Lead Dev, DM, Hal
(Template) Werewolfos Tracker
Werewolfos Tracker
- Power: 0 (+0)
- Courage: 0 (+3)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d18
- Attack Dice: 0
- Defense Dice: 3
- Armor: 2
- Stat Points: 71
- Stat Points (Used): 4
- Heart Containers: 0
- Rupees: 350
Affinities: None
Other Bonuses
- +2 Attack Dice for every living ally you have, excluding yourself
- You can not get Bonus Turns
Race: Werewolfos
“You can run from a Werewolfos like me, but try to hide and I will bring my friends to catch you before you can rest.”
“You can run from a Werewolfos like me, but try to hide and I will bring my friends to catch you before you can rest.”
Signature
Basic
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Innate
Wolfos Transformation
- RESTRICTIONS: This is an Innate Skill. Only Werewolfos can learn and use this skill.
- DESCRIPTION: Transform into a Wolfos to intimidate enemies and execute Wolfos attacks.
- Wolfos Mode:
- COSTS: 1 Magic to transform into
- Attack Dice & Defense Dice: +2
- Initiative: +0d1
- EFFECT: All Handheld Items are unequipped.
- DURATION: Until you either die or transform back into your Hylian form again on your turn for no Action Cost.
Intimidate
- RESTRICTIONS: This is an Innate Skill. Only Werewolfos can learn and use this skill.
- DESCRIPTION: Snarl and growl at a target, causing them to go numb with fear.
- Roll your Power dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Numbed:
- Target’s Combat Actions have their Dice & Damage Modifiers removed.
- DURATION: Two rounds.
Bloodlust Howl
- RESTRICTION 1: This is an Innate Skill. Only Werewolfos can learn and use this skill.
- RESTRICTION 2: This can only be used once per battle.
- DESCRIPTION: Channel your bloodlust into a terrifying howl, empowering you and your allies.
- Attack Dice: +3 for you and your allies
- DURATION: One round.
Pack Hunter
- RESTRICTIONS: This is an Innate Skill. Only Werewolfos can learn and use this skill.
- DESCRIPTION: Werewolfos are at their strongest when in a pack, growing in attack power based on the number of allies they have.
- Attack Dice: +2 for every living ally you have, excluding yourself
Hunter's Hearing
- RESTRICTIONS: This is an Innate Skill. Only Werewolfos can learn and use this skill.
- DESCRIPTION: Much like the Hylians they were transformed from, Werewolfos have an improved sense of hearing.
- EFFECT 1: You can make a Spot Check on anything you hear in the current room or area, even if you can’t see it.
- EFFECT 2: You can hear sounds that are either too high or low of a frequency for regular people to be able to hear.
Super Smell
- RESTRICTIONS: This is an Innate Skill. Only Werewolfos can learn and use this skill.
- DESCRIPTION: With a keen sense of smell, Werewolfos can sniff out the presence of others… or even their trail.
- EFFECT: You are aware of anyone’s presence up to one room or area away from you and the general direction, but not the number of presences.
Active
Leap Attack
- SELL VALUE: 75 Rupees
- REQUIREMENTS: A melee attack
- CHARGE: 1 Action
- Charge by readying your attack, and preparing to leap at the target.
Back Strike
- SELL VALUE: 100 Rupees
- DESCRIPTION: Prepare yourself to retaliate against an oncoming attack by placing yourself into a Counter Stance.
- EFFECT: If you successfully defend the next attack that hits you, you can Counterattack the attacker by rolling behind them:
- Roll your Courage +5 dice vs. targets' Courage dice
- EFFECT: If it succeeds, follow-up with an attack from an equipped weapon, gaining Dice equal to the difference in successes.
Passive
(3) Flashstep
- SELL VALUE: 150 Rupees
- Stat Point Cost: 3
- DESCRIPTION: You enter battles in a flash, though it's too fast for an extra move.
- Initiative: +0d8
- EFFECT: If you get a Bonus Turn, it's skipped.
Offensive
Magic Blast
- SELL VALUE: 50 Rupees
- COSTS: 1 Magic
- DESCRIPTION: A generic, Arcane blast attack that hits with striking accuracy.
- Roll your Wisdom +7 dice vs. targets' Wisdom dice
- Damage: +0
Support
Weapons
White Sword
- SELL VALUE: 75 Rupees
- DESCRIPTION: A white blade enchanted with the power of wind. Can Slash, Stab, or Air Blade one target.
- Slash:
- Roll your Courage +6 dice vs. targets' Courage dice
- Damage: +0
Shields
Hylian Shield
- SELL VALUE: 75 Rupees
- DESCRIPTION: A standard shield used by many of the Hylian Guards. It defends well against most attacks.
- Defense Dice: +3
Armor
Dragonhide Armor
- SELL VALUE: 100 Rupees
- DESCRIPTION: Developed from the hide of a dragon, the armor provides decent protection and increases your mobility.
- Armor: +2
- Courage: +3
Robes
Tools
Consumables
Restoration Heart
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
Magic Jar
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
Reroll Points
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
Fairy
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
Masks
Misc
Select this template
Code:Select All
[stats name=Werewolfos Tracker power=0 (+0) courage=0 (+3) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d18 attack-dice=0 defense-dice=3 armor=2 stat-points=71/4 heart-containers=0 rupees=350]None[/stats]
[box=Other Bonuses][list]
[*]+2 [Attack Dice] for every living ally you have, excluding yourself
[*]You can not get [b]Bonus Turns[/b]
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Werewolfos
“You can run from a Werewolfos like me, but try to hide and I will bring my friends to catch you before you can rest.”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[Skills type=Innate]
[tabs]
[tab=Active]
[box=Wolfos Transformation][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Werewolfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Transform into a [b]Wolfos[/b] to intimidate enemies and execute [b]Wolfos[/b] attacks.[list]
[*][b]Wolfos Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]1[/Magic] to transform into
[*][b][Attack Dice] & [Defense Dice][/b]: +2
[*][b][Initiative][/b]: +0d1
[*][b]EFFECT[/b]: All [b]Handheld Items[/b] are unequipped.
