Dev, DM
Greetings, fellow adventurers, or should I now say... Soldiers of War! The Happy Mask Man has just launched an invasion of disgruntled minions across the whole of Hyrule, and it's your goal to stop it! Well, maybe not with such ease, but you'll need to save its hapless citizens, or else there won't really be a Hyrule left to save.
In order to combat this new threat, your old buddy ol' pal Shady has been cooking up some recent improvements to the Global Shop. Some of these are less than legal, but these are desperate times, which call for desperate measures.
There are also a few tweaks to the rules, in order to prevent “hit-all” abilities from hitting the entirety of Hyrule and breaking the game.
I may add a handful more things by the time this boots up proper (likely in a few weeks). In the meantime, all of the Global Shop updates are available for use, even for those of you in Orithan’s quest. It’s his call on the rest of the rulings.
In order to combat this new threat, your old buddy ol' pal Shady has been cooking up some recent improvements to the Global Shop. Some of these are less than legal, but these are desperate times, which call for desperate measures.
There are also a few tweaks to the rules, in order to prevent “hit-all” abilities from hitting the entirety of Hyrule and breaking the game.
Rule Changes
Any ability or attack that “hits all enemies” or “hits everyone else” or “hits everyone” only applies to the battle you’re currently in. In-battle, this has no effect.
However, if you’re outside of a battle (say, on a precipice, looking down at a mob of 50 enemies), launching an attack that hits an indeterminate amount of enemies will hit “a reasonable amount of enemies”. In most cases, assume this caps out around 5. If you can set up a genuine trap like dropping a boulder on everyone on a ladder, you can hit more, but otherwise, firing blindly into the crowd will not hit them all. In fact, expect most enemy groups to have defenses against this.
However, if you’re outside of a battle (say, on a precipice, looking down at a mob of 50 enemies), launching an attack that hits an indeterminate amount of enemies will hit “a reasonable amount of enemies”. In most cases, assume this caps out around 5. If you can set up a genuine trap like dropping a boulder on everyone on a ladder, you can hit more, but otherwise, firing blindly into the crowd will not hit them all. In fact, expect most enemy groups to have defenses against this.
As DM, I give a fair amount of leeway for the players. One of these includes that if a player states a wrong action, says the wrong target, or types something wrong, they’re able to take this back.
Just note that from here on out, as an act of fairness, the DM should also get this leeway, especially when controlling god knows how many frigin’ enemies are coming up.
Just note that from here on out, as an act of fairness, the DM should also get this leeway, especially when controlling god knows how many frigin’ enemies are coming up.
There’s going to be a lot of enemies in Invasion. There’s also going to be some degree of allies at just about any given time. These allies won’t have full profiles, and the reason being - I’m not handling full combat for allies vs. enemies. There’ll simply be too much going on, and attempting that will take forever.
Instead, allies will have “short profiles”, where it’ll nutshell their specialties and weaknesses. If you don’t tell them to do anything, they’ll prioritize their own survival. However, you as the “prime adventurers” (and probably the strongest folks in the land asides from the remaining big bosses) can act as leaders and command them to do your bidding… provided they trust you.
How this works is if an ally fights an enemy (or any conflict not involving a player), I’m going to do an extremely simple dice roll of either $1d2 or $1d3.If one side should have the advantage, roll a $1d3.
The favored side succeeds on an odd number (1 or 3)
The disadvantaged side succeeds on an even number (2)
The resulting success/failure depends on what you asked the ally to do. Something like telling them to blind the enemies may only have a drawback like (for example) “Mido blinded himself in confusion”. However, asking something as harsh as “kill the enemy” will have an equally as disastrous consequence. Weaken your foes before you ask such high tasks for your allies.
One more thing: These cannot be rerolled. Once they’re rolled, they’re stuck. Choose your options carefully. Hyrule’s lives are in your hands… and Navi’s wicked hands.
Instead, allies will have “short profiles”, where it’ll nutshell their specialties and weaknesses. If you don’t tell them to do anything, they’ll prioritize their own survival. However, you as the “prime adventurers” (and probably the strongest folks in the land asides from the remaining big bosses) can act as leaders and command them to do your bidding… provided they trust you.
