Administrator
Alongside the Official Rules of the game, the following will also apply to any current & future quests and sessions I will be running.
I'm not a babysitter
If you think I'm going to poke you the day of, the day prior, and basically babysit you to ensure you show up to sessions, you're wrong. That's what this site is for. Laziness is not a valid excuse to not keep tabs on the website and keep informed. Instead, I will be requiring players to keep an eye on the Calendar and keep track of which quests they're in. If you don't show up, we'll be continuing on without you. No questions asked. Now I understand scheduling can get to being hectic at times, but I tend to post up my schedule way in advance to give you enough time to approach me and let me know if there's a problem and you won't be able to make it.
Player Limit
To keep things reasonable, I have a hard time keeping track of any more than 4 enemy profiles per battle. So as a result, any and all of my quests will have a player cap of 4 Players. There is No Exception. In the case of a player with a familiar, the player's familiar must sit out if the party is full.
Start Times
While I am a bit lenient on this subject, I would like to start the session no later than 30 minutes of the posted time on the calendar. Do note that all of my times are in US Central Time. If you cannot understand what time it is in US Central, please refer to this website for more details.
DM gives the result, not the player
When you state an action, do not state the result alongside the action. That is the DM's job; likewise, the DM should never override the player's actions. I'll describe your environment, and all of the secrets in a quest will either be hinted at by an NPC, the line itself, or Zelda knowledge. There are not necessarily secrets in every single location.
For example, I might say in the description of a closed room that there's a draft of air coming from somewhere, and if you get closer to a particular wall, it'll feel stronger. If you can't walk through the wall, a bomb would probably blast it open.
For example, I might say in the description of a closed room that there's a draft of air coming from somewhere, and if you get closer to a particular wall, it'll feel stronger. If you can't walk through the wall, a bomb would probably blast it open.
Examples
To clarify the difference between stating an action vs. making something up, here's a few examples.Link punches Mido for standing in his way.
Link kills Mido for standing in his way.
Who's to say whether Mido dies from getting punched or not? The DM.
Link smashes a bunch of pots.
Link smashes a bunch of pots and gets rupees.
Pots are really weak and can be smashed easily, so I'm fine with the player determining the end result of them breaking. However, Rupees aren't necessarily in pots.
Link begins his ascent from Kakariko Village to Death Mountain.
Link is goes up Death Mountain and is in Goron City now.
Unless the DM has given you the go to instantly travel somewhere, there's usually stuff in the way preventing such a thing. Please try to avoid instantaneous travel without permission. Bypassing this will seriously screw up the DM and the quest itself.
Link tries to escape from battle! (Rolls Courage vs. all enemies' Wisdom)
Link runs away from the battle! (Uses $remove me and skips the actual action)
The Escape action is there for a reason. You CANNOT bypass it, whether you decide to conveniently go afk or have to leave, in which case someone would proxy you until the battle ends. Death can happen in this game.
- Link throws a bomb at the wall.
- Link blows up the wall with a bomb.
- The wall blowing up is the result. This is determined by the DM, not the player.