Dev, DM
Bago-Bago
Bago Bago
- Power: 18 (+0)
- Courage: 25 (+0)
- Wisdom: 13 (+0)
- Hearts: 8/8 (+0)
- Magic: 6/6 (+0)
- Initiative: $init 1d18
- Attack Dice: 0
- Defense Dice: 0
- Armor: 0
Affinities: Water
Description
Origin: Adventure of Link
Lurking in Water, underneath bridges or other narrow walkways, these bony fish fly out of the water to feast on anything that dares to cross its domain. Once latched onto someone, they will not let go and chew them up until they die or the hapless victim is eaten alive. However, they do not pose a threat unless they come in groups.
This is the standard Bago-Bago. They leap out of Water to grapple onto prey and chew them up until forcibly removed. If the leaping strategy does not work, they simply fling rocks up in the hopes of knocking them into the water.
Lurking in Water, underneath bridges or other narrow walkways, these bony fish fly out of the water to feast on anything that dares to cross its domain. Once latched onto someone, they will not let go and chew them up until they die or the hapless victim is eaten alive. However, they do not pose a threat unless they come in groups.
This is the standard Bago-Bago. They leap out of Water to grapple onto prey and chew them up until forcibly removed. If the leaping strategy does not work, they simply fling rocks up in the hopes of knocking them into the water.
- Every time you deal damage to someone, all Bago-Bago currently in the battle gain 1 Attack Dice.
- If there are less than 5 party members on your side of the battle, an additional Bago-Bago joins the battle at the start of each round
- This does not stack for each Bago-Bago in the battle
If Bago-Bago dies, it has a team drop of 50 Rupees.
Skills
Feeding Frenzy
- RESTRICTIONS: This is an Innate Skill. Only Bago-Bago can learn and use this skill.
- DESCRIPTION: Bago-Bago are uncontrollable eating machines, only getting more savage as their prey is hurt.
- EFFECT: Every time you cause damage to someone, all Bago-Bago currently in the battle gain 1 Attack Dice
Disposable Bones
- RESTRICTIONS: This is an Innate Skill. Only Bago-Bago can learn and use this skill.
- DESCRIPTION: Where there are one Bago-Bago, it means there will be more. Other Bago-Bago quickly join up with individuals to gang up on large parties.
- EFFECT: At the start of each round, an additional Bago-Bago joins the battle using $init j.
- This does not stack with multiple Bago-Bago in combat.
- This does not occur if your party already has 5 or more members.
(3) Flashstep
- Stat Point Cost: 3
- DESCRIPTION: You enter battles in a flash, though it's too fast for an extra move.
- Initiative: +0d8
- EFFECT: If you get a Bonus Turn, it's skipped.
Death Lock
- DESCRIPTION: Bagu-Bagu grapples onto a target by biting them, maintaining a tight hold on them
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- EFFECT: Lock onto the target:
- At the start of your turn on each round, bite on the target for 3 Neutral Damage.
- You can not do anything else during this time, but the target takes half the damage you take.
- The target can shake you off by rolling their Power or Courage against the successes of your attacking roll in place of their Combat Action.
Rock Shot
- DESCRIPTION: Hurl a random Geodude rock at a target to deal damage.
- Roll your Power +3 dice vs. targets' Power dice
- Damage: +2
PSI Disperse
- REQUIREMENTS: A PSI Spell
- DESCRIPTION: Amp up the accuracy of your PSI Spell at the cost of power.
- ATTACK: Choose any PSI Spell you have and fire it at a target like normal
- The attack gains 5 Dice, but loses 4 Damage
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Spells
PSI Blast
- REQUIREMENTS: Water
- COSTS: 1 Magic
- DESCRIPTION: A basic Water spell that flings a flurry of Water bullets at a target; which splash to heal you if it strikes.
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: +0
- EFFECT: If it hits, recover 3 Hearts.
Sponge
- REQUIREMENTS: Water
- COSTS: 5 Magic
- DESCRIPTION: Protect someone with a sponge, softening the impact of the next attack that hits them.
- EFFECT: Target gains Shield:
- Target takes half damage from the next Combat Action they’re hit by, which then removes Shield.
Chillfos
Chillfos
- Power: 17 (+0)
- Courage: 20 (+0)
- Wisdom: 4 (+0)
- Hearts: 10/10 (+0)
- Magic: 5/5 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 0
- Armor: 4
Affinities: Water
Description
Origin: Twilight Princess
Thin and twiggy, Chillfos are icy knights animated by Magic. Designed only to patrol corridors, they have little awareness of anything that deviates from that task, including enemies who may sneak up behind them. As a result, Chillfos always come in groups of three to five; which usually includes other enemies.