How this works is if an ally fights an enemy (or any conflict not involving a player), I’m going to do an extremely simple dice roll of either $1d2 or $1d3.
- If the match is a 50/50, it’s a $1d2.
- Heads = Success
- Tails = Fail
- No, you can’t just have an ally one-shot kill a boss or big enemy. A degree of reason will be enforced with your requests.
One more thing: These cannot be rerolled. Once they’re rolled, they’re stuck. Choose your options carefully. Hyrule’s lives are in your hands… and Navi’s wicked hands.
I’ve been rather lax on this, and sometimes, this has barreled out of control, where someone will set up upwards of three effects on themselves before a battle officially starts. For the remainder of the game, we’re capping this at one effect, and no stacks.
And just like before, at the end of a battle, all effects you gained before or during the battle will wear off.
And just like before, at the end of a battle, all effects you gained before or during the battle will wear off.
On the flipside of stacking effects, provided absolutely nothing is going on, you can now charge something before a battle. They also now carry over from one battle into another, so if you fully charged something at the end of one battle, no worries, you can bring it into the next battle!
Note, any move that gets particularly stronger the longer you charge it must still be charged in-battle. I’m looking at you, Corsava.
All existing charge rules still apply, like only being able to charge up one move at a time, charging another move will overwrite the existing charge, etc.
The above rules also apply to enemies and bosses. Beware.
Note, any move that gets particularly stronger the longer you charge it must still be charged in-battle. I’m looking at you, Corsava.
All existing charge rules still apply, like only being able to charge up one move at a time, charging another move will overwrite the existing charge, etc.
The above rules also apply to enemies and bosses. Beware.
Global Shop Changes
As it has been for the last few sessions - you can shop at the Global Shop between sessions. Let’s just say Shady found a way to make that Loading Screen something of a gateway to a realm beyond…
A reminder that Respecs exist, and likewise, you can now access this between sessions. Use this to your advantage.
Augments can now be applied to Tools, Masks, & Misc, Twili equipment (which formerly could not be Augmented), and Artifacts.
Mythicals, Legendaries, and anything Amount-based are still off-limits.
Endowments can now be applied to Support Spells, though technically, Orithan’s already broken this rule (*cough*), so… go nuts.
A reminder that Respecs exist, and likewise, you can now access this between sessions. Use this to your advantage.
Augments can now be applied to Tools, Masks, & Misc, Twili equipment (which formerly could not be Augmented), and Artifacts.
Mythicals, Legendaries, and anything Amount-based are still off-limits.
Endowments can now be applied to Support Spells, though technically, Orithan’s already broken this rule (*cough*), so… go nuts.
New Stuff for Sale
Previously, a number of items were restricted purely to finding them or as quest rewards. As of this update, the following are now straight up buyable:
- Reroll Points
- Fairies
- Spirit Gems
- Augment Scrolls
- Force Gems
- Lost Skill Scrolls
- Lost Spell Scrolls
- Ascended Skill Scrolls
- Ascended Spell Scrolls
- Gravity Slingshots
- Magnetic Gloves
- Sol Masks
- Sol Orbs
Reroll Points
Costs 100 Rupees to buy.
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
Add 1 Reroll Point to your Consumables
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[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
Fairy
Costs 2,000 Rupees to buy.
- Amount: 1
- DESCRIPTION: A lively Fairy, ready to die for your cause! You’re not sure where Shady got this Fairy given they’re on the endangered species list, but with the fate of the world at stake, are you really going to complain?
- PASSIVE: If you die, you can choose to sacrifice this Fairy’s life to instantly revive you to 3 Hearts.
- EFFECT: Alternatively, you can crush it into fairy dust to recover a living target to their Maximum Hearts. Put an end to its captive misery and let it out of the poor bottle, you slave owner.
Buy a Fairy
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[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], ready to die for your cause! You’re not sure where [b]Shady[/b] got this [b]Fairy[/b] given they’re on the endangered species list, but with the fate of the world at stake, are you really going to complain?[list]
[*][b]PASSIVE[/b]: If you die, you can choose to sacrifice this [b]Fairy’s[/b] life to instantly revive you to [Hearts]3[/Hearts].
