Dev, DM
Ethereal Totem
Ethereal Totem
- Power: 0 (+0)
- Courage: 0 (+0)
- Wisdom: 0 (+0)
- Hearts: 67/67 (+0)
- Magic: 0/0 (+8)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 0
- Armor: 5
Affinities: Light
Description
Origin: ZURPG
A stationary totem, carved out of odd and unusually magical stone found in places that are rich in Magic, standing between the physical and spiritual realms. It provides a powerful aura that draws missing Magic from its enemies to it. However, it passively pushes away anything near it over time, preventing anyone from actively protecting it.
A stationary totem, carved out of odd and unusually magical stone found in places that are rich in Magic, standing between the physical and spiritual realms. It provides a powerful aura that draws missing Magic from its enemies to it. However, it passively pushes away anything near it over time, preventing anyone from actively protecting it.
- Armor: +5 against Non-Magic-based Attacks
- Anytime an enemy takes Damage, siphon up to 2 Magic from the target to you.
- Immobile and cannot be Covered for.
When Ethereal Totem dies, it has a team drop of 70 Rupees.
Skills
Phased Steel Surface
- RESTRICTIONS: This is an Innate Skill. Only Ethereal Totems can learn and use this skill.
- DESCRIPTION: Most of the totem's surface is covered in steel on top of its stony interior, all of which happens to out of sync with the physical realm, protecting itself from attacks and especially so against non-Magic attacks.
- Armor: +5
- Gain an additional +5 against Non-Magic-based Attacks
Magic Magnet
- RESTRICTIONS: This is an Innate Skill. Only Ethereal Totems can learn and use this skill.
- DESCRIPTION: Ethereal Totem emits a powerful enchantment that naturally saps Magic away from enemies as they’re attacked.
- EFFECT: Anytime an enemy takes Damage, siphon up to 2 Magic from the target to you.
Push Away
- RESTRICTIONS: This is an Innate Skill. Only Totems can learn and use this skill.
- DESCRIPTION: The totem naturally pushes away anything that stays near it over time. It also provides a Magic boost.
- Magic: +8/8
- EFFECT: Etheral Totem is immobile and cannot be Covered for.
Spells
Blessing
- COSTS: 3 Magic
- DESCRIPTION: You become blessed by an Arcane light, allowing you to bestow a minor Bonus to yourself or an ally.
- EFFECT: Select either the target's Power, Courage, or Wisdom stat, and increase it by 2.
Extend
- REQUIREMENTS: Light
- COSTS: 4 Magic
- DESCRIPTION: Feed some lifeforce into a target, increasing their health.
- EFFECT: Target gains 5/5 Hearts (Stat).
Mirage
- REQUIREMENTS: Light
- COSTS: 4 Magic
- DESCRIPTION: Create a mirage of a target, giving them a chance to completely dodge attacks.
- EFFECT: Target gains Disillusion:
- Gives you a $1d3 chance to auto-dodge an attack, with a 1 being successful. Once this successfully procs, Disillusion is removed.
Magic Distortion
- REQUIREMENTS: Light
- COSTS: 7 Magic
- DESCRIPTION: Create a distortion that causes the field to ripple and react violently to Magic.
- EFFECT: Summon the Feedback Field Field Effect:
- Overwrite any existing Field Effect in play.
- Anyone that spends Magic takes Neutral Damage equal to half the respective Magic Cost.
Kandokyan
Kandokyan
- Power: 19 (+0)
- Courage: 6 (+0)
- Wisdom: 16 (+0)
- Hearts: 12/12 (+0)
- Magic: 10/10 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 0
- Armor: 8
Affinities: Light
Description
Origin: Oracle of Ages
Made up of nigh-impenetrable wax and bearing a large face etched into the wax, Kandokyans are large candle-like monsters with a wick on top. They sit there, standing in the way of enemy attack, until they either break down or get set alight… which then they become bombs!
Made up of nigh-impenetrable wax and bearing a large face etched into the wax, Kandokyans are large candle-like monsters with a wick on top. They sit there, standing in the way of enemy attack, until they either break down or get set alight… which then they become bombs!
- Armor: -1 per hit
- Once per round, you negate one EFFECT that you would receive from an enemy.