Thin and twiggy, Chillfos are icy knights animated by Magic. Designed only to patrol corridors, they have little awareness of anything that deviates from that task, including enemies who may sneak up behind them. As a result, Chillfos always come in groups of three to five; which usually includes other enemies.
- Any non Innate or Passive Skill -based Bonuses, Negative Bonuses and Water, Fire, Nature, Light, or Shadow Named EFFECTs that apply to you apply to all other Chillfos in your party.
- Any Negative Bonuses you get as the result of enemy attacks are reduced by 1.
- Once per round, at any time, you can remove one Water, Fire, Nature, Light, or Shadow Named EFFECT that you have.
Skills
Linked Minds
- RESTRICTIONS: This is an Innate Skill. Only Chillfos can learn and use this skill.
- DESCRIPTION: Groups of Chillfos all share a collective mind; which results in them sharing their strengths and weaknesses between each other.
- EFFECT: Any non Innate or Passive Skill -based Bonuses, Negative Bonuses and Water, Fire, Nature, Light, or Shadow Named EFFECTs that apply to you apply to all other Chillfos in your party.
Frozen Core
- RESTRICTIONS: This is an Innate Skill. Only Chillfos can learn and use this skill.
- DESCRIPTION: Chillfos are all frozen to the core, granting it a couple of defensive bonuses.
- Armor: +4
- EFFECT: Any Negative Bonuses you get as the result of enemy attacks are reduced by 1.
(8) Status Protection
- Stat Point Cost: 8
- DESCRIPTION: A cleansing bubble surrounds you, periodically protecting you from various effects.
- EFFECT: Once per round, at any time, you can remove one Water, Fire, Nature, Light, or Shadow Named EFFECT that you have.
Recreate Spear
- RESTRICTIONS: This is an Innate Skill. Only Chillfos can learn and use this skill.
- REQUIREMENTS: Breaking your Icicle Spear via it’s Throw.
- DESCRIPTION: Chillfos have no issues breaking their own Icicle Spear - Using the Magic animating them, the Chillfos can simply recreate it.
- EFFECT: Recreate your Icicle Spear and add it back into your inventory.
Chip Away
- RESTRICTIONS:
- DESCRIPTION: Attack a target, using a weaker attack that chips away Armor.
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- EFFECT: If it hits, the target loses 2 Armor
Rapid Punches
- REQUIREMENTS: Two free hands
- DESCRIPTION: Punch a target with a series of three light, rapid punches. You roll it three times, the defender only rolls once.
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- EFFECT: If you hit the target with all three hits successfully, the third punch will do full damage.
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Spells
Support
Block
- REQUIREMENTS: Water
- COSTS: 4 Magic
- DESCRIPTION: Set up a blockade of Water, suppressing a nasty power produced by an attack.
- EFFECT: Target gains Effect Block:
- Negate the next EFFECT to the target caused by a Combat Action, which then removes Effect Block.
Untouchable
- REQUIREMENTS: Water
- COSTS: 5 Magic
- DESCRIPTION: Flush a current of water over the target, giving them an increased ability to dodge attacks.
- EFFECT: Target gains 3 Defense Dice
Sponge
- REQUIREMENTS: Water
- COSTS: 5 Magic
- DESCRIPTION: Protect someone with a sponge, softening the impact of the next attack that hits them.
- EFFECT: Target gains Shield:
- Target takes half damage from the next Combat Action they’re hit by, which then removes Shield.
Items
Icicle Spear
- Amount: 1
- REQUIREMENTS: Two Hands
- DESCRIPTION: A spear made completely out of enchanted ice, which somehow doesn’t melt in your hands. You can either Swing, Stab or Throw it.
- Swing:
- Roll your Courage +4 dice vs. targets' Courage dice
- Damage: +0
- EFFECT: Target loses 3 Attack Dice
Ice Keese
Ice Keese
- Power: 7 (+0)
- Courage: 25 (+0)
- Wisdom: 18 (+0)
- Hearts: 10/10 (+0)
- Magic: 5/5 (+0)
- Initiative: $init 1d18
- Attack Dice: 4
- Defense Dice: 4
- Armor: 0
Affinities: Water
Description
Origin: Ocarina of Time
Another variant of the Keese, Ice Keese have adapted to living in cold environment by adopting a black skin and the ability to carry the cold with them. It naturally freezes anything that it comes in contact with.