[*][b]DURATION[/b]: Until you either die or transform back into your [b]Hylian[/b] form again on your turn for no [b]Action Cost[/b].
[/list]
[*][b]Leap[/b]:[list]
[*][b]REQUIREMENTS[/b]: Must be in [b]Wolfos Mode[/b].
[*][b]DESCRIPTION[/b]: Leap at a target in a generic attack to deal damage.
[*][dice type-a=Power amount-a=+3 type-b=Power][list]
[*][b]Damage[/b]: +2
[/list][/list]
[*][b]Slash[/b]:[list]
[*][b]REQUIREMENTS[/b]: Must be in [b]Wolfos Mode[/b].
[*][b]DESCRIPTION[/b]: Rush up to a target and slash them using your claws to decrease their defense.
[*][dice type-a=Courage amount-a=+2 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target loses [b]2 [Defense Dice][/b].
[/list][/list][/list][/list][/box]
[box=Intimidate][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Werewolfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Snarl and growl at a target, causing them to go numb with fear.
[*][dice type-a=Power type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it works, target gets [color=yellow][b]Numbed[/b][/color]:[list]
[*]Target’s [b]Combat Actions[/b] have their [b]Dice & Damage Modifiers[/b] removed.
[*][b]DURATION[/b]: Two rounds.
[/list][/list][/list][/list][/box]
[box=Bloodlust Howl][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Werewolfos[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: This can only be used once per battle.
[*][b]DESCRIPTION[/b]: Channel your bloodlust into a terrifying howl, empowering you and your allies.[list]
[*][b][Attack Dice][/b]: +3 for you and your allies
[*][b]DURATION[/b]: One round.
[/list][/list][/box]
[/tab]
[tab=Passive]
[box=Pack Hunter][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Werewolfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Werewolfos[/b] are at their strongest when in a pack, growing in attack power based on the number of allies they have.[list]
[*][b][Attack Dice][/b]: +2 for every living ally you have, excluding yourself
[/list][/list][/box]
[box=Hunter's Hearing][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Werewolfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Much like the [b]Hylians[/b] they were transformed from, [b]Werewolfos[/b] have an improved sense of hearing.[list]
[*][b]EFFECT 1[/b]: You can make a [b]Spot Check[/b] on anything you hear in the current room or area, even if you can’t see it.
[*][b]EFFECT 2[/b]: You can hear sounds that are either too high or low of a frequency for regular people to be able to hear.
[/list][/list][/box]
[box=Super Smell][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Werewolfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: With a keen sense of smell, [b]Werewolfos[/b] can sniff out the presence of others… or even their trail.[list]
[*][b]EFFECT[/b]: You are aware of anyone’s presence up to one room or area away from you and the general direction, but not the number of presences.
[/list][/list][/box]
[/tab]
[/tabs]
[/Skills]
[Skills type=Active]
[box=Leap Attack][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: A melee attack
[*][b]CHARGE[/b]: 1 Action[list]
[*]Charge by readying your attack, and preparing to leap at the target.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can leap and attack a target using the melee attack.[list]
[*][b]EFFECT[/b]: If it succeeds, multiply the difference in successes by x1.5.
[/list][/list][/box]
[box=Back Strike][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: Prepare yourself to retaliate against an oncoming attack by placing yourself into a [b]Counter Stance[/b].[list]
[*][b]EFFECT[/b]: If you successfully defend the next attack that hits you, you can [b]Counterattack[/b] the attacker by rolling behind them:[list]
[*][dice type-a=Courage amount-a=+5 type-b=Courage][list]
[*][b]EFFECT[/b]: If it succeeds, follow-up with an attack from an equipped weapon, gaining [b]Dice[/b] equal to the difference in successes.
[/list][/list][/list][/list][/box]
[/Skills]
[Skills type=Passive]
[box=(3) Flashstep][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b][Stat Point] Cost[/b]: 3
[*][b]DESCRIPTION[/b]: You enter battles in a flash, though it's too fast for an extra move.[list]
[*][b][Initiative][/b]: +0d8
[*][b]EFFECT[/b]: If you get a [b]Bonus Turn[/b], it's skipped.
[/list][/list][/box]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[box=Magic Blast][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: A generic, [Arcane] blast attack that hits with striking accuracy.[list]
[*][dice type-a=Wisdom amount-a=+7 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/box]
[/Spells]
[Spells type=Support]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[box=White Sword][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A white blade enchanted with the power of wind. Can [b]Slash[/b], [b]Stab[/b], or [b]Air Blade[/b] one target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: +0
[/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: +6
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you, regardless of [b]CONDITIONS[/b].
[/list][/list]
[*][b]Magical Blade[/b]:[list]
[*][b]REQUIREMENTS[/b]: You being at [b]Maximum [Hearts][/b]
[*][b]DESCRIPTION[/b]: Fire a magical blade of air, powered by your [Hearts], at a target.
[*][dice type-a=Courage amount-a=+9 type-b=Courage][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Shields]
[box=Hylian Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A standard shield used by many of the [b]Hylian Guards[/b]. It defends well against most attacks.[list]
[*][b][Defense Dice][/b]: +3
[/list][/list][/box]
[/Items]
[Items type=Armor]
[box=Dragonhide Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: Developed from the hide of a dragon, the armor provides decent protection and increases your mobility.[list]
[*][b][Armor][/b]: +2
[*][b][Courage][/b]: +3
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]