- If you are hit by any Fire-based attack, your wick is set on fire; turning you into a bomb:
- You gain Attack Dice equal to your current Armor
- At the start of your next turn, you charge into someone and blow up using Explode.
If Kandokyan dies, it has a team drop of 75 Rupees.
Skills
Candle Wax
- RESTRICTIONS: This is an Innate Skill. Only Kandokyan can learn and use this skill.
- DESCRIPTION: Kandokyan’s body is made out of wax, giving it a huge Armor boost and resistance to EFFECTS.
- Armor: +8
- This is reduced by 1 each time you are hit by an attack, down to a minimum of 0 Armor.
Flammable Wick
- RESTRICTIONS: This is an Innate Skill. Only Kandokyan can learn and use this skill.
- DESCRIPTION: Kandokyan has a large, flammable wick protruding from the top of its head; serving as bait for Fire.
- EFFECT: If you are hit by any Fire-based attack, your wick is set on fire; turning you into a bomb:
- You gain Attack Dice equal to your current Armor * 2
- At the start of your next turn, you charge into someone and blow up using Explode.
(4) Super Cover
- Stat Point Cost: 4
- DESCRIPTION: You become more sturdy, granting you the ability to stand guard through all but heavy attack
- EFFECT: Cover does not end for you until you are hit by an attack that would deal 6 or more Damage to you (after Armor is factored in) or switch targets (unless you have Multi-Cover).
Explode
- DESCRIPTION: Blow yourself up at a target, killing yourself and dealing heavy damage to the target.
- Roll your Power +3 dice vs. targets' Power dice
- Damage: 8
- EFFECT 1: This attack’s Damage is increased by your Current Hearts.
- EFFECT 2: You die as a result.
Sticky Wax
- DESCRIPTION: Spit a sticky globule of wax at a target, cutting their mobility down to size.
- Roll your Power +3 dice vs. targets' Courage dice
- Damage: Halved.
- EFFECT: If it hits, the target loses 2 Attack Dice and 2 Defense Dice.
Wax Meld
- COSTS: 2 Armor
- DESCRIPTION: Use part of your waxy armor to impart a protective coat of wax on an ally, granting them a couple of EFFECTS.
- EFFECT 1: Ally gains 1 Armor
- EFFECT 2: Ally gains Effect Block:
- Negate the next EFFECT to the target caused by a Combat Action, which then removes Effect Block.
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Spells
Magic Blast
- COSTS: 1 Magic
- DESCRIPTION: A generic, Arcane blast attack that hits with striking accuracy.
- Roll your Wisdom +7 dice vs. targets' Wisdom dice
- Damage: +0
Cross Flash
- REQUIREMENTS: Light
- COSTS: 5 Magic
- DESCRIPTION: Briefly run a flash of light across the target’s eyes, briefly preventing them from focusing on distant objects.
- Roll your Wisdom +8 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it hits, target gets Unfocused:
- Target cannot use ranged attacks.
- DURATION: One round.
Extend
- REQUIREMENTS: Light
- COSTS: 4 Magic
- DESCRIPTION: Feed some lifeforce into a target, increasing their health.
- EFFECT: Target gains 5/5 Hearts (Stat).
Enlighten
- REQUIREMENTS: Light
- COSTS: 4 Magic
- DESCRIPTION: Bathe someone in a shower of Wisdom, enlightening them.
- EFFECT: Target gains 5 Wisdom
Red Lynel
Red Lynel
- Power: 10 (+0)
- Courage: 20 (+0)
- Wisdom: 16 (+0)
- Hearts: 10/10 (+0)
- Magic: 8/8 (+0)
- Initiative: $init 1d20
- Attack Dice: 0
- Defense Dice: 5
- Armor: 0
Affinities: Light
Description
Origin: The Legend of Zelda
With the head of a man and the body of a lion, these centaur-like creatures roam around mountains, hunting down unsuspecting prey. They carry spears and are able to blind their foes with blasts of Light. Rather than packing brawn, Red Lynels employ intelligence to aid the bulkier, tougher Blue Lynels in fighting.
With the head of a man and the body of a lion, these centaur-like creatures roam around mountains, hunting down unsuspecting prey. They carry spears and are able to blind their foes with blasts of Light. Rather than packing brawn, Red Lynels employ intelligence to aid the bulkier, tougher Blue Lynels in fighting.