[*][b]EFFECT[/b]: Alternatively, you can crush it into fairy dust to recover a living target to their [b]Maximum [Hearts][/b]. Put an end to its captive misery and let it out of the poor bottle, you slave owner.
[/list][/list][/box]
Spirit Gem
Costs 300 Rupees to buy.Anyone that's not in Spirit Mode or doesn't have Spirit Vision loses 6 Successes when targeting you.
DURATION: Spirit Form lasts until you decide to re-enter your body.
- SELL VALUE: 150 Rupees
- COSTS: 2 Magic or 2 Hearts
- DESCRIPTION: A green, lifeless gem that's a little larger than a Rupee. Upon activation, it will glow a color based on your soul... wait...
- EFFECT: By activating this, your soul leaves your body and takes on your Spirit Form.
- You are able to float and fly around within the boundaries of any Spirit Complex. However, you cannot attack anything.
- Your soul uses Magic as its form of health. If your Magic reaches 0, you automatically return to your physical body.
- If your physical body dies, you (in spirit form) also die.
Add Spirit Gem to your Misc
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[box=Spirit Gem][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]COSTS[/b]: [Magic]2[/Magic] or [Hearts]2[/Hearts]
[*][b]DESCRIPTION[/b]: A green, lifeless gem that's a little larger than a [Rupee]. Upon activation, it will glow a color based on your soul... wait...[list]
[*][b]EFFECT[/b]: By activating this, your soul leaves your body and takes on your [b]Spirit Form[/b].[list]
[*]You are able to float and fly around within the boundaries of any [b]Spirit Complex[/b]. However, you cannot attack anything.
[*]Your soul uses [Magic] as its form of health. If your [Magic] reaches 0, you automatically return to your physical body.[list]
[*]If your physical body dies, you (in spirit form) also die.
[/list]
[*]Anyone that's not in [b]Spirit Mode[/b] or doesn't have [b]Spirit Vision[/b] loses [b]6 Successes[/b] when targeting you.
[/list]
[*][b]DURATION[/b]: [b]Spirit Form[/b] lasts until you decide to re-enter your body.
[/list][/list][/box]
Augment Scroll
Costs 250 Rupees to buy.
- Amount: 1
- RESTRICTIONS: Cannot be used on Mythicals, Legendaries, or anything Amount-based
- SELL VALUE: 150 Rupees
- DESCRIPTION: A strange scroll that seems to have Magic flowing through it, causing the writing scrawled all over it to glow red. A stamp in the shape of a hammer and a shield can be seen on the top-right corner of the parchment. It can be used on any item, barring the above RESTRICTIONS, to apply any Augment to it.
- EFFECT: Select any Augment listed in this thread and apply it to an Item you currently have.
Add this scroll to your Consumables
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[box=Augment Scroll][list]
[*][Amount]1[/Amount]
[*][b]RESTRICTIONS[/b]: Cannot be used on [b][shadow-color]Mythicals[/shadow-color], [color=#ffbb00]Legendaries[/color][/b], or anything [b][color=gold]Amount[/color]-based[/b]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: A strange scroll that seems to have [Magic] flowing through it, causing the writing scrawled all over it to glow [color=red]red[/color]. A stamp in the shape of a hammer and a shield can be seen on the top-right corner of the parchment. It can be used on any item, barring the above [b]RESTRICTIONS[/b], to apply any [b]Augment[/b] to it.[list]
[*][b]EFFECT[/b]: Select any [b]Augment[/b] listed in [url=https://zurpg.sephiroth.ws/thread-1094.html]this thread[/url] and apply it to an [b]Item[/b] you currently have.
[/list][/list][/box]
Force Gem
Costs 200 Rupees to buy.
- Amount: 1
- SELL VALUE: 100 Rupees
- DESCRIPTION: A small golden triangular crystal containing just a small amount of the essence that had chipped out of the Triforce’s seal eons ago. Softly glistening when exposed to light, it bears tremendous power inside that can only be unlocked. It can be used on a Spell or Active Skill to permanently power it up.