Another variant of the Keese, Ice Keese have adapted to living in cold environment by adopting a black skin and the ability to carry the cold with them. It naturally freezes anything that it comes in contact with.
- Bonus turn is skipped
- Whenever you are attacked in melee, the attacker loses 3 Attack Dice..
- Immunity to effects that affect eyesight.
When Ice Keese dies, it has a team drop of 50 Rupees, and it drops a Frost Seed, which can be found here.
Skills
Sonar
- RESTRICTIONS: This is an Innate Skill. Only Keese can learn and use this skill.
- DESCRIPTION: Keese has the innate ability to locate enemies and prey even in complete darkness; making it impossible to hinder their attacks by preventing visibility.
- Attack Dice: +4
- EFFECT: You are unaffected by any effects that affect their eyes or their visibility.
Icy Flight
- RESTRICTIONS: This is an Innate Skill. Only Ice Keese can learn and use this skill.
- DESCRIPTION: Ice Keese swiftly flutters about the battlefield, chilling anyone who tries to attack it through melee.
- Defense Dice: +4
- EFFECT: Anyone who attacks you in melee combat lose 3 Attack Dice.
(3) Flashstep
- Stat Point Cost: 3
- DESCRIPTION: You enter battles in a flash, though it's too fast for an extra move.
- Initiative: +0d8
- EFFECT: If you get a Bonus Turn, it's skipped.
Icicle Swoop
- REQUIREMENTS: Water
- DESCRIPTION: Ice Keese swoops down at an enemy from high up in the air in a reckless attack, striking the target hard using the momentum gathered from it to freeze them.
- Roll your Courage +7 dice vs. targets' Courage dice
- Damage: Halved
- EFFECT: Target loses 3 Attack Dice
- IF FAIL: You crash, taking Damage equal to the difference in successes.
Frostbite
- REQUIREMENTS: Water
- DESCRIPTION: Ice Keese flies up to the target to administer a nasty bite to the head that ignores armor, freezing the target's head.
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: +0
- EFFECT: Target loses 3 Wisdom
Spells
PSI Blast
- REQUIREMENTS: Water
- COSTS: 1 Magic
- DESCRIPTION: A basic Water spell that flings a flurry of Water bullets at a target; which splash to heal you if it strikes.
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: +0
- EFFECT: If it hits, recover 3 Hearts.
Slow Missile
- REQUIREMENTS: Water
- COSTS: 2 Magic
- DESCRIPTION: Cast a missile of ice at a target, reducing their speed.
- Roll your Wisdom +2 dice vs. targets' Wisdom dice
- Damage: +2
- EFFECT: If it hits, target loses 3 Courage.
Restoration Bubble
- REQUIREMENTS: Water
- COSTS: 2 Magic
- DESCRIPTION: Wrap the target inside a large bubble, slowly regenerating their life.
- EFFECT: Target gets Regen x2.
Red Octorok
Red Octorok
- Power: 20 (+0)
- Courage: 18 (+0)
- Wisdom: 8 (+0)
- Hearts: 18/18 (+0)
- Magic: 4/4 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 0
- Armor: 3
Affinities: Water
Description
Origin: The Legend of Zelda
The canon fodder in the world of Hyrule, Octoroks are amphibious octopus-like creatures, bearing a large cannon-like mouth which they use to fire objects at high speed from.
Red Octoroks generally dwell on land, often far away from Water. They are fast and quite aggressive though they are not very intelligent about it; often recklessly picking fights with other creatures or adventurers.
The canon fodder in the world of Hyrule, Octoroks are amphibious octopus-like creatures, bearing a large cannon-like mouth which they use to fire objects at high speed from.
Red Octoroks generally dwell on land, often far away from Water. They are fast and quite aggressive though they are not very intelligent about it; often recklessly picking fights with other creatures or adventurers.
- If you successfully defend against an attack, the attack rebounds to someone else with -3 Successes
- +$1d5 Attack Dice & Defense Dice
If Red Octorok dies, it has a team drop of 70 Rupees.
Skills
Bouncy Skin
- RESTRICTIONS: This is an Innate Skill. Only Octoroks can learn and use this skill.
- DESCRIPTION: Octoroks have a very bouncy, rubbery skin, which bounces failed attacks off.
- Armor: +3
- EFFECT: If you successfully defend against an attack, the attacker's attack bounces off and rolls $1d#, where # = the number of targets in battle, except for the attacker and you.
- The attacker's attack then redirects to that target with the same success rate -3.
Lubricated Movement
- RESTRICTIONS: This is an Innate Skill. Only Red Octoroks can learn and use this skill.
