The gameplay rules for in-combat are established and well ordered. Very rarely does the DM have to do something about something that's unsaid, usually pertaining to if an effect specifically asks the DM to make something up (ie, Combination Attacks).
However, when it comes to everything outside of combat, there's currently nothing actually regulating things except the DM. In reality, there should be various baseline rules to take care of many basic actions so that the DM is mainly deciding on complex actions, and the results of how these work should be based on how the basic actions work. I have personally never actually noticed this because I've technically been running on a system this whole time, but it's not been written in plain view when it should be.
DM's discretion in of itself should not be an actual system. Its primary use should be for deciding how it affects the quest as a whole, not for deciding the outcome of any and every situation. There's some situations, since there are some unlisted applications, that we cannot foresee, and when those situations come, THEN the DM should step in and say what happens. But for those situations that we can see, let's get things established for them.
These rules are considered WIP. Post your comments, opinions, and suggestions.
However, when it comes to everything outside of combat, there's currently nothing actually regulating things except the DM. In reality, there should be various baseline rules to take care of many basic actions so that the DM is mainly deciding on complex actions, and the results of how these work should be based on how the basic actions work. I have personally never actually noticed this because I've technically been running on a system this whole time, but it's not been written in plain view when it should be.
DM's discretion in of itself should not be an actual system. Its primary use should be for deciding how it affects the quest as a whole, not for deciding the outcome of any and every situation. There's some situations, since there are some unlisted applications, that we cannot foresee, and when those situations come, THEN the DM should step in and say what happens. But for those situations that we can see, let's get things established for them.
Power
Courage
Wisdom
What am I rolling against?
No Perception Checks
Spot Checks
Sneak Attacks
Hookshot
These rules are considered WIP. Post your comments, opinions, and suggestions.