- EFFECT: Select any Endowment listed in this thread and apply it to any Spell or Active Skill (see the post for RESTRICTIONS).
Add Force Gem to your Consumables
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[box=Force Gem][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A small golden triangular crystal containing just a small amount of the essence that had chipped out of the [b]Triforce’s[/b] seal eons ago. Softly glistening when exposed to light, it bears tremendous power inside that can only be unlocked. It can be used on a [b]Spell[/b] or [b]Active Skill[/b] to permanently power it up.[list]
[*][b]EFFECT[/b]: Select any [b]Endowment[/b] listed in [url=https://zurpg.sephiroth.ws/thread-1094.html]this thread[/url] and apply it to any [b]Spell[/b] or [b]Active Skill[/b] (see the post for [b]RESTRICTIONS[/b]).
[/list][/list][/box]
Lost Skill Scroll
Costs 1,000 Rupees to buy.Once this scroll is used, it implodes into a speck of nothingness, forgetting that it was ever there.
- Amount: 1
- SELL VALUE: 500 Rupees
- DESCRIPTION: A silver scroll imbued with sacred teachings of old, capable of teaching physical arts lost to history.
- It can teach you any Lost Skill.
Add 1 Lost Skill Scroll to your Consumables
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[box=Lost Skill Scroll][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]500[/Rupees]
[*][b]DESCRIPTION[/b]: A silver scroll imbued with sacred teachings of old, capable of teaching physical arts lost to history.[list]
[*]It can teach you any [url=http://zurpg.sephiroth.ws/thread-1133.html]Lost Skill[/url].
[/list]
[*]Once this scroll is used, it implodes into a speck of nothingness, forgetting that it was ever there.
[/list][/box]
Lost Spell Scroll
Costs 1,000 Rupees to buy.Once this scroll is used, it disappears in a flash of intense white light, illuminating the area for a several seconds.
- Amount: 1
- SELL VALUE: 500 Rupees
- DESCRIPTION: A silver scroll imbued with intense, magical power that courses through the parchment, containing a vast amount of knowledge that was lost to history.
- It can teach you any Lost Spell.
Add 1 Lost Spell Scroll to your Consumables
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[box=Lost Spell Scroll][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]500[/Rupees]
[*][b]DESCRIPTION[/b]: A silver scroll imbued with intense, magical power that courses through the parchment, containing a vast amount of knowledge that was lost to history.[list]
[*]It can teach you any [url=http://zurpg.sephiroth.ws/thread-1133.html]Lost Spell[/url].
[/list]
[*]Once this scroll is used, it disappears in a flash of intense white light, illuminating the area for a several seconds.
[/list][/box]
Ascended Skill Scroll
Costs 2,500 Rupees to buy.Once this scroll is used, it implodes with a strong flash; illuminating the area for a short time and healing anyone in the area by 10 Hearts.
- Amount: 1
- SELL VALUE: 1,250 Rupees
- DESCRIPTION: An ornate golden scroll with the sacred teachings of the Goddesses etched deep into the parchment, capable of teaching physical arts long regarded as mythical acts that were lost to history.
- It can teach you any Ascended Skill.
Add 1 Ascended Skill Scroll to your Consumables
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[box=Ascended Skill Scroll][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]1,250[/Rupees]
[*][b]DESCRIPTION[/b]: An ornate golden scroll with the sacred teachings of the [b]Goddesses[/b] etched deep into the parchment, capable of teaching physical arts long regarded as mythical acts that were lost to history.[list]
[*]It can teach you any [url=http://zurpg.sephiroth.ws/thread-1133.html]Ascended Skill[/url].
[/list]
[*]Once this scroll is used, it implodes with a strong flash; illuminating the area for a short time and healing anyone in the area by [Hearts]10[/Hearts].
[/list][/box]
Ascended Spell Scroll
Costs 2,500 Rupees to buy.Once this scroll is used, it disappears into a flash of white energy which absorbs into people; healing everyone in the area by 10 Magic.