- DESCRIPTION: Red Octorok has the ability to slide around on the sticky mucus it produces, making it more agile on land.
- Attack Dice & Defense Dice: +$1d5
Cannon-Mouth
- DESCRIPTION: Octorok fires a rock at a target from its cannon-like mouth.
- Roll your Power +6 dice vs. targets' Power dice
- Damage: +0
Slide Rush
- CHARGE: 1 Action
- Begin charging by planting your tentacles into the ground. As you charge, physics somehow builds up potential energy, preparing to fling you.
Octo-o-Eight Tentacles
- REQUIREMENTS: Water
- DESCRIPTION: Red Octorok lashes out at all enemies with their tentacles, dealing a little bit of damage and chilling them a little.
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: 5
- EFFECT: Target(s) hit lose 2 Attack Dice.
Absorb
- REQUIREMENTS: Two free hands... or tentacles in this case
- DESCRIPTION: Grab a target and hug him, squeezing out some Magic from them in the process.
- Roll your Power +6 dice vs. targets' Courage dice
- Damage: Halved
- EFFECT: Siphon Magic from the target equal to half the difference in successes.
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Spells
Block
- REQUIREMENTS: Water
- COSTS: 4 Magic
- DESCRIPTION: Set up a blockade of Water, suppressing a nasty power produced by an attack.
- EFFECT: Target gains Effect Block:
- Negate the next EFFECT to the target caused by a Combat Action, which then removes Effect Block.
(Code) Bago-Bago
Code:Select All
[spoiler=Bago-Bago]
[estats name=Bago Bago power=18 (+0) courage=25 (+0) wisdom=13 (+0) hearts=8/8 (+0) magic=6/6 (+0) initiative=1d18 attack-dice=0 defense-dice=0 armor=0][Water][/estats]
[eDescription]
[tabs]
[tab=Physical Description]
[u]Origin[/u]: Adventure of Link
Lurking in [Water], underneath bridges or other narrow walkways, these bony fish fly out of the water to feast on anything that dares to cross its domain. Once latched onto someone, they will not let go and chew them up until they die or the hapless victim is eaten alive. However, they do not pose a threat unless they come in groups.
This is the standard [b]Bago-Bago[/b]. They leap out of [Water] to grapple onto prey and chew them up until forcibly removed. If the leaping strategy does not work, they simply fling rocks up in the hopes of knocking them into the water.
[/tab]
[tab=Other Bonuses][list]
[*]Every time you deal damage to someone, all [b]Bago-Bago[/b] currently in the battle gain 1 [Attack Dice].
[*]If there are less than 5 party members on your side of the battle, an additional [b]Bago-Bago[/b] joins the battle at the start of each round[list]
[*]This does not stack for each [b]Bago-Bago[/b] in the battle[/list]
[*]You can not get [b]Bonus Turns[/b]
[/list]
[/tab]
[tab=Item Drop]
If [b]Bago-Bago[/b] dies, it has a team drop of [Rupees]50[/Rupees].
[/tab]
[/tabs]
[/eDescription]
[eSkills]
[tabs]
[tab=Innates]
[box=Feeding Frenzy][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Bago-Bago[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Bago-Bago[/b] are uncontrollable eating machines, only getting more savage as their prey is hurt.[list]
[*][b]EFFECT[/b]: Every time you cause damage to someone, all [b]Bago-Bago[/b] currently in the battle gain [b]1 [Attack Dice][/b][/list]
[/list][/box]
[box=Disposable Bones][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Bago-Bago[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Where there are one [b]Bago-Bago[/b], it means there will be more. Other [b]Bago-Bago[/b] quickly join up with individuals to gang up on large parties.[list]
[*][b]EFFECT[/b]: At the start of each round, an additional [b]Bago-Bago[/b] joins the battle using $init j.[list]
[*]This does not stack with multiple [b]Bago-Bago[/b] in combat.
[*]This does not occur if your party already has 5 or more members.[/list][/list]
[/list][/box]
[/tab]
[tab=Passives]
[box=(3) Flashstep][list]
[*][b][Stat Point] Cost[/b]: 3
[*][b]DESCRIPTION[/b]: You enter battles in a flash, though it's too fast for an extra move.[list]
[*][b][Initiative][/b]: +0d8
[*][b]EFFECT[/b]: If you get a [b]Bonus Turn[/b], it's skipped.
