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Solutions to "no affinity" - Printable Version +- Zelda Universe RPG (https://zurpg.sephiroth.ws) +-- Forum: ZURPG General (https://zurpg.sephiroth.ws/forum-18.html) +--- Forum: Feedback & Suggestions (https://zurpg.sephiroth.ws/forum-10.html) +--- Thread: Solutions to "no affinity" (/thread-213.html) |
Solutions to "no affinity" - WindStrike - 07-07-2013 I'm currently looking for a solution for if you want to have a character that doesn't have an affinity picked. Currently, while picking no affinity leaves you out of the counter system, it also means you can't use any of the spells due to the affinity requirements on them. We haven't run into this issue yet, but I figure, down the road, someone is going to make a character that's not supposed to have an affinity. Not gonna make a poll, because I have nothing concrete. Instead, I'm going to post some ideas here, and I just want some comments and ideas thrown around.
That's all I got for ideas. So yeah, comments and suggestions, fire away. RE: Solutions to "no affinity" - WindStrike - 07-09-2013 I prodded around a bit, and Darte was saying someone can use Arcane without having Arcane, but they need twice the level to use it. Arcane in of itself is just the manipulation of raw Magic, so naturally, its specialty in spells would deal with Magic in some way. Not saying every spell would deal with it, but some would. Here's a few offensive spells I wrote for Arcane. Split Shot
Barrier Blast
Arc Beam
Ion Shockwave
If we decide not to roll with the existence of Arcane, well I'm sure I could alter these spells to the existing affinities. To clarify, having Arcane technically doesn't count as an affinity, because it's not part of the counter system. It's not weak or strong against anything. It's simply to give something to those who's characters don't want to have Fire, Nature, Water, Shadow or Light without sticking them at the disadvantage of not having any spells to cast. So to an extent, these spells are available to them as well, but it requires twice the level. Sephiroth, regarding the coloring for Arcane (Level: 5) or whatever, it already exists - we would just change Storm (Level: 4) to Arcane (Level: 4). I figure it's a simple conversion, no need to create a whole new one. For enemies that currently don't have an affinity, I'm going to stick Arcane affinities on them. This shouldn't make much difference at all if any. Comments, suggestions, thoughts? Again, nothing concrete, just throwing ideas out there. Personally, I do kinda like this idea. EDIT: Did some rethinking, Arcane spells can only be acquirable by having Arcane affinity. It would just remain a neutral affinity that has no effect on Fire, Nature, Water, Light, Shadow or vice versa. A Level 3 Arcane spell would require Arcane (Level: 3) and no other affinity. |