RE: 2.0 WIP Changelogs - Orithan - 01-15-2016
Version 0.0.11:
- Double Cast is going to be nerfed or nuked, most likely the former. Don't expect it to stay for much longer. has been nuked due to it causing massive balancing issues. Edit by Orithan on 1/16/2016.
- Bouncing Strike has been nerfed: It no longer works on Magic attacks (lulz look at that PSI Flare bouncing off someone) and the rebounded attack no longer carries any EFFECTS the original attack had.
- Mind Backlash's effect has been clarified to make it more clear that it also takes the bonus Wisdom stat of the target in ATTACK 1 when rolling against the target in ATTACK 2.
- Red Potions and Green Potions now have the option of recovering 10 Hearts and 10 Magic respectively or the old option of restoring half of your Maximum Hearts and Magic respectively.
- Arcane Robe and Heavy Robe, robes which correspond to the Magic and Power stats respectively, have been added into the Global Shop.
- Quick Switch has been nerfed: You can now only swap out one of your Handheld Items with an item you are capable of holding in one hand. Now the hilariously broken combo of Quick Switch + Darknut Strength + Dual Heavy Shields + Heavy Armor for a total of +32 Defense Dice and +9 Armor when going from an offensive powerhouse, among others, are no longer possible. Have a nice day.
RE: 2.0 WIP Changelogs - Orithan - 01-15-2016
Version 0.0.12
- Darknut Strength and Phasing has been both removed from Global Shop and thus are no longer usable by players due to them both causing serious balancing issues (like what Double Cast did). Tip of the day - Don't give players access to enemy passive skills.
- Masks are now buyable from the Global Shop
- Guard and Boost have their Magic costs upped to 3 w/o their affinity and 2 w/ their affinity. Their buy/sell price have also been increased accordingly
- Corrected a wording issue with Haste
RE: 2.0 WIP Changelogs - WindStrike - 01-18-2016
Version 0.2.0:
- HAHAH, SUCK IT VERSIONS 0.13 THROUGH 0.19!
- Global Shop overhaaaaaaul! A bunch of items that no one was using got nuked, some skills no one was using got nuked, some spells that people miiiight have been using got nuked or changed (if their Magic Cost went down, see the refund list below; this does not apply in reverse to Magic Costs that went up), changes to everything, just all kinds of fun and fun stuff! Needless to say, everyone that wants to play in the test sessions, go update.
- Spells are switched back to affinity requirements.
- Stat Point Blessing is reduced from +5 Stat Points to +4 Stat Points.
- Flame Trail, Flame Shield, Cinder Trap, and Burning Soul, refund 50 Rupees
- Burn, Scorch, Incinerate, Firestorm, Phoenix Strike, Defrost, Heatwave, and Blazing Winds, refund 100 Rupees
- Splitspark and Flame Pit, refund 150 Rupees
- Endless Flames and Immolation Shockwave, refund 200 Rupees
- Pressure Blast, Burning Armor, Burning Shield, and Spreading Flames, refund 250 Rupees
- Frost, Stream Trap, Mist Shield, Affliction Shell, and Ice Blast, refund 50 Rupees
- Rebound Buffer, Tidal Mist, and Diamond Dust, refund 100 Rupees
- Comet Blow, Slow Field, and Sponge, refund 150 Rupees
- Null Channel and Waterlance, refund 200 Rupees
- Frozen Fear, Tidal Wave, Buff Dispersion, Untouchable, and Frozen Shield, refund 250 Rupees
- Restoration Bubble, refund 300 Rupees
- Deep Freeze, refund 350 Rupees
- Redirection Bubble and Whirlpool, refund 450 Rupees
- Supercharge, Quake Channel, Tornado, and Lightning Bolt, refund 50 Rupees
- Barricade and Gale PAWNCH, refund 100 Rupees
- Leech Roulette, refund 150 Rupees
- Tempest Chain, refund 200 Rupees
- Storm, refund 350 Rupees
- Sacrifice, refund 500 Rupees
- Negative Beam and Sacred Cleansing, refund 50 Rupees
- Bright Beam and Illuminate, refund 100 Rupees
- Blinding Reflection, Hope Roulette, and Weave, refund 150 Rupees
- Starlight Barrage and Trinity Force, refund 200 Rupees
- Hidden Spark, refund 250 Rupees
- Luminant Seal, refund 350 Rupees
- Reflecting Prism, refund 500 Rupees
- Overbearing Light, refund 600 Rupees
Shadow
- Shadow Strike, Neverending Despair, Repression, Dispel, Phantasm Channel, Disillusion,and Cloud Illusion, refund 50 Rupees
- Suffocating Veil, refund 100 Rupees
- Payback Mindstrike, refund 200 Rupees
- Death Roulette, refund 250 Rupees
- Portal Marker, refund 300 Rupees
- Shadow Dash, refund 350 Rupees
- Spirit Channel and Ion Shockwave, refund 50 Rupees
- Mind Backlash, Magic Disarray, and Suppressing Magic, refund 100 Rupees
- Anti-Magic Seed, refund 150 Rupees
- Mana Void and Radio Wave Blast, refund 200 Rupees
- Fatigue, refund 250 Rupees
I may have missed a few spells, so if you have a spell that you can no longer find in the Global Shop, nuke it, and refund Rupees equal to its Magic Cost * 50.
