RE: Changelogs - Orithan - 10-21-2017
Version: A Quick Update:
The Compendium has recently been updated with a bunch of Lost Spells and Lost skills for players to use their Lost Scrolls on. These new additions can be seen here (sidenote: Why has nearly every Lost Spell that's been added since the the launch of the Lost Spell system been Shadow? That's gonna get fixed with the next quest).
Also, the Ballad of the Windfish has been updated. If anyone had the Ballad of the Windfish embedded into their instruments, you now remove it from the instrument and grab the updated version here
- RESTRICTIONS: Ballad of the Windfish can only be taught to people by those holding either the Surf Ocarina or one of the Sirens' Instruments.
- REQUIREMENTS: 5 Power, Courage and Wisdom
- DESCRIPTION: A soft and soothing melody, evoking the power of dreams and drowsiness. It causes drowsiness and can open up a portal into someone's dream if being sung or played by one of a set of specific Artifacts.
- EFFECT: Both the following abilities bypass (but don't break) Cover
- Ballad of the Windfish:
- Roll your instruments' stat vs target's Wisdom
- Damage: None
- EFFECT: Target(s) hit become affected by the Ballad of the Windfish for as long as you continue playing this song:
- Targets affected lose 5 Dice on all rolls made in combat
- Targets affected also loses 10 Dice on all rolls made Out of Combat.
- DURATION: Ballad of the Windfish lasts until you attack, defend, or play a different song.
Enter Dream:
RESTRICTIONS: Can only affect someone who is asleep or is already affected by the Ballad of the Windfish
REQUIREMENTS: 15 Wisdom and either wearing the Seashell Earrings or playing on any Mythical or Legendary instruments
DESCRIPTION: Once the target is asleep or dreamy, you can open up a portal and enter their dreams.
FYI: This does not cancel out Ballad of the Windfish. You can continue playing it as a channeled move afterwards
Roll your instruments' stat vs targets Wisdom
Damage: None.
EFFECT: If successful, the target falls asleep (if they haven't already) and a portal opens up into the targets' dream. What happens in the dream is happens at the DM's Discretion
DURATION: Until it is either stopped manually, target somehow wakes up or until you die.
[box=Ballad of the Windfish]
[list]
[*][b]RESTRICTIONS[/b]: [b]Ballad of the Windfish[/b] can only be taught to people by those holding either the [b]Surf Ocarina[/b] or one of the [b]Sirens' Instruments[/b].
[*][b]REQUIREMENTS[/b]: 5 [Power], [Courage] and [Wisdom]
[*][b]DESCRIPTION[/b]: A soft and soothing melody, evoking the power of dreams and drowsiness. It causes drowsiness and can open up a portal into someone's dream if being sung or played by one of a set of specific [b]Artifacts[/b].
[list]
[*][b]EFFECT[/b]: Both the following abilities bypass (but don't break) [b]Cover[/b]
[*][b]Ballad of the Windfish[/b]:[list]
[*]Roll your instruments' stat vs target's [Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: Target(s) hit become affected by the [b]Ballad of the Windfish[/b] for as long as you continue playing this song:[list]
[*]Targets affected lose [b]5 Dice[/b] on all rolls made in combat
[*]Targets affected also loses [b]10 Dice[/b] on all rolls made [b]Out of Combat[/b].
[*][b]DURATION[/b]: [b]Ballad of the Windfish[/b] lasts until you attack, defend, or play a different song.[/list][/list][/list]
[*][b]Enter Dream[/b]:[list]
[*][b]RESTRICTIONS[/b]: Can only affect someone who is asleep or is already affected by the [b]Ballad of the Windfish[/b]
[*][b]REQUIREMENTS[/b]: 15 [Wisdom] and either wearing the [b][shadow-color]Seashell Earrings[/shadow-color][/b] or playing on any [b][shadow-color]Mythical[/shadow-color][/b] or [b][color=#ffbb00]Legendary[/color][/b] [b]instruments[/b]
[*][b]DESCRIPTION[/b]: Once the target is asleep or dreamy, you can open up a portal and enter their dreams.[list]
[*][b]FYI[/b]: This does not cancel out [b]Ballad of the Windfish[/b]. You can continue playing it as a channeled move afterwards
[*]Roll your instruments' stat vs targets [Wisdom]
[*][b]Damage[/b]: None.
[*][b]EFFECT[/b]: If successful, the target falls asleep (if they haven't already) and a portal opens up into the targets' dream. What happens in the dream is happens at the [b]DM's Discretion[/b]
[*][b]DURATION[/b]: Until it is either stopped manually, target somehow wakes up or until you die.[/list][/list]
[/list]
[/list]
[/box]
RE: Changelogs - WindStrike - 10-27-2017
A few fixes:
- Nayru's Protection no longer cancels itself out on literally everything.
- Heavy Shield bonus to shield attacks increased from +3 to +5.
- Limit Armor's effect now only procs at 40+ Dice, cause seriously... 30 is the new average attack, lol.