[/list][/list][/box]
[/tab]
[tab=Actives]
[box=Death Lock][list]
[*][b]DESCRIPTION[/b]: [b]Bagu-Bagu[/b] grapples onto a target by biting them, maintaining a tight hold on them [list]
[*][dice type-a=Courage amount-a=+5 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Lock onto the target:[list]
[*]At the start of your turn on each round, bite on the target for [b]3 Neutral Damage[/b].
[*]You can not do anything else during this time, but the target takes half the damage you take.
[*]The target can shake you off by rolling their [Power] or [Courage] against the successes of your attacking roll in place of their [b]Combat Action[/b].[/list][/list][/list][/list][/box]
[box=Rock Shot][list]
[*][b]DESCRIPTION[/b]: Hurl a random [s]Geodude[/s] rock at a target to deal damage.[list]
[*][dice type-a=Power amount-a=+3 type-b=Power][list]
[*][b]Damage[/b]: +2[/list][/list][/list][/box]
[box=PSI Disperse][list]
[*][b]REQUIREMENTS[/b]: A [b]PSI Spell[/b]
[*][b]DESCRIPTION[/b]: Amp up the accuracy of your [b]PSI Spell[/b] at the cost of power.[list]
[*][b]ATTACK[/b]: Choose any [b]PSI Spell[/b] you have and fire it at a target like normal[list]
[*]The attack gains [b]5 Dice[/b], but loses [b]4 Damage[/b]
[/list][/list][/list][/box]
[/tab]
[tab=Basic]
[Enemy Basic Skills]
[/tab]
[/tabs]
[/eSkills]
[eSpells]
[tabs]
[tab=Offensive]
[box=PSI Blast][list]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: A basic [Water] spell that flings a flurry of [Water] bullets at a target; which splash to heal you if it strikes.[list]
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, recover [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/tab]
[tab=Support]
[box=Sponge][list]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Protect someone with a sponge, softening the impact of the next attack that hits them.[list]
[*][b]EFFECT[/b]: Target gains [color=yellow][b]Shield[/b][/color]:[list]
[*]Target takes half damage from the next [b]Combat Action[/b] they’re hit by, which then removes [color=yellow][b]Shield[/b][/color].
[/list][/list][/list][/box]
[/tab]
[/tabs]
[/eSpells]
[/spoiler]
(Code) Chillfos
Code:Select All
[spoiler=Chillfos]
[estats name=Chillfos power=17 (+0) courage=20 (+0) wisdom=4 (+0) hearts=10/10 (+0) magic=5/5 (+0) initiative=1d10 attack-dice=0 defense-dice=0 armor=4][Water][/estats]
[eDescription]
[tabs]
[tab=Physical Description]
[u]Origin[/u]: Twilight Princess
Thin and twiggy, [b]Chillfos[/b] are icy knights animated by [Magic]. Designed only to patrol corridors, they have little awareness of anything that deviates from that task, including enemies who may sneak up behind them. As a result, [b]Chillfos[/b] always come in groups of three to five; which usually includes other enemies.
[/tab]
[tab=Other Bonuses][list]
[*]Any non [i]Innate[/i] or [i]Passive Skill[/i] -based [b]Bonuses[/b], [b]Negative Bonuses[/b] and [b][Water], [Fire], [Nature], [Light], or [Shadow] [color=yellow]Named EFFECTs[/color][/b] that apply to you apply to all other [b]Chillfos[/b] in your party.
[*]Any [b]Negative Bonuses[/b] you get as the result of enemy attacks are reduced by 1.
[*]Once per round, at any time, you can remove one [b][Water], [Fire], [Nature], [Light], or [Shadow] [color=yellow]Named EFFECTs[/color][/b] that you have.
[/list]
[/tab]
[tab=Item Drop]
If [b]Chillfos[/b] dies, it has a team drop of [Rupees]60[/Rupees] and an [b]Icicle Spear[/b], which can be found [url=http://zurpg.sephiroth.ws/thread-975.html]here[/url].