- Amount: 1
- SELL VALUE: 1,250 Rupees
- DESCRIPTION: An ornate golden scroll imbued with the magical power of the Goddesses deep within the parchment, containing the knowledge of spells only known to myth.
- It can teach you any Ascended Spell.
Add 1 Ascended Spell Scroll to your Consumables
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[box=Ascended Spell Scroll][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]1,250[/Rupees]
[*][b]DESCRIPTION[/b]: An ornate golden scroll imbued with the magical power of the Goddesses deep within the parchment, containing the knowledge of spells only known to myth.[list]
[*]It can teach you any [url=http://zurpg.sephiroth.ws/thread-1133.html]Ascended Spell[/url].
[/list]
[*]Once this scroll is used, it disappears into a flash of white energy which absorbs into people; healing everyone in the area by [Magic]10[/Magic].
[/list][/box]
Gravity Slingshot
Costs 1,500 Rupees to buy.DESCRIPTION: A bracelet with a pair of floating cubes nearby, and a magic string connecting those cubes. It can fire any One-Handed Weapon, Shield, or Object simply by placing it between the cubes, then pulling the string back and launching it. The act of firing it places great strain on the arm its attached to, forcibly unequipping anything you’re carrying from that hand.
Roll your Courage +15 dice vs. targets' Courage dice
Damage: +0
EFFECT: Add the bonus damage and effect of whatever you launch.
Warning, should you use a person as a projectile, they will take full damage from the impact.
- SELL VALUE: 750 Rupees
- REQUIREMENTS: Two hands to fire
- Having it equipped is Passive. However, the act of firing it still requires two hands. If you have at least 35 Power, you can handle the strain and fire it using only one hand.
Buy this slingshot
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[box=Gravity Slingshot][list]
[*][b]SELL VALUE[/b]: [Rupees]750[/Rupees]
[*][b]REQUIREMENTS[/b]: Two hands to fire[list]
[*]Having it equipped is [i]Passive[/i]. However, the act of firing it still requires two hands. If you have at least [b]35 [Power][/b], you can handle the strain and fire it using only one hand.
[/list]
[*][b]DESCRIPTION[/b]: A bracelet with a pair of floating cubes nearby, and a magic string connecting those cubes. It can fire any [i]One-Handed[/i] [b]Weapon, Shield, or Object[/b] simply by placing it between the cubes, then pulling the string back and launching it. The act of firing it places great strain on the arm its attached to, forcibly unequipping anything you’re carrying from that hand.[list]
[*][dice type-a=Courage amount-a=+15 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: Add the bonus damage and effect of whatever you launch.[list]
[*]Warning, should you use a person as a projectile, [u]they will take full damage from the impact[/u].
[/list][/list][/list][/list][/box]
Magnetic Gloves
Costs 500 Rupees to buy.Magnetic Pull:
Roll your Power +5 dice vs. targets' Power dice
Damage: None
EFFECT: If it hits, steal target's equipped handheld items.
- SELL VALUE: 250 Rupees
- INFORMATION: This item is passive. Having it in your inventory is enough for its effects.
- DESCRIPTION: A pair of metallic gloves that gives you the power to magnetically push or pull other metallic objects, dependent on the relative size between yourself and the object. Can use the Magnetic Push or Magnetic Pull abilities.
- Magnetic Push:
- Roll your Power +5 dice vs. targets' Power dice
- Damage: None
- EFFECT: If it hits, then as long as you continue to channel this, neither you nor the target can move or attack.
- DURATION: Until you attack or defend.
Buy these gloves
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[box=Magnetic Gloves][list]
[*][b]SELL VALUE[/b]: [Rupees]250[/Rupees]
[*][b]INFORMATION[/b]: [color=red][i]This item is passive. Having it in your inventory is enough for its effects.[/i][/color]
[*][b]DESCRIPTION[/b]: A pair of metallic gloves that gives you the power to magnetically push or pull other metallic objects, dependent on the relative size between yourself and the object. Can use the [b]Magnetic Push[/b] or [b]Magnetic Pull[/b] abilities.[list]
[*][b]Magnetic Push[/b]:[list]
[*][dice type-a=Power amount-a=+5 type-b=Power][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, then as long as you continue to channel this, neither you nor the target can move or attack.[list]
[*][b]DURATION[/b]: Until you attack or defend.
