includes Cover and Escape.
Stunned lasts until the end of your turn one round later.
- It's considerably heavier than most shields, but consider yourself safe while using it.
- When defending, your roll is increased by 4 dice.
- While this shield is equipped:
- Your initiative is reduced by $0d1.
- You cannot get critical hits or use counterattacks.
- It's only a little bit, but it provides light protection against attacks. Be careful around Fire though.
- Damage taken is reduced by 1.
- Leather Armor gets destroyed after the wearer takes a total of 1 burn damage.
[enemy Power=9 Courage=9 Wisdom=2 Hearts=5/5 Magic=0/0]
Origin: ZURPG
Me shoots things! Things get died. Me gets win. Things get losey. Har har har!
- When Arrow Bandit dies, any equipped items are dropped, replacing the random item drop.
[box=Bow][list]
[*]A basic yew bow that can shoot arrows.[list]
[*]The combination of using a bow and arrows is considered [i]Two-Handed[/i].[/list]
[*]Arrows fired by this bow can only be counterattacked by range.[/list][/box]
[box=Metal Tipped Arrows][list]
[*]Requires a bow to shoot
[*]A wooden arrow with a solid, metal tip. Can hit one target.[list]
[*][dice type-a=Courage amount-a=+5 type-b=Courage][/list][/list][/box]
[box=Impact Arrows][list]
[*]Requires a bow to shoot
[*]These arrows are blunt but heavy and powerful. They can ignore damage reduction and cause damage to armor, reducing effectiveness. Can hit one target.[list]
[*][dice type-a=Power amount-a=+2 type-b=Power]
[*]If the attack is successful, inflict one stack of [b]Armor Damage[/b]:[list]
[*]Target's damage reduction from armor is reduced by 1.
[*][b]Armor Damage[/b] can stack until target's damage reduction from armor drops to 0.[/list]
[*][b]Armor Damage[/b] lasts until the armor itself is fixed.[/list][/list][/box]
- You must have a free hand to steal an item.
- Select a target to steal from. To steal an item, you must roll the following dice rolls:
- Roll your Courage dice vs. targets' Wisdom dice / Deals no damage
- Roll your Power dice vs. targets' Wisdom dice / Deals no damage
- Roll your Wisdom dice vs. targets' Wisdom dice / Deals no damage
- If at least two of the three attacks are successful, steal an item that's equipped by the target.
- You cannot steal an armor that is equipped.
- Unless you have two free hands available, you cannot steal a Two-Handed item.
You cannot steal more than one item per battle.
- A basic yew bow that can shoot arrows.
- The combination of using a bow and arrows is considered Two-Handed.
Arrows fired by this bow can only be counterattacked by range.
- Requires a bow to shoot
- A wooden arrow with a solid, metal tip. Can hit one target.
- Roll your Courage +5 dice vs. targets' Courage dice
- Requires a bow to shoot
- These arrows are blunt but heavy and powerful. They can ignore damage reduction and cause damage to armor, reducing effectiveness. Can hit one target.
- Roll your Power +2 dice vs. targets' Power dice
- If the attack is successful, inflict one stack of Armor Damage:
- Target's damage reduction from armor is reduced by 1.
- Armor Damage can stack until target's damage reduction from armor drops to 0.
Armor Damage lasts until the armor itself is fixed.
Items:
- Amount: 1
- A light red liquid that gives you health back when you drink it. So what's in it anyways?
- Restore your Hearts by 10.
[box=Red Potion][list]
[*][Amount]1[/Amount]
[*]A light red liquid that gives you health back when you drink it. So what's in it anyways?[list]
[*]Restore your [Hearts] by 10.[/list][/list][/box]
- A small scope which can be used to see at a distance.
- When you see others through this scope, you are able to see their levels.
- While you are targeting someone with this scope, your allies gain 2 dice when attacking that target.
- This is a channeled ability. If you do anything else, like defending, moving, or using an action, this bonus goes away.
[box=Level Scope][list]
[*]A small scope which can be used to see at a distance.[list]
[*]When you see others through this scope, you are able to see their levels.
[*]While you are targeting someone with this scope, your allies gain 2 dice when attacking that target.[list]
[*]This is a channeled ability. If you do anything else, like defending, moving, or using an action, this bonus goes away.[/list][/list][/list][/box]
- Requires 15 Base Power to wield
- No really, this is a really huge frigin' hammer. This Two-Handed behemoth can cause damage to items. Hits one target.
- Roll your Power -2 dice vs. targets' Power dice / Damage increased by 3
- If the attack is successful, target takes a stack of Collateral Damage:
- Target's shield loses 1 dice when defending. This cannot fall below 0 defending dice.
- Target's armor loses 1 damage reduction. This cannot fall below 0 damage reduction.
- This stacks infinitely.
Collateral Damage lasts through battles and must be repaired to return to full effectiveness.
[box=Big Frigin' Hammer][list]
[*]Requires 15 Base [Power] to wield
[*]No really, this is a really huge frigin' hammer. This [i]Two-Handed[/i] behemoth can cause damage to items. Hits one target.[list]
[*][dice type-a=Power amount-a=-2 type-b=Power] / Damage increased by 3
[*]If the attack is successful, target takes a stack of [b]Collateral Damage[/b]:[list]
[*]Target's shield loses 1 dice when defending. This cannot fall below 0 defending dice.
[*]Target's armor loses 1 damage reduction. This cannot fall below 0 damage reduction.
[*]This stacks infinitely.[/list]
[*][b]Collateral Damage[/b] lasts through battles and must be repaired to return to full effectiveness.[/list][/list][/box]
- A fair-sized mace made entirely of steel, making it rather heavy, but it'll cause at least a dent to whatever it hits. Hits one target.
- Roll your Power -3 dice vs. targets' Courage dice / Damage is increased by 3
- If the attack is successful, target gets the Armor Down Affliction:
- Target's damage reduction is lowered by 1.
Armor Down lasts until the end of your turn two rounds later.
[box=Steel Mace][list]
[*]A fair-sized mace made entirely of steel, making it rather heavy, but it'll cause at least a dent to whatever it hits. Hits one target.[list]
[*][dice type-a=Power amount-a=-3 type-b=Courage] / Damage is increased by 3
[*]If the attack is successful, target gets the [b]Armor Down[/b] [u]Affliction[/u]:[list]
[*]Target's damage reduction is lowered by 1.[/list]
[*][b]Armor Down[/b] lasts until the end of your turn two rounds later.[/list][/list][/box]
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