[/tab]
[/tabs]
[/eDescription]
[eSkills]
[tabs]
[tab=Innates]
[box=Linked Minds][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Chillfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Groups of [b]Chillfos[/b] all share a collective mind; which results in them sharing their strengths and weaknesses between each other.[list]
[*][b]EFFECT[/b]: Any non [i]Innate[/i] or [i]Passive Skill[/i] -based [b]Bonuses[/b], [b]Negative Bonuses[/b] and [b][Water], [Fire], [Nature], [Light], or [Shadow] [color=yellow]Named EFFECTs[/color][/b] that apply to you apply to all other [b]Chillfos[/b] in your party.[/list]
[/list][/box]
[box=Frozen Core][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Chillfos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Chillfos[/b] are all frozen to the core, granting it a couple of defensive bonuses.[list]
[*][b][Armor][/b]: +4
[*][b]EFFECT[/b]: Any [b]Negative Bonuses[/b] you get as the result of enemy attacks are reduced by 1.[/list]
[/list][/box]
[/tab]
[tab=Passives]
[box=(8) Status Protection][list]
[*][b][Stat Point] Cost[/b]: 8
[*][b]DESCRIPTION[/b]: A cleansing bubble surrounds you, periodically protecting you from various effects.[list]
[*][b]EFFECT[/b]: Once per round, at any time, you can remove one [b][Water], [Fire], [Nature], [Light], or [Shadow] [color=yellow]Named EFFECT[/color][/b] that you have.
[/list][/list][/box]
[/tab]
[tab=Actives]
[box=Recreate Spear][list]
[*][b]RESTRICTIONS[/b]: This is an [i]Innate Skill[/i]. Only [b]Chillfos[/b] can learn and use this skill.
[*][b]REQUIREMENTS[/b]: Breaking your [b]Icicle Spear[/b] via it’s [b]Throw[/b].
[*][b]DESCRIPTION[/b]: [b]Chillfos[/b] have no issues breaking their own [b]Icicle Spear[/b] - Using the [Magic] animating them, the [b]Chillfos[/b] can simply recreate it.[list]
[*][b]EFFECT[/b]: Recreate your [b]Icicle Spear[/b] and add it back into your inventory.[/list][/list][/box]
[box=Chip Away][list]
[*][b]RESTRICTIONS[/b]:
[*][b]DESCRIPTION[/b]: Attack a target, using a weaker attack that chips away [Armor].[list]
[*][dice type-a=Power amount-a=+3 type-b=Power][list]
[*][b]Damage[/b]: -2
[*][b]EFFECT[/b]: If it hits, the target loses [b]2 [Armor][/b]
[/list][/list][/list][/box]
[box=Rapid Punches][list]
[*][b]REQUIREMENTS[/b]: Two free hands
[*][b]DESCRIPTION[/b]: Punch a target with a series of three light, rapid punches. You roll it three times, the defender only rolls once.[list]
[*][dice type-a=Courage amount-a=+5 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If you hit the target with all three hits successfully, the third punch will do full damage.
[/list][/list][/list][/box]
[/tab]
[tab=Basic]
[Enemy Basic Skills]
[/tab]
[/tabs]
[/eSkills]
[espells]
[spells type=Support]
[box=Block][list]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Set up a blockade of [Water], suppressing a nasty power produced by an attack.[list]
[*][b]EFFECT[/b]: Target gains [color=yellow][b]Effect Block[/b][/color]:[list]
[*]Negate the next [b]EFFECT[/b] to the target caused by a [b]Combat Action[/b], which then removes [color=yellow][b]Effect Block[/b][/color].
[/list][/list][/list][/box]
[box=Untouchable][list]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Flush a current of water over the target, giving them an increased ability to dodge attacks.[list]
[*][b]EFFECT[/b]: Target gains [b]3 [Defense Dice][/b]
[/list][/list][/box]
[box=Sponge][list]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]5[/Magic]
[*][b]DESCRIPTION[/b]: Protect someone with a sponge, softening the impact of the next attack that hits them.[list]
[*][b]EFFECT[/b]: Target gains [color=yellow][b]Shield[/b][/color]:[list]
[*]Target takes half damage from the next [b]Combat Action[/b] they’re hit by, which then removes [color=yellow][b]Shield[/b][/color].
[/list][/list][/list][/box]
[/spells]
[/espells]
[eItems]
[tabs]
[tab=Weapons]
[box=Icicle Spear][list]
[*][amount]1[/amount]
[*][b]REQUIREMENTS[/b]: [i]Two Hands[/i]
[*][b]DESCRIPTION[/b]: A spear made completely out of enchanted ice, which somehow doesn’t melt in your hands. You can either [b]Swing[/b], [b]Stab[/b] or [b]Throw[/b] it.[list]
[*][b]Swing[/b]:[list]
[*][dice type-a=Courage amount-a=+4 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: Target loses 3 [Attack Dice][/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage type-b=Power][list]
[*][b]Damage[/b]: +3
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Numbed[/b][/color]:[list]
[*]Target’s [b]Combat Actions[/b] have their [b]Dice & Damage Modifiers[/b] removed.
[*][b]DURATION[/b]: Two rounds.