- Does not get Bonus Turns.
- When you drop to half your Hearts or less, you enter Fierce Combat Mode:
- Attack Dice & Defense Dice: +3
- Recovery: When successfully you hit a target, you recover 2 Hearts & 2 Magic.
- DURATION: This lasts for the remainder of the battle, even if you recover to more than half your Maximum Hearts.
When Red Lynel dies, it has a team drop of 50 Rupees and it drops a Shiny Spear, which can be found here.
Skills
Fierce Combat
- RESTRICTIONS: This is an Innate Skill. Only Lynels can learn and use this skill.
- DESCRIPTION: Lynels hold their fearsome reputation for a reason, which become even more apparent when they are backed into a corner and somehow lucksack their rolls.
- EFFECT: When you drop to half your Hearts or less, you enter Fierce Combat Mode:
- Attack Dice & Defense Dice: +3
- Recovery: When successfully you hit a target, you recover 2 Hearts & 2 Magic.
- DURATION: This lasts for the remainder of the battle, even if you recover to more than half your Maximum Hearts.
Speedster
- RESTRICTIONS: This is an Innate Skill. Only Monsters can learn and use this skill.
- DESCRIPTION: Red Lynels are fast and agile, making it easier to evade attacks and granting a boost to their initiative roll.
- Initiative: +0d2
- Defense Dice: +2
(3) Flashstep
- Stat Point Cost: 3
- DESCRIPTION: You enter battles in a flash, though it's too fast for an extra move.
- Initiative: +0d8
- EFFECT: If you get a Bonus Turn, it's skipped.
Razor Claw
- DESCRIPTION: Red Lynels bear multiple sets of razor-sharp claws on its paws which tear down the strengths of their targets. Can hit one target.
- Roll your Courage +2 dice vs. targets' Courage dice
- Damage: +2
- EFFECT: If it hits, target’s highest stat is decreased by 3.
- IF FAIL: Target can Counterattack you regardless of CONDITIONS
Leap Attack
- REQUIREMENTS: A melee attack
- CHARGE: 1 Action
- Begin charging by readying your attack, and preparing to leap at the target. As you charge, a burst of a energy flows into your legs.
Spin Attack
- SELL VALUE: 100 Rupees
- REQUIREMENTS: A melee weapon
- CHARGE: 1 Action
- Charge by pouring your energy into your weapon, which emits a blue glow.
- If you have two melee weapons equipped, you can bypass the Charge time entirely.
Basic
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Spells
PSI Flash
- REQUIREMENTS: Light
- COSTS: 1 Magic
- DESCRIPTION: Send a high-energy pulse of Light at a target, cutting their Magic.
- Roll your Wisdom +2 dice vs. targets' Wisdom dice
- Damage: +0
- EFFECT: If it hits, target loses 2 Magic
Purify
- REQUIREMENTS: Light
- COSTS: 4 Magic
- DESCRIPTION: Purify a target, ridding them of their tricks. Can be cast as an Offensive Spell to an enemy, or as a Support Spell to an ally.
- Offensive:
- Roll your Wisdom +7 dice vs. targets' Wisdom dice
- Damage: +0
- EFFECT: If it hits, remove one Shadow Named Effect from the target as well as any Temporary Reroll Points.
Extend
- REQUIREMENTS: Light
- COSTS: 4 Magic
- DESCRIPTION: Feed some lifeforce into a target, increasing their health.
- EFFECT: Target gains 5/5 Hearts (Stat).
Enlighten
- REQUIREMENTS: Light
- COSTS: 4 Magic
- DESCRIPTION: Bathe someone in a shower of Wisdom, enlightening them.
- EFFECT: Target gains 5 Wisdom
Items
Shiny Spear
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A formidable, gleaming polished spear imbued that is often carried by Red Lynels which serves as their primary weapon for fighting. It has the ability to Slash, Thrust or fire a Light Beam at a target.
