Sometime around mid-November, we'll be starting up Twilight Abyss, which will likely be the longest quest run in ZURPG thus far. This quest is for:
*The portal of darkness closes up. Eventually, you slow your descent and you all land on solid ground, though the ground itself is nearly pitch black. Not that it's burnt, just... incredibly dark. A dim, twilit sky hovers above you, barely illuminating you all. One quest ends... and another begins...*
Welcome to the Twilight Realm, home of the Interlopers! Following up on your hate of them, I suppose here, you get the chance to wipe them out, once and for all. Of course, by 'chance', I mean those are preeetty slim odds, but hey, it's doable. This will also be the first quest where it'll actually be possible to kill Bloodwind off. But that's up to you.
A fair warning on the difficulty - There are no planned boss battles. ..... or more accurately, every battle has the potential to be a boss battle. With the exception of one of them (as it turned out, the first battle), if you find a situation unwinnable, that's your fault for getting into that situation, not mine. How you enter situations and get out of them is entirely on you. Combat is not the only way here, folks.
Long-term Goals:
Gain the trust of the Twili so you're not getting pwned by both Twili & Interlopers
Acquire the three Golden Artifacts:
Golden Shield used by Gorbus of the Goron Tribe
Golden Tunic worn by Taru of the Zora Tribe
Broken Bow wielded by Destra of the Gerudo Tribe
Find the remaining Spirits of Light, and re-unite the Golden Artifacts with them to return their powers:
Faron, trapped in the Twili Palace Prison
Lanayru, in the Twilight Palace’s Mirror Room
Ordana, at the Sol Fountain
Acquire the two Twilight Mirror Fragments:
Twilight Mirror Armor, acquired off of the Interloper, Scepter
Twilight Mirror Blade, found in the Floating Ruins
Now back under the control of Interlopers
Escape the Twilight Realm
This will effectively end the quest
*The portal of darkness closes up. Eventually, you slow your descent and you all land on solid ground, though the ground itself is nearly pitch black. Not that it's burnt, just... incredibly dark. A dim, twilit sky hovers above you, barely illuminating you all. One quest ends... and another begins...*
Welcome to the Twilight Realm, home of the Interlopers! Following up on your hate of them, I suppose here, you get the chance to wipe them out, once and for all. Of course, by 'chance', I mean those are preeetty slim odds, but hey, it's doable. This will also be the first quest where it'll actually be possible to kill Bloodwind off. But that's up to you.
A fair warning on the difficulty - There are no planned boss battles. ..... or more accurately, every battle has the potential to be a boss battle. With the exception of one of them (as it turned out, the first battle), if you find a situation unwinnable, that's your fault for getting into that situation, not mine. How you enter situations and get out of them is entirely on you. Combat is not the only way here, folks.
Session 0 - Masked Prelude
Session 1 - Imprisoned
Session 2.1 - Hallway of Illusions, Corsava edition
Session 2.2 - Hallway of Illusions
Session 3.1 - Escape
Session 3.2 - Escape, Dex edition
Session 4 - Floating Ruins
Session 5 - Mirror Room
Session 6 - Battle of the Three Bosses
Session 7 - Interlude with Medlora
Session 8 - On an Adventure with Zuph
Session 9.1 - Meeting Zant
Session 9.2 - A Chat with Zant, Part 1
Session 10.1 - Shadows of Zant
Session 10.2 - A Chat with Zant, Part 2
Session 11.1 - Shingeki no Twilight Palace
Session 11.2 - Dex meets Dark Link
Session 11.3 - Hal’s Spiritual Adventure
Session 12.1 - Clash on the Big Bridge
Session 12.2 - Clash at the Sol Fountain
Session 13.1 - A Giant Problem
Session 13.2 - Last Light
Session 14 - Party Splitters
Session 15 - All of Me
Session 16 - United
Session 17 - Twilight Finale
Session 1 - Imprisoned
Session 2.1 - Hallway of Illusions, Corsava edition
Session 2.2 - Hallway of Illusions
Session 3.1 - Escape
Session 3.2 - Escape, Dex edition
Session 4 - Floating Ruins
Session 5 - Mirror Room
Session 6 - Battle of the Three Bosses
Session 7 - Interlude with Medlora
Session 8 - On an Adventure with Zuph
Session 9.1 - Meeting Zant
Session 9.2 - A Chat with Zant, Part 1
Session 10.1 - Shadows of Zant
Session 10.2 - A Chat with Zant, Part 2
Session 11.1 - Shingeki no Twilight Palace
Session 11.2 - Dex meets Dark Link
Session 11.3 - Hal’s Spiritual Adventure
Session 12.1 - Clash on the Big Bridge
Session 12.2 - Clash at the Sol Fountain
Session 13.1 - A Giant Problem
Session 13.2 - Last Light
Session 14 - Party Splitters
Session 15 - All of Me
Session 16 - United
Session 17 - Twilight Finale
Part 1 - Sneaking Around the Palace
Part 2 - Of Masks and Mirrors
Part 3 - An Adventure Gone Wrong
Part 4 - Complete Chaos
Part 5 - The Darkness and the Light
Unfortunate Victims of War
20 years ago, at the end of the Hyrulean Civil War, the Goddesses intervened and aided those of Hyrule to fight back against the Interlopers. They sent forth 4 Spirits of Light, which were imbued into 4 Warriors of Light, the strongest warriors of Hyrule. Banded together, they entered the Twilight Realm, with the intent to destroy it and end the Interlopers once and for all. However, they found the realm was home to another race, the Twili. They were completely innocent and wanted no part in the war.