[/list][/list][/list]
[*][b]Throw[/b]:[list]
[*][dice type-a=Courage amount-a=+8 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT 1[/b]: Target loses 5 [Attack Dice]
[*][b]EFFECT 2[/b]: The [b]Icicle Spear[/b] breaks, regardless of wherever this attack hits or not.[/list][/list]
[/list][/list][/box]
[/tab]
[/tabs]
[/eItems]
[/spoiler]
(Code) Ice Keese
Code:Select All
[spoiler=Ice Keese]
[estats name=Ice Keese power=7 (+0) courage=25 (+0) wisdom=18 (+0) hearts=10/10 (+0) magic=5/5 (+0) initiative=1d18 attack-dice=4 defense-dice=4 armor=0][Water][/estats]
[eDescription]
[tabs]
[tab=Physical Description][u]Origin[/u]: Ocarina of Time
Another variant of the [b]Keese[/b], [b]Ice Keese[/b] have adapted to living in cold environment by adopting a black skin and the ability to carry the cold with them. It naturally freezes anything that it comes in contact with.
[/tab]
[tab=Other Bonuses][list]
[*]Bonus turn is skipped
[*]Whenever you are attacked in melee, the attacker loses 3 [Attack Dice]..
[*]Immunity to effects that affect eyesight.
[/list][/tab]
[tab=Item Drop]
When [b]Ice Keese[/b] dies, it has a team drop of [Rupees]50[/Rupees], and it drops a [b]Frost Seed[/b], which can be found [url=https://zurpg.sephiroth.ws/thread-975.html]here[/url].
[/tab]
[/tabs]
[/eDescription]
[eSkills]
[tabs]
[tab=Innates]
[box=Sonar][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Keese[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Keese[/b] has the innate ability to locate enemies and prey even in complete darkness; making it impossible to hinder their attacks by preventing visibility.[list]
[*][b][Attack Dice][/b]: +4
[*][b]EFFECT[/b]: You are unaffected by any effects that affect their eyes or their visibility.
[/list][/list][/box]
[box=Icy Flight][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Ice Keese[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Ice Keese[/b] swiftly flutters about the battlefield, chilling anyone who tries to attack it through melee.[list]
[*][b][Defense Dice][/b]: +4
[*][b]EFFECT[/b]: Anyone who attacks you in melee combat lose 3 [Attack Dice].
[/list][/list][/box]
[/tab]
[tab=Passives]
[box=(3) Flashstep][list]
[*][b][Stat Point] Cost[/b]: 3
[*][b]DESCRIPTION[/b]: You enter battles in a flash, though it's too fast for an extra move.[list]
[*][b][Initiative][/b]: +0d8
[*][b]EFFECT[/b]: If you get a [b]Bonus Turn[/b], it's skipped.
[/list][/list][/box]
[/tab]
[tab=Actives]
[box=Icicle Swoop][list][*][b]REQUIREMENTS[/b]: [Water]
[*][b]DESCRIPTION[/b]: [b]Ice Keese[/b] swoops down at an enemy from high up in the air in a reckless attack, striking the target hard using the momentum gathered from it to freeze them.[list]
[*][dice type-a=Courage amount-a=+7 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Target loses 3 [Attack Dice]
[*][b]IF FAIL[/b]: You crash, taking [b]Damage[/b] equal to the difference in successes.[/list][/list][/list][/box]
[box=Frostbite]
[list][*][b]REQUIREMENTS[/b]: [Water]
[*][b]DESCRIPTION[/b]: [b]Ice Keese[/b] flies up to the target to administer a nasty bite to the head that ignores armor, freezing the target's head.
[list]
[*][dice type-a=Courage amount-a=+3 type-b=Courage]
[list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: Target loses 3 [Wisdom]
[/list][/list][/list][/box]
[/tab]
[/tabs]
[/eSkills]
[eSpells]
[tabs]
[tab=Offensive]
[box=PSI Blast][list]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: A basic [Water] spell that flings a flurry of [Water] bullets at a target; which splash to heal you if it strikes.[list]
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, recover [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[box=Slow Missile][list]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Cast a missile of ice at a target, reducing their speed.[list]
[*][dice type-a=Wisdom amount-a=+2 type-b=Wisdom][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If it hits, target loses [b]3 [Courage][/b].
[/list][/list][/list][/box]
[/tab]
[tab=Support]
[box=Restoration Bubble][list]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Wrap the target inside a large bubble, slowly regenerating their life.[list]
[*][b]EFFECT[/b]: Target gets [b]Regen x2[/b].