- Defense Dice: +3
- Slash:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: +3
(Code) Ethereal Totem
Code:Select All
[spoiler=Ethereal Totem]
[estats name=Ethereal Totem power=0 (+0) courage=0 (+0) wisdom=0 (+0) hearts=67/67 (+0) magic=0/0 (+8) initiative=1d10 attack-dice=0 defense-dice=0 armor=5][Light][/estats]
[eDescription]
[tabs]
[tab=Physical Description]
[u]Origin[/u]: ZURPG
A stationary totem, carved out of odd and unusually magical stone found in places that are rich in [Magic], standing between the physical and spiritual realms. It provides a powerful aura that draws missing [Magic] from its enemies to it. However, it passively pushes away anything near it over time, preventing anyone from actively protecting it.
[/tab]
[tab=Other Bonuses][list]
[*][b][Armor][/b]: +5 against [b]Non-[Magic]-based Attacks[/b]
[*]Anytime an enemy takes [b]Damage[/b], siphon up to [Magic]2[/Magic] from the target to you.
[*]Immobile and cannot be [b]Covered[/b] for.
[/list][/tab]
[tab=Item Drop]
When [b]Ethereal Totem[/b] dies, it has a team drop of [Rupees]70[/Rupees].
[/tab]
[/tabs]
[/eDescription]
[eSkills]
[tabs]
[tab=Innates]
[box=Phased Steel Surface][list]
[*][b]RESTRICTIONS[/b]: This is an [i]Innate Skill[/i]. Only [b]Ethereal Totems[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Most of the totem's surface is covered in steel on top of its stony interior, all of which happens to out of sync with the physical realm, protecting itself from attacks and especially so against non-[Magic] attacks.[list]
[*][b][Armor][/b]: +5[list]
[*]Gain an additional +5 against [b]Non-[Magic]-based Attacks[/b]
[/list][/list][/list][/box]
[box=Magic Magnet][list]
[*][b]RESTRICTIONS[/b]: This is an [i]Innate Skill[/i]. Only [b]Ethereal Totems[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Ethereal Totem[/b] emits a powerful enchantment that naturally saps [Magic] away from enemies as they’re attacked.[list]
[*][b]EFFECT[/b]: Anytime an enemy takes [b]Damage[/b], siphon up to [Magic]2[/Magic] from the target to you.
[/list][/list][/box]
[box=Push Away][list]
[*][b]RESTRICTIONS[/b]: This is an [i]Innate Skill[/i]. Only [b]Totems[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: The totem naturally pushes away anything that stays near it over time. It also provides a [Magic] boost.[list]
[*][b][Magic][/b]: +8/8
[*][b]EFFECT[/b]: [b]Etheral Totem[/b] is immobile and cannot be [b]Covered[/b] for.
[/list][/list][/box]
[/tab]
[/tabs]
[/eSkills]
[eSpells]
[tabs]
[tab=Arcane]
[box=Blessing][list]
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: You become blessed by an [Arcane] light, allowing you to bestow a minor [b]Bonus[/b] to yourself or an ally.[list]
[*][b]EFFECT[/b]: Select either the target's [Power], [Courage], or [Wisdom] stat, and increase it by 2.
[/list][/list][/box]
[/tab]
[tab=Light]
[box=Extend][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Feed some lifeforce into a target, increasing their health.[list]
[*][b]EFFECT[/b]: Target gains [b]5/5 [Hearts] (Stat)[/b].
[/list][/list][/box]
[box=Mirage][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Create a mirage of a target, giving them a chance to completely dodge attacks.[list]
[*][b]EFFECT[/b]: Target gains [color=yellow][b]Disillusion[/b][/color]:[list]
[*]Gives you a $1d3 chance to auto-dodge an attack, with a 1 being successful. Once this successfully procs, [color=yellow][b]Disillusion[/b][/color] is removed.
[/list][/list][/list][/box]
[box=Magic Distortion][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]7[/Magic]
[*][b]DESCRIPTION[/b]: Create a distortion that causes the field to ripple and react violently to [Magic].[list]
[*][b]EFFECT[/b]: Summon the [color=yellow][b]Feedback Field[/b][/color] [i]Field Effect[/i]:[list]
[*]Overwrite any existing [i]Field Effect[/i] in play.
[*]Anyone that spends [Magic] takes [b]Neutral Damage[/b] equal to half the respective [b][Magic] Cost[/b].
