As the thread implies, what should each affinity be good at? Here's my list of suggestions:Light - ... I'm actually not sure.
Shadow - Attrition, aka stealing stats.
Arcane - Screw Magic!
That's not to say this is all an Affinity should be for, but for what a good portion of the Spells focus on. In general, we should probably have 3 to 4 specialties for each Affinity, and they don't have to be specific to that Affinity. For example, Healing could be on most or all of these Affinities, just in different amounts/ways.
Fire ze suggestions! If you wanna suggest a specific spell idea, see this thread!
- Fire - Tearing defenses down. AoE. Setting the world on Fire.
- Water - Negating stuff.
- Nature - Defense. Moar defense.
- Wind - Speeeeeeeed.
- Earth - Defense no jutsu!
That's not to say this is all an Affinity should be for, but for what a good portion of the Spells focus on. In general, we should probably have 3 to 4 specialties for each Affinity, and they don't have to be specific to that Affinity. For example, Healing could be on most or all of these Affinities, just in different amounts/ways.
Fire ze suggestions! If you wanna suggest a specific spell idea, see this thread!