RE: 2.0 WIP Changelogs - Orithan - 01-19-2016
Version 0.2.1
- Limit Armor has been added to the Global Shop. Have more pain and suffering, glass cannons. FYI, careful attention will be placed on this armor in regards to balance.
- Red Wizzrobe has been added to the compendium.
- The PSI Concentrate and PSI Disperse skills have been added into the Global Shop
RE: 2.0 WIP Changelogs - WindStrike - 01-22-2016
Version 0.2.2:
- We now have an Artifacts page and an Item Drops page!
- Fairies got a change on their wording. They're no longer forcibly used when you die; instead, it's now optional. Yoink the updated version from the Item Drops page.
- More and more enemies have been added. It is stupidly easy to set-up an Improv Dungeon now. Just grab the codes off the enemies you want, stick it in a list, it's done. Only takes a few minutes. And if that's the case, setting up a quest will be far easier than before.
- Lynels felt a little weak on Fierce Combat. That has been fixed. Enjoy fighting them!
- Miyoa's Magical Enchantment now applies to EFFECTS period, not just Status Effects.
RE: 2.0 WIP Changelogs - WindStrike - 01-23-2016
Version 0.2.3:
- From now on, if something gets changed in the Compendium, the code will be linked here rather than making players go searching. There should not be any more wide-scale balance changes (aka, anything more than 30 balance changes in a patch). In general, once the re-release hits, we're going to be avoiding balance patches except on big releases; otherwise, expect balance updates only if something is broken.
- Sephiroth has updated Navi. You can check that out here.
- Gels no longer have the Gooey passive skill, aka halve incoming Magic-based damage.
- Veil of Flames has been reduced from 3 Magic to 2 Magic; however, the auto-damage it causes has been reduced from 2 Neutral Damage to 1 Neutral Damage.
- Also, refund 50 Rupees.
Phantom Wand's Dispersed Shot now only siphons 2 Wisdom per target hit, down from 3 Wisdom.
Bombs' Group attack option now 'Bypasses Cover'
- SELL VALUE: 50 Rupees
- REQUIREMENTS: Fire
- COSTS: 2 Magic
- DESCRIPTION: Surround a target with a magical ring of Fire that damages nearby targets.
- EFFECT: Give a target 1 stack of the Veil of Flames Buff:
- Anyone that fights the target in melee combat automatically takes 1 Neutral Damage.
[box=Veil of Flames][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]REQUIREMENTS[/b]: [Fire]
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Surround a target with a magical ring of [Fire] that damages nearby targets.[list]
[*][b]EFFECT[/b]: Give a target 1 stack of the [b]Veil of Flames[/b] [u]Buff[/u]:[list]
[*]Anyone that fights the target in melee combat automatically takes [b]1 Neutral Damage[/b].
[/list][/list][/list][/box]
- INFORMATION: This item is an Artifact.
- REQUIREMENTS: Shadow
- DESCRIPTION: A wand that seems to be blurring the space around it. It can fire a Focused Shot at one target or a Dispersed Shot at all enemies.
- EFFECT: Once per turn, you can reroll any of your rolls.
- Focused Shot:
- Roll your Wisdom +6 dice vs. targets' Wisdom dice
- Damage: +0
- EFFECT: If it hits, you get a temporary Reroll Point:
- Once per turn, you can fling the Reroll Point at any roll to force them to reroll.
- Any Reroll Points you gain as a result of this wand are lost at the end of each battle.
Dispersed:
Roll your Wisdom +3 dice vs. targets' Wisdom dice
Damage: Halved
EFFECT: You siphon 2 Wisdom from each target hit.