- SELL VALUE: 300 Rupees
- COSTS: 6 Magic
- DESCRIPTION: With Nayru's Blessing, use your Arcane energies to create a thin, blue, crystal shield around a target.
- EFFECT: The next Negative Bonus or Named Effect (caused by an enemy) to affect the target is negated.
[box=Nayru's Protection][list]
[*][b]SELL VALUE[/b]: [Rupees]300[/Rupees]
[*][b]COSTS[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: With [b]Nayru's Blessing[/b], use your [Arcane] energies to create a thin, blue, crystal shield around a target.[list]
[*][b]EFFECT[/b]: The next [b]Negative Bonus[/b] or [color=yellow][b]Named Effect[/b][/color] (caused by an enemy) to affect the target is negated.
[/list][/list][/box]
- SELL VALUE: 125 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: It's considerably heavier than most shields, but it packs an extra punch with shield-based attacks as a result.
- Defense Dice: +5
- Attack Dice: +5 with shield-based attacks
[box=Heavy Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: It's considerably heavier than most shields, but it packs an extra punch with shield-based attacks as a result.[list]
[*][b][Defense Dice][/b]: +5
[*][b][Attack Dice][/b]: +5 with shield-based attacks
[/list][/list][/box]
- SELL VALUE: 125 Rupees
- DESCRIPTION: A lightweight set of Armor that compresses as the wearer is attacked by a strong or accurate attack.
- Armor: +2
- EFFECT: If you are targeted by an attack that has an attacking roll of at least 40 Dice, the Armor bonus this Armor provides increases from +2 to +8 for the duration of the attack.
[box=Limit Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: A lightweight set of [b]Armor[/b] that compresses as the wearer is attacked by a strong or accurate attack.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: If you are targeted by an attack that has an attacking roll of at least [b]40 Dice[/b], the [Armor] bonus this [Armor] provides increases from +2 to +8 for the duration of the attack.
[/list][/list][/box]
RE: Changelogs - Orithan - 02-26-2018
A small update:
Double Bash and Skull Bash have had their REQUIREMENTS wording updated to indicate that the shields must be equipped to use them.
A bunch of Support Skills have been added to the Global Shop. These are a bunch of small skills which helps expand the small pool of Support Skills to include some potentially useful no-drawback abilities.
On addition, a new shield-based Offensive Skill, Parry Bash has been added. Designed to give players who run double shields another option outside of magic, it temporarily weakens the offenses of whoever is hit by the attack.
Overview of the new skills:
- SELL VALUE: 100 Rupees
- REQUIREMENTS: A Shield equipped.
- DESCRIPTION: Rush towards a target, bashing their arms or whatever they use to attack with a shield in hand.
- Roll your Power +2 dice vs. targets' Power dice
- Damage: +0
- EFFECT: If it hits, target loses 3 Dice on their next attack.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Breathe deeply for a few moments, recovering some fortitude.
- EFFECT: If you are in combat; you recover 2 Hearts.
- You can use this skill outside of combat, but wherever you get the Heart recovery or not is up to the DM's Discretion.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Focus on your Magic pool for a few moments, scavenging scraps of Magic from it.
- EFFECT: If you are in combat; you recover 1 Magic.
- You can use this skill outside of combat, but wherever you get the Magic recovery or not is up to the DM's Discretion.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: A Shield equipped.
- DESCRIPTION: Take a sturdy position on the ground and guard, temporarily increasing your defense.
- EFFECT: You gain 2 Defense Dice.
- DURATION: Until the start of your next turn.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: You must be Covering someone.
- DESCRIPTION: Invigorate both yourself and who you are covering, granting transient defensive bonuses.
- EFFECT: You gain 1 Defense Dice, anyone you are covering gains 2 Defense Dice.
- Neither bonus stacks with repeated uses or usage by multiple people Covering the same person or in a Cover Train or Cover Loop.
- DURATION: These bonuses last until your Cover ends.
- SELL VALUE: 75 Rupees
- REQUIREMENTS: Two shields equipped.
- DESCRIPTION: Attack a target twice in one turn with two small bashes. You roll it two times, the defender only rolls once.
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- EFFECT: If both bashes hit, target gets Delayed.
[box=Double Bash][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: Two [b]shields[/b] equipped.
[*][b]DESCRIPTION[/b]: Attack a target twice in one turn with two small bashes. You roll it two times, the defender only rolls once.[list]
[*][dice type-a=Power amount-a=+5 type-b=Power][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If both bashes hit, target gets [b]Delayed[/b].
[/list][/list][/list][/box]
- SELL VALUE: 100 Rupees
- REQUIREMENTS: A Shield equipped
- DESCRIPTION: Rush towards a target, bashing their skull in with your shield.
- Roll your Power -2 dice vs. targets' Power dice
- Damage: +2
- EFFECT: If it hits, target loses 2 Wisdom.
[box=Skull Bash][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: A [b]Shield[/b] equipped.
[*][b]DESCRIPTION[/b]: Rush towards a target, bashing their skull in with your shield.[list]
[*][dice type-a=Power amount-a=-2 type-b=Power][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If it hits, target loses [b]2 [Wisdom][/b].
