Dev, DM
Strife
- Power: 30 (+0)
- Courage: 20 (-5)
- Wisdom: 13 (+4)
- Hearts: 37/37 (+22)
- Magic: 15/15 (+7)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 0
- Armor: 24
- Stat Points: 0
- Stat Points (Used): 91
- Heart Containers: 10
- Rupees: 57
Affinities: Fire, Water
Other Bonuses
- Fire & Water Affinities granted by Materia
- Starts the battle off with -5 Attack Dice
- $1d3 chance to crit on-hit
- On any spell that costs Magic, you can instead spend Hearts equal to the Magic cost required in order to cast it.
- If the spell recovers Hearts in any way, Lifestream’s Energy cannot be used to change its cost.
An old and senile man of about 64 years old with memory loss. However, he appears to be from the land of Gaia, and he recognizes Sephiroth. He's well built, and his gray hair a little spiky, but starting to wear thin. He's been living in the Hylian Catacombs for as long as he can remembers, it seems. He's also lost the keys to his lockers, which are containing the rest of his equipment.
Since being rescued from the Catacombs by Sephiroth & Monroe, he’s equipped himself with a few things from the shops of Loftis. He now searches for that key, for it may also be a key to his memories. If only he could remember where he put that key...
Since being rescued from the Catacombs by Sephiroth & Monroe, he’s equipped himself with a few things from the shops of Loftis. He now searches for that key, for it may also be a key to his memories. If only he could remember where he put that key...
Signature
Omnislash
- RESTRICTIONS: Can only be used by Strife
- REQUIREMENTS: A melee weapon
- COSTS: 15 Magic
- CHARGE: 3 Actions
- Begin charging by focusing the memories of all battles past into your melee weapon. As it charges, the memories begin to visually appear around you to others, culminating in an incredible glowing effect from your melee weapon as it reaches its maximum potential.
Basic
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Innate
Death Release
- RESTRICTIONS: This is an Innate Skill. Only Gaians can learn and use this skill.
- COSTS: 3 Magic
- CHARGE: 1 Action
- Charge by sending a message to the Lifestream. As a result, you hear unintelligible ramblings as you try to stabilize the connection.
Soul Transfer
- RESTRICTIONS: This is an Innate Skill. Only Gaians can learn and use this skill.
- COSTS: 4 Magic
- DESCRIPTION: Your soul travels through the Lifestream, transferring your soul to a corpse.
- EFFECT: The corpse is revived with Hearts and Magic equal to your own.
- While you are in the corpse, you have access to the corpse's abilities, but none of your own.
- At the start of your turn, you can transfer your soul back to your body for no Action cost.
- When your soul is transferred back to your body, the corpse you took over returns to being dead.
Minerva's Will
- RESTRICTION 1: This is an Innate Skill. Only Gaians can learn and use this skill.
- RESTRICTION 2: This can only be used once per battle.
- COSTS: Any amount of Magic
- DESCRIPTION: ”You have not yet fulfilled your destiny. You have been given another chance by the will of Minerva. Fight once more and complete your destiny!” You can shroud someone with a phantom version of the Lifestream, which can be seen faintly.
- EFFECT: Give someone Minerva’s Will:
- When that target dies, they revive with Hearts equal to the Magic you spent to cast the shroud.
Lifestream's Energy
- RESTRICTIONS: This is an Innate Skill. Only Gaians can learn and use this skill.
- DESCRIPTION: Further connected to the Lifestream, you are able use some of your life in exchange for the cost of your spells.
- Hearts: +5
- EFFECT: On any spell that costs Magic, you can instead spend Hearts equal to the Magic cost required in order to cast it.
- If the spell recovers Hearts in any way, Lifestream’s Energy cannot be used to change its cost.
Voices of the Lifestream
- RESTRICTIONS: This is an Innate Skill. Only Gaians can learn and use this skill.
- DESCRIPTION: Gaians are connected to the Lifestream and are thus able to hear the voices of souls of the dead.
- EFFECT: You can also talk back to the soul.
Technical Knowledge
- RESTRICTIONS: This is an Innate Skill. Only Gaians can learn and use this skill.
- DESCRIPTION: A Gaian’s knowledge of technology allows them to recognize any technical device, especially traps.
- EFFECT: If you spot a trap, you’ll know exactly how strong it is and what triggers it.
Active
Poke
- INFORMATION: This spell/skill is an Endowed Skill/Spell. This Skill/Spell has had 3/3 Endowments applied to it.
- DESCRIPTION: Poke someone. For the lulz. This is automatic and counts as a Support Action, by the way.
- Neutral Damage: 4
- FYI: This does not break Cover.
Enrage
- INFORMATION: This spell/skill is an Endowed Skill/Spell. This Skill/Spell has had 3/3 Endowments applied to it.
- COSTS: 3 Hearts
- DESCRIPTION: With a series of grizzly adrenaline rushes, your next attack gains a boost.
- EFFECT: Your next attack gains 8 Dice.
Leap Attack
- SELL VALUE: 75 Rupees
- REQUIREMENTS: A melee attack
- CHARGE: 1 Action
- Charge by readying your attack, and preparing to leap at the target.
Passive
(5) Critical Strike
- SELL VALUE: 250 Rupees
- Stat Point Cost: 5
- DESCRIPTION: Do you have the skills to RNG your way to a victory? If so, then be random when you kill your foes.
- EFFECT: Once per turn, when you are successful in attacking with an attack, roll $1d3.
- If the result is a 3, multiply the attack’s damage by x1.5.
Weapons
Cursed Cleaver
- INFORMATION: This is a Mythical Artifact.
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A great cleaver, wrapped in a manifestation of darkness as glowing red veins pulse outwards from its blade. It was once owned by Death Sword, until he turned into vegetable and got permanently glitched out by Dex the Glitchzard. The blade doesn't physically hit its target. It instead devours their life straight from their soul. Can be used to Death Cleave or Curse a target.
- Death Cleave:
- Roll your Power dice vs. targets' Courage dice
- Damage: None
- EFFECT: If it hits, target loses Hearts (Stat) equal to the difference in successes.