[box=Phantom Wand][list]
[*][b]INFORMATION[/b]: [color=red][i]This item is an [b]Artifact[/b].[/i][/color]
[*][b]REQUIREMENTS[/b]: [Shadow]
[*][b]DESCRIPTION[/b]: A wand that seems to be blurring the space around it. It can fire a [b]Focused Shot[/b] at one target or a [b]Dispersed Shot[/b] at all enemies.[list]
[*][b]EFFECT[/b]: Once per turn, you can reroll any of your rolls.
[*][b]Focused Shot[/b]:[list]
[*][dice type-a=Wisdom amount-a=+6 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you get a temporary [b][Reroll Point][/b]:[list]
[*]Once per turn, you can fling the [Reroll Point] at any roll to force them to reroll.
[*]Any [Reroll Points] you gain as a result of this wand are lost at the end of each battle.
[/list][/list][/list]
[*][b]Dispersed[/b]:[list]
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: You siphon 2 [Wisdom] from each target hit.
[/list][/list][/list][/list][/box]
- SELL VALUE: 150 Rupees
- DESCRIPTION: A small, blue Bomb, packed with gunpowder, that can blow stuff up. Can be thrown at one Target or at a Group of enemies.
- Target:
- Roll your Power +4 dice vs. targets' Power dice
- Damage: 8
Group:
EFFECT: This bypasses Cover.
Roll your Power dice vs. targets' Power dice
Damage: 4
[box=Bombs][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: A small, blue [b]Bomb[/b], packed with gunpowder, that can blow stuff up. Can be thrown at one [b]Target[/b] or at a [b]Group[/b] of enemies.[list]
[*][b]Target[/b]:[list]
[*][dice type-a=Power amount-a=+4 type-b=Power][list]
[*][b]Damage[/b]: 8
[/list][/list]
[*][b]Group[/b]:[list]
[*][b]EFFECT[/b]: This bypasses [b]Cover[/b].
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: 4
[/list][/list][/list][/list][/box]
RE: 2.0 WIP Changelogs - WindStrike - 01-29-2016
Version 0.2.4:
- Various enemies got various tweaks, both in balance and format consistency.
- Enrage can now only be used once per battle. Enrage stacking, you were fun while you lasted, but it shouldn't be outright superior to Flare Up.
- SELL VALUE: 100 Rupees
- RESTRICTIONS: This can only be used once per battle
- DESCRIPTION: With a series of grizzly adrenaline rushes, your next attack gets a boost based on how low your health is.
- EFFECT: Your next attack gains Dice equal to half the difference between your Current & Maximum Hearts.
[box=Enrage][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]RESTRICTIONS[/b]: This can only be used once per battle
[*][b]DESCRIPTION[/b]: With a series of grizzly adrenaline rushes, your next attack gets a boost based on how low your health is.[list]
[*][b]EFFECT[/b]: Your next attack gains [b]Dice[/b] equal to half the difference between your [b]Current & Maximum [Hearts][/b].
[/list][/list][/box]
RE: 2.0 WIP Changelogs - Orithan - 02-09-2016
Version 0.2.5:
- New bows and arrows (plus Active Skills pertaining to them)! Also balance updates for a handful of Counterattack Skills. For these updates, please hit up the Global Shop Weapons page for the new bows and Arrows while taking a detour to the Global Shop Skills page for the new bow-related active skills.
- Basic Counter and Specific Counter have their Point Costs decreased from 2 to 1 and the three Counter Window skills decreased from 3 to 2. Buy/Sell prices have been adjusted accordingly and anyone who brought these skills will be refunded 100 Rupees for each of these skills brought.
- Single Retaliate has it's Point Cost increased from 3 to 4. Buy/Sell prices have been adjusted accordingly.
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- Point Cost: 1
- RESTRICTIONS: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using one of the attacks listed on an equipped weapon or a PSI Spell.
[box=(1) Basic Counter][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b][color=yellow]Point Cost[/color][/b]: 1
[*][b]RESTRICTIONS[/b]: This is a [b]Counterattack Skill[/b]. You may only have one [b]Counterattack Skill[/b] enabled at a time. All others must be set to (Disabled).
[*][b]DESCRIPTION[/b]: The basic [b]Counterattack Skill[/b], this skill allows you to counterattack when the opportunity arises.[list]
[*][b]CONDITIONS[/b]: If your [b]Successes[/b] when defending are at least twice as great as the attacker’s [b]Successes[/b], you can [b]Counterattack[/b] by using one of the attacks listed on an equipped weapon or a [b]PSI Spell[/b].
