Currently, this is how charge-up moves work:
I have a few suggested tweaks to it. The first tweak would be, when an attack is fired at you, you can cancel the charge and defend against the attack at a small penalty. If there's a Magic cost on it, you would get some of it back. Secondly, (this is primarily for outside of battle), you'd be able to indefinitely hold a charged up attack, once charged.
Which brings up the next issue. During battle, it takes a round for something to charge. But outside of battle, there's no way of determining how long that actually takes, especially due to the discrepancy between in-game time and actual time. Additionally, because it says "Charge one turn", it implies that it's only usable during battle, when in fact, anything that can be used in-battle can also be used outside of battle (that's the intention, at least).
So, should this issue of how long a charge-up move takes outside of battle be up to the DM or should be up to a system (no DM's discretion involved)? Post your thoughts and opinions below on it, and if you have an idea for a system, post that as well. If you have an idea for completely revamping the charge system, fire away.
Feel free to comment on the suggested tweaks as well, but more importantly, the question above.
Charging Up
Certain abilities must take a turn to charge up before the actual effect goes off.While you’re charging, you cannot defend in any way.
On your next turn, the charge-up ability goes off.
You cannot start charging up an ability on bonus turns.
- Declare that you’re charging and pay the cost associated.
- You don’t have to say what exactly you’re charging, except to the DM.
Which brings up the next issue. During battle, it takes a round for something to charge. But outside of battle, there's no way of determining how long that actually takes, especially due to the discrepancy between in-game time and actual time. Additionally, because it says "Charge one turn", it implies that it's only usable during battle, when in fact, anything that can be used in-battle can also be used outside of battle (that's the intention, at least).
So, should this issue of how long a charge-up move takes outside of battle be up to the DM or should be up to a system (no DM's discretion involved)? Post your thoughts and opinions below on it, and if you have an idea for a system, post that as well. If you have an idea for completely revamping the charge system, fire away.
Feel free to comment on the suggested tweaks as well, but more importantly, the question above.