Ultima Weapon
- INFORMATION 1: This is a Legendary Artifact
- INFORMATION 2: There are 0/4 remaining slots for Materia to be included. Currently outfitted with:
- Fire Materia
- Water Materia
- Gravity Materia
- Ultima Materia
- REQUIREMENTS: Two-Handed and 30 Base Power
- DESCRIPTION: Bearing a giant radiant blade of gold with a pulsing purple core in the center of the blade and supported with a black arm guard with flares, this giant broadsword of epic powers and proportion is the incarnation of the ultimate weapon in Gaia. It becomes stronger the stronger you are and cleaves through protective effects
- EFFECT: All attacks made using this sword, including from Materia embedded within, gain 1 Dice for every 5 Hearts you have remaining (up to a cap of +10)
- Cleave:
- Roll your Power dice vs. targets' Courage dice
- Damage: +8
- EFFECT: If it hits, ignore and remove a Named Effect target has
- If target has none, siphon 5 Magic from them instead
Augmented Siphoning Wand
- INFORMATION: This item is an Augmented Item. This item has had 3/3 Augments applied to it.
- DESCRIPTION: Souls... give me your SOULS! While it doesn't have much power, it makes up for being able to siphon Magic from its targets. Can hit a target with Siphoning Strike.
- EFFECT: Once per round, at any time, you can transfer any amount of your Magic to any other target.
- Siphoning Strike:
- Roll your Wisdom +16 dice vs. targets' Wisdom dice
- Damage: Halved
- EFFECT: If it hits, siphon Magic from the target to anyone else, up to an amount equal to the damage dealt.
Fire Materia
- INFORMATION 1: This is an Artifact.
- INFORMATION 2: This item is an Augmented Item. This item has had 3/3 Augments applied to it.
- DESCRIPTION: A powerful orange stone, resonating with magical flames. Simply holding it grants you the power to use Fire abilities. Can be used to cast Fira on a single target or Firaga against all enemies.
- EFFECT: While this is equipped, you gain Fire Affinity.
- Fira:
- REQUIREMENTS: Fire
- COSTS: 4 Magic
- Roll your Wisdom +2 dice vs. targets' Wisdom dice
- Damage: +6
- EFFECT: If it hits, target loses 7 Armor.
Ice Materia
- INFORMATION 1: This is an Artifact.
- INFORMATION 2: This item is an Augmented Item. This item has had 3/3 Augments applied to it.
- DESCRIPTION: A powerful teal stone, resonating with magical shards of ice. Simply holding it grants you the power to use Water abilities.Can be used to cast Blizzara on a single target or Blizzaga against all enemies.
- EFFECT: While this is equipped, you gain Water Affinity.
- Blizzara:
- REQUIREMENTS: Water
- COSTS: 4 Magic
- Roll your Wisdom +6 dice vs. targets' Wisdom dice
- Damage: +2
- EFFECT: If it hits, target loses 7 Attack Dice.
Gravity Materia
- INFORMATION 1: This item is an Artifact
- INFORMATION 2: This item is an Augmented Item. This item has had 3/3 Augments applied to it.
- DESCRIPTION: A dull purple stone that feels heavy to the touch, almost as if it is weighing you in. Simply holding it in your hands gives you Hearts and enables you to cast Gravira and Graviga
- Hearts: +7/7
- Gravira:
- CHARGE: 1 Action
- Begin charging by gripping the materia hard and feeding magic into it. The materia begins to pull loose objects in at this stage
Ultima Materia
- INFORMATION: This is a Mythical Artifact
- DESCRIPTION: A small dull grey stone, containing perhaps the strongest form of Gaian magic power that exists within. Simply holding it gives you Magic power. It can cast Ultima, either blasting all enemies or blasting a single target with a highly concentrated beam of magic.
- Magic: +7/7
- Ultima:
- CHARGE: 3 Actions
- Begin charging by concentrating deeply on the materia and feeding your magic to it
Augmented Mini-Ballista
- INFORMATION: This item is an Augmented Item. This item has had 3/3 Augments applied to it.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: The combination of using a Mini-Ballista & Arrows is considered Two-Handed
- DESCRIPTION: Capable of firing arrows that can pierce through enemies, this large Mini-Ballista is perfect for the heavy weapons guy. It can fire a Piercing Shot at a target using an Arrow.
- Roll your Power dice +9 vs. targets’ stat that the arrow hits
- Damage: Uses the arrow’s Damage Modifier +0
- EFFECT: The attack pierces through the target, hitting anyone who is being Covered by the target at the same success rate and dealing half damage.
- This can theoretically hit everyone in a Cover Train. The damage only halves once (after the first hit).
Metal Tipped Arrows
- SELL VALUE: 25 Rupees
- REQUIREMENTS: A bow
- DESCRIPTION: A wooden arrow with a solid, metal tip. Can hit one target.
- ATTACK: Roll your attacking stat +4 dice vs. targets’ Courage stat
- Damage: +0
Barbed Arrows
- SELL VALUE: 50 Rupees
- REQUIREMENTS: A bow
- COSTS: 2 Magic to fire
- DESCRIPTION: A steel arrow imbued with magical barbs, which rebound and attach itself to its user if it hits.
- ATTACK: Roll your attacking stat dice vs. targets’ Courage stat
- Damage: Halved
- EFFECT: If it hits, you get Thorns.
- The next time the target is hit by a Combat Action, the attacker takes Damage equal to the attack’s Damage (before Armor is factored in), which then removes Thorns.
Impact Arrows
- SELL VALUE: 50 Rupees
- REQUIREMENTS: A bow
- DESCRIPTION: These metal arrows are blunt, but their heavy weight brings much power, causing damage to Armors. Can be fired at one target.
- ATTACK: Roll your attacking stat +5 dice vs. targets’ Power stat
- Damage: Halved
- EFFECT: Target loses 3 Armor.