[/list][/list][/list][/box]
[/tab]
[/tabs]
[/eSpells]
[/spoiler]
(Code) Kandokyan
Code:Select All
[spoiler=Kandokyan]
[estats name=Kandokyan power=19 (+0) courage=6 (+0) wisdom=16 (+0) hearts=12/12 (+0) magic=10/10 (+0) initiative=1d10 attack-dice=0 defense-dice=0 armor=8][Light][/estats]
[eDescription]
[tabs]
[tab=Physical Description]
[u]Origin[/u]: Oracle of Ages
Made up of nigh-impenetrable wax and bearing a large face etched into the wax, [b]Kandokyans[/b] are large candle-like monsters with a wick on top. They sit there, standing in the way of enemy attack, until they either break down or get set alight… which then they become bombs!
[/tab]
[tab=Other Bonuses][list]
[*][b][Armor][/b]: -1 per hit
[*]Once per round, you negate one [b]EFFECT[/b] that you would receive from an enemy.
[*]If you are hit by any [Fire]-based attack, your wick is set on fire; turning you into a bomb:[list]
[*]You gain [Attack Dice] equal to your current [Armor]
[*]At the start of your next turn, you charge into someone and blow up using [b]Explode[/b].
[/list]
[/list]
[/tab]
[tab=Item Drop]
If [b]Kandokyan[/b] dies, it has a team drop of [Rupees]75[/Rupees].
[/tab]
[/tabs]
[/eDescription]
[eSkills]
[tabs]
[tab=Innates]
[box=Candle Wax][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kandokyan[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Kandokyan[/b]’s body is made out of wax, giving it a huge [Armor] boost and resistance to [b]EFFECTS[/b].[list]
[*][b][Armor][/b]: +8[list]
[*]This is reduced by 1 each time you are hit by an attack, down to a minimum of 0 [Armor].[/list]
[*][b]EFFECT[/b]: Once per round, you negate one [b]EFFECT[/b] that you would receive from an enemy.
[/list][/list][/box]
[box=Flammable Wick][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Kandokyan[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Kandokyan[/b] has a large, flammable wick protruding from the top of its head; serving as bait for [Fire].[list]
[*][b]EFFECT[/b]: If you are hit by any [Fire]-based attack, your wick is set on fire; turning you into a bomb:[list]
[*]You gain [Attack Dice] equal to your current [Armor] * 2
[*]At the start of your next turn, you charge into someone and blow up using [b]Explode[/b].
[/list][/list][/list][/box]
[/tab]
[tab=Passives]
[box=(4) Super Cover][list]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: You become more sturdy, granting you the ability to stand guard through all but heavy attack[list]
[*][b]EFFECT[/b]: [b]Cover[/b] does not end for you until you are hit by an attack that would deal 6 or more [b]Damage[/b] to you (after [Armor] is factored in) or switch targets (unless you have [b]Multi-Cover[/b]).
[/list][/list][/box]
[/tab]
[tab=Actives]
[box=Explode][list]
[*][b]DESCRIPTION[/b]: Blow yourself up at a target, killing yourself and dealing heavy damage to the target.[list]
[*][dice type-a=Power amount-a=+3 type-b=Power][list]
[*][b]Damage[/b]: 8
[*][b]EFFECT 1[/b]: This attack’s [b]Damage[/b] is increased by your [b]Current [Hearts][/b].
[*][b]EFFECT 2[/b]: You die as a result.
[/list][/list][/list][/box]
[box=Sticky Wax]
[list]
[*][b]DESCRIPTION[/b]: Spit a sticky globule of wax at a target, cutting their mobility down to size.[list]
[*][dice type-a=Power amount-a=+3 type-b=Courage][list]
[*][b]Damage[/b]: Halved.
[*][b]EFFECT[/b]: If it hits, the target loses 2 [Attack Dice] and 2 [Defense Dice].
[/list][/list][/list]
[/box]
[box=Wax Meld]
[list]
[*][b]COSTS[/b]: 2 [Armor]
[*][b]DESCRIPTION[/b]: Use part of your waxy armor to impart a protective coat of wax on an ally, granting them a couple of [b]EFFECTS[/b].[list]
[*][b]EFFECT 1[/b]: Ally gains 1 [Armor]
[*][b]EFFECT 2[/b]: Ally gains [color=yellow][b]Effect Block[/b][/color]:[list]
[*]Negate the next [b]EFFECT[/b] to the target caused by a [b]Combat Action[/b], which then removes [color=yellow][b]Effect Block[/b][/color].
