Kirran
Amilena De'anvar (Level: 10)
- Power: 10 (+0)
- Courage: 10 (+4)
- Wisdom: 19 (+0)
- Hearts: 8/8 (+0)
- Magic: 13/13 (+0)
- EXP: 0/50
- Stat Points: 0
- Stat Points (Used): 50
- Reroll Points: 3
- Rupees: 1255
- Gold Coins: 0
- Reisano Coins: 0
Affinities
Arcane (Level: 3)
Physical Description
Age: 23
5’7”
Weight: 158
Race: Human?
Appearance: Wears a dark gray cloak over her head, keeping her face in constant shadow. Her chin reveals that she's human, or from that line, but that's the only distinguishing feature about her aside from her voice, which marks her as a woman. Her cloak is long enough to cover her torso, but when she moves, the sky blue tunic and yellow sash she's wearing underneath it sometimes flash brightly. Amalina also wears grey gloves that leave her thumbs and forefingers free, but otherwise cover her hands and forearms.
Personality: Amalina isn't a cold or callous person, but it's clear that she prefers to remain distant from others and their inquiring questions. She'll always go for treasure first and ask questions later, and money seems to be the easiest way to get her attention. The truth is, though, she really just enjoys the adventure. Amalina is also clearly driven by a larger goal, but like most things about her, what that is remains a mystery for now.
Misc.: n/a
Total Bonuses
- Initiative:
- Damage:
- Armor:
- Attack:
- Defense:
- Stats:
- Recovery:
- EFFECT 1:
- EFFECT 2:
- EFFECT 3:
Signature
Basic
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Active
Afflicting Attack, Beta
- RESTRICTIONS: This is an Innate Skill. Only ??? can learn and use this skill.
- EFFECT: Give a weapon equipped in your hands one stack of the Afflicting Attack, Beta Buff:
- Once per turn, when you successfully hit a target with a Physical Attack, target gets one stack of one of the following Afflictions (pick one):
- Slowed Movements, Beta:
- Target loses 4 Courage.
- Target also loses an additional 4 Dice when using Escape.
Passive
Empowerment
- RESTRICTIONS: This is a Booster Skill. You may only have one Booster Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: Your abilities are strengthened, giving you increased damage and armor.
- # = your Level / 10 (rounded up)
- Damage: +#
- Armor: +#
Magic Recovery Strike
- RESTRICTIONS: This is a Support Skill. You may only have one Support Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: You recover Magic from your enemies with every strike.
- EFFECT: Once per turn, when you successfully land an attack, you recover 1 Magic * your Total Affinity Levels.
Fragment
- RESTRICTIONS: This is a Defensive Skill. You may only have one Defensive Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: Once per round, when Offensive Spell is directed at one of your allies, you can activate Fragment, splitting the spell into two parts.
- The first part will go towards the original target, and the second part will go towards you.
- Each part will have only deal half damage.
Deadly Strike
- RESTRICTIONS: This is an Offensive Skill. You may only have one Offensive Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: Do you have the skills to RNG your way to a victory? If so, then be random when you kill your foes.
- EFFECT: Once per turn, when you are successful in attacking with a single-target attack, roll $1d4.
- If the result is a 4, multiply the difference in successes by x1.5.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- COUNTERATTACK: If you meet one of the following CONDITIONS, you can Counterattack by using any attacks listed on an equipped weapon or a PSI Spell.
- CONDITION 1: If your Successes when defending are at least twice as great as the attacker’s Successes.
- CONDITION 2: When you would "automatically get the chance to Counterattack".
Offensive
PSI Arrow, Beta
- REQUIREMENTS: Level 10 and Arcane (Level: 2)
- COSTS: 1 Magic
- DESCRIPTION: A basic Arcane spell, PSI Arrow hits one target.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: +2
- EFFECT: Siphon 3 Magic from the target.
Split Shot, Beta
- REQUIREMENTS: Level 10 and Arcane (Level: 2)
- COSTS: 4 Magic
- DESCRIPTION: Fire a blast of Arcane Magic that splits in half, hitting two targets.
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: -2
Barrier Blast
- REQUIREMENTS: Arcane (Level: 1)
- COSTS: 2 Magic
- DESCRIPTION: Fire a wave of energy that resembles a barrier at a target.
- Roll your Wisdom +6 dice vs. targets' Wisdom dice
- Damage: Halved
- EFFECT: You receive a barrier on yourself, reducing damage on the next attack.
- The barrier's Hearts are equal to the damage dealt. It will soak up any form of damage, even siphoned Hearts.
- Any damage that goes through Barrier hits the target, at which point the target's Armor is factored in.
- DURATION: The barrier lasts until after it takes a hit.
Arc Beam
- REQUIREMENTS: Level 10 and Arcane (Level: 2)
- COSTS: 5 Magic
- DESCRIPTION: Fire a hungry beam of Magic that’s hungry for Magic. … what? Hits one enemy.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: Transfer Magic from the target equal to the difference in successes to the beam. The beam then bounces to another target, amplified by the extra Magic.
Curse of the Silent, Alpha
- REQUIREMENTS: Level 10 and Arcane (Level: 3)
- COSTS: 5 Magic
- DESCRIPTION: Let the silence of the lambs engulf the field- god no. Silence converges on a target, attempting to drown them in a vast empire of silence.
- Roll your Wisdom +6 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it hits, target gets one stack of the And then there was silence, Alpha Affliction:
- At the start of each round, target takes 5 Neutral Damage and loses 5 Magic.
- DURATION: And then there was silence, Alpha lasts until the target uses a spell.