Heartful Bolt
- SELL VALUE: 75 Rupees
- COSTS: 2 Magic to fire
- REQUIREMENTS: A bow
- DESCRIPTION: A short, heavy Arrow-like bolt that sticks onto to the target; absorbing healing abilities.
- ATTACK: Roll your attacking stat -5 vs. targets’ Power stat
- Damage: +0
- EFFECT: If it hits, the target gets Cauterized:
- Target cannot recover or siphon Hearts or Magic in any way.
- DURATION: One round
Phasing Shot
- SELL VALUE: 75 Rupees
- REQUIREMENTS: A bow
- DESCRIPTION: A short, heavy Arrow-like bolt that phases through the target; compromising their internal integrity.
- ATTACK: Roll your attacking stat -3 vs. targets’ Power stat
- Damage: +0
- EFFECT: If it hits, target gets Phased Out:
- If any of the target’s stats hits 0, except Magic, the target instantly dies.
Buster Sword (Broken)
This item is now permanently broken. Its hilt rests in front of the entrance of the Stone Tower Temple Ruins.Cleave:
Roll your Power -5 dice vs. targets' Courage dice
Damage: +10
EFFECT: If the target dies, cleave through them and hit all remaining enemies at the same success rate, dealing half the damage.
Omnislash:
COSTS: 8 Magic
CHARGE: 3 Actions
Begin charging by focusing the memories of all battles past into the Buster Sword. As it charges, the memories begin to visually appear around you to others, culminating in an incredible glowing effect from the Buster Sword as it reaches its maximum potential.
DESCRIPTION: Once charged, use the Slice attack against a target 8 times. You roll all 8 times, and the target only rolls once to defend.
EFFECT: If all 8 attacks hit the target, strike one more time to automatically deal an additional 10 Neutral Damage.
- INFORMATION: This is a Mythical Artifact.
- REQUIREMENTS: Two-Handed and can only be used by Strife
- DESCRIPTION: A grand, oversized sword that should be outright impossible to carry, yet for Strife, it’s oddly light. Nonetheless, he uses both his hands to wield it. It’s an old blade with thousands of scars from many battles and on the verge of cracking apart, but it should be able to live for another adventure or so. Can Power Slash or Cleave a target, or use the epic Omnislash ability.
- Power Slash:
- Roll your Power +3 dice vs. targets' Courage dice
- Damage: +10
Shields
Strife has no need of shields.
Armor
Crystalline Phase Armor (Equipped)
- INFORMATION: This is a Legendary Artifact.
- DESCRIPTION: Although it bears a resemblance to the Fierce Deity’s Crystalline Armor in that it’s an overly elaborate crystal design, with a teal shine to it, this armor is also a bit hollow. At the start of the battle, it will automatically regenerate to 3 Layers. It cannot drop below 1 Layer.
- 3 Layers:
- Armor: +20
- Courage: -5
- Attack Dice: -5
- DURATION: After your Total Armor has blocked 40 Damage, this layer breaks, moving you down to 2 Layers.
Robes
Enlightened One's Robes
- INFORMATION: This item is an Augmented Item. This item has had 3/3 Augments applied to it.
- DESCRIPTION: The basic robe given to the newest members of the Followers of Wisdom. It brings a number of handy benefits and can use the Enlightened Spell ability. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- EFFECT: Whether it’s Augmented or not, the great master of the Followers of Wisdom is capable of tracking this robe wherever it goes. But it matters not, for you're a follower yourself. Surely you wouldn't do anything to screw up such an awesome position!
- Basic Protection:
- Armor: +4
- Wisdom: +4
Heavy Robe Augmented
- INFORMATION: This is an Artifact.
- DESCRIPTION: Woah, what a heavy robe. This heavy robe, made out of thick heavy woven material, somehow amplifies your Power. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Power: +5
Tools
Magic Boomerang
- INFORMATION 1: This item is an Artifact
- INFORMATION 2: This item is an Augmented Item. This item has had 3/3 Augments applied to it.
- DESCRIPTION: A large curved blue boomerang, sparking with magic as it is thrown. It can be thrown at multiple targets to stun them.
- Roll your Power +9 dice vs. targets' Courage dice
- Damage: None
- EFFECT 1: If it hits, target becomes Immobilized:
- Target cannot move or use any melee attacks.
- DURATION: One round.
Hookshot
- SELL VALUE: 100 Rupees
- DESCRIPTION: The Hookshot fires a chained, miniature harpoon at a target, which can reach up to 50 feet away. Can fire a Reel at a target.
- EFFECT: This harpoon can pull you towards objects or vice versa.
- Can pull you towards any wooden surface, soft surface, or Hookshot Target.
- Can pull Small Objects towards you.
- The chain cannot lock.
Consumables
Green Potion
- Amount: 6
- SELL VALUE: 50 Rupees
- DESCRIPTION: A light green liquid that restores your magical powers when you drink it. This isn't actually poison, is it?
- EFFECT: Consume this to recover either:
- Recover 7 Magic... OR
- Half of your Maximum Magic.
Red Medicine
- Amount: 8
- SELL VALUE: 100 Rupees
- DESCRIPTION: A powerful, red liquid capable of restoring all wounds. It actually kinda looks like blood…
- EFFECT: Consume this to recover to your Maximum Hearts.
Chateau Romani
- Amount: 1
- SELL VALUE: 100 Rupees
- DESCRIPTION: It's spiked with Jack Daniels. THAT'S SMART. A favorite of Lon Lon Ranch which is essentially alcoholic milk. Oddly, it restores your magical powers.
- EFFECT: Consume this to recover to your Maximum Magic.
Full Rejuvenation Potion
- Amount: 1
- SELL VALUE: 200 Rupees
- DESCRIPTION: A mystical and very potent potion, capable of restoring you back to your prime.
- EFFECT: Consume this to recover to your Maximum Hearts & Magic.
Reroll Points
- Amount: 5
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
Fairy
- Amount: 0
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
Strife the Suitcase
Code:Select All
[tabs]
[tab=Description]
An old and senile man of about 64 years old with memory loss. However, he appears to be from the land of [b]Gaia[/b], and he recognizes [b]Sephiroth[/b]. He's well built, and his gray hair a little spiky, but starting to wear thin. He's been living in the [b]Hylian Catacombs[/b] for as long as he can remembers, it seems. He's also lost the keys to his lockers, which are containing the rest of his equipment.