[/list][/list][/box]
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- Point Cost: 1
- RESTRICTIONS: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: This gives you the ability to counterattack people with a specific attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using [Name of Combat Action].
[box=(1) Specific Counter][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b][color=yellow]Point Cost[/color][/b]: 1
[*][b]RESTRICTIONS[/b]: This is a [b]Counterattack Skill[/b]. You may only have one [b]Counterattack Skill[/b] enabled at a time. All others must be set to (Disabled).
[*][b]DESCRIPTION[/b]: This gives you the ability to counterattack people with a specific attack.[list]
[*][b]CONDITIONS[/b]: If your [b]Successes[/b] when defending are at least twice as great as the attacker’s [b]Successes[/b], you can [b]Counterattack[/b] by using [b][Name of Combat Action][/b].
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- Point Cost: 2
- RESTRICTIONS: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: Allows you counter attacks that you defend against, with a certain threshold.
- CONDITION: When you successfully defend an attack, if the difference in successes is between 1 and 3 (inclusive), you can Counterattack by using one of the attacks listed on an equipped weapon.
[box=(2) Low Counter Window][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b][color=yellow]Point Cost[/color][/b]: 2
[*][b]RESTRICTIONS[/b]: This is a [b]Counterattack Skill[/b]. You may only have one [b]Counterattack Skill[/b] enabled at a time. All others must be set to (Disabled).
[*][b]DESCRIPTION[/b]: Allows you counter attacks that you defend against, with a certain threshold.[list]
[*][b]CONDITION[/b]: When you successfully defend an attack, if the difference in successes is between 1 and 3 (inclusive), you can [b]Counterattack[/b] by using one of the attacks listed on an equipped weapon.
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- Point Cost: 2
- RESTRICTIONS: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: Allows you counter attacks that you defend against, with a certain threshold.
- CONDITION: When you successfully defend an attack, if the difference in successes is between 4 and 6 (inclusive), you can Counterattack by using one of the attacks listed on an equipped weapon.
[box=(2) Mid Counter Window][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b][color=yellow]Point Cost[/color][/b]: 2
[*][b]RESTRICTIONS[/b]: This is a [b]Counterattack Skill[/b]. You may only have one [b]Counterattack Skill[/b] enabled at a time. All others must be set to (Disabled).
[*][b]DESCRIPTION[/b]: Allows you counter attacks that you defend against, with a certain threshold.[list]
[*][b]CONDITION[/b]: When you successfully defend an attack, if the difference in successes is between 4 and 6 (inclusive), you can [b]Counterattack[/b] by using one of the attacks listed on an equipped weapon.
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- Point Cost: 2
- RESTRICTIONS: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: Allows you counter attacks that you defend against, with a certain threshold.
- CONDITION: When you successfully defend an attack, if the difference in successes is between 7 and 10 (inclusive), you can Counterattack by using one of the attacks listed on an equipped weapon.
[box=(2) High Counter Window][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b][color=yellow]Point Cost[/color][/b]: 2
[*][b]RESTRICTIONS[/b]: This is a [b]Counterattack Skill[/b]. You may only have one [b]Counterattack Skill[/b] enabled at a time. All others must be set to (Disabled).
[*][b]DESCRIPTION[/b]: Allows you counter attacks that you defend against, with a certain threshold.[list]
[*][b]CONDITION[/b]: When you successfully defend an attack, if the difference in successes is between 7 and 10 (inclusive), you can [b]Counterattack[/b] by using one of the attacks listed on an equipped weapon.
[/list][/list][/box]
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- Point Cost: 4
- RESTRICTION 1: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
- RESTRICTION 2: This can only be activated once per battle.
- DESCRIPTION: After being attacked, you are capable of projecting a mirror image of yourself behind the target.
- CONDITION: After someone attacks you with an attack (regardless if it was successful or not), you can Counterattack by using one of the attacks listed on an equipped weapon.
[box=(4) Single Retaliate][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][color=yellow]Point Cost[/color][/b]: 4
[*][b]RESTRICTION 1[/b]: This is a [b]Counterattack Skill[/b]. You may only have one [b]Counterattack Skill[/b] enabled at a time. All others must be set to (Disabled).
[*][b]RESTRICTION 2[/b]: This can only be activated once per battle.