[/list][/list][/list]
[*][b]Magnetic Pull[/b]:[list]
[*][dice type-a=Power amount-a=+5 type-b=Power][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, steal target's equipped handheld items.
[/list][/list][/list][/list][/box]
Sol Mask
Costs 2,000 Rupees to buy.DESCRIPTION: A white, elegant half-mask that covers your forehead and part of the top of your head. On its own, it's just a fancy decoration, but in conjunction with a Sol Orb, it gives you some powerful abilities. Has the Sol Shield passively, and can use Sol Barrage against a single target.
Sol Shield:
Defense Dice: +5
EFFECT: Anyone with a Sol Mask & Sol Orb can freely move their Sol Shields between each other at any time. Multiple Sol Shields can stack on a single target.
However, a Sol Shield cannot defend a direct attack against a Sol Orb.
Sol Barrage:
Roll your Wisdom +15 dice vs. targets' Wisdom dice
Damage: +0
EFFECT: If it hits, disable all of target's Bonuses (except Armor).
DURATION: One round.
- SELL VALUE: 1,000 Rupees
- REQUIREMENTS: A Sol Orb hovering over your head.
- Without this, the mask's abilities do nothing.
Buy this mask
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[box=Sol Mask][list]
[*][b]SELL VALUE[/b]: [Rupees]1,000[/Rupees]
[*][b]REQUIREMENTS[/b]: A [b]Sol Orb[/b] hovering over your head.[list]
[*]Without this, the mask's abilities do nothing.
[/list]
[*][b]DESCRIPTION[/b]: A white, elegant half-mask that covers your forehead and part of the top of your head. On its own, it's just a fancy decoration, but in conjunction with a [b]Sol Orb[/b], it gives you some powerful abilities. Has the [b]Sol Shield[/b] passively, and can use [b]Sol Barrage[/b] against a single target.[list]
[*][b]Sol Shield[/b]:[list]
[*][b][Defense Dice][/b]: +5
[*][b]EFFECT[/b]: Anyone with a [b]Sol Mask & Sol Orb[/b] can freely move their [b]Sol Shields[/b] between each other at any time. Multiple [b]Sol Shields[/b] can stack on a single target.[list]
[*]However, a [b]Sol Shield[/b] [u]cannot[/u] defend a direct attack against a [b]Sol Orb[/b].
[/list][/list]
[*][b]Sol Barrage[/b]:[list]
[*][dice type-a=Wisdom amount-a=+15 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, disable all of target's [b]Bonuses[/b] (except [Armor]).[list]
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/list][/box]
Sol Orb
Costs 1,000 Rupees to buy.
- Amount: 1
- SELL VALUE: 500 Rupees
- DESCRIPTION: A ball of bright light encapsulated inside of a glass orb. Simply bringing it close to an illusion seems to dispel it.
- EFFECT 1: Should the orb shatter, the light will be unleashed, fully illuminating the entire area and automatically dispelling all Illusions.
- EFFECT 2: Additionally, a Sol will temporarily linger at the target location, forcibly expelling darkness from the area.
Buy an orb
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[box=Sol Orb][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]500[/Rupees]
[*][b]DESCRIPTION[/b]: A ball of bright light encapsulated inside of a glass orb. Simply bringing it close to an illusion seems to dispel it.[list]
[*][b]EFFECT 1[/b]: Should the orb shatter, the light will be unleashed, fully illuminating the entire area and automatically dispelling all [b]Illusions[/b].
[*][b]EFFECT 2[/b]: Additionally, a [b]Sol[/b] will temporarily linger at the target location, forcibly expelling darkness from the area.
[/list][/list][/box]
I may add a handful more things by the time this boots up proper (likely in a few weeks). In the meantime, all of the Global Shop updates are available for use, even for those of you in Orithan’s quest. It’s his call on the rest of the rulings.