Since being rescued from the [b]Catacombs[/b] by [b]Sephiroth & Monroe[/b], he’s equipped himself with a few things from the shops of [b]Loftis[/b]. He now searches for that key, for it may also be a key to his memories. If only he could remember where he put that key...
[/tab]
[tab=Skills]
[Skills type=Signature]
[box=Omnislash][list]
[*][b]RESTRICTIONS[/b]: Can only be used by [b]Strife[/b]
[*][b]REQUIREMENTS[/b]: A melee weapon
[*][b]COSTS[/b]: [Magic]15[/Magic]
[*][b]CHARGE[/b]: 3 Actions[list]
[*]Begin charging by focusing the memories of all battles past into your melee weapon. As it charges, the memories begin to visually appear around you to others, culminating in an incredible glowing effect from your melee weapon as it reaches its maximum potential.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, use its basic attack against a target 8 times. You roll all 8 times, and the target only rolls once to defend.[list]
[*][b]EFFECT[/b]: If all 8 attacks hit the target, strike one more time to automatically deal an additional [b]10 Neutral Damage[/b].
[/list][/list][/box]
[/Skills]
[Basic Skills]
[Skills type=Innate]
[tabs]
[tab=Active]
[box=Death Release][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gaians[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]CHARGE[/b]: 1 Action[list]
[*]Charge by sending a message to the [b]Lifestream[/b]. As a result, you hear unintelligible ramblings as you try to stabilize the connection.[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can use your connection with the afterlife to target and send a corpse to the [b]Lifestream[/b].[list]
[*][b]EFFECT 1[/b]: When you send the corpse, you get a message or small conversation from the soul of the corpse, giving you some sort of bonus (DM's discretion).
[*][b]EFFECT 2[/b]: You also recover [Hearts] and [Magic] equal to the [b]Maximum [Hearts] & [Magic][/b] (respectively) of the corpse sent.[list]
[*]Alternatively, you can choose to siphon this amount to another living being.[/list]
[*][b]EFFECT 3[/b]: The corpse cannot be revived for the rest of the battle.
[/list][/list][/box]
[box=Soul Transfer][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gaians[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Your soul travels through the [b]Lifestream[/b], transferring your soul to a corpse.[list]
[*][b]EFFECT[/b]: The corpse is revived with [Hearts] and [Magic] equal to your own.[list]
[*]While you are in the corpse, you have access to the corpse's abilities, but none of your own.
[*]At the start of your turn, you can transfer your soul back to your body for no [b]Action[/b] cost.[list]
[*]When your soul is transferred back to your body, the corpse you took over returns to being dead.[/list]
[*]If your original body dies, your soul is drawn back to your body, reviving it to [Heart]1[/Heart], but draining your [Magic] to 0.
[*][b]DURATION[/b]: [b]Soul Transfer[/b] lasts until you cancel it or your original body dies.
[/list][/list][/list][/box]
[box=Minerva's Will][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Gaians[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: This can only be used once per battle.
[*][b]COSTS[/b]: Any amount of [Magic]
[*][b]DESCRIPTION[/b]: [i]”You have not yet fulfilled your destiny. You have been given another chance by the will of [b]Minerva[/b]. Fight once more and complete your destiny!”[/i] You can shroud someone with a phantom version of the [b]Lifestream[/b], which can be seen faintly.[list]
[*][b]EFFECT[/b]: Give someone [b]Minerva’s Will[/b]:[list]
[*]When that target dies, they revive with [Hearts] equal to the [Magic] you spent to cast the shroud.
[/list][/list][/list][/box]
[/tab]
[tab=Passive]
[box=Lifestream's Energy][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gaians[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Further connected to the [b]Lifestream[/b], you are able use some of your life in exchange for the cost of your spells.[list]
[*][b][Hearts][/b]: +5
[*][b]EFFECT[/b]: On any spell that costs [Magic], you can instead spend [Hearts] equal to the [Magic] cost required in order to cast it.[list]
[*]If the spell recovers [Hearts] in any way, [b]Lifestream’s Energy[/b] cannot be used to change its cost.
[/list][/list][/list][/box]
[box=Voices of the Lifestream][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gaians[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Gaians[/b] are connected to the [b]Lifestream[/b] and are thus able to hear the voices of souls of the dead.[list]
[*][b]EFFECT[/b]: You can also talk back to the soul.
[/list][/list][/box]
[box=Technical Knowledge][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gaians[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: A [b]Gaian’s[/b] knowledge of technology allows them to recognize any technical device, especially traps.[list]
[*][b]EFFECT[/b]: If you spot a trap, you’ll know exactly how strong it is and what triggers it.
[/list][/list][/box]
[/tab]
[/tabs]
[/Skills]
[Skills type=Active]
[box=Poke][list]
[*][b]INFORMATION[/b]: [color=#7777FF][i]This spell/skill is an Endowed Skill/Spell. This Skill/Spell has had 3/3 Endowments applied to it.[/i][/color]
[*][b]DESCRIPTION[/b]: Poke someone. For the lulz. This is automatic and counts as a [b]Support Action[/b], by the way.[list]
[*][b]Neutral Damage[/b]: 4
[*][b]FYI[/b]: This does not break [b]Cover[/b].
[/list][/list][/box]
[box=Enrage][list]
[*][b]INFORMATION[/b]: [color=#7777FF][i]This spell/skill is an Endowed Skill/Spell. This Skill/Spell has had 3/3 Endowments applied to it.[/i][/color]
[*][b]COSTS[/b]: [Hearts]3[/Hearts]
[*][b]DESCRIPTION[/b]: With a series of grizzly adrenaline rushes, your next attack gains a boost.[list]
[*][b]EFFECT[/b]: Your next attack gains [b]8 Dice[/b].
