Lead Dev, DM, Hal
(Template) Goron Miner
Goron Miner
- Power: 0 (+3)
- Courage: 0 (+0)
- Wisdom: 0 (+0)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 3
- Armor: 4
- Stat Points: 74
- Stat Points (Used): 1
- Heart Containers: 0
- Rupees: 350
Affinities: None
Other Bonuses
- Any Bleeding you would receive is halved
Race: Goron
“Hustle hustle! Muscle muscle! The sooner we quarry these rocks the sooner we can have supper!”
“Hustle hustle! Muscle muscle! The sooner we quarry these rocks the sooner we can have supper!”
Signature
Basic
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Innate
Big Goron Hug
- RESTRICTIONS: This is an Innate Skill. Only Gorons can learn and use this skill.
- DESCRIPTION: Come on over to Mr. Goron and give him a biiiig Goron huuug! Hits one target.
- Roll your Power +3 dice vs. targets' Power dice
- Damage: +0
- EFFECT: If it hits, target’s bones crunch a bit, causing the target to lose 2 Power.
Curl Up
- RESTRICTIONS: This is an Innate Skill. Only Gorons can learn and use this skill.
- DESCRIPTION: As big and strong as the Gorons are… they have a tendency to curl up into a ball out of fear. Which, oddly enough, protects them quite well.
- EFFECT: You become immobile and incapable of doing any Action or defending, except for cancelling Curl Up. However, you get several bonuses in its place:
- Armor: Roll your Power stat. Until you end Curl Up, you gain Armor equal to the result of that roll.
- Additionally, you cannot receive effects from enemies.
- DURATION: Until you manually cancel it for no Action Cost on your turn.
Super Throw
- RESTRICTIONS: This is an Innate Skill. Only Gorons can learn and use this skill.
- REQUIREMENTS: A free hand
- CHARGE: 1 Action
- Amass great strength to your hands, and get ready to throw Fran someone at extreme speeds.
Brawn
- RESTRICTIONS: This is an Innate Skill. Only Gorons can learn and use this skill.
- DESCRIPTION: Gorons have natural strength and are tough to take down.
- Power: +3
- Armor: +2
Super Lifting
- RESTRICTIONS: This is an Innate Skill. Only Gorons can learn and use this skill.
- DESCRIPTION: When calm, Gorons can tap into their inner strength, allowing them to pick up and move things way easier.
- EFFECT: Outside of battle, you gain 5 Power.
Gotta Roll Fast
- RESTRICTIONS: This is an Innate Skill. Only Gorons can learn and use this skill.
- DESCRIPTION: Gorons aren’t known for being agile… except when they’re on a roll!
- EFFECT: When jumping, you can cover 2 Feet of distance per 1 Success from a Courage roll.
- Additionally, when defending against Fall Damage, you can roll your Power stat instead of your Courage stat, in an attempt to slam the ground so hard, you transfer the impact into the ground. … which isn’t how physics work, but Gorons don’t know that.
Active
Command
- SELL VALUE: 100 Rupees
- DESCRIPTION: With the Power of your voice and will, command a target to do whatever it is you wish! Well, sort of.
- Roll your Power +5 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: Choose what the next target’s Non-Basic Combat Action is and who they target.
- The target must be one of the target’s enemies.
Passive
Offensive
Support
Weapons
Smash Hammer
- SELL VALUE: 75 Rupees
- DESCRIPTION: A steel hammer that packs extra punch, this hammer can cripple defenses and disable targets. Can Whack or Cripple a target.
- Whack!:
- Roll your Power dice vs. targets' Power dice
- Damage: +4
Bombs
- SELL VALUE: 150 Rupees
- DESCRIPTION: A small, blue Bomb, packed with gunpowder, that can blow stuff up. Can be thrown at one Target or at a Group of enemies.
- Target:
- Roll your Power +4 dice vs. targets' Power dice
- Damage: 8
Shields
Hylian Shield
- SELL VALUE: 75 Rupees
- DESCRIPTION: A standard shield used by many of the Hylian Guards. It defends well against most attacks.