Support
Covalent Bond
- REQUIREMENTS: Level 10 and Arcane (Level: 2)
- COSTS: 5 Magic
- DESCRIPTION: Create a bond between two targets.
- EFFECT: Give two different targets one stack of the Covalent Bond Buff:
- When either target recovers Hearts or Magic, the other target recovers an equivalent amount of Hearts or Magic (respectively).
- These effects do not proc themselves.
Weapons
Goddess' Gladius
- INFORMATION: This is an Artifact
- DESCRIPTION: With a blue blade and a brightly shining handle, this sword can illuminate dark areas, and it scales with your own power. It is said that this sword was one of several precursors to the Master Sword. Can use Slice, Stab, or Shine down upon ye on a target.
- Slice:
- Roll your Courage +4 dice vs. targets' Courage dice
- Damage: +0
- EFFECT: You can choose to recover either Hearts or Magic equal to half of the damage done.
- The maximum amount you can recover at once is equal to your Total Affinity Levels * 2.
Wizzrobe Wand
- DESCRIPTION: A basic wand commonly used by Wizzrobes, which has a rotatable base, allowing you to switch between two different attack modes. You can fire a Dispersed blast that hits all enemies, or a Focused shot that hits one target.
- Dispersed:
- Roll your Wisdom +1 dice vs. targets' Wisdom dice
- Damage: Halved
Shields
Hylian Shield
- DESCRIPTION: A standard shield used by many of the Hylian Guards. It defends well against attacks, and it can even deflect spells.
- Defense Dice: +3
- EFFECT: When you would normally have the opportunity to Counterattack a spell, the spell can be Deflected to any other chosen target.
- The Deflected attack's successes are equal to what you used to block the attack.
Mirrory Shield (Equipped)
- REQUIREMENTS: Light (Level: 1)
- DESCRIPTION: Within its mirrors, you can see the reflections of its own mirrors. A large mirror that's somehow sturdy enough to be a shield, as it reflects light into your enemies with the Blind Him! ability.
- Defense Dice: +1
- EFFECT: When you successfully defend against an Offensive Spell, you recover 3 Magic.
- Blind Him!:
- REQUIREMENTS: Light (Level: 1)
- COSTS: 2 Magic
- DESCRIPTION: Use Magic to infuse the shield with Light, and aim it at a target.
- Roll your Wisdom +2 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: Target is blinded by your light:
- Target loses 3 Attack Dice & 1 Defense Dice.
- If you stack this, it also resets the DURATION.
- DURATION: This lasts until the end of your turn two rounds later.
Armor
Dragonhide Armor
- REQUIREMENTS: Level 10
- DESCRIPTION: Crafted from the hide of a strong dragon, this armor provides improved protection and increases your mobility.
- Armor: +3
- Courage: +4
Robes
Tools
Ping Box
- COSTS: 1 Magic
- DESCRIPTION: A small, peculiar metal box that feels pretty light.
- EFFECT: When you channel Magic into it, it fires a ping across the room, causing the sound of a bell to ring.
- After a short time, the ping comes back to the box, and it lets you know the number of "entities" it passed over.
- Any "entities" that have a Maximum Magic of 0 are ignored by the ping.
- The ping will not return if you're outside.
Magic Candle
- DESCRIPTION: Oh sure, just drop a candle on your enemies, and light the way for their deaths, while you're at it! A candle that's lit by Magic. Nifty for lighting rooms up. Can use Light it up! ability or the Burn Notice ability.
- Light it up!:
- COSTS: 1 Magic
- DESCRIPTION: A flame shoots out and dances around the room.
- EFFECT: The room becomes illuminated.
- DURATION: This lasts until you leave the room.
Consumables
Restoration Heart
- Amount: 1
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 2 * # Hearts, where # = your total affinity levels.
Magic Jar
- Amount: 1
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 2 * # Magic, where # = your total affinity levels.
Fairy
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, the Fairy will automatically be used, reviving you and restoring you to 3 Hearts.
Masks
Hylian Mask
Hylians are nothing special. So why would you wear a mask to look like one?Courage
EFFECT: If your highest stat is Courage, you get the Blessing of Farore:
Attack & Defense Dice: +1
Wisdom
EFFECT: If your highest stat is Wisdom, you get the Blessing of Nayru:
Magic Costs: -1 (minimum cost of 1)
- DESCRIPTION:Transform into a Hylian, gaining a different Passive bonus based on what your highest stat is. If your highest stats are the same, they do stack.
- Power
- EFFECT: If your highest stat is Power, you get the Blessing of Din:
- Armor: +1
Misc
Anima Crystal
- Amount: 1
- REQUIREMENTS: Arcane (Level: 1)
- DESCRIPTION: A crystal of immense power that can be embedded into an item to empower it as a Bonus.
- EFFECT 1: Depending on the type of item, it provides a different Bonus.
- If the item is a Weapon, its Attack Dice are increased by 2.
- If the item is a Shield, its Defense Dice are increased by 2.
- If the item is an Armor, its Armor is increased by 1.
- If the item is a Robe, its Magic Cost per round is reduced by 1.
- The crystal cannot be embedded into any other type of item, except Artifacts that fit the any of the above types.
- Outside of battle, the crystal can be removed from the item.
Endowed Scroll
- Amount: 1
- DESCRIPTION: A scroll inscribed with magical letters of an ancient language. Choose one of the two below from the Scroll List.
- It can give you any Level Bonus of any affinity to an item.
- It can teach you any Level Spell of any affinity to an item.
Heart and Magic Containers
- DESCRIPTION: These are containers that provide a permanent increase to your Hearts or Magic stats. Currently, the total number of Heart and Magic Containers you've acquired from pickups is:
- Hearts
- Amount: 0