[/list][/list][/box]
[box=Leap Attack][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: A melee attack
[*][b]CHARGE[/b]: 1 Action[list]
[*]Charge by readying your attack, and preparing to leap at the target.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can leap and attack a target using the melee attack.[list]
[*][b]EFFECT[/b]: If it succeeds, multiply the difference in successes by x1.5.
[/list][/list][/box]
[/Skills]
[Skills type=Passive]
[box=(5) Critical Strike][list]
[*][b]SELL VALUE[/b]: [Rupees]250[/Rupees]
[*][b][Stat Point] Cost[/b]: 5
[*][b]DESCRIPTION[/b]: Do you have the skills to RNG your way to a victory? If so, then be random when you kill your foes.[list]
[*][b]EFFECT[/b]: Once per turn, when you are successful in attacking with an attack, roll $1d3.[list]
[*]If the result is a 3, multiply the attack’s damage by x1.5.
[/list][/list][/list][/box]
[/Skills]
[/tab]
[tab=Items]
[Items type=Weapons]
[tabs]
[tab=Power]
[box=Cursed Cleaver][list]
[*][b]INFORMATION[/b]: [shadow-color][i]This is a [b]Mythical Artifact[/b].[/i][/shadow-color]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A great cleaver, wrapped in a manifestation of darkness as glowing red veins pulse outwards from its blade. It was once owned by [b]Death Sword[/b], until he turned into vegetable and got permanently glitched out by [b]Dex the Glitchzard[/b]. The blade doesn't physically hit its target. It instead devours their life straight from their soul. Can be used to [b]Death Cleave[/b] or [b]Curse[/b] a target.[list]
[*][b]Death Cleave[/b]:[list]
[*][dice type-a=Power type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target loses [b][Hearts] (Stat)[/b] equal to the difference in successes.
[/list][/list]
[*][b]Curse Siphon[/b]:[list]
[*][b]INFORMATION[/b]: If you don't have to roll for the attack, it counts as a [b]Support Action[/b]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Since this blade is no longer being wielded by an [b]Interloper[/b], it no longer possesses the power to create more [b]Interlopers[/b]. Instead, it can be used to absorb someone's curses.[list]
[*][dice type-a=Power amount-a=+15 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT 1[/b]: Absorb all the [b]Negative Bonuses[/b] from a target, so that you now have them all.
[*][b]EFFECT 2[/b]: On your next successful single-target attack, transfer ALL of your [b]Negative Bonuses[/b] to the target.
[/list][/list][/list][/list][/box]
[box=Ultima Weapon][list]
[*][b]INFORMATION 1[/b]: [i][color=#ffbb00]This is a [b]Legendary Artifact[/b][/color][/i]
[*][b]INFORMATION 2[/b]: There are 0/4 remaining slots for [b]Materia[/b] to be included. Currently outfitted with:[list=1]
[*][Fire] Materia
[*][Water] Materia
[*]Gravity Materia
[*]Ultima Materia
[/list]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i] and [b]30 Base [Power][/b]
[*][b]DESCRIPTION[/b]: Bearing a giant radiant blade of gold with a pulsing purple core in the center of the blade and supported with a black arm guard with flares, this giant broadsword of epic powers and proportion is the incarnation of the ultimate weapon in [b]Gaia[/b]. It becomes stronger the stronger you are and cleaves through protective effects[list]
[*][b]EFFECT[/b]: All attacks made using this sword, including from [b]Materia[/b] embedded within, gain [b]1 Dice[/b] for every [hearts]5[/hearts] you have remaining (up to a cap of +10)
[*][b]Cleave[/b]:[list]
[*][dice type-a=Power type-b=Courage][list]
[*][b]Damage[/b]: +8
[*][b]EFFECT[/b]: If it hits, ignore and remove a [b]Named Effect[/b] target has[list]
[*]If target has none, siphon [magic]5[/magic] from them instead[/list][/list][/list]
[*][b]Thrust[/b]:[list]
[*][dice type-a=Power amount-a=-10 type-b=Courage][list]
[*][b]Damage[/b]: +15
[*][b]EFFECT[/b] If it hits, ignore and remove all [b]Named Effects[/b] from the target.[/list][/list]
[*][b]Adapt[/b]:[list]
[*][b]COSTS[/b]: [magic]5[/magic]
[*][b]DESCRIPTION[/b]: [b]Ultima Weapon[/b] feeds into its wielder, allowing them to adapt by changing their stat configuration.[list]
[*][b]EFFECT[/b]: Swap one of your [Power], [Courage] or [Wisdom] with another one of those stats. This remains for as long as you have [b]Ultima Weapon[/b] equipped.
[/list][/list][/list][/list][/box]
[/tab]
[tab=Wisdom]
[box=Augmented Siphoning Wand][list]
[*][b]INFORMATION[/b]: [color=#7777FF][i]This item is an Augmented Item. This item has had 3/3 Augments applied to it.[/i][/color]
[*][b]DESCRIPTION[/b]: [i]Souls... give me your SOULS![/i] While it doesn't have much power, it makes up for being able to siphon [Magic] from its targets. Can hit a target with [b]Siphoning Strike[/b].[list]
[*][b]EFFECT[/b]: Once per round, at any time, you can transfer any amount of your [Magic] to any other target.
[*][b]Siphoning Strike[/b]:[list]
[*][dice type-a=Wisdom amount-a=+16 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, siphon [Magic] from the target to anyone else, up to an amount equal to the damage dealt.
[/list][/list][/list][/list][/box]
[box=Fire Materia][list]
[*][b]INFORMATION 1[/b]: [color=red][i]This is an [b]Artifact[/b].[/i][/color]
[*][b]INFORMATION 2[/b]: [color=#7777FF][i]This item is an Augmented Item. This item has had 3/3 Augments applied to it.[/i][/color]
[*][b]DESCRIPTION[/b]: A powerful orange stone, resonating with magical flames. Simply holding it grants you the power to use [Fire] abilities. Can be used to cast [b]Fira[/b] on a single target or [b]Firaga[/b] against all enemies.[list]
[*][b]EFFECT[/b]: While this is equipped, you gain [b][Fire] Affinity[/b].