[/list][/list][/box]
[/tab]
[/tabs]
[/eSpells][/spoiler]
(Code) Red Octorok
Code:Select All
[spoiler=Red Octorok]
[estats name=Red Octorok power=20 (+0) courage=18 (+0) wisdom=8 (+0) hearts=18/18 (+0) magic=4/4 (+0) initiative=1d10 attack-dice=0 defense-dice=0 armor=3][Water][/estats]
[eDescription]
[tabs]
[tab=Physical Description]
[u]Origin[/u]: The Legend of Zelda
The canon fodder in the world of [b]Hyrule[/b], [b]Octoroks[/b] are amphibious octopus-like creatures, bearing a large cannon-like mouth which they use to fire objects at high speed from.
[b]Red Octoroks[/b] generally dwell on land, often far away from [Water]. They are fast and quite aggressive though they are not very intelligent about it; often recklessly picking fights with other creatures or adventurers.
[/tab]
[tab=Other Bonuses][list]
[*]If you successfully defend against an attack, the attack rebounds to someone else with [b]-3 Successes[/b]
[*][b]+$1d5 [Attack Dice] & [Defense Dice][/b]
[/list]
[/tab]
[tab=Item Drop]
If [b]Red Octorok[/b] dies, it has a team drop of [Rupees]70[/Rupees].
[/tab]
[/tabs]
[/eDescription]
[eSkills]
[tabs]
[tab=Innates]
[box=Bouncy Skin][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Octoroks[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Octoroks[/b] have a very bouncy, rubbery skin, which bounces failed attacks off.[list]
[*][b][Armor][/b]: +3
[*][b]EFFECT[/b]: If you successfully defend against an attack, the attacker's attack bounces off and rolls $1d#, where # = the number of targets in battle, except for the attacker and you.[list]
[*]The attacker's attack then redirects to that target with the same success rate -3.
[/list][/list][/list][/box]
[box=Lubricated Movement][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Red Octoroks[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Red Octorok[/b] has the ability to slide around on the sticky mucus it produces, making it more agile on land.[list]
[*][b][Attack Dice] & [Defense Dice][/b]: +$1d5
[/list][/list][/box]
[/tab]
[tab=Actives]
[box=Cannon-Mouth][list]
[*][b]DESCRIPTION[/b]: [b]Octorok[/b] fires a rock at a target from its cannon-like mouth.[list]
[*][dice type-a=Power amount-a=+6 type-b=Power][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/box]
[box=Slide Rush][list]
[*][b]CHARGE[/b]: 1 Action[list]
[*]Begin charging by planting your tentacles into the ground. As you charge, physics somehow builds up potential energy, preparing to fling you.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can fling yourself at someone at high speed with your tentacles.[list]
[*][dice type-a=Courage amount-a=+3 type-b=Courage][list]
[*][b]Damage[/b]: +6
[*][b]IF FAIL 1[/b]: You smash into an inconveniently placed wall and take [b]Damage[/b] equal to the difference in successes.
[*][b]IF FAIL 2[/b]: Target can automatically [b]Counterattack[/b] you, regardless of [b]Conditions[/b].
[/list][/list][/list][/box]
[box=Octo-o-Eight Tentacles][list]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]DESCRIPTION[/b]: [b]Red Octorok[/b] lashes out at all enemies with their tentacles, dealing a little bit of damage and chilling them a little.[list]
[*][dice type-a=Courage amount-a=+3 type-b=Courage][list]
[*][b]Damage[/b]: 5
[*][b]EFFECT[/b]: Target(s) hit lose [b]2 [Attack Dice][/b].
[/list][/list][/list][/box]
[box=Absorb][list]
[*][b]REQUIREMENTS[/b]: Two free hands... or tentacles in this case
[*][b]DESCRIPTION[/b]: Grab a target and hug him, squeezing out some [Magic] from them in the process.[list]
[*][dice type-a=Power amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Siphon [Magic] from the target equal to half the difference in successes.
[/list][/list][/list][/box]
[/tab]
[tab=Basic]
[Enemy Basic Skills]
[/tab]
[/tabs]
[/eSkills]
[eSpells]
[box=Block][list]
[*][b]REQUIREMENTS[/b]: [Water]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Set up a blockade of [Water], suppressing a nasty power produced by an attack.[list]
[*][b]EFFECT[/b]: Target gains [color=yellow][b]Effect Block[/b][/color]:[list]
[*]Negate the next [b]EFFECT[/b] to the target caused by a [b]Combat Action[/b], which then removes [color=yellow][b]Effect Block[/b][/color].
[/list][/list][/list][/box]
[/eSpells]
[/spoiler]