[/list][/list][/list][/box]
RE: Changelogs - Orithan - 09-18-2018
Updates? This late in the game's life cycle?
Here's a bunch of small updates to things
Damage Recovery? Never heard of that. It has been buffed so it will now be actually usable and especially in the current state of the game. The cap on recovery is now 20 Magic as opposed to 6 Magic from before. On the players' end of things, you are unlikely to hit the cap unless you take a big hit and survive. Maybe now you will hear of it now with all this stuff going back and forth.
In light of bosses with really high Hearts and Magic abusing Potions, they have been nerfed to include caps on the amount of Hearts and/or Magic healed. These caps are too high for most players to actually reach unless you super min-maxed your stats, but sufficiently low for bosses to be unable to straight up abuse them.
- SELL VALUE: 200 Rupees
- RESTRICTIONS: This has no effect outside of battle.
- REQUIREMENTS: Shadow
- COSTS: 4 Magic
- DESCRIPTION: Use the memories of the target’s wounds to recover their energy.
- EFFECT: Target recovers Magic equal to the most recent instance of damage they received, up to a maximum of 20 Magic.
[box=Damage Recovery][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]RESTRICTIONS[/b]: This has no effect outside of battle.
[*][b]REQUIREMENTS[/b]: [Shadow]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Use the memories of the target’s wounds to recover their energy.[list]
[*][b]EFFECT[/b]: Target recovers [Magic] equal to the most recent instance of damage they received, up to a maximum of [Magic]20[/Magic].
[/list][/list][/box]
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A light red liquid that gives you health back when you drink it. So what's in it anyways?
- EFFECT: Consume this to recover either:
- Recover 10 Hearts... OR
- Half of your Maximum Hearts (maximum of 25 Hearts).
[box=Red Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A light red liquid that gives you health back when you drink it. So what's in it anyways?[list]
[*][b]EFFECT[/b]: Consume this to recover either:[list]
[*]Recover [Hearts]10[/Hearts]... OR
[*]Half of your [b]Maximum [Hearts][/b] (maximum of [hearts]25[/hearts]).
[/list][/list][/list][/box]
- Amount: 1
- SELL VALUE: 100 Rupees
- DESCRIPTION: A powerful, red liquid capable of restoring all wounds... at least for normal people. It actually kinda looks like blood…
- EFFECT: Consume this to recover up to 50 Hearts.
[box=Red Medicine][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A powerful, red liquid capable of restoring all wounds... at least for normal people. It actually kinda looks like blood…[list]
[*][b]EFFECT[/b]: Consume this to recover up to [hearts]50[/hearts].
[/list][/list][/box]
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A light green liquid that restores your magical powers when you drink it. This isn't actually poison, is it?
- EFFECT: Consume this to recover either:
- Recover 7 Magic... OR
- Half of your Maximum Magic (maximum of 18 Magic).
[box=Green Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A light green liquid that restores your magical powers when you drink it. This isn't actually poison, is it?[list]
[*][b]EFFECT[/b]: Consume this to recover either:[list]
[*]Recover [Magic]7[/Magic]... OR
[*]Half of your [b]Maximum [Magic][/b] (maximum of [magic]18[/magic]).
[/list][/list][/list][/box]
- Amount: 1
- SELL VALUE: 100 Rupees
- DESCRIPTION: It's spiked with Jack Daniels. THAT'S SMART. A favorite of Lon Lon Ranch which is essentially alcoholic milk. Oddly, it restores your magical powers.
- EFFECT: Consume this to recover up to 35 Magic.
[box=Chateau Romani][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: [i]It's spiked with Jack Daniels. THAT'S SMART.[/i] A favorite of [b]Lon Lon Ranch[/b] which is essentially alcoholic milk. Oddly, it restores your magical powers.[list]
[*][b]EFFECT[/b]: Consume this to recover up to [magic]35[/magic].
[/list][/list][/box]
- Amount: 1
- SELL VALUE: 100 Rupees
- DESCRIPTION: A light blue liquid that gives you health and magic back when you drink it. Just like Romulan Ale blueberry juice!
- EFFECT: Consume this to recover half of your Maximum Hearts & Magic (maximum of 20 each).
[box=Blue Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A light blue liquid that gives you health and magic back when you drink it. Just like [s]Romulan Ale[/s] blueberry juice![list]
[*][b]EFFECT[/b]: Consume this to recover half of your [b]Maximum [Hearts] & [Magic][/b] (maximum of 20 each).
[/list][/list][/box]
- Amount: 1
- SELL VALUE: 200 Rupees
- DESCRIPTION: A mystical and very potent potion, capable of restoring most normal people back to their prime.
- EFFECT: Consume this to recover up to 40 Hearts & Magic each.
[box=Super Rejuvenation Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: A mystical and very potent potion, capable of restoring most normal people back to their prime.[list]
[*][b]EFFECT[/b]: Consume this to recover up to 40 [b][Hearts] & [Magic][/b] each
[/list][/list][/box]
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