Weapons
Black Materia
- INFORMATION: This item is an Artifact.
- RESTRICTIONS: Black Materia can only be used by Sephiroth. Black Materia must be slotted into a weapon's Materia Slot to be usable.
- REQUIREMENTS: Level 50
- DESCRIPTION: Black Materia is one of the oldest Materia, existing since the time of Jenova and the Ancients. It, and its counterpart White Materia are the two unique Materia; of which only one of each exist.
- EFFECT: While equipped in a weapon's Materia Slot, Black Materia grants the user to use the Meteor spell.
- OffensiveMeteor
- RESTRICTIONS: Meteor can only be learned by Sephiroth.
- REQUIREMENTS: Level 50 and Shadow (Level: 11)
- COSTS: 35 Magic
- CHARGE: 5 Turns
- Begin charging by concentrating all of your strength on a nearby planet, causing it to enter the atmosphere of the one you're on. As it charges, everyone can see their doom approaching as a lingering mass waits overhead.
- DESCRIPTION: Once charged, force the planet to collide with Loftis, causing a massive amount of environmental damage, as well as hitting everyone else in the battle.
- Roll your Wisdom +25 dice vs. targets' Wisdom dice
- Damage: +35
- EFFECT 1: Target loses half of their Defense Dice (Rounded Up).
- DURATION: This lasts until the end of your turn, two rounds later.
- EFFECT 2: Target gets 1 stack of the In Great Pain Affliction:
- Target loses the willpower to redo anything, preventing them from performing any rerolls, no matter the source.
- In the event of a rolloff, the target automatically fails instead.
- Stacking In Great Pain only acts as a buffer.
Add to Offensive Spells - RESTRICTIONS: Meteor can only be learned by Sephiroth.