[*][b]DESCRIPTION[/b]: After being attacked, you are capable of projecting a mirror image of yourself behind the target.[list]
[*][b]CONDITION[/b]: After someone attacks you with an attack (regardless if it was successful or not), you can [b]Counterattack[/b] by using one of the attacks listed on an equipped weapon.
[/list][/list][/box]
RE: 2.0 WIP Changelogs - Orithan - 02-15-2016
Version 0.2.6:
- All three of the Roulette spells (Leech Roulette, Hope Roulette and Death Roulette) have been nuked, for introducing a very unhealthy element of luck into the game. Though, in their place, there will be other shenanigany spells. Those who brought the Roulette spells should be refunded the full amount of Rupees they brought them with.
- New spells that can revive are now in the game. They are all available in the Global Shop
- Revival Beam is a powerful charge-based spell that can revive a dead target to 10 Hearts
- Frozen Shell keeps a record of your stats on reviving it, until the start of the next round where it will partially reset your status to then (if you die before then, you instead revive to 3 Hearts at the start of the next round).
- Life Exchange halves one of your base stats and revives a target to the amount of stats you lost.
- Immolation Shockwave's IF FAIL clause has been removed and now only hits enemies; it is now just a very powerful AoE spell that hits for halved damage.
- Heat Wave has been nerfed; It now only deals 2 Neutral Damage at the start of each round and now only kills off the weak if they are at 2 Hearts or less.
[box=Immolation Shockwave][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]REQUIREMENTS[/b]: [Fire]
[*][b]COSTS[/b]: [Magic]8[/Magic]
[*][b]DESCRIPTION[/b]: A tall shockwave of [Fire] slowly expands from the middle of the field, engulfing all enemies in it.[list]
[*][dice type-a=Wisdom amount-a=+20 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[/list][/list][/list][/box]
[box=Heatwave][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]REQUIREMENTS[/b]: [Fire]
[*][b]COSTS[/b]: [Magic]8[/Magic]
[*][b]DESCRIPTION[/b]: A blazing wave of heat covers the field, devouring anyone too weak to stand.[list]
[*][b]EFFECT 1[/b]: Remove an existing [i]Field Effect[/i].
[*][b]EFFECT 2[/b]: Summon the [b]Heatwave[/b] [i]Field Effect[/i].[list]
[*]At the start of each round, anyone without [b][Fire] Affinity[/b] automatically takes [b]2 Neutral Damage[/b].
[*]Anyone that drops down to [Hearts]2[/Hearts] or less instantly dies.
[/list][/list][/list][/box]
RE: 2.0 WIP Changelogs - WindStrike - 02-16-2016
Version 0.2.7:
- Sephiroth is working on a new theme for the website! You can check out a preview of it here, so look forward to it!
- Camouflage can go screw itself. And by that, I mean see the changelog below.
- Camouflage has been reworded from "cannot be targeted" to "cannot be targeted by single-target actions". So yes, "hit all enemies" will now hit someone in Camouflage.
- Additionally, you can no longer Cover or be Covered while Camouflaged.
- SELL VALUE: 125 Rupees
- DESCRIPTION: Shh! I'm being sneaky. Go away! Camouflage in with your surroundings to go sneaky.
- EFFECT: You become practically invisible, and you get a slew of effects.
- You cannot be targeted by single-target actions.
- You cannot use Cover or be Covered.
- Defense Dice: -4
- Attack Dice: +6
- If your attack fails, target can Counterattack you, regardless of CONDITIONS.
DURATION: Camouflage wears off after you get hit or do a Combat Action.
Using Support Actions will not cause Camouflage to wear off, but it will automatically proc a Spot Check.
[box=Camouflage][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: [i]Shh! I'm being sneaky. Go away![/i] Camouflage in with your surroundings to go sneaky.[list]
[*][b]EFFECT[/b]: You become practically invisible, and you get a slew of effects.[list]
[*]You cannot be targeted by single-target actions.
[*]You cannot use [b]Cover[/b] or be [b]Covered[/b].
[*][b][Defense Dice][/b]: -4
[*][b][Attack Dice][/b]: +6[list]
[*]If your attack fails, target can [b]Counterattack[/b] you, regardless of [b]CONDITIONS[/b].[/list]
[*][b]DURATION[/b]: [b]Camouflage[/b] wears off after you get hit or do a [b]Combat Action[/b].[list]
[*]Using [b]Support Actions[/b] will not cause [b]Camouflage[/b] to wear off, but it will automatically proc a [b]Spot Check[/b].
[/list][/list][/list][/list][/box]
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