- Defense Dice: +3
Armor
Red Tunic
- SELL VALUE: 100 Rupees
- DESCRIPTION: Forged from the fires of Death Mountain; this firery-Red Tunic, which somehow didn't burn away during the forging process, grants you the ability to endure extreme heat while worn at the cost of having low protection against attacks.
- Armor: +2
- EFFECT 1: Any Bleeding you receive is halved.
- EFFECT 2: You can withstand extremely hot environments without an issue, allowing you to walk through any Fire not caused by Magic.
Robes
Tools
Shovel
- SELL VALUE: 75 Rupees
- RESTRICTIONS: Cannot use on very hard, solid ground.
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A nice shovel that you can use to dig things out! Or you can just whack someone with it, whatever fills up that hole. Can use Dig Item, Dig Trench, or Whack a target!
- Dig Item:
- EFFECT: You can attempt to dig up an area while in session. Whether you find something or not will be up to the DM.
Consumables
Restoration Heart
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
Magic Jar
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
Reroll Points
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
Fairy
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
Masks
Misc
Select this template
Code:Select All
[stats name=Goron Miner power=0 (+3) courage=0 (+0) wisdom=0 (+0) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d10 attack-dice=0 defense-dice=3 armor=4 stat-points=74/1 heart-containers=0 rupees=350]None[/stats]
[box=Other Bonuses][list]
[*]Any [b]Bleeding[/b] you would receive is halved
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Goron
“Hustle hustle! Muscle muscle! The sooner we quarry these rocks the sooner we can have supper!”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[skills type=Innate]
[tabs]
[tab=Active Skills]
[box=Big Goron Hug][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gorons[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Come on over to [b]Mr. Goron[/b] and give him a biiiig [b]Goron[/b] huuug! Hits one target.[list]
[*][dice type-a=Power amount-a=+3 type-b=Power][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target’s bones crunch a bit, causing the target to lose [b]2 [Power][/b].
[/list][/list][/list][/box]
[box=Curl Up][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gorons[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: As big and strong as the [b]Gorons[/b] are… they have a tendency to curl up into a ball out of fear. Which, oddly enough, protects them quite well.[list]
[*][b]EFFECT[/b]: You become immobile and incapable of doing any [b]Action[/b] or defending, except for cancelling [b]Curl Up[/b]. However, you get several bonuses in its place:[list]
[*][b][Armor][/b]: Roll your [Power] stat. Until you end [b]Curl Up[/b], you gain [Armor] equal to the result of that roll.
[*]Additionally, you cannot receive effects from enemies.
[*][b]DURATION[/b]: Until you manually cancel it for no [b]Action Cost[/b] on your turn.
[/list][/list][/list][/box]
[box=Super Throw][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gorons[/b] can learn and use this skill.
[*][b]REQUIREMENTS[/b]: A free hand
[*][b]CHARGE[/b]: 1 Action[list]
[*]Amass great strength to your hands, and get ready to throw [s]Fran[/s] someone at extreme speeds.[/list]
[*][b]DESCRIPTION[/b]: Once charged, you feel like you can throw the universe! But first, pick someone up with great ease using [b]ATTACK 1[/b].[list]
[*][b]ATTACK 1[/b]: [dice type-a=Power amount-a=+10 type-b=Power][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: You manage to pick the target up! Throw them at another target using [b]ATTACK 2[/b], which uses the same success rate for you.
[/list]
[*][b]ATTACK 2[/b]: Target rolls [Courage] to defend[list]
[*][b]Target Damage[/b]: +0
[*][b]Projectile Damage[/b]: Halved and based on the difference in successes from [b]ATTACK 1[/b].
[/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Brawn][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gorons[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Gorons[/b] have natural strength and are tough to take down.[list]
[*][b][Power][/b]: +3
[*][b][Armor][/b]: +2
[/list][/list][/box]
[box=Super Lifting][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gorons[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: When calm, [b]Gorons[/b] can tap into their inner strength, allowing them to pick up and move things way easier.[list]
[*][b]EFFECT[/b]: Outside of battle, you gain 5 [Power].