[/list][/list][/list][/box]
[/tab]
[tab=Basic]
[Enemy Basic Skills]
[/tab]
[/tabs]
[/eSkills]
[eSpells]
[tabs]
[tab=Offensive]
[box=Magic Blast][list]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: A generic, [Arcane] blast attack that hits with striking accuracy.[list]
[*][dice type-a=Wisdom amount-a=+7 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/box]
[box=Cross Flash][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Briefly run a flash of light across the target’s eyes, briefly preventing them from focusing on distant objects.[list]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Unfocused[/b][/color]:[list]
[*]Target cannot use ranged attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/box]
[/tab]
[tab=Support]
[box=Extend][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Feed some lifeforce into a target, increasing their health.[list]
[*][b]EFFECT[/b]: Target gains [b]5/5 [Hearts] (Stat)[/b].
[/list][/list][/box]
[box=Enlighten][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Bathe someone in a shower of [Wisdom], enlightening them.[list]
[*][b]EFFECT[/b]: Target gains [b]5 [Wisdom][/b]
[/list][/list][/box]
[/tab]
[/tabs]
[/eSpells]
[/spoiler]
(Code) Red Lynel
Code:Select All
[spoiler=Red Lynel]
[estats name=Red Lynel power=10 (+0) courage=20 (+0) wisdom=16 (+0) hearts=10/10 (+0) magic=8/8 (+0) initiative=1d20 attack-dice=0 defense-dice=5 armor=0][Light][/estats]
[eDescription]
[tabs][tab=Physical Description][u]Origin:[/u] The Legend of Zelda
With the head of a man and the body of a lion, these centaur-like creatures roam around mountains, hunting down unsuspecting prey. They carry spears and are able to blind their foes with blasts of [Light]. Rather than packing brawn, [b]Red Lynels[/b] employ intelligence to aid the bulkier, tougher [b]Blue Lynels[/b] in fighting.[/tab]
[tab=Other Bonuses][list]
[*]Does not get [b]Bonus Turns[/b].
[*]When you drop to half your [Hearts] or less, you enter [b]Fierce Combat Mode[/b]:[list]
[*][b][Attack Dice] & [Defense Dice][/b]: +3
[*][b]Recovery[/b]: When successfully you hit a target, you recover [b][Hearts]2[/Hearts] & [Magic]2[/Magic][/b].
[*][b]DURATION[/b]: This lasts for the remainder of the battle, even if you recover to more than half your [b]Maximum [Hearts][/b].
[/list][/list][/tab]
[tab=Item Drop]
When [b]Red Lynel[/b] dies, it has a team drop of [Rupees]50[/Rupees] and it drops a [b]Shiny Spear[/b], which can be found [url=https://zurpg.sephiroth.ws/thread-975.html]here[/url].
[/tab][/tabs]
[/eDescription]
[eSkills]
[tabs][tab=Innate]
[box=Fierce Combat][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Lynels[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Lynels[/b] hold their fearsome reputation for a reason, which become even more apparent when they are backed into a corner [s]and somehow lucksack their rolls[/s].[list]
[*][b]EFFECT[/b]: When you drop to half your [Hearts] or less, you enter [b]Fierce Combat Mode[/b]:[list]
[*][b][Attack Dice] & [Defense Dice][/b]: +3
[*][b]Recovery[/b]: When successfully you hit a target, you recover [b][Hearts]2[/Hearts] & [Magic]2[/Magic][/b].
[*][b]DURATION[/b]: This lasts for the remainder of the battle, even if you recover to more than half your [b]Maximum [Hearts][/b].
[/list][/list][/list][/box]
[box=Speedster][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Monsters[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Red Lynels[/b] are fast and agile, making it easier to evade attacks and granting a boost to their initiative roll.[list]
[*][b][Initiative][/b]: +0d2
[*][b][Defense Dice][/b]: +2
[/list][/list][/box][/tab]
[tab=Passives]
[box=(3) Flashstep][list]
[*][b][Stat Point] Cost[/b]: 3
[*][b]DESCRIPTION[/b]: You enter battles in a flash, though it's too fast for an extra move.[list]
[*][b][Initiative][/b]: +0d8
[*][b]EFFECT[/b]: If you get a [b]Bonus Turn[/b], it's skipped.