[*][b]Fira[/b]:[list]
[*][b]REQUIREMENTS[/b]: [Fire]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][dice type-a=Wisdom amount-a=+2 type-b=Wisdom][list]
[*][b]Damage[/b]: +6
[*][b]EFFECT[/b]: If it hits, target loses [b]7 [Armor][/b].
[/list][/list]
[*][b]Firaga[/b]:[list]
[*][b]REQUIREMENTS[/b]: [Fire]
[*][b]COSTS[/b]: [Magic]8[/Magic]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Target(s) hit get [b]Bleeding x7[/b].
[/list][/list][/list][/list][/box]
[box=Ice Materia][list]
[*][b]INFORMATION 1[/b]: [color=red][i]This is an [b]Artifact[/b].[/i][/color]
[*][b]INFORMATION 2[/b]: [color=#7777FF][i]This item is an Augmented Item. This item has had 3/3 Augments applied to it.[/i][/color]
[*][b]DESCRIPTION[/b]: A powerful teal stone, resonating with magical shards of ice. Simply holding it grants you the power to use [Water] abilities.Can be used to cast [b]Blizzara[/b] on a single target or [b]Blizzaga[/b] against all enemies.[list]
[*][b]EFFECT[/b]: While this is equipped, you gain [b][Water] Affinity[/b].
[*][b]Blizzara[/b]:[list]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][dice type-a=Wisdom amount-a=+6 type-b=Wisdom][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If it hits, target loses [b]7 [Attack Dice][/b].
[/list][/list]
[*][b]Blizzaga[/b]:[list]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]8[/Magic]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Target(s) hit lose [b]8 [Courage][/b].
[/list][/list][/list][/list][/box]
[box=Gravity Materia][list]
[*][b]INFORMATION 1[/b]: [i][color=red]This item is an [b]Artifact[/b][/color][/i]
[*][b]INFORMATION 2[/b]: [color=#7777FF][i]This item is an Augmented Item. This item has had 3/3 Augments applied to it.[/i][/color]
[*][b]DESCRIPTION[/b]: A dull purple stone that feels heavy to the touch, almost as if it is weighing you in. Simply holding it in your hands gives you [Hearts] and enables you to cast [b]Gravira[/b] and [b]Graviga[/b][list]
[*][b][Hearts][/b]: +7/7
[*][b]Gravira[/b]:[list]
[*][b]CHARGE[/b]: 1 Action[list]
[*]Begin charging by gripping the materia hard and feeding magic into it. The materia begins to pull loose objects in at this stage[/list]
[*][b]COST[/b]: [magic]8[/magic]
[*][b]DESCRIPTION[/b]: Once charged, greatly intensify the force of gravity over an enemy, cutting their health down to size as you crush them.[list]
[*][dice type-a=Wisdom amount-a=+14 type-b=Wisdom][list]
[*][b]Neutral Damage[/b]: Half of targets' current [Hearts] (maximum of 40)
[*][b]EFFECT[/b]: If target is hit and they were in the air, they fall to the ground; taking double fall damage[/list][/list][/list]
[*][b]Graviga[/b]:[list]
[*][b]CHARGE[/b]: 1 Action[list]
[*]Begin charging by gripping the materia hard and feeding magic into it. The materia begins to pull loose objects in at this stage[/list]
[*][b]COST[/b]: [magic]12[/magic]
[*][b]DESCRIPTION[/b]: Once charged, greatly intensify the force of gravity over the enemy team, cutting their health down to size.[list]
[*][dice type-a=Wisdom amount-a=+10 type-b=Wisdom][list]
[*][b]Neutral Damage[/b]: 1/3 of targets' current [Hearts] (maximum of 25)
[*][b]EFFECT[/b]: Target(s) hit who were in the air fall to the ground; taking double fall damage.
[/list][/list][/list][/list][/list][/box]
[box=Ultima Materia][list]
[*][b]INFORMATION[/b]: [i][shadow-color]This is a [b]Mythical Artifact[/b][/shadow-color][/i]
[*][b]DESCRIPTION[/b]: A small dull grey stone, containing perhaps the strongest form of [b]Gaian[/b] magic power that exists within. Simply holding it gives you [Magic] power. It can cast [b]Ultima[/b], either blasting all enemies or blasting a single target with a highly concentrated beam of magic.[list]
[*][b][Magic][/b]: +7/7
[*][b]Ultima[/b]:[list]
[*][b]CHARGE[/b]: 3 Actions[list]
[*]Begin charging by concentrating deeply on the materia and feeding your magic to it[/list]
[*][b]COSTS[/b]: [magic]15[/magic]
[*][b]DESCRIPTION[/b]: Once fully charged, the magic in the materia becomes unstable and ready to burst out at a moments notice. At this point you can fire it in either a highly concentrated [b]Beam[/b] that blasts one enemy or a [b]Blast[/b] of magic that hits all enemies.[list]
[*][b]Beam[/b]:[list]
[*][dice type-a=Wisdom amount-a=+10 type-b=Wisdom][list]
[*][b]Damage[/b]: Doubled
[*][b]EFFECT[/b]: If it hits, remove all [b]Numerical Bonuses[/b] from target
[/list][/list]
[*][b]Blast[/b]:[list]
[*][dice type-a=Wisdom amount-a=+5 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: Remove all of one [b]Numerical Bonus[/b] from target(s) hit
[/list][/list][/list][/list][/list][/list][/box]
[/tab]
[tab=Bows and Arrows]
[box=Augmented Mini-Ballista][list]
[*][b]INFORMATION[/b]: [color=#7777FF][i]This item is an Augmented Item. This item has had 3/3 Augments applied to it.[/i][/color]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: The combination of using a [b]Mini-Ballista & Arrows[/b] is considered [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: Capable of firing arrows that can pierce through enemies, this large [b]Mini-Ballista[/b] is perfect for the heavy weapons guy. It can fire a [b]Piercing Shot[/b] at a target using an [b]Arrow[/b].[list]
[*]Roll your [Power] dice +9 vs. targets’ stat that the arrow hits[list]
[*][b]Damage[/b]: Uses the arrow’s [b]Damage Modifier[/b] +0
[*][b]EFFECT[/b]: The attack pierces through the target, hitting anyone who is being [b]Covered[/b] by the target at the same success rate and dealing half damage.[list]
[*]This can theoretically hit everyone in a [b]Cover Train[/b]. The damage only halves once (after the first hit).