[/list][/list][/box]
[box=Gotta Roll Fast][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gorons[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Gorons[/b] aren’t known for being agile… except when they’re on a roll![list]
[*][b]EFFECT[/b]: When jumping, you can cover [b]2 Feet[/b] of distance per [b]1 Success[/b] from a [Courage] roll.[list]
[*]Additionally, when defending against [b]Fall Damage[/b], you can roll your [Power] stat instead of your [Courage] stat, in an attempt to slam the ground so hard, you transfer the impact into the ground. … which isn’t how physics work, but [b]Gorons[/b] don’t know that.
[/list][/list][/list][/box]
[/tab]
[/tabs]
[/skills]
[Skills type=Active]
[box=Command][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: With the [Power] of your voice and will, command a target to do whatever it is you wish! Well, sort of.[list]
[*][dice type-a=Power amount-a=+5 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: Choose what the next target’s [b]Non-Basic Combat Action[/b] is and who they target.[list]
[*]The target must be one of the target’s enemies.
[/list][/list][/list][/list][/box]
[/Skills]
[Skills type=Passive]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[/Spells]
[Spells type=Support]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[box=Smash Hammer][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A steel hammer that packs extra punch, this hammer can cripple defenses and disable targets. Can [b]Whack[/b] or [b]Cripple[/b] a target.[list]
[*][b]Whack![/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: +4
[/list][/list]
[*][b]Cripple[/b]:[list]
[*][dice type-a=Power amount-a=-3 type-b=Power][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, the target gets [color=yellow][b]Immobilized[/b][/color]:[list]
[*]Target cannot move or use any melee attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/list][/box]
[box=Bombs][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: A small, blue [b]Bomb[/b], packed with gunpowder, that can blow stuff up. Can be thrown at one [b]Target[/b] or at a [b]Group[/b] of enemies.[list]
[*][b]Target[/b]:[list]
[*][dice type-a=Power amount-a=+4 type-b=Power][list]
[*][b]Damage[/b]: 8
[/list][/list]
[*][b]Group[/b]:[list]
[*][b]EFFECT[/b]: This bypasses [b]Cover[/b].
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: 4
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Shields]
[box=Hylian Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A standard shield used by many of the [b]Hylian Guards[/b]. It defends well against most attacks.[list]
[*][b][Defense Dice][/b]: +3
[/list][/list][/box]
[/Items]
[Items type=Armor]
[box=Red Tunic][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: Forged from the fires of Death Mountain; this firery-Red Tunic, which somehow didn't burn away during the forging process, grants you the ability to endure extreme heat while worn at the cost of having low protection against attacks.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT 1[/b]: Any [b]Bleeding[/b] you receive is halved.
[*][b]EFFECT 2[/b]: You can withstand extremely hot environments without an issue, allowing you to walk through any [Fire] not caused by [Magic].
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[box=Shovel][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]RESTRICTIONS[/b]: Cannot use on very hard, solid ground.
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A nice shovel that you can use to dig things out! Or you can just whack someone with it, whatever fills up that hole. Can use [b]Dig Item[/b], [b]Dig Trench[/b], or [b]Whack a target![/b][list]
[*][b]Dig Item[/b]:[list]
[*][b]EFFECT[/b]: You can attempt to dig up an area while in session. Whether you find something or not will be up to the DM.
[/list]
[*][b]Dig Trench[/b]:[list]
[*][b]EFFECT[/b]: Roll your [Power] stat, digging a trench into the ground, and then automatically taking [b]Cover[/b] behind the newly formed mound of dirt.[list]
[*]The mound of dirt has [Hearts] equal to the [b]Successes[/b] of half your [Power] roll.
[*]Anyone can take [b]Cover[/b] behind the mound of dirt, and the mound will continue to [b]Cover[/b] until it runs out of hearts.
[/list][/list]
[*][b]Whack a target![/b]:[list]
[*][b]DESCRIPTION[/b]: You whack the target with the shovel! What a nice weapon.
[*][dice type-a=Power amount-a=+3 type-b=Power][list]
[*][b]Damage[/b]: +3
[/list][/list][/list][/list][/box]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]