[/list][/list][/box]
[/tab]
[tab=Active]
[box=Razor Claw][list]
[*][b]DESCRIPTION[/b]: [b]Red Lynels[/b] bear multiple sets of razor-sharp claws on its paws which tear down the strengths of their targets. Can hit one target.[list]
[*][dice type-a=Courage amount-a=+2 type-b=Courage][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If it hits, target’s highest stat is decreased by 3.
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you regardless of [b]CONDITIONS[/b]
[/list][/list][/list][/box]
[box=Leap Attack][list]
[*][b]REQUIREMENTS[/b]: A melee attack
[*][b]CHARGE[/b]: 1 Action[list]
[*]Begin charging by readying your attack, and preparing to leap at the target. As you charge, a burst of a energy flows into your legs.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can leap and attack a target using the melee attack.[list]
[*][b]EFFECT[/b]: If it succeeds, multiply the difference in successes by x1.5.
[/list][/list][/box]
[box=Spin Attack][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: A melee weapon
[*][b]CHARGE[/b]: 1 Action[list]
[*]Charge by pouring your energy into your weapon, which emits a blue glow.
[*]If you have two melee weapons equipped, you can bypass the [b]Charge[/b] time entirely.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can spin rapidly with the weapon, causing a wave of energy to hit all enemies.[list]
[*]This uses your weapon’s standard attack roll + 6 dice[list]
[*][b]Damage[/b]: Halved
[/list][/list][/list][/box]
[/tab]
[tab=Basic][Expanded Basic Skills][/tab][/tabs]
[/eSkills]
[eSpells]
[tabs][tab=Offensive]
[box=PSI Flash][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: Send a high-energy pulse of [Light] at a target, cutting their [Magic].[list]
[*][dice type-a=Wisdom amount-a=+2 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target loses [Magic]2[/Magic]
[/list][/list][/list][/box]
[box=Purify][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Purify a target, ridding them of their tricks. Can be cast as an [b]Offensive Spell[/b] to an enemy, or as a [b]Support Spell[/b] to an ally.[list]
[*][b]Offensive[/b]:[list]
[*][dice type-a=Wisdom amount-a=+7 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, remove one [b][Shadow] [color=yellow]Named Effect[/color][/b] from the target as well as any [b]Temporary [Reroll Points][/b].
[/list][/list]
[*][b]Support[/b]:[list]
[*][b]EFFECT 1[/b]: Remove one [b][Shadow] [color=yellow]Named Effect[/color][/b] from the target.
[*][b]EFFECT 2[/b]: Additionally, target recovers [Hearts]6[/Hearts].
[/list][/list][/list][/box]
[/tab]
[tab=Support]
[box=Extend][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Feed some lifeforce into a target, increasing their health.[list]
[*][b]EFFECT[/b]: Target gains [b]5/5 [Hearts] (Stat)[/b].
[/list][/list][/box]
[box=Enlighten][list]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Bathe someone in a shower of [Wisdom], enlightening them.[list]
[*][b]EFFECT[/b]: Target gains [b]5 [Wisdom][/b]
[/list][/list][/box]
[/tab][/tabs]
[/eSpells]
[eItems]
[box=Shiny Spear][list]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A formidable, gleaming polished spear imbued that is often carried by [b]Red Lynels[/b] which serves as their primary weapon for fighting. It has the ability to [b]Slash[/b], [b]Thrust[/b] or fire a [b]Light Beam[/b] at a target.[list]
[*][b][Defense Dice][/b]: +3
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage amount-a=+3 type-b=Courage][list]
[*][b]Damage[/b]: +3
[/list][/list]
[*][b]Thrust[/b]:[list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: +6
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you regardless of [b]CONDITIONS[/b]
[/list][/list]
[*][b]Light Beam[/b]:[list]
[*][b]COST[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Fire a beam of silvery [Light] at a target, blinding them with [s]SCIENCE[/s] [Magic].
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you and your allies recover [Magic]2[/Magic].
[/list][/list][/list][/list][/box]
[/eItems][/spoiler]