[/list][/list][/list][/list][/box]
[box=Metal Tipped Arrows][list]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]REQUIREMENTS[/b]: A bow
[*][b]DESCRIPTION[/b]: A wooden arrow with a solid, metal tip. Can hit one target.[list]
[*][b]ATTACK[/b]: Roll your attacking stat +4 dice vs. targets’ [Courage] stat[list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/box]
[box=Barbed Arrows][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]REQUIREMENTS[/b]: A bow
[*][b]COSTS[/b]: [magic]2[/magic] to fire
[*][b]DESCRIPTION[/b]: A steel arrow imbued with magical barbs, which rebound and attach itself to its user if it hits.[list]
[*][b]ATTACK[/b]: Roll your attacking stat dice vs. targets’ [Courage] stat[list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, you get [color=yellow][b]Thorns[/b][/color].[list]
[*]The next time the target is hit by a [b]Combat Action[/b], the attacker takes [b]Damage[/b] equal to the attack’s [b]Damage[/b] (before [Armor] is factored in), which then removes [color=yellow][b]Thorns[/b][/color].
[/list]
[/list][/list][/list][/box]
[box=Impact Arrows][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]REQUIREMENTS[/b]: A bow
[*][b]DESCRIPTION[/b]: These metal arrows are blunt, but their heavy weight brings much power, causing damage to [Armor]s. Can be fired at one target.[list]
[*][b]ATTACK[/b]: Roll your attacking stat +5 dice vs. targets’ [Power] stat[list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Target loses [b]3 [Armor][/b].
[/list][/list][/list][/box]
[box=Heartful Bolt][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]COSTS[/b]: [magic]2[/magic] to fire
[*][b]REQUIREMENTS[/b]: A bow
[*][b]DESCRIPTION[/b]: A short, heavy [b]Arrow[/b]-like bolt that sticks onto to the target; absorbing healing abilities.[list]
[*][b]ATTACK[/b]: Roll your attacking stat -5 vs. targets’ [Power] stat[list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, the target gets [color=yellow][b]Cauterized[/b][/color]:[list]
[*]Target cannot recover or siphon [Hearts] or [Magic] in any way.
[*][b]DURATION[/b]: One round
[/list][/list][/list][/list][/box]
[box=Phasing Shot][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: A bow
[*][b]DESCRIPTION[/b]: A short, heavy [b]Arrow[/b]-like bolt that phases through the target; compromising their internal integrity.[list]
[*][b]ATTACK[/b]: Roll your attacking stat -3 vs. targets’ [Power] stat[list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Phased Out[/b][/color]:[list]
[*]If any of the target’s stats hits 0, except [Magic], the target instantly dies.
[/list][/list][/list][/list][/box]
[/tab]
[tab=Broken]
[box=Buster Sword (Broken)]
This item is now permanently broken. Its hilt rests in front of the entrance of the [b]Stone Tower Temple Ruins[/b].[list]
[*][b]INFORMATION[/b]: [shadow-color][i]This is a [b]Mythical Artifact[/b].[/i][/shadow-color]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i] and can only be used by [b]Strife[/b]
[*][b]DESCRIPTION[/b]: A grand, oversized sword that should be outright impossible to carry, yet for [b]Strife[/b], it’s oddly light. Nonetheless, he uses both his hands to wield it. It’s an old blade with thousands of scars from many battles and on the verge of cracking apart, but it should be able to live for another adventure or so. Can [b][Power] Slash[/b] or [b]Cleave[/b] a target, or use the epic [b]Omnislash[/b] ability.[list]
[*][b][Power] Slash[/b]:[list]
[*][dice type-a=Power amount-a=+3 type-b=Courage][list]
[*][b]Damage[/b]: +10
[/list][/list]
[*][b]Cleave[/b]:[list]
[*][dice type-a=Power amount-a=-5 type-b=Courage][list]
[*][b]Damage[/b]: +10
[*][b]EFFECT[/b]: If the target dies, cleave through them and hit all remaining enemies at the same success rate, dealing half the damage.
[/list][/list]
[*][b]Omnislash[/b]:[list]
[*][b]COSTS[/b]: [Magic]8[/Magic]
[*][b]CHARGE[/b]: 3 Actions[list]
[*]Begin charging by focusing the memories of all battles past into the [b]Buster Sword[/b]. As it charges, the memories begin to visually appear around you to others, culminating in an incredible glowing effect from the [b]Buster Sword[/b] as it reaches its maximum potential.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, use the [b]Slice[/b] attack against a target 8 times. You roll all 8 times, and the target only rolls once to defend.[list]
[*][b]EFFECT[/b]: If all 8 attacks hit the target, strike one more time to automatically deal an additional [b]10 Neutral Damage[/b].
[/list][/list][/list][/list][/box]
[/tab]
[/tabs]
[/Items]
[Items type=Shields]
[b]Strife[/b] has no need of shields.
[/Items]
[Items type=Armor]
[box=Crystalline Phase Armor (Equipped)][list]
[*][b]INFORMATION[/b]: [color=#ffbb00][i]This is a [b]Legendary Artifact[/b].[/i][/color]
[*][b]DESCRIPTION[/b]: Although it bears a resemblance to the [color=#00FFFF][b]Fierce Deity’s Crystalline Armor[/b][/color] in that it’s an overly elaborate crystal design, with a teal shine to it, this armor is also a bit hollow. At the start of the battle, it will automatically regenerate to [b]3 Layers[/b]. It cannot drop below [b]1 Layer[/b].[list]
[*][b]3 Layers[/b]:[list]
[*][b][Armor][/b]: +20
[*][b][Courage][/b]: -5
[*][b][Attack Dice][/b]: -5
[*][b]DURATION[/b]: After your [b]Total [Armor][/b] has blocked [b]40 Damage[/b], this layer breaks, moving you down to [b]2 Layers[/b].