Right as the warriors considered changing their plan, some of the Twili attacked them, appearing to be Interlopers. The warriors and their spirit hosts ended up going through with the plan, using all their power to destroy the Twilight Realm. Only Gustaf escaped alive, and for 20 years in Hyrule, only he knew the truth of what actually happened.
It's unknown how the Twilight Realm survived the destruction, but supposedly, its protector god, Fierce Deity, had a hand in preventing total annihilation. As such, although the Twili & Interlopers hate each other, both of them revere Fierce Deity as their true god, one of great power and benevolence.
As a result of the attempted destruction, the Twili have grown a natural hatred of the Lightworlders, hence why they attacked the players almost immediately when they found out where they came from. Of the Twili, Queen Midna in particular abhors the Lightworlders, as that Great Destruction ended up killing her father, the previous Twilight King. Even though she knows the players aren't the ones responsible, she's still incredibly reluctant to trust them.
Right as the warriors considered changing their plan, some of the Twili attacked them, appearing to be Interlopers. The warriors and their spirit hosts ended up going through with the plan, using all their power to destroy the Twilight Realm. Only Gustaf escaped alive, and for 20 years in Hyrule, only he knew the truth of what actually happened.
It's unknown how the Twilight Realm survived the destruction, but supposedly, its protector god, Fierce Deity, had a hand in preventing total annihilation. As such, although the Twili & Interlopers hate each other, both of them revere Fierce Deity as their true god, one of great power and benevolence.
As a result of the attempted destruction, the Twili have grown a natural hatred of the Lightworlders, hence why they attacked the players almost immediately when they found out where they came from. Of the Twili, Queen Midna in particular abhors the Lightworlders, as that Great Destruction ended up killing her father, the previous Twilight King. Even though she knows the players aren't the ones responsible, she's still incredibly reluctant to trust them.
Golden Artifacts
The Warriors of Light each used a Golden Artifact, each one bearing incredible power and the ability to harness one of the Spirits of Light. Those artifacts are still in the Twilight Realm, though they're scattered and their whereabouts are unknown:
- Golden Shield used by Gorbus of the Goron Tribe
- Golden Tunic worn by Taru of the Zora Tribe
- Broken Bow wielded by Destra of the Gerudo Tribe
Sols
These are mysterious orbs of Light that not only serve as powerful light sources, but they're weapons against the Interlopers. Simply being near one of these Sols will negate the power of an Interloper, even cutting off their telepathic incomprehensible whispers. Being in direct light of a Sol will also remove Illusions. What these things are and where they come from are unknown to you, but the Twili have mentioned something called a Sol Fountain, and that there's always a constant battle between Twili & Interlopers there.
The Twilight Palace seems to have a fair number of these inside, spread all throughout. Combined with every Twili carrying one over their heads wherever they go, the palace is safe zone against Interlopers. Even if one were to theoretically teleport in, its powers would be instantly negated and be completely defenseless. You can't even hear any semblance of those whispers in the palace, regardless of where you are.
The Twilight Palace seems to have a fair number of these inside, spread all throughout. Combined with every Twili carrying one over their heads wherever they go, the palace is safe zone against Interlopers. Even if one were to theoretically teleport in, its powers would be instantly negated and be completely defenseless. You can't even hear any semblance of those whispers in the palace, regardless of where you are.
Quest Tracker
- Short-term Goals:
- Escape the prison
- Acquire Artifacts back