[/list]
[*][b]2 Layers[/b]:[list]
[*][b][Armor][/b]: +10
[*][b]Phasing EFFECT[/b]: [b]Non-[Magic]-based Damage[/b] taken is halved.[list]
[*]If the attack already does [b]Half Damage[/b], it doesn’t get halved a second time.
[/list]
[*][b]DURATION[/b]: After your [b]Total [Armor][/b] has blocked [b]30 Damage[/b], this layer breaks, moving you down to [b]1 Layer[/b].
[/list]
[*][b]1 Layer[/b]:[list]
[*][b][Courage][/b]: +10
[*][b][Attack Dice][/b]: +5
[*][b]Phasing EFFECT[/b]: [b]Non-[Magic]-based Damage[/b] taken is halved.[list]
[*]If the attack already does [b]Half Damage[/b], it doesn’t get halved a second time.
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Robes]
[box=Enlightened One's Robes][list]
[*][b]INFORMATION[/b]: [color=#7777FF][i]This item is an Augmented Item. This item has had 3/3 Augments applied to it.[/i][/color]
[*][b]DESCRIPTION[/b]: The basic robe given to the newest members of the [b]Followers of [Wisdom][/b]. It brings a number of handy benefits and can use the [b]Enlightened Spell[/b] ability. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]EFFECT[/b]: Whether it’s [b]Augmented[/b] or not, the great master of the [b]Followers of [Wisdom][/b] is capable of tracking this robe wherever it goes. But it matters not, for you're a follower yourself. Surely you wouldn't do anything to screw up such an awesome position!
[*][b]Basic Protection[/b]:[list]
[*][b][Armor][/b]: +4
[*][b][Wisdom][/b]: +4
[/list]
[*][b]Augmented Protection[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round to maintain
[*][b][Armor][/b]: +10
[*][b][Wisdom][/b]: +10
[/list]
[*][b]Enlightened Spell[/b]:[list]
[*][b]RESTRICTIONS[/b]: Can only be used once per battle
[*][b]DESCRIPTION[/b]: When casting one of your spells, you can empower your robe for no [b]Action[/b] cost to reduce its cost.[list]
[*][b]EFFECT[/b]: Reduce the cost of one of your spells down to [Magic]1[/Magic] for that instance.
[/list][/list][/list][/list][/box]
[box=Heavy Robe Augmented][list]
[*][b]INFORMATION[/b]: [color=red][i]This is an [b]Artifact[/b].[/i][/color]
[*][b]DESCRIPTION[/b]: Woah, what a heavy robe. This heavy robe, made out of thick heavy woven material, somehow amplifies your [Power]. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Power][/b]: +5
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round to maintain
[*][b][Power][/b]: +13
[/list][/list][/list][/box]
[/Items]
[Items type=Tools]
[box=Magic Boomerang][list]
[*][b]INFORMATION 1[/b]: [color=Red]This item is an [b]Artifact[/b][/color]
[*][b]INFORMATION 2[/b]: [color=#7777FF][i]This item is an Augmented Item. This item has had 3/3 Augments applied to it.[/i][/color]
[*][b]DESCRIPTION[/b]: A large curved blue boomerang, sparking with magic as it is thrown. It can be thrown at multiple targets to stun them.[list]
[*][dice type-a=Power amount-a=+9 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT 1[/b]: If it hits, target becomes [color=yellow][b]Immobilized[/b][/color]:[list]
[*]Target cannot move or use any melee attacks.
[*][b]DURATION[/b]: One round.
[/list]
[*][b]EFFECT 2[/b]: If it hits, the boomerang bounces off and directs itself towards one more target at the same success rate.[list]
[*]This effect can not proc itself again.
[/list][/list][/list][/list][/box]
[box=Hookshot][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: The [b]Hookshot[/b] fires a chained, miniature harpoon at a target, which can reach up to 50 feet away. Can fire a [b]Reel[/b] at a target.[list]
[*][b]EFFECT[/b]: This harpoon can pull you towards objects or vice versa.[list]
[*]Can pull you towards any wooden surface, soft surface, or [b]Hookshot Target[/b].
[*]Can pull [i]Small Objects[/i] towards you.
[*]The chain cannot lock.[/list]
[*][b]Reel[/b]:[list]
[*][dice type-a=Courage amount-a=+5 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, reel towards the target.[list]
[*]When you get up to the target, you can follow up with a melee attack with [b]+5 Dice[/b].
[/list][/list][/list][/list][/list][/box]
[/Items]
[Items type=Consumables]
[box=Green Potion][list]
[*][Amount]6[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A light green liquid that restores your magical powers when you drink it. This isn't actually poison, is it?[list]
[*][b]EFFECT[/b]: Consume this to recover either:[list]
[*]Recover [Magic]7[/Magic]... OR
[*]Half of your [b]Maximum [Magic][/b].
[/list][/list][/list][/box]
[box=Red Medicine][list]
[*][Amount]8[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A powerful, red liquid capable of restoring all wounds. It actually kinda looks like blood…[list]
[*][b]EFFECT[/b]: Consume this to recover to your [b]Maximum [Hearts][/b].
[/list][/list][/box]
[box=Chateau Romani][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: [i]It's spiked with Jack Daniels. THAT'S SMART.[/i] A favorite of [b]Lon Lon Ranch[/b] which is essentially alcoholic milk. Oddly, it restores your magical powers.[list]
[*][b]EFFECT[/b]: Consume this to recover to your [b]Maximum [Magic][/b].
[/list][/list][/box]
[box=Full Rejuvenation Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: A mystical and very potent potion, capable of restoring you back to your prime.[list]
[*][b]EFFECT[/b]: Consume this to recover to your [b]Maximum [Hearts] & [Magic][/b].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]5[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]0[